Draft custom layout engine based on druid
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38 changed files with 974 additions and 249 deletions
155
native/src/layout/flex.rs
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155
native/src/layout/flex.rs
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// This code is heavily inspired by the [`druid`] codebase.
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//
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// [`druid`]: https://github.com/xi-editor/druid
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//
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// Copyright 2018 The xi-editor Authors, Héctor Ramón
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use crate::{
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layout::{Limits, Node},
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Element, Size,
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};
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#[derive(Debug)]
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pub enum Axis {
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Horizontal,
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Vertical,
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}
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impl Axis {
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fn main(&self, size: Size) -> f32 {
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match self {
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Axis::Horizontal => size.width,
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Axis::Vertical => size.height,
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}
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}
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fn cross(&self, size: Size) -> f32 {
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match self {
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Axis::Horizontal => size.height,
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Axis::Vertical => size.width,
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}
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}
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fn pack(&self, main: f32, cross: f32) -> (f32, f32) {
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match self {
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Axis::Horizontal => (main, cross),
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Axis::Vertical => (cross, main),
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}
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}
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}
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// TODO: Remove `Message` type parameter
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pub fn resolve<Message, Renderer>(
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axis: Axis,
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renderer: &Renderer,
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limits: &Limits,
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padding: f32,
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spacing: f32,
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children: &[Element<'_, Message, Renderer>],
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) -> Node
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where
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Renderer: crate::Renderer,
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{
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let limits = limits.pad(padding);
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let mut total_non_fill = spacing as f32 * (children.len() - 1) as f32;
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let mut fill_sum = 0;
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let mut nodes: Vec<Node> = Vec::with_capacity(children.len());
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nodes.resize(children.len(), Node::default());
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for (i, child) in children.iter().enumerate() {
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let fill_factor = match axis {
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Axis::Horizontal => child.width(),
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Axis::Vertical => child.height(),
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}
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.fill_factor();
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if fill_factor == 0 {
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let child_limits = Limits::new(Size::ZERO, limits.max());
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let layout = child.layout(renderer, &child_limits);
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total_non_fill += axis.main(layout.size());
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nodes[i] = layout;
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} else {
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fill_sum += fill_factor;
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}
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}
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let available = axis.main(limits.max());
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let remaining = (available - total_non_fill).max(0.0);
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for (i, child) in children.iter().enumerate() {
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let fill_factor = match axis {
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Axis::Horizontal => child.width(),
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Axis::Vertical => child.height(),
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}
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.fill_factor();
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if fill_factor != 0 {
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let max_main = remaining * fill_factor as f32 / fill_sum as f32;
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let min_main = if max_main.is_infinite() {
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0.0
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} else {
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max_main
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};
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let (min_main, min_cross) =
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axis.pack(min_main, axis.cross(limits.min()));
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let (max_main, max_cross) =
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axis.pack(max_main, axis.cross(limits.max()));
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let child_limits = Limits::new(
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Size::new(min_main, min_cross),
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Size::new(max_main, max_cross),
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);
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let layout = child.layout(renderer, &child_limits);
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nodes[i] = layout;
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}
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}
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let mut main = padding;
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let mut cross = axis.cross(limits.min());
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for (i, node) in nodes.iter_mut().enumerate() {
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if i > 0 {
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main += spacing;
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}
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let (x, y) = axis.pack(main, padding);
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node.bounds.x = x;
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node.bounds.y = y;
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let size = node.size();
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main += axis.main(size);
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cross = cross.max(axis.cross(size));
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}
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let (width, height) = axis.pack(main, cross);
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let size = limits.resolve(Size::new(width, height));
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let (padding_x, padding_y) = axis.pack(padding, padding * 2.0);
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Node::with_children(
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Size::new(size.width + padding_x, size.height + padding_y),
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nodes,
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)
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}
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