Draft custom layout engine based on druid

This commit is contained in:
Héctor Ramón Jiménez 2019-11-10 06:05:20 +01:00
parent 2303111e09
commit 0240c3981b
38 changed files with 974 additions and 249 deletions

View file

@ -1,7 +1,7 @@
use crate::{Primitive, Renderer};
use iced_native::{
layout, radio, text, Background, Layout, MouseCursor, Point, Radio,
Rectangle, Text,
layout, radio, text, Align, Background, Column, Layout, Length,
MouseCursor, Point, Radio, Rectangle, Row, Text, Widget,
};
const SIZE: f32 = 28.0;
@ -12,20 +12,23 @@ impl radio::Renderer for Renderer {
&self,
radio: &Radio<Message>,
limits: &layout::Limits,
) -> Layout {
// TODO
Layout::new(Rectangle {
x: 0.0,
y: 0.0,
width: 0.0,
height: 0.0,
})
) -> layout::Node {
Row::<(), Self>::new()
.spacing(15)
.align_items(Align::Center)
.push(
Column::new()
.width(Length::Units(SIZE as u16))
.height(Length::Units(SIZE as u16)),
)
.push(Text::new(&radio.label))
.layout(self, limits)
}
fn draw<Message>(
&mut self,
radio: &Radio<Message>,
layout: &Layout,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let bounds = layout.bounds();