winit: Fix replacement of node in wasm
Replacing a node ends up with the following error: Node.replaceChild: Child to be replaced is not a child of this node It seems that Node.replaceChild is not recommended, and instead Element.replaceWith should be preferred. Using it avoids the panic.
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1 changed files with 11 additions and 7 deletions
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@ -179,13 +179,17 @@ where
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.unwrap_or(None)
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});
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let _ = match target {
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Some(node) => node
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.replace_child(&canvas, &node)
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.expect(&format!("Could not replace #{}", node.id())),
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None => body
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.append_child(&canvas)
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.expect("Append canvas to HTML body"),
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match target {
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Some(node) => {
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let _ = node
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.replace_with_with_node_1(&canvas)
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.expect(&format!("Could not replace #{}", node.id()));
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}
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None => {
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let _ = body
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.append_child(&canvas)
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.expect("Append canvas to HTML body");
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}
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};
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}
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