Draft custom layout engine based on druid
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2303111e09
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0240c3981b
38 changed files with 974 additions and 249 deletions
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@ -1,6 +1,7 @@
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use crate::{Primitive, Renderer};
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use iced_native::{
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button, layout, Background, Button, Layout, MouseCursor, Point, Rectangle,
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button, layout, Background, Button, Layout, Length, MouseCursor, Point,
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Rectangle,
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};
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impl button::Renderer for Renderer {
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@ -8,20 +9,28 @@ impl button::Renderer for Renderer {
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&self,
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button: &Button<Message, Self>,
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limits: &layout::Limits,
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) -> Layout {
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// TODO
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Layout::new(Rectangle {
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x: 0.0,
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y: 0.0,
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width: 0.0,
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height: 0.0,
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})
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) -> layout::Node {
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let padding = f32::from(button.padding);
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let limits = limits
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.min_width(100)
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.width(button.width)
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.height(Length::Shrink)
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.pad(padding);
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let mut content = button.content.layout(self, &limits);
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content.bounds.x = padding;
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content.bounds.y = padding;
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let size = limits.resolve(content.size()).pad(padding);
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layout::Node::with_children(size, vec![content])
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}
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fn draw<Message>(
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&mut self,
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button: &Button<Message, Self>,
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layout: &Layout,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output {
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let bounds = layout.bounds();
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