Draft custom layout engine based on druid
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2303111e09
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38 changed files with 974 additions and 249 deletions
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@ -1,7 +1,8 @@
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use crate::{Primitive, Renderer};
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use iced_native::{
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checkbox, layout, text, text::HorizontalAlignment, text::VerticalAlignment,
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Background, Checkbox, Layout, MouseCursor, Point, Rectangle, Text,
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Align, Background, Checkbox, Column, Layout, Length, MouseCursor, Point,
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Rectangle, Row, Text, Widget,
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};
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const SIZE: f32 = 28.0;
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@ -11,20 +12,23 @@ impl checkbox::Renderer for Renderer {
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&self,
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checkbox: &Checkbox<Message>,
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limits: &layout::Limits,
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) -> Layout {
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// TODO
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Layout::new(Rectangle {
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x: 0.0,
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y: 0.0,
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width: 0.0,
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height: 0.0,
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})
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) -> layout::Node {
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Row::<(), Self>::new()
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.spacing(15)
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.align_items(Align::Center)
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.push(
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Column::new()
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.width(Length::Units(SIZE as u16))
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.height(Length::Units(SIZE as u16)),
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)
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.push(Text::new(&checkbox.label))
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.layout(self, limits)
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}
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fn draw<Message>(
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&mut self,
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checkbox: &Checkbox<Message>,
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layout: &Layout,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output {
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let bounds = layout.bounds();
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