Remove trait-specific draw logic in iced_native
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3aae45c191
commit
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71 changed files with 641 additions and 3126 deletions
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@ -1,5 +1,4 @@
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//! Navigate an endless amount of content with a scrollbar.
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use crate::column;
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use crate::event::{self, Event};
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use crate::layout;
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use crate::mouse;
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@ -381,57 +380,45 @@ where
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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) -> Renderer::Output {
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let bounds = layout.bounds();
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let content_layout = layout.children().next().unwrap();
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let content_bounds = content_layout.bounds();
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let offset = self.state.offset(bounds, content_bounds);
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let scrollbar = renderer.scrollbar(
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bounds,
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content_bounds,
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offset,
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self.scrollbar_width,
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self.scrollbar_margin,
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self.scroller_width,
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);
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) {
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// TODO
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// let bounds = layout.bounds();
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// let content_layout = layout.children().next().unwrap();
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// let content_bounds = content_layout.bounds();
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// let offset = self.state.offset(bounds, content_bounds);
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// let scrollbar = renderer.scrollbar(
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// bounds,
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// content_bounds,
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// offset,
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// self.scrollbar_width,
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// self.scrollbar_margin,
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// self.scroller_width,
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// );
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let is_mouse_over = bounds.contains(cursor_position);
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let is_mouse_over_scrollbar = scrollbar
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.as_ref()
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.map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
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.unwrap_or(false);
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// let is_mouse_over = bounds.contains(cursor_position);
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// let is_mouse_over_scrollbar = scrollbar
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// .as_ref()
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// .map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
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// .unwrap_or(false);
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let content = {
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let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
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Point::new(cursor_position.x, cursor_position.y + offset as f32)
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} else {
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Point::new(cursor_position.x, -1.0)
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};
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// let content = {
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// let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
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// Point::new(cursor_position.x, cursor_position.y + offset as f32)
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// } else {
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// Point::new(cursor_position.x, -1.0)
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// };
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self.content.draw(
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renderer,
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defaults,
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content_layout,
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cursor_position,
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&Rectangle {
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y: bounds.y + offset as f32,
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..bounds
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},
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)
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};
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self::Renderer::draw(
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renderer,
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&self.state,
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bounds,
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content_layout.bounds(),
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is_mouse_over,
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is_mouse_over_scrollbar,
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scrollbar,
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offset,
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&self.style,
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content,
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)
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// self.content.draw(
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// renderer,
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// defaults,
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// content_layout,
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// cursor_position,
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// &Rectangle {
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// y: bounds.y + offset as f32,
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// ..bounds
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// },
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// )
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// };
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}
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fn hash_layout(&self, state: &mut Hasher) {
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@ -635,7 +622,7 @@ pub struct Scroller {
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/// able to use a [`Scrollable`] in your user interface.
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///
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/// [renderer]: crate::renderer
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pub trait Renderer: column::Renderer + Sized {
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pub trait Renderer: crate::Renderer + Sized {
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/// The style supported by this renderer.
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type Style: Default;
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@ -650,30 +637,6 @@ pub trait Renderer: column::Renderer + Sized {
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scrollbar_margin: u16,
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scroller_width: u16,
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) -> Option<Scrollbar>;
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/// Draws the [`Scrollable`].
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///
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/// It receives:
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/// - the [`State`] of the [`Scrollable`]
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/// - the bounds of the [`Scrollable`] widget
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/// - the bounds of the [`Scrollable`] content
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/// - whether the mouse is over the [`Scrollable`] or not
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/// - whether the mouse is over the [`Scrollbar`] or not
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/// - a optional [`Scrollbar`] to be rendered
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/// - the scrolling offset
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/// - the drawn content
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fn draw(
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&mut self,
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scrollable: &State,
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bounds: Rectangle,
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content_bounds: Rectangle,
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is_mouse_over: bool,
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is_mouse_over_scrollbar: bool,
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scrollbar: Option<Scrollbar>,
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offset: u32,
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style: &Self::Style,
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content: Self::Output,
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) -> Self::Output;
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}
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impl<'a, Message, Renderer> From<Scrollable<'a, Message, Renderer>>
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