Remove trait-specific draw logic in iced_native

This commit is contained in:
Héctor Ramón Jiménez 2021-10-14 16:07:22 +07:00
parent 3aae45c191
commit 03b3493138
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GPG key ID: 140CC052C94F138E
71 changed files with 641 additions and 3126 deletions

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@ -250,18 +250,19 @@ where
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) -> Renderer::Output {
let start = *self.range.start();
let end = *self.range.end();
) {
// TODO
// let start = *self.range.start();
// let end = *self.range.end();
renderer.draw(
layout.bounds(),
cursor_position,
start.into() as f32..=end.into() as f32,
self.value.into() as f32,
self.state.is_dragging,
&self.style,
)
// renderer.draw(
// layout.bounds(),
// cursor_position,
// start.into() as f32..=end.into() as f32,
// self.value.into() as f32,
// self.state.is_dragging,
// &self.style,
// )
}
fn hash_layout(&self, state: &mut Hasher) {
@ -284,24 +285,6 @@ pub trait Renderer: crate::Renderer {
/// The default height of a [`Slider`].
const DEFAULT_HEIGHT: u16;
/// Draws a [`Slider`].
///
/// It receives:
/// * the current cursor position
/// * the bounds of the [`Slider`]
/// * the local state of the [`Slider`]
/// * the range of values of the [`Slider`]
/// * the current value of the [`Slider`]
fn draw(
&mut self,
bounds: Rectangle,
cursor_position: Point,
range: RangeInclusive<f32>,
value: f32,
is_dragging: bool,
style: &Self::Style,
) -> Self::Output;
}
impl<'a, T, Message, Renderer> From<Slider<'a, T, Message, Renderer>>