//! Display fields that can be filled with text.
//!
//! A [`TextInput`] has some local [`State`].
mod editor;
mod value;

pub mod cursor;

pub use cursor::Cursor;
pub use value::Value;

use editor::Editor;

use crate::core::alignment;
use crate::core::clipboard::{self, Clipboard};
use crate::core::event::{self, Event};
use crate::core::keyboard;
use crate::core::keyboard::key;
use crate::core::layout;
use crate::core::mouse::{self, click};
use crate::core::renderer;
use crate::core::text::{self, Paragraph as _, Text};
use crate::core::time::{Duration, Instant};
use crate::core::touch;
use crate::core::widget;
use crate::core::widget::operation::{self, Operation};
use crate::core::widget::tree::{self, Tree};
use crate::core::window;
use crate::core::{
    Background, Border, Color, Element, Layout, Length, Padding, Pixels, Point,
    Rectangle, Shell, Size, Vector, Widget,
};
use crate::runtime::Command;
use crate::style::Theme;

/// A field that can be filled with text.
///
/// # Example
/// ```no_run
/// # pub type TextInput<'a, Message> =
/// #     iced_widget::TextInput<'a, Message, iced_widget::style::Theme, iced_widget::renderer::Renderer>;
/// #
/// #[derive(Debug, Clone)]
/// enum Message {
///     TextInputChanged(String),
/// }
///
/// let value = "Some text";
///
/// let input = TextInput::new(
///     "This is the placeholder...",
///     value,
/// )
/// .on_input(Message::TextInputChanged)
/// .padding(10);
/// ```
/// ![Text input drawn by `iced_wgpu`](https://github.com/iced-rs/iced/blob/7760618fb112074bc40b148944521f312152012a/docs/images/text_input.png?raw=true)
#[allow(missing_debug_implementations)]
pub struct TextInput<
    'a,
    Message,
    Theme = crate::Theme,
    Renderer = crate::Renderer,
> where
    Renderer: text::Renderer,
{
    id: Option<Id>,
    placeholder: String,
    value: Value,
    is_secure: bool,
    font: Option<Renderer::Font>,
    width: Length,
    padding: Padding,
    size: Option<Pixels>,
    line_height: text::LineHeight,
    on_input: Option<Box<dyn Fn(String) -> Message + 'a>>,
    on_paste: Option<Box<dyn Fn(String) -> Message + 'a>>,
    on_submit: Option<Message>,
    icon: Option<Icon<Renderer::Font>>,
    style: fn(&Theme, Status) -> Appearance,
}

/// The default [`Padding`] of a [`TextInput`].
pub const DEFAULT_PADDING: Padding = Padding::new(5.0);

impl<'a, Message, Theme, Renderer> TextInput<'a, Message, Theme, Renderer>
where
    Message: Clone,
    Renderer: text::Renderer,
{
    /// Creates a new [`TextInput`].
    ///
    /// It expects:
    /// - a placeholder,
    /// - the current value
    pub fn new(placeholder: &str, value: &str) -> Self
    where
        Theme: Style,
    {
        TextInput {
            id: None,
            placeholder: String::from(placeholder),
            value: Value::new(value),
            is_secure: false,
            font: None,
            width: Length::Fill,
            padding: DEFAULT_PADDING,
            size: None,
            line_height: text::LineHeight::default(),
            on_input: None,
            on_paste: None,
            on_submit: None,
            icon: None,
            style: Theme::style(),
        }
    }

    /// Sets the [`Id`] of the [`TextInput`].
    pub fn id(mut self, id: Id) -> Self {
        self.id = Some(id);
        self
    }

    /// Converts the [`TextInput`] into a secure password input.
    pub fn secure(mut self, is_secure: bool) -> Self {
        self.is_secure = is_secure;
        self
    }

    /// Sets the message that should be produced when some text is typed into
    /// the [`TextInput`].
    ///
    /// If this method is not called, the [`TextInput`] will be disabled.
    pub fn on_input<F>(mut self, callback: F) -> Self
    where
        F: 'a + Fn(String) -> Message,
    {
        self.on_input = Some(Box::new(callback));
        self
    }

    /// Sets the message that should be produced when the [`TextInput`] is
    /// focused and the enter key is pressed.
    pub fn on_submit(mut self, message: Message) -> Self {
        self.on_submit = Some(message);
        self
    }

    /// Sets the message that should be produced when some text is pasted into
    /// the [`TextInput`].
    pub fn on_paste(
        mut self,
        on_paste: impl Fn(String) -> Message + 'a,
    ) -> Self {
        self.on_paste = Some(Box::new(on_paste));
        self
    }

    /// Sets the [`Font`] of the [`TextInput`].
    ///
    /// [`Font`]: text::Renderer::Font
    pub fn font(mut self, font: Renderer::Font) -> Self {
        self.font = Some(font);
        self
    }

    /// Sets the [`Icon`] of the [`TextInput`].
    pub fn icon(mut self, icon: Icon<Renderer::Font>) -> Self {
        self.icon = Some(icon);
        self
    }

    /// Sets the width of the [`TextInput`].
    pub fn width(mut self, width: impl Into<Length>) -> Self {
        self.width = width.into();
        self
    }

    /// Sets the [`Padding`] of the [`TextInput`].
    pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
        self.padding = padding.into();
        self
    }

    /// Sets the text size of the [`TextInput`].
    pub fn size(mut self, size: impl Into<Pixels>) -> Self {
        self.size = Some(size.into());
        self
    }

    /// Sets the [`text::LineHeight`] of the [`TextInput`].
    pub fn line_height(
        mut self,
        line_height: impl Into<text::LineHeight>,
    ) -> Self {
        self.line_height = line_height.into();
        self
    }

    /// Sets the style of the [`TextInput`].
    pub fn style(mut self, style: fn(&Theme, Status) -> Appearance) -> Self {
        self.style = style;
        self
    }

    /// Lays out the [`TextInput`], overriding its [`Value`] if provided.
    ///
    /// [`Renderer`]: text::Renderer
    pub fn layout(
        &self,
        tree: &mut Tree,
        renderer: &Renderer,
        limits: &layout::Limits,
        value: Option<&Value>,
    ) -> layout::Node {
        let state = tree.state.downcast_mut::<State<Renderer::Paragraph>>();
        let value = value.unwrap_or(&self.value);

        let font = self.font.unwrap_or_else(|| renderer.default_font());
        let text_size = self.size.unwrap_or_else(|| renderer.default_size());
        let padding = self.padding.fit(Size::ZERO, limits.max());
        let height = self.line_height.to_absolute(text_size);

        let limits = limits.width(self.width).shrink(padding);
        let text_bounds = limits.resolve(self.width, height, Size::ZERO);

        let placeholder_text = Text {
            font,
            line_height: self.line_height,
            content: &self.placeholder,
            bounds: Size::new(f32::INFINITY, text_bounds.height),
            size: text_size,
            horizontal_alignment: alignment::Horizontal::Left,
            vertical_alignment: alignment::Vertical::Center,
            shaping: text::Shaping::Advanced,
        };

        state.placeholder.update(placeholder_text);

        let secure_value = self.is_secure.then(|| value.secure());
        let value = secure_value.as_ref().unwrap_or(value);

        state.value.update(Text {
            content: &value.to_string(),
            ..placeholder_text
        });

        if let Some(icon) = &self.icon {
            let icon_text = Text {
                line_height: self.line_height,
                content: &icon.code_point.to_string(),
                font: icon.font,
                size: icon.size.unwrap_or_else(|| renderer.default_size()),
                bounds: Size::new(f32::INFINITY, text_bounds.height),
                horizontal_alignment: alignment::Horizontal::Center,
                vertical_alignment: alignment::Vertical::Center,
                shaping: text::Shaping::Advanced,
            };

            state.icon.update(icon_text);

            let icon_width = state.icon.min_width();

            let (text_position, icon_position) = match icon.side {
                Side::Left => (
                    Point::new(
                        padding.left + icon_width + icon.spacing,
                        padding.top,
                    ),
                    Point::new(padding.left, padding.top),
                ),
                Side::Right => (
                    Point::new(padding.left, padding.top),
                    Point::new(
                        padding.left + text_bounds.width - icon_width,
                        padding.top,
                    ),
                ),
            };

            let text_node = layout::Node::new(
                text_bounds - Size::new(icon_width + icon.spacing, 0.0),
            )
            .move_to(text_position);

            let icon_node =
                layout::Node::new(Size::new(icon_width, text_bounds.height))
                    .move_to(icon_position);

            layout::Node::with_children(
                text_bounds.expand(padding),
                vec![text_node, icon_node],
            )
        } else {
            let text = layout::Node::new(text_bounds)
                .move_to(Point::new(padding.left, padding.top));

            layout::Node::with_children(text_bounds.expand(padding), vec![text])
        }
    }

    /// Draws the [`TextInput`] with the given [`Renderer`], overriding its
    /// [`Value`] if provided.
    ///
    /// [`Renderer`]: text::Renderer
    pub fn draw(
        &self,
        tree: &Tree,
        renderer: &mut Renderer,
        theme: &Theme,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        value: Option<&Value>,
        viewport: &Rectangle,
    ) {
        let state = tree.state.downcast_ref::<State<Renderer::Paragraph>>();
        let value = value.unwrap_or(&self.value);
        let is_disabled = self.on_input.is_none();

        let secure_value = self.is_secure.then(|| value.secure());
        let value = secure_value.as_ref().unwrap_or(value);

        let bounds = layout.bounds();

        let mut children_layout = layout.children();
        let text_bounds = children_layout.next().unwrap().bounds();

        let is_mouse_over = cursor.is_over(bounds);

        let status = if is_disabled {
            Status::Disabled
        } else if state.is_focused() {
            Status::Focused
        } else if is_mouse_over {
            Status::Hovered
        } else {
            Status::Active
        };

        let appearance = (self.style)(theme, status);

        renderer.fill_quad(
            renderer::Quad {
                bounds,
                border: appearance.border,
                ..renderer::Quad::default()
            },
            appearance.background,
        );

        if self.icon.is_some() {
            let icon_layout = children_layout.next().unwrap();

            renderer.fill_paragraph(
                &state.icon,
                icon_layout.bounds().center(),
                appearance.icon,
                *viewport,
            );
        }

        let text = value.to_string();

        let (cursor, offset) = if let Some(focus) = state
            .is_focused
            .as_ref()
            .filter(|focus| focus.is_window_focused)
        {
            match state.cursor.state(value) {
                cursor::State::Index(position) => {
                    let (text_value_width, offset) =
                        measure_cursor_and_scroll_offset(
                            &state.value,
                            text_bounds,
                            position,
                        );

                    let is_cursor_visible = ((focus.now - focus.updated_at)
                        .as_millis()
                        / CURSOR_BLINK_INTERVAL_MILLIS)
                        % 2
                        == 0;

                    let cursor = if is_cursor_visible {
                        Some((
                            renderer::Quad {
                                bounds: Rectangle {
                                    x: text_bounds.x + text_value_width,
                                    y: text_bounds.y,
                                    width: 1.0,
                                    height: text_bounds.height,
                                },
                                ..renderer::Quad::default()
                            },
                            appearance.value,
                        ))
                    } else {
                        None
                    };

                    (cursor, offset)
                }
                cursor::State::Selection { start, end } => {
                    let left = start.min(end);
                    let right = end.max(start);

                    let (left_position, left_offset) =
                        measure_cursor_and_scroll_offset(
                            &state.value,
                            text_bounds,
                            left,
                        );

                    let (right_position, right_offset) =
                        measure_cursor_and_scroll_offset(
                            &state.value,
                            text_bounds,
                            right,
                        );

                    let width = right_position - left_position;

                    (
                        Some((
                            renderer::Quad {
                                bounds: Rectangle {
                                    x: text_bounds.x + left_position,
                                    y: text_bounds.y,
                                    width,
                                    height: text_bounds.height,
                                },
                                ..renderer::Quad::default()
                            },
                            appearance.selection,
                        )),
                        if end == right {
                            right_offset
                        } else {
                            left_offset
                        },
                    )
                }
            }
        } else {
            (None, 0.0)
        };

        let draw = |renderer: &mut Renderer, viewport| {
            if let Some((cursor, color)) = cursor {
                renderer.with_translation(
                    Vector::new(-offset, 0.0),
                    |renderer| {
                        renderer.fill_quad(cursor, color);
                    },
                );
            } else {
                renderer.with_translation(Vector::ZERO, |_| {});
            }

            renderer.fill_paragraph(
                if text.is_empty() {
                    &state.placeholder
                } else {
                    &state.value
                },
                Point::new(text_bounds.x, text_bounds.center_y())
                    - Vector::new(offset, 0.0),
                if text.is_empty() {
                    appearance.placeholder
                } else {
                    appearance.value
                },
                viewport,
            );
        };

        if cursor.is_some() {
            renderer
                .with_layer(text_bounds, |renderer| draw(renderer, *viewport));
        } else {
            draw(renderer, text_bounds);
        }
    }
}

impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
    for TextInput<'a, Message, Theme, Renderer>
where
    Message: Clone,
    Renderer: text::Renderer,
{
    fn tag(&self) -> tree::Tag {
        tree::Tag::of::<State<Renderer::Paragraph>>()
    }

    fn state(&self) -> tree::State {
        tree::State::new(State::<Renderer::Paragraph>::new())
    }

    fn diff(&self, tree: &mut Tree) {
        let state = tree.state.downcast_mut::<State<Renderer::Paragraph>>();

        // Unfocus text input if it becomes disabled
        if self.on_input.is_none() {
            state.last_click = None;
            state.is_focused = None;
            state.is_pasting = None;
            state.is_dragging = false;
        }
    }

    fn size(&self) -> Size<Length> {
        Size {
            width: self.width,
            height: Length::Shrink,
        }
    }

    fn layout(
        &self,
        tree: &mut Tree,
        renderer: &Renderer,
        limits: &layout::Limits,
    ) -> layout::Node {
        self.layout(tree, renderer, limits, None)
    }

    fn operate(
        &self,
        tree: &mut Tree,
        _layout: Layout<'_>,
        _renderer: &Renderer,
        operation: &mut dyn Operation<Message>,
    ) {
        let state = tree.state.downcast_mut::<State<Renderer::Paragraph>>();

        operation.focusable(state, self.id.as_ref().map(|id| &id.0));
        operation.text_input(state, self.id.as_ref().map(|id| &id.0));
    }

    fn on_event(
        &mut self,
        tree: &mut Tree,
        event: Event,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        renderer: &Renderer,
        clipboard: &mut dyn Clipboard,
        shell: &mut Shell<'_, Message>,
        _viewport: &Rectangle,
    ) -> event::Status {
        let update_cache = |state, value| {
            replace_paragraph(
                renderer,
                state,
                layout,
                value,
                self.font,
                self.size,
                self.line_height,
            );
        };

        match event {
            Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
            | Event::Touch(touch::Event::FingerPressed { .. }) => {
                let state = state::<Renderer>(tree);

                let click_position = if self.on_input.is_some() {
                    cursor.position_over(layout.bounds())
                } else {
                    None
                };

                state.is_focused = if click_position.is_some() {
                    state.is_focused.or_else(|| {
                        let now = Instant::now();

                        Some(Focus {
                            updated_at: now,
                            now,
                            is_window_focused: true,
                        })
                    })
                } else {
                    None
                };

                if let Some(cursor_position) = click_position {
                    let text_layout = layout.children().next().unwrap();
                    let target = cursor_position.x - text_layout.bounds().x;

                    let click =
                        mouse::Click::new(cursor_position, state.last_click);

                    match click.kind() {
                        click::Kind::Single => {
                            let position = if target > 0.0 {
                                let value = if self.is_secure {
                                    self.value.secure()
                                } else {
                                    self.value.clone()
                                };

                                find_cursor_position(
                                    text_layout.bounds(),
                                    &value,
                                    state,
                                    target,
                                )
                            } else {
                                None
                            }
                            .unwrap_or(0);

                            if state.keyboard_modifiers.shift() {
                                state.cursor.select_range(
                                    state.cursor.start(&self.value),
                                    position,
                                );
                            } else {
                                state.cursor.move_to(position);
                            }
                            state.is_dragging = true;
                        }
                        click::Kind::Double => {
                            if self.is_secure {
                                state.cursor.select_all(&self.value);
                            } else {
                                let position = find_cursor_position(
                                    text_layout.bounds(),
                                    &self.value,
                                    state,
                                    target,
                                )
                                .unwrap_or(0);

                                state.cursor.select_range(
                                    self.value.previous_start_of_word(position),
                                    self.value.next_end_of_word(position),
                                );
                            }

                            state.is_dragging = false;
                        }
                        click::Kind::Triple => {
                            state.cursor.select_all(&self.value);
                            state.is_dragging = false;
                        }
                    }

                    state.last_click = Some(click);

                    return event::Status::Captured;
                }
            }
            Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
            | Event::Touch(touch::Event::FingerLifted { .. })
            | Event::Touch(touch::Event::FingerLost { .. }) => {
                state::<Renderer>(tree).is_dragging = false;
            }
            Event::Mouse(mouse::Event::CursorMoved { position })
            | Event::Touch(touch::Event::FingerMoved { position, .. }) => {
                let state = state::<Renderer>(tree);

                if state.is_dragging {
                    let text_layout = layout.children().next().unwrap();
                    let target = position.x - text_layout.bounds().x;

                    let value = if self.is_secure {
                        self.value.secure()
                    } else {
                        self.value.clone()
                    };

                    let position = find_cursor_position(
                        text_layout.bounds(),
                        &value,
                        state,
                        target,
                    )
                    .unwrap_or(0);

                    state
                        .cursor
                        .select_range(state.cursor.start(&value), position);

                    return event::Status::Captured;
                }
            }
            Event::Keyboard(keyboard::Event::KeyPressed {
                key, text, ..
            }) => {
                let state = state::<Renderer>(tree);

                if let Some(focus) = &mut state.is_focused {
                    let Some(on_input) = &self.on_input else {
                        return event::Status::Ignored;
                    };

                    let modifiers = state.keyboard_modifiers;
                    focus.updated_at = Instant::now();

                    match key.as_ref() {
                        keyboard::Key::Character("c")
                            if state.keyboard_modifiers.command() =>
                        {
                            if let Some((start, end)) =
                                state.cursor.selection(&self.value)
                            {
                                clipboard.write(
                                    clipboard::Kind::Standard,
                                    self.value.select(start, end).to_string(),
                                );
                            }

                            return event::Status::Captured;
                        }
                        keyboard::Key::Character("x")
                            if state.keyboard_modifiers.command() =>
                        {
                            if let Some((start, end)) =
                                state.cursor.selection(&self.value)
                            {
                                clipboard.write(
                                    clipboard::Kind::Standard,
                                    self.value.select(start, end).to_string(),
                                );
                            }

                            let mut editor =
                                Editor::new(&mut self.value, &mut state.cursor);
                            editor.delete();

                            let message = (on_input)(editor.contents());
                            shell.publish(message);

                            update_cache(state, &self.value);

                            return event::Status::Captured;
                        }
                        keyboard::Key::Character("v")
                            if state.keyboard_modifiers.command()
                                && !state.keyboard_modifiers.alt() =>
                        {
                            let content = match state.is_pasting.take() {
                                Some(content) => content,
                                None => {
                                    let content: String = clipboard
                                        .read(clipboard::Kind::Standard)
                                        .unwrap_or_default()
                                        .chars()
                                        .filter(|c| !c.is_control())
                                        .collect();

                                    Value::new(&content)
                                }
                            };

                            let mut editor =
                                Editor::new(&mut self.value, &mut state.cursor);

                            editor.paste(content.clone());

                            let message = if let Some(paste) = &self.on_paste {
                                (paste)(editor.contents())
                            } else {
                                (on_input)(editor.contents())
                            };
                            shell.publish(message);

                            state.is_pasting = Some(content);

                            update_cache(state, &self.value);

                            return event::Status::Captured;
                        }
                        keyboard::Key::Character("a")
                            if state.keyboard_modifiers.command() =>
                        {
                            state.cursor.select_all(&self.value);

                            return event::Status::Captured;
                        }
                        _ => {}
                    }

                    if let Some(text) = text {
                        state.is_pasting = None;

                        if let Some(c) =
                            text.chars().next().filter(|c| !c.is_control())
                        {
                            let mut editor =
                                Editor::new(&mut self.value, &mut state.cursor);

                            editor.insert(c);

                            let message = (on_input)(editor.contents());
                            shell.publish(message);

                            focus.updated_at = Instant::now();

                            update_cache(state, &self.value);

                            return event::Status::Captured;
                        }
                    }

                    match key.as_ref() {
                        keyboard::Key::Named(key::Named::Enter) => {
                            if let Some(on_submit) = self.on_submit.clone() {
                                shell.publish(on_submit);
                            }
                        }
                        keyboard::Key::Named(key::Named::Backspace) => {
                            if platform::is_jump_modifier_pressed(modifiers)
                                && state.cursor.selection(&self.value).is_none()
                            {
                                if self.is_secure {
                                    let cursor_pos =
                                        state.cursor.end(&self.value);
                                    state.cursor.select_range(0, cursor_pos);
                                } else {
                                    state
                                        .cursor
                                        .select_left_by_words(&self.value);
                                }
                            }

                            let mut editor =
                                Editor::new(&mut self.value, &mut state.cursor);
                            editor.backspace();

                            let message = (on_input)(editor.contents());
                            shell.publish(message);

                            update_cache(state, &self.value);
                        }
                        keyboard::Key::Named(key::Named::Delete) => {
                            if platform::is_jump_modifier_pressed(modifiers)
                                && state.cursor.selection(&self.value).is_none()
                            {
                                if self.is_secure {
                                    let cursor_pos =
                                        state.cursor.end(&self.value);
                                    state.cursor.select_range(
                                        cursor_pos,
                                        self.value.len(),
                                    );
                                } else {
                                    state
                                        .cursor
                                        .select_right_by_words(&self.value);
                                }
                            }

                            let mut editor =
                                Editor::new(&mut self.value, &mut state.cursor);
                            editor.delete();

                            let message = (on_input)(editor.contents());
                            shell.publish(message);

                            update_cache(state, &self.value);
                        }
                        keyboard::Key::Named(key::Named::ArrowLeft) => {
                            if platform::is_jump_modifier_pressed(modifiers)
                                && !self.is_secure
                            {
                                if modifiers.shift() {
                                    state
                                        .cursor
                                        .select_left_by_words(&self.value);
                                } else {
                                    state
                                        .cursor
                                        .move_left_by_words(&self.value);
                                }
                            } else if modifiers.shift() {
                                state.cursor.select_left(&self.value);
                            } else {
                                state.cursor.move_left(&self.value);
                            }
                        }
                        keyboard::Key::Named(key::Named::ArrowRight) => {
                            if platform::is_jump_modifier_pressed(modifiers)
                                && !self.is_secure
                            {
                                if modifiers.shift() {
                                    state
                                        .cursor
                                        .select_right_by_words(&self.value);
                                } else {
                                    state
                                        .cursor
                                        .move_right_by_words(&self.value);
                                }
                            } else if modifiers.shift() {
                                state.cursor.select_right(&self.value);
                            } else {
                                state.cursor.move_right(&self.value);
                            }
                        }
                        keyboard::Key::Named(key::Named::Home) => {
                            if modifiers.shift() {
                                state.cursor.select_range(
                                    state.cursor.start(&self.value),
                                    0,
                                );
                            } else {
                                state.cursor.move_to(0);
                            }
                        }
                        keyboard::Key::Named(key::Named::End) => {
                            if modifiers.shift() {
                                state.cursor.select_range(
                                    state.cursor.start(&self.value),
                                    self.value.len(),
                                );
                            } else {
                                state.cursor.move_to(self.value.len());
                            }
                        }
                        keyboard::Key::Named(key::Named::Escape) => {
                            state.is_focused = None;
                            state.is_dragging = false;
                            state.is_pasting = None;

                            state.keyboard_modifiers =
                                keyboard::Modifiers::default();
                        }
                        keyboard::Key::Named(
                            key::Named::Tab
                            | key::Named::ArrowUp
                            | key::Named::ArrowDown,
                        ) => {
                            return event::Status::Ignored;
                        }
                        _ => {}
                    }

                    return event::Status::Captured;
                }
            }
            Event::Keyboard(keyboard::Event::KeyReleased { key, .. }) => {
                let state = state::<Renderer>(tree);

                if state.is_focused.is_some() {
                    match key.as_ref() {
                        keyboard::Key::Character("v") => {
                            state.is_pasting = None;
                        }
                        keyboard::Key::Named(
                            key::Named::Tab
                            | key::Named::ArrowUp
                            | key::Named::ArrowDown,
                        ) => {
                            return event::Status::Ignored;
                        }
                        _ => {}
                    }

                    return event::Status::Captured;
                }

                state.is_pasting = None;
            }
            Event::Keyboard(keyboard::Event::ModifiersChanged(modifiers)) => {
                let state = state::<Renderer>(tree);

                state.keyboard_modifiers = modifiers;
            }
            Event::Window(_, window::Event::Unfocused) => {
                let state = state::<Renderer>(tree);

                if let Some(focus) = &mut state.is_focused {
                    focus.is_window_focused = false;
                }
            }
            Event::Window(_, window::Event::Focused) => {
                let state = state::<Renderer>(tree);

                if let Some(focus) = &mut state.is_focused {
                    focus.is_window_focused = true;
                    focus.updated_at = Instant::now();

                    shell.request_redraw(window::RedrawRequest::NextFrame);
                }
            }
            Event::Window(_, window::Event::RedrawRequested(now)) => {
                let state = state::<Renderer>(tree);

                if let Some(focus) = &mut state.is_focused {
                    if focus.is_window_focused {
                        focus.now = now;

                        let millis_until_redraw = CURSOR_BLINK_INTERVAL_MILLIS
                            - (now - focus.updated_at).as_millis()
                                % CURSOR_BLINK_INTERVAL_MILLIS;

                        shell.request_redraw(window::RedrawRequest::At(
                            now + Duration::from_millis(
                                millis_until_redraw as u64,
                            ),
                        ));
                    }
                }
            }
            _ => {}
        }

        event::Status::Ignored
    }

    fn draw(
        &self,
        tree: &Tree,
        renderer: &mut Renderer,
        theme: &Theme,
        _style: &renderer::Style,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        viewport: &Rectangle,
    ) {
        self.draw(tree, renderer, theme, layout, cursor, None, viewport);
    }

    fn mouse_interaction(
        &self,
        _state: &Tree,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        _viewport: &Rectangle,
        _renderer: &Renderer,
    ) -> mouse::Interaction {
        if cursor.is_over(layout.bounds()) {
            if self.on_input.is_none() {
                mouse::Interaction::NotAllowed
            } else {
                mouse::Interaction::Text
            }
        } else {
            mouse::Interaction::default()
        }
    }
}

impl<'a, Message, Theme, Renderer> From<TextInput<'a, Message, Theme, Renderer>>
    for Element<'a, Message, Theme, Renderer>
where
    Message: 'a + Clone,
    Theme: 'a,
    Renderer: text::Renderer + 'a,
{
    fn from(
        text_input: TextInput<'a, Message, Theme, Renderer>,
    ) -> Element<'a, Message, Theme, Renderer> {
        Element::new(text_input)
    }
}

/// The content of the [`Icon`].
#[derive(Debug, Clone)]
pub struct Icon<Font> {
    /// The font that will be used to display the `code_point`.
    pub font: Font,
    /// The unicode code point that will be used as the icon.
    pub code_point: char,
    /// The font size of the content.
    pub size: Option<Pixels>,
    /// The spacing between the [`Icon`] and the text in a [`TextInput`].
    pub spacing: f32,
    /// The side of a [`TextInput`] where to display the [`Icon`].
    pub side: Side,
}

/// The side of a [`TextInput`].
#[derive(Debug, Clone)]
pub enum Side {
    /// The left side of a [`TextInput`].
    Left,
    /// The right side of a [`TextInput`].
    Right,
}

/// The identifier of a [`TextInput`].
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct Id(widget::Id);

impl Id {
    /// Creates a custom [`Id`].
    pub fn new(id: impl Into<std::borrow::Cow<'static, str>>) -> Self {
        Self(widget::Id::new(id))
    }

    /// Creates a unique [`Id`].
    ///
    /// This function produces a different [`Id`] every time it is called.
    pub fn unique() -> Self {
        Self(widget::Id::unique())
    }
}

impl From<Id> for widget::Id {
    fn from(id: Id) -> Self {
        id.0
    }
}

/// Produces a [`Command`] that focuses the [`TextInput`] with the given [`Id`].
pub fn focus<Message: 'static>(id: Id) -> Command<Message> {
    Command::widget(operation::focusable::focus(id.0))
}

/// Produces a [`Command`] that moves the cursor of the [`TextInput`] with the given [`Id`] to the
/// end.
pub fn move_cursor_to_end<Message: 'static>(id: Id) -> Command<Message> {
    Command::widget(operation::text_input::move_cursor_to_end(id.0))
}

/// Produces a [`Command`] that moves the cursor of the [`TextInput`] with the given [`Id`] to the
/// front.
pub fn move_cursor_to_front<Message: 'static>(id: Id) -> Command<Message> {
    Command::widget(operation::text_input::move_cursor_to_front(id.0))
}

/// Produces a [`Command`] that moves the cursor of the [`TextInput`] with the given [`Id`] to the
/// provided position.
pub fn move_cursor_to<Message: 'static>(
    id: Id,
    position: usize,
) -> Command<Message> {
    Command::widget(operation::text_input::move_cursor_to(id.0, position))
}

/// Produces a [`Command`] that selects all the content of the [`TextInput`] with the given [`Id`].
pub fn select_all<Message: 'static>(id: Id) -> Command<Message> {
    Command::widget(operation::text_input::select_all(id.0))
}

/// The state of a [`TextInput`].
#[derive(Debug, Default, Clone)]
pub struct State<P: text::Paragraph> {
    value: P,
    placeholder: P,
    icon: P,
    is_focused: Option<Focus>,
    is_dragging: bool,
    is_pasting: Option<Value>,
    last_click: Option<mouse::Click>,
    cursor: Cursor,
    keyboard_modifiers: keyboard::Modifiers,
    // TODO: Add stateful horizontal scrolling offset
}

fn state<Renderer: text::Renderer>(
    tree: &mut Tree,
) -> &mut State<Renderer::Paragraph> {
    tree.state.downcast_mut::<State<Renderer::Paragraph>>()
}

#[derive(Debug, Clone, Copy)]
struct Focus {
    updated_at: Instant,
    now: Instant,
    is_window_focused: bool,
}

impl<P: text::Paragraph> State<P> {
    /// Creates a new [`State`], representing an unfocused [`TextInput`].
    pub fn new() -> Self {
        Self::default()
    }

    /// Creates a new [`State`], representing a focused [`TextInput`].
    pub fn focused() -> Self {
        Self {
            value: P::default(),
            placeholder: P::default(),
            icon: P::default(),
            is_focused: None,
            is_dragging: false,
            is_pasting: None,
            last_click: None,
            cursor: Cursor::default(),
            keyboard_modifiers: keyboard::Modifiers::default(),
        }
    }

    /// Returns whether the [`TextInput`] is currently focused or not.
    pub fn is_focused(&self) -> bool {
        self.is_focused.is_some()
    }

    /// Returns the [`Cursor`] of the [`TextInput`].
    pub fn cursor(&self) -> Cursor {
        self.cursor
    }

    /// Focuses the [`TextInput`].
    pub fn focus(&mut self) {
        let now = Instant::now();

        self.is_focused = Some(Focus {
            updated_at: now,
            now,
            is_window_focused: true,
        });

        self.move_cursor_to_end();
    }

    /// Unfocuses the [`TextInput`].
    pub fn unfocus(&mut self) {
        self.is_focused = None;
    }

    /// Moves the [`Cursor`] of the [`TextInput`] to the front of the input text.
    pub fn move_cursor_to_front(&mut self) {
        self.cursor.move_to(0);
    }

    /// Moves the [`Cursor`] of the [`TextInput`] to the end of the input text.
    pub fn move_cursor_to_end(&mut self) {
        self.cursor.move_to(usize::MAX);
    }

    /// Moves the [`Cursor`] of the [`TextInput`] to an arbitrary location.
    pub fn move_cursor_to(&mut self, position: usize) {
        self.cursor.move_to(position);
    }

    /// Selects all the content of the [`TextInput`].
    pub fn select_all(&mut self) {
        self.cursor.select_range(0, usize::MAX);
    }
}

impl<P: text::Paragraph> operation::Focusable for State<P> {
    fn is_focused(&self) -> bool {
        State::is_focused(self)
    }

    fn focus(&mut self) {
        State::focus(self);
    }

    fn unfocus(&mut self) {
        State::unfocus(self);
    }
}

impl<P: text::Paragraph> operation::TextInput for State<P> {
    fn move_cursor_to_front(&mut self) {
        State::move_cursor_to_front(self);
    }

    fn move_cursor_to_end(&mut self) {
        State::move_cursor_to_end(self);
    }

    fn move_cursor_to(&mut self, position: usize) {
        State::move_cursor_to(self, position);
    }

    fn select_all(&mut self) {
        State::select_all(self);
    }
}

mod platform {
    use crate::core::keyboard;

    pub fn is_jump_modifier_pressed(modifiers: keyboard::Modifiers) -> bool {
        if cfg!(target_os = "macos") {
            modifiers.alt()
        } else {
            modifiers.control()
        }
    }
}

fn offset<P: text::Paragraph>(
    text_bounds: Rectangle,
    value: &Value,
    state: &State<P>,
) -> f32 {
    if state.is_focused() {
        let cursor = state.cursor();

        let focus_position = match cursor.state(value) {
            cursor::State::Index(i) => i,
            cursor::State::Selection { end, .. } => end,
        };

        let (_, offset) = measure_cursor_and_scroll_offset(
            &state.value,
            text_bounds,
            focus_position,
        );

        offset
    } else {
        0.0
    }
}

fn measure_cursor_and_scroll_offset(
    paragraph: &impl text::Paragraph,
    text_bounds: Rectangle,
    cursor_index: usize,
) -> (f32, f32) {
    let grapheme_position = paragraph
        .grapheme_position(0, cursor_index)
        .unwrap_or(Point::ORIGIN);

    let offset = ((grapheme_position.x + 5.0) - text_bounds.width).max(0.0);

    (grapheme_position.x, offset)
}

/// Computes the position of the text cursor at the given X coordinate of
/// a [`TextInput`].
fn find_cursor_position<P: text::Paragraph>(
    text_bounds: Rectangle,
    value: &Value,
    state: &State<P>,
    x: f32,
) -> Option<usize> {
    let offset = offset(text_bounds, value, state);
    let value = value.to_string();

    let char_offset = state
        .value
        .hit_test(Point::new(x + offset, text_bounds.height / 2.0))
        .map(text::Hit::cursor)?;

    Some(
        unicode_segmentation::UnicodeSegmentation::graphemes(
            &value[..char_offset.min(value.len())],
            true,
        )
        .count(),
    )
}

fn replace_paragraph<Renderer>(
    renderer: &Renderer,
    state: &mut State<Renderer::Paragraph>,
    layout: Layout<'_>,
    value: &Value,
    font: Option<Renderer::Font>,
    text_size: Option<Pixels>,
    line_height: text::LineHeight,
) where
    Renderer: text::Renderer,
{
    let font = font.unwrap_or_else(|| renderer.default_font());
    let text_size = text_size.unwrap_or_else(|| renderer.default_size());

    let mut children_layout = layout.children();
    let text_bounds = children_layout.next().unwrap().bounds();

    state.value = Renderer::Paragraph::with_text(Text {
        font,
        line_height,
        content: &value.to_string(),
        bounds: Size::new(f32::INFINITY, text_bounds.height),
        size: text_size,
        horizontal_alignment: alignment::Horizontal::Left,
        vertical_alignment: alignment::Vertical::Top,
        shaping: text::Shaping::Advanced,
    });
}

const CURSOR_BLINK_INTERVAL_MILLIS: u128 = 500;

/// The possible status of a [`TextInput`].
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Status {
    /// The [`TextInput`] can be interacted with.
    Active,
    /// The [`TextInput`] is being hovered.
    Hovered,
    /// The [`TextInput`] is focused.
    Focused,
    /// The [`TextInput`] cannot be interacted with.
    Disabled,
}

/// The appearance of a text input.
#[derive(Debug, Clone, Copy)]
pub struct Appearance {
    /// The [`Background`] of the text input.
    pub background: Background,
    /// The [`Border`] of the text input.
    pub border: Border,
    /// The [`Color`] of the icon of the text input.
    pub icon: Color,
    /// The [`Color`] of the placeholder of the text input.
    pub placeholder: Color,
    /// The [`Color`] of the value of the text input.
    pub value: Color,
    /// The [`Color`] of the selection of the text input.
    pub selection: Color,
}

/// The definiton of the default style of a [`TextInput`].
pub trait Style {
    /// Returns the default style of a [`TextInput`].
    fn style() -> fn(&Self, Status) -> Appearance;
}

impl Style for Theme {
    fn style() -> fn(&Self, Status) -> Appearance {
        default
    }
}

/// The default style of a [`TextInput`].
pub fn default(theme: &Theme, status: Status) -> Appearance {
    let palette = theme.extended_palette();

    let active = Appearance {
        background: Background::Color(palette.background.base.color),
        border: Border {
            radius: 2.0.into(),
            width: 1.0,
            color: palette.background.strong.color,
        },
        icon: palette.background.weak.text,
        placeholder: palette.background.strong.color,
        value: palette.background.base.text,
        selection: palette.primary.weak.color,
    };

    match status {
        Status::Active => active,
        Status::Hovered => Appearance {
            border: Border {
                color: palette.background.base.text,
                ..active.border
            },
            ..active
        },
        Status::Focused => Appearance {
            border: Border {
                color: palette.primary.strong.color,
                ..active.border
            },
            ..active
        },
        Status::Disabled => Appearance {
            background: Background::Color(palette.background.weak.color),
            value: active.placeholder,
            ..active
        },
    }
}
