Draft custom layout engine based on druid
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parent
2303111e09
commit
0240c3981b
38 changed files with 974 additions and 249 deletions
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@ -9,9 +9,8 @@ use wgpu::{
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Extensions, Limits, PowerPreference, Queue, RequestAdapterOptions,
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TextureFormat,
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};
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use wgpu_glyph::{GlyphBrush, GlyphBrushBuilder, Section};
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use std::{cell::RefCell, rc::Rc};
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use std::cell::RefCell;
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mod target;
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mod widget;
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@ -24,7 +23,7 @@ pub struct Renderer {
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quad_pipeline: quad::Pipeline,
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image_pipeline: crate::image::Pipeline,
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glyph_brush: Rc<RefCell<GlyphBrush<'static, ()>>>,
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glyph_brush: RefCell<wgpu_glyph::GlyphBrush<'static, ()>>,
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}
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pub struct Layer<'a> {
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@ -72,8 +71,10 @@ impl Renderer {
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.load(&[font::Family::Monospace])
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.expect("Find monospace font");
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let fonts = vec![default_font, mono_font];
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let glyph_brush =
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GlyphBrushBuilder::using_fonts_bytes(vec![default_font, mono_font])
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wgpu_glyph::GlyphBrushBuilder::using_fonts_bytes(fonts)
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.initial_cache_size((2048, 2048))
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.build(&mut device, TextureFormat::Bgra8UnormSrgb);
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@ -86,7 +87,7 @@ impl Renderer {
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quad_pipeline,
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image_pipeline,
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glyph_brush: Rc::new(RefCell::new(glyph_brush)),
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glyph_brush: RefCell::new(glyph_brush),
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}
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}
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@ -190,7 +191,7 @@ impl Renderer {
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}
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};
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layer.text.push(Section {
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layer.text.push(wgpu_glyph::Section {
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text: &content,
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screen_position: (
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x - layer.offset.x as f32,
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@ -297,22 +298,22 @@ impl Renderer {
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let scale = wgpu_glyph::Scale { x: 20.0, y: 20.0 };
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for (i, line) in lines.iter().enumerate() {
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overlay.text.push(Section {
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overlay.text.push(wgpu_glyph::Section {
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text: line.as_ref(),
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screen_position: (11.0, 11.0 + 25.0 * i as f32),
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color: [0.9, 0.9, 0.9, 1.0],
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scale,
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font_id,
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..Section::default()
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..wgpu_glyph::Section::default()
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});
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overlay.text.push(Section {
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overlay.text.push(wgpu_glyph::Section {
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text: line.as_ref(),
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screen_position: (10.0, 10.0 + 25.0 * i as f32),
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color: [0.0, 0.0, 0.0, 1.0],
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scale,
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font_id,
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..Section::default()
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..wgpu_glyph::Section::default()
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});
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}
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@ -364,7 +365,7 @@ impl Renderer {
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for text in layer.text.iter() {
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// Target physical coordinates directly to avoid blurry text
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let text = Section {
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let text = wgpu_glyph::Section {
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screen_position: (
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(text.screen_position.0 * dpi).round(),
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(text.screen_position.1 * dpi).round(),
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@ -423,7 +424,7 @@ impl Debugger for Renderer {
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fn explain<Message>(
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&mut self,
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widget: &dyn Widget<Message, Self>,
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layout: &Layout,
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layout: Layout<'_>,
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cursor_position: Point,
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color: Color,
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) -> Self::Output {
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@ -438,7 +439,7 @@ impl Debugger for Renderer {
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}
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fn explain_layout(
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layout: &Layout,
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layout: Layout<'_>,
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color: Color,
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primitives: &mut Vec<Primitive>,
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) {
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@ -1,6 +1,7 @@
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use crate::{Primitive, Renderer};
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use iced_native::{
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button, layout, Background, Button, Layout, MouseCursor, Point, Rectangle,
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button, layout, Background, Button, Layout, Length, MouseCursor, Point,
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Rectangle,
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};
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impl button::Renderer for Renderer {
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@ -8,20 +9,28 @@ impl button::Renderer for Renderer {
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&self,
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button: &Button<Message, Self>,
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limits: &layout::Limits,
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) -> Layout {
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// TODO
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Layout::new(Rectangle {
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x: 0.0,
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y: 0.0,
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width: 0.0,
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height: 0.0,
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})
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) -> layout::Node {
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let padding = f32::from(button.padding);
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let limits = limits
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.min_width(100)
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.width(button.width)
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.height(Length::Shrink)
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.pad(padding);
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let mut content = button.content.layout(self, &limits);
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content.bounds.x = padding;
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content.bounds.y = padding;
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let size = limits.resolve(content.size()).pad(padding);
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layout::Node::with_children(size, vec![content])
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}
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fn draw<Message>(
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&mut self,
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button: &Button<Message, Self>,
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layout: &Layout,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output {
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let bounds = layout.bounds();
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@ -1,7 +1,8 @@
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use crate::{Primitive, Renderer};
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use iced_native::{
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checkbox, layout, text, text::HorizontalAlignment, text::VerticalAlignment,
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Background, Checkbox, Layout, MouseCursor, Point, Rectangle, Text,
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Align, Background, Checkbox, Column, Layout, Length, MouseCursor, Point,
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Rectangle, Row, Text, Widget,
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};
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const SIZE: f32 = 28.0;
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@ -11,20 +12,23 @@ impl checkbox::Renderer for Renderer {
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&self,
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checkbox: &Checkbox<Message>,
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limits: &layout::Limits,
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) -> Layout {
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// TODO
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Layout::new(Rectangle {
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x: 0.0,
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y: 0.0,
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width: 0.0,
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height: 0.0,
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})
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) -> layout::Node {
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Row::<(), Self>::new()
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.spacing(15)
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.align_items(Align::Center)
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.push(
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Column::new()
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.width(Length::Units(SIZE as u16))
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.height(Length::Units(SIZE as u16)),
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)
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.push(Text::new(&checkbox.label))
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.layout(self, limits)
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}
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fn draw<Message>(
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&mut self,
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checkbox: &Checkbox<Message>,
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layout: &Layout,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output {
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let bounds = layout.bounds();
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@ -5,7 +5,7 @@ impl column::Renderer for Renderer {
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fn draw<Message>(
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&mut self,
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column: &Column<'_, Message, Self>,
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layout: &Layout,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output {
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let mut mouse_cursor = MouseCursor::OutOfBounds;
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@ -1,18 +1,31 @@
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use crate::{Primitive, Renderer};
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use iced_native::{image, layout, Image, Layout, MouseCursor, Rectangle};
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use iced_native::{image, layout, Image, Layout, Length, MouseCursor, Size};
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impl image::Renderer for Renderer {
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fn layout(&self, image: &Image, limits: &layout::Limits) -> Layout {
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// TODO
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Layout::new(Rectangle {
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x: 0.0,
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y: 0.0,
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width: 0.0,
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height: 0.0,
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})
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fn layout(&self, image: &Image, limits: &layout::Limits) -> layout::Node {
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let (width, height) = self.image_pipeline.dimensions(&image.path);
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let aspect_ratio = width as f32 / height as f32;
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// TODO: Deal with additional cases
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let (width, height) = match (image.width, image.height) {
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(Length::Units(width), _) => (
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image.width,
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Length::Units((width as f32 / aspect_ratio).round() as u16),
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),
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(_, _) => {
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(Length::Units(width as u16), Length::Units(height as u16))
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}
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};
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let mut size = limits.width(width).height(height).resolve(Size::ZERO);
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size.height = size.width / aspect_ratio;
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layout::Node::new(size)
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}
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fn draw(&mut self, image: &Image, layout: &Layout) -> Self::Output {
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fn draw(&mut self, image: &Image, layout: Layout<'_>) -> Self::Output {
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(
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Primitive::Image {
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path: image.path.clone(),
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@ -1,7 +1,7 @@
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use crate::{Primitive, Renderer};
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use iced_native::{
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layout, radio, text, Background, Layout, MouseCursor, Point, Radio,
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Rectangle, Text,
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layout, radio, text, Align, Background, Column, Layout, Length,
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MouseCursor, Point, Radio, Rectangle, Row, Text, Widget,
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};
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const SIZE: f32 = 28.0;
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@ -12,20 +12,23 @@ impl radio::Renderer for Renderer {
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&self,
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radio: &Radio<Message>,
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limits: &layout::Limits,
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) -> Layout {
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// TODO
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Layout::new(Rectangle {
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x: 0.0,
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y: 0.0,
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width: 0.0,
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height: 0.0,
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})
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) -> layout::Node {
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Row::<(), Self>::new()
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.spacing(15)
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.align_items(Align::Center)
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.push(
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Column::new()
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.width(Length::Units(SIZE as u16))
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.height(Length::Units(SIZE as u16)),
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)
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.push(Text::new(&radio.label))
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.layout(self, limits)
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}
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fn draw<Message>(
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&mut self,
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radio: &Radio<Message>,
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layout: &Layout,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output {
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let bounds = layout.bounds();
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@ -5,7 +5,7 @@ impl row::Renderer for Renderer {
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fn draw<Message>(
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&mut self,
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row: &Row<'_, Message, Self>,
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layout: &Layout,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output {
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let mut mouse_cursor = MouseCursor::OutOfBounds;
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@ -32,7 +32,7 @@ impl scrollable::Renderer for Renderer {
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&mut self,
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scrollable: &Scrollable<'_, Message, Self>,
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bounds: Rectangle,
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content: &Layout,
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content: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output {
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let is_mouse_over = bounds.contains(cursor_position);
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@ -1,7 +1,7 @@
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use crate::{Primitive, Renderer};
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use iced_native::{
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layout, slider, Background, Color, Layout, MouseCursor, Point, Rectangle,
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Slider,
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layout, slider, Background, Color, Layout, Length, MouseCursor, Point,
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Rectangle, Size, Slider,
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};
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const HANDLE_WIDTH: f32 = 8.0;
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@ -12,20 +12,17 @@ impl slider::Renderer for Renderer {
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&self,
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slider: &Slider<Message>,
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limits: &layout::Limits,
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) -> Layout {
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// TODO
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Layout::new(Rectangle {
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x: 0.0,
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y: 0.0,
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width: 0.0,
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height: 0.0,
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})
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) -> layout::Node {
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let limits = limits.width(slider.width).height(Length::Units(30));
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let size = limits.resolve(Size::ZERO);
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layout::Node::new(size)
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}
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fn draw<Message>(
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&mut self,
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slider: &Slider<Message>,
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layout: &Layout,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output {
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let bounds = layout.bounds();
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@ -1,7 +1,7 @@
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use crate::{Primitive, Renderer};
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use iced_native::{layout, text, Color, Layout, MouseCursor, Rectangle, Text};
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use iced_native::{layout, text, Color, Layout, MouseCursor, Size, Text};
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//use wgpu_glyph::{GlyphCruncher, Section};
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use wgpu_glyph::{GlyphCruncher, Section};
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use std::f32;
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@ -9,17 +9,32 @@ use std::f32;
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const DEFAULT_TEXT_SIZE: f32 = 20.0;
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impl text::Renderer for Renderer {
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fn layout(&self, text: &Text, limits: &layout::Limits) -> Layout {
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// TODO
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Layout::new(Rectangle {
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x: 0.0,
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y: 0.0,
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width: 0.0,
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height: 0.0,
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})
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fn layout(&self, text: &Text, limits: &layout::Limits) -> layout::Node {
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let limits = limits.width(text.width).height(text.height);
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let size = text.size.map(f32::from).unwrap_or(DEFAULT_TEXT_SIZE);
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let bounds = limits.max();
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let section = Section {
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text: &text.content,
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scale: wgpu_glyph::Scale { x: size, y: size },
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bounds: (bounds.width, bounds.height),
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..Default::default()
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};
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let (width, height) = if let Some(bounds) =
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self.glyph_brush.borrow_mut().glyph_bounds(§ion)
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{
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(bounds.width().ceil(), bounds.height().ceil())
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} else {
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(0.0, 0.0)
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};
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let size = limits.resolve(Size::new(width, height));
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layout::Node::new(size)
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}
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fn draw(&mut self, text: &Text, layout: &Layout) -> Self::Output {
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fn draw(&mut self, text: &Text, layout: Layout<'_>) -> Self::Output {
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(
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Primitive::Text {
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content: text.content.clone(),
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