Draft new iced_graphics crate 🎉

This commit is contained in:
Héctor Ramón Jiménez 2020-05-19 17:15:44 +02:00
parent d4743183d4
commit 05af8d00d4
100 changed files with 861 additions and 1755 deletions

View file

@ -5,7 +5,7 @@ use controls::Controls;
use scene::Scene;
use iced_wgpu::{
wgpu, window::SwapChain, Primitive, Renderer, Settings, Target,
wgpu, window::SwapChain, Backend, Primitive, Renderer, Settings, Target,
};
use iced_winit::{
futures, mouse, winit, Cache, Clipboard, Size, UserInterface,
@ -62,7 +62,8 @@ pub fn main() {
// Initialize iced
let mut events = Vec::new();
let mut cache = Some(Cache::default());
let mut renderer = Renderer::new(&mut device, Settings::default());
let mut renderer =
Renderer::new(Backend::new(&mut device, Settings::default()));
let mut output = (Primitive::None, mouse::Interaction::default());
let clipboard = Clipboard::new(&window);
@ -189,7 +190,7 @@ pub fn main() {
scene.draw(&mut encoder, &frame.view);
// And then iced on top
let mouse_interaction = renderer.draw(
let mouse_interaction = renderer.backend_mut().draw(
&mut device,
&mut encoder,
Target {