Draft custom layout engine based on druid

This commit is contained in:
Héctor Ramón Jiménez 2019-11-10 06:05:20 +01:00
parent 2303111e09
commit 0240c3981b
38 changed files with 974 additions and 249 deletions

View file

@ -1,6 +1,8 @@
use std::hash::Hash;
use crate::{layout, Element, Event, Hasher, Layout, Point, Rectangle, Widget};
use crate::{
layout, Element, Event, Hasher, Layout, Length, Point, Size, Widget,
};
/// A container that distributes its contents vertically.
pub type Column<'a, Message, Renderer> =
@ -11,20 +13,35 @@ impl<'a, Message, Renderer> Widget<Message, Renderer>
where
Renderer: self::Renderer,
{
fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> Layout {
// TODO
Layout::new(Rectangle {
x: 0.0,
y: 0.0,
width: 0.0,
height: 0.0,
})
fn width(&self) -> Length {
self.width
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits
.max_width(self.max_width)
.max_height(self.max_height)
.width(self.width)
.height(self.height);
layout::flex::resolve(
layout::flex::Axis::Vertical,
renderer,
&limits,
self.padding as f32,
self.spacing as f32,
&self.children,
)
}
fn on_event(
&mut self,
event: Event,
layout: &Layout,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
renderer: &Renderer,
@ -45,7 +62,7 @@ where
fn draw(
&self,
renderer: &mut Renderer,
layout: &Layout,
layout: Layout<'_>,
cursor_position: Point,
) -> Renderer::Output {
renderer.draw(&self, layout, cursor_position)
@ -72,7 +89,7 @@ pub trait Renderer: crate::Renderer + Sized {
fn draw<Message>(
&mut self,
row: &Column<'_, Message, Self>,
layout: &Layout,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output;
}