Draft custom layout engine based on druid

This commit is contained in:
Héctor Ramón Jiménez 2019-11-10 06:05:20 +01:00
parent 2303111e09
commit 0240c3981b
38 changed files with 974 additions and 249 deletions

View file

@ -52,7 +52,7 @@ pub use text::Text;
#[doc(no_inline)]
pub use text_input::TextInput;
use crate::{layout, Event, Hasher, Layout, Point};
use crate::{layout, Event, Hasher, Layout, Length, Point};
/// A component that displays information and allows interaction.
///
@ -73,7 +73,19 @@ where
/// [`Node`]: ../struct.Node.html
/// [`Widget`]: trait.Widget.html
/// [`Layout`]: ../struct.Layout.html
fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> Layout;
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node;
fn width(&self) -> Length {
Length::Shrink
}
fn height(&self) -> Length {
Length::Shrink
}
/// Draws the [`Widget`] using the associated `Renderer`.
///
@ -81,7 +93,7 @@ where
fn draw(
&self,
renderer: &mut Renderer,
layout: &Layout,
layout: Layout<'_>,
cursor_position: Point,
) -> Renderer::Output;
@ -117,7 +129,7 @@ where
fn on_event(
&mut self,
_event: Event,
_layout: &Layout,
_layout: Layout<'_>,
_cursor_position: Point,
_messages: &mut Vec<Message>,
_renderer: &Renderer,