Draft custom layout engine based on druid

This commit is contained in:
Héctor Ramón Jiménez 2019-11-10 06:05:20 +01:00
parent 2303111e09
commit 0240c3981b
38 changed files with 974 additions and 249 deletions

View file

@ -1,7 +1,7 @@
use crate::{Primitive, Renderer};
use iced_native::{
layout, slider, Background, Color, Layout, MouseCursor, Point, Rectangle,
Slider,
layout, slider, Background, Color, Layout, Length, MouseCursor, Point,
Rectangle, Size, Slider,
};
const HANDLE_WIDTH: f32 = 8.0;
@ -12,20 +12,17 @@ impl slider::Renderer for Renderer {
&self,
slider: &Slider<Message>,
limits: &layout::Limits,
) -> Layout {
// TODO
Layout::new(Rectangle {
x: 0.0,
y: 0.0,
width: 0.0,
height: 0.0,
})
) -> layout::Node {
let limits = limits.width(slider.width).height(Length::Units(30));
let size = limits.resolve(Size::ZERO);
layout::Node::new(size)
}
fn draw<Message>(
&mut self,
slider: &Slider<Message>,
layout: &Layout,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let bounds = layout.bounds();