Rename fill_rectangle to fill_quad in Renderer
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343f9b7e2e
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19 changed files with 320 additions and 245 deletions
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@ -609,31 +609,34 @@ where
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};
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if let Some(highlight) = highlight {
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renderer.fill_rectangle(renderer::Quad {
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bounds: match axis {
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Axis::Horizontal => Rectangle {
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x: split_region.x,
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y: (split_region.y
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+ (split_region.height - highlight.width)
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/ 2.0)
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.round(),
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width: split_region.width,
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height: highlight.width,
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},
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Axis::Vertical => Rectangle {
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x: (split_region.x
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+ (split_region.width - highlight.width) / 2.0)
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.round(),
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y: split_region.y,
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width: highlight.width,
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height: split_region.height,
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renderer.fill_quad(
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renderer::Quad {
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bounds: match axis {
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Axis::Horizontal => Rectangle {
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x: split_region.x,
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y: (split_region.y
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+ (split_region.height - highlight.width)
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/ 2.0)
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.round(),
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width: split_region.width,
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height: highlight.width,
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},
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Axis::Vertical => Rectangle {
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x: (split_region.x
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+ (split_region.width - highlight.width)
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/ 2.0)
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.round(),
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y: split_region.y,
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width: highlight.width,
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height: split_region.height,
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},
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},
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border_radius: 0.0,
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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},
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background: highlight.color.into(),
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border_radius: 0.0,
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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});
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highlight.color,
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);
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}
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}
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}
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