Draft custom layout engine based on druid

This commit is contained in:
Héctor Ramón Jiménez 2019-11-10 06:05:20 +01:00
parent 2303111e09
commit 0240c3981b
38 changed files with 974 additions and 249 deletions

View file

@ -1,57 +1,50 @@
use crate::Rectangle;
mod limits;
mod node;
pub mod flex;
pub use limits::Limits;
pub use node::Node;
/// The computed bounds of a [`Node`] and its children.
///
/// This type is provided by the GUI runtime to [`Widget::on_event`] and
/// [`Widget::draw`], describing the layout of the [`Node`] produced by
/// [`Widget::node`].
///
/// [`Node`]: struct.Node.html
/// [`Widget::on_event`]: widget/trait.Widget.html#method.on_event
/// [`Widget::draw`]: widget/trait.Widget.html#tymethod.draw
/// [`Widget::node`]: widget/trait.Widget.html#tymethod.node
#[derive(Debug, Clone)]
pub struct Layout {
bounds: Rectangle,
children: Vec<Layout>,
use crate::{Point, Rectangle, Vector};
#[derive(Debug, Clone, Copy)]
pub struct Layout<'a> {
position: Point,
node: &'a Node,
}
impl Layout {
pub fn new(bounds: Rectangle) -> Self {
Layout {
bounds,
children: Vec::new(),
impl<'a> Layout<'a> {
pub(crate) fn new(node: &'a Node) -> Self {
Self::with_offset(Vector::new(0.0, 0.0), node)
}
pub(crate) fn with_offset(offset: Vector, node: &'a Node) -> Self {
let bounds = node.bounds();
Self {
position: Point::new(bounds.x, bounds.y) + offset,
node,
}
}
pub fn push(&mut self, mut child: Layout) {
child.bounds.x += self.bounds.x;
child.bounds.y += self.bounds.y;
self.children.push(child);
}
/// Gets the bounds of the [`Layout`].
///
/// The returned [`Rectangle`] describes the position and size of a
/// [`Node`].
///
/// [`Layout`]: struct.Layout.html
/// [`Rectangle`]: struct.Rectangle.html
/// [`Node`]: struct.Node.html
pub fn bounds(&self) -> Rectangle {
self.bounds
let bounds = self.node.bounds();
Rectangle {
x: self.position.x,
y: self.position.y,
width: bounds.width,
height: bounds.height,
}
}
/// Returns an iterator over the [`Layout`] of the children of a [`Node`].
///
/// [`Layout`]: struct.Layout.html
/// [`Node`]: struct.Node.html
pub fn children(&self) -> impl Iterator<Item = &Layout> {
self.children.iter()
pub fn children(&'a self) -> impl Iterator<Item = Layout<'a>> {
self.node.children().iter().map(move |node| {
Layout::with_offset(
Vector::new(self.position.x, self.position.y),
node,
)
})
}
}