Remove trait-specific draw logic in iced_native
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3aae45c191
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03b3493138
71 changed files with 641 additions and 3126 deletions
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@ -72,8 +72,9 @@ where
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layout: Layout<'_>,
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_cursor_position: Point,
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_viewport: &Rectangle,
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) -> Renderer::Output {
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renderer.draw(layout.bounds(), &self.style, self.is_horizontal)
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) {
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// TODO
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// renderer.draw(layout.bounds(), &self.style, self.is_horizontal)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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@ -89,19 +90,6 @@ where
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pub trait Renderer: crate::Renderer {
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/// The style supported by this renderer.
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type Style: Default;
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/// Draws a [`Rule`].
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///
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/// It receives:
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/// * the bounds of the [`Rule`]
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/// * the style of the [`Rule`]
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/// * whether the [`Rule`] is horizontal (true) or vertical (false)
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fn draw(
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&mut self,
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bounds: Rectangle,
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style: &Self::Style,
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is_horizontal: bool,
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) -> Self::Output;
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}
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impl<'a, Message, Renderer> From<Rule<Renderer>>
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