Remove trait-specific draw logic in iced_native
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3aae45c191
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71 changed files with 641 additions and 3126 deletions
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@ -61,32 +61,33 @@ where
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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) -> Renderer::Output {
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if let Some(title_bar) = &self.title_bar {
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let mut children = layout.children();
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let title_bar_layout = children.next().unwrap();
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let body_layout = children.next().unwrap();
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) {
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// TODO
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// if let Some(title_bar) = &self.title_bar {
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// let mut children = layout.children();
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// let title_bar_layout = children.next().unwrap();
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// let body_layout = children.next().unwrap();
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renderer.draw_pane(
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defaults,
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layout.bounds(),
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&self.style,
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Some((title_bar, title_bar_layout)),
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(&self.body, body_layout),
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cursor_position,
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viewport,
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)
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} else {
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renderer.draw_pane(
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defaults,
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layout.bounds(),
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&self.style,
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None,
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(&self.body, layout),
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cursor_position,
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viewport,
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)
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}
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// renderer.draw_pane(
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// defaults,
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// layout.bounds(),
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// &self.style,
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// Some((title_bar, title_bar_layout)),
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// (&self.body, body_layout),
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// cursor_position,
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// viewport,
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// )
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// } else {
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// renderer.draw_pane(
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// defaults,
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// layout.bounds(),
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// &self.style,
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// None,
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// (&self.body, layout),
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// cursor_position,
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// viewport,
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// )
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// }
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}
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/// Returns whether the [`Content`] with the given [`Layout`] can be picked
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