Replace FocusedPane with Action in pane_grid
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commit
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3 changed files with 52 additions and 50 deletions
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@ -36,17 +36,19 @@ impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer> {
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) -> Element<'a, Message, Renderer>,
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) -> Self {
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let elements = {
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let focused_pane = state.internal.focused();
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let action = state.internal.action();
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let current_focus = action.focus();
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state
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.panes
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.iter_mut()
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.map(move |(pane, pane_state)| {
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let focus = match focused_pane {
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state::FocusedPane::Some {
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pane: focused_pane,
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focus,
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} if *pane == focused_pane => Some(focus),
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let focus = match current_focus {
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Some((focused_pane, focus))
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if *pane == focused_pane =>
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{
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Some(focus)
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}
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_ => None,
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};
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@ -8,6 +8,7 @@ use std::collections::HashMap;
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#[derive(Debug, Clone, Hash)]
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pub enum Node {
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Split {
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id: usize,
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kind: Split,
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ratio: u32,
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a: Box<Node>,
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@ -32,8 +33,9 @@ impl Node {
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}
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}
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pub fn split(&mut self, kind: Split, new_pane: Pane) {
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pub fn split(&mut self, id: usize, kind: Split, new_pane: Pane) {
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*self = Node::Split {
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id,
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kind,
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ratio: 500_000,
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a: Box::new(self.clone()),
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@ -112,7 +114,9 @@ impl Node {
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regions: &mut HashMap<Pane, Rectangle>,
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) {
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match self {
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Node::Split { kind, ratio, a, b } => {
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Node::Split {
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kind, ratio, a, b, ..
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} => {
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let ratio = *ratio as f32 / 1_000_000.0;
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let (region_a, region_b) =
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kind.apply(current, ratio, halved_spacing);
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@ -31,8 +31,8 @@ impl<T> State<T> {
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panes,
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internal: Internal {
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layout: Node::Pane(first_pane),
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last_pane: 0,
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focused_pane: FocusedPane::None,
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last_id: 0,
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action: Action::Idle { focus: None },
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},
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modifiers: keyboard::ModifiersState::default(),
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},
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@ -56,25 +56,14 @@ impl<T> State<T> {
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self.panes.iter_mut()
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}
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pub fn focused_pane(&self) -> Option<Pane> {
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match self.internal.focused_pane {
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FocusedPane::Some {
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pane,
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focus: Focus::Idle,
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} => Some(pane),
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FocusedPane::Some {
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focus: Focus::Dragging,
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..
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} => None,
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FocusedPane::None => None,
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pub fn active(&self) -> Option<Pane> {
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match self.internal.action {
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Action::Idle { focus } => focus,
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_ => None,
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}
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}
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pub fn adjacent_pane(
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&self,
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pane: &Pane,
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direction: Direction,
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) -> Option<Pane> {
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pub fn adjacent(&self, pane: &Pane, direction: Direction) -> Option<Pane> {
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let regions =
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self.internal.layout.regions(0.0, Size::new(4096.0, 4096.0));
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@ -130,12 +119,18 @@ impl<T> State<T> {
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let node = self.internal.layout.find(pane)?;
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let new_pane = {
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self.internal.last_pane = self.internal.last_pane.checked_add(1)?;
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self.internal.last_id = self.internal.last_id.checked_add(1)?;
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Pane(self.internal.last_pane)
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Pane(self.internal.last_id)
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};
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node.split(kind, new_pane);
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let split_id = {
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self.internal.last_id = self.internal.last_id.checked_add(1)?;
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self.internal.last_id
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};
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node.split(split_id, kind, new_pane);
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let _ = self.panes.insert(new_pane, state);
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self.focus(&new_pane);
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@ -169,26 +164,33 @@ impl<T> State<T> {
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#[derive(Debug)]
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pub struct Internal {
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layout: Node,
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last_pane: usize,
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focused_pane: FocusedPane,
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last_id: usize,
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action: Action,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum FocusedPane {
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None,
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Some { pane: Pane, focus: Focus },
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pub enum Action {
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Idle { focus: Option<Pane> },
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Dragging { pane: Pane },
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}
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impl Action {
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pub fn focus(&self) -> Option<(Pane, Focus)> {
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match self {
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Action::Idle { focus } => focus.map(|pane| (pane, Focus::Idle)),
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Action::Dragging { pane } => Some((*pane, Focus::Dragging)),
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}
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}
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}
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impl Internal {
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pub fn focused(&self) -> FocusedPane {
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self.focused_pane
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pub fn action(&self) -> Action {
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self.action
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}
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pub fn dragged(&self) -> Option<Pane> {
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match self.focused_pane {
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FocusedPane::Some {
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pane,
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focus: Focus::Dragging,
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} => Some(pane),
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match self.action {
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Action::Dragging { pane } => Some(pane),
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_ => None,
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}
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}
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@ -202,21 +204,15 @@ impl Internal {
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}
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pub fn focus(&mut self, pane: &Pane) {
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self.focused_pane = FocusedPane::Some {
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pane: *pane,
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focus: Focus::Idle,
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};
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self.action = Action::Idle { focus: Some(*pane) };
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}
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pub fn drag(&mut self, pane: &Pane) {
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self.focused_pane = FocusedPane::Some {
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pane: *pane,
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focus: Focus::Dragging,
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};
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self.action = Action::Dragging { pane: *pane };
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}
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pub fn unfocus(&mut self) {
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self.focused_pane = FocusedPane::None;
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self.action = Action::Idle { focus: None };
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}
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pub fn hash_layout(&self, hasher: &mut Hasher) {
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