Draft new iced_graphics crate 🎉
This commit is contained in:
parent
d4743183d4
commit
05af8d00d4
100 changed files with 861 additions and 1755 deletions
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@ -1,19 +1,17 @@
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use crate::{
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quad, text, triangle, Defaults, Primitive, Quad, Settings, Transformation,
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Viewport,
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};
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use iced_native::{
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layout, mouse, Background, Color, Layout, Point, Rectangle, Vector, Widget,
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};
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mod widget;
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use crate::quad;
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use crate::text;
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use crate::triangle;
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use crate::{Quad, Settings, Transformation, Viewport};
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use iced_graphics::backend;
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use iced_graphics::Primitive;
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use iced_native::mouse;
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use iced_native::{Background, Font, Point, Rectangle, Size, Vector};
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/// A [`glow`] renderer.
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///
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/// [`glow`]: https://github.com/grovesNL/glow
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#[derive(Debug)]
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pub struct Renderer {
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pub struct Backend {
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quad_pipeline: quad::Pipeline,
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text_pipeline: text::Pipeline,
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triangle_pipeline: triangle::Pipeline,
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@ -43,7 +41,7 @@ impl<'a> Layer<'a> {
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}
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}
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impl Renderer {
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impl Backend {
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/// Creates a new [`Renderer`].
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///
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/// [`Renderer`]: struct.Renderer.html
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@ -399,57 +397,27 @@ impl Renderer {
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}
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}
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impl iced_native::Renderer for Renderer {
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type Output = (Primitive, mouse::Interaction);
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type Defaults = Defaults;
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fn layout<'a, Message>(
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&mut self,
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element: &iced_native::Element<'a, Message, Self>,
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limits: &iced_native::layout::Limits,
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) -> iced_native::layout::Node {
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let node = element.layout(self, limits);
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self.text_pipeline.clear_measurement_cache();
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node
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impl iced_graphics::Backend for Backend {
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fn trim_measurements(&mut self) {
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self.text_pipeline.trim_measurement_cache()
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}
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}
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impl layout::Debugger for Renderer {
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fn explain<Message>(
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&mut self,
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defaults: &Defaults,
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widget: &dyn Widget<Message, Self>,
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layout: Layout<'_>,
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cursor_position: Point,
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color: Color,
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) -> Self::Output {
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let mut primitives = Vec::new();
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let (primitive, cursor) =
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widget.draw(self, defaults, layout, cursor_position);
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impl backend::Text for Backend {
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const ICON_FONT: Font = text::BUILTIN_ICONS;
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const CHECKMARK_ICON: char = text::CHECKMARK_ICON;
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explain_layout(layout, color, &mut primitives);
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primitives.push(primitive);
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fn measure(
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&self,
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contents: &str,
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size: f32,
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font: Font,
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bounds: Size,
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) -> (f32, f32) {
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self.text_pipeline.measure(contents, size, font, bounds)
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}
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(Primitive::Group { primitives }, cursor)
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}
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}
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fn explain_layout(
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layout: Layout<'_>,
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color: Color,
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primitives: &mut Vec<Primitive>,
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) {
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primitives.push(Primitive::Quad {
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bounds: layout.bounds(),
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background: Background::Color(Color::TRANSPARENT),
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border_radius: 0,
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border_width: 1,
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border_color: [0.6, 0.6, 0.6, 0.5].into(),
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});
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for child in layout.children() {
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explain_layout(child, color, primitives);
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fn space_width(&self, size: f32) -> f32 {
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self.text_pipeline.space_width(size)
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}
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}
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@ -1,32 +0,0 @@
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//! Use default styling attributes to inherit styles.
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use iced_native::Color;
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/// Some default styling attributes.
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#[derive(Debug, Clone, Copy)]
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pub struct Defaults {
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/// Text styling
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pub text: Text,
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}
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impl Default for Defaults {
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fn default() -> Defaults {
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Defaults {
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text: Text::default(),
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}
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}
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}
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/// Some default text styling attributes.
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#[derive(Debug, Clone, Copy)]
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pub struct Text {
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/// The default color of text
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pub color: Color,
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}
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impl Default for Text {
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fn default() -> Text {
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Text {
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color: Color::BLACK,
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}
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}
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}
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@ -4,10 +4,8 @@
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//#![forbid(unsafe_code)]
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#![forbid(rust_2018_idioms)]
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mod defaults;
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mod primitive;
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mod backend;
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mod quad;
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mod renderer;
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mod text;
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mod transformation;
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mod triangle;
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@ -17,15 +15,15 @@ pub mod settings;
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pub mod widget;
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pub mod window;
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pub use defaults::Defaults;
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pub use primitive::Primitive;
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pub use renderer::Renderer;
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pub use settings::Settings;
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pub use viewport::Viewport;
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pub(crate) use backend::Backend;
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pub(crate) use quad::Quad;
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pub(crate) use transformation::Transformation;
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pub type Renderer = iced_graphics::Renderer<Backend>;
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#[doc(no_inline)]
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pub use widget::*;
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@ -1,107 +0,0 @@
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use iced_native::{
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image, svg, Background, Color, Font, HorizontalAlignment, Rectangle, Size,
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Vector, VerticalAlignment,
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};
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use crate::triangle;
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use std::sync::Arc;
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/// A rendering primitive.
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#[derive(Debug, Clone)]
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pub enum Primitive {
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/// An empty primitive
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None,
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/// A group of primitives
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Group {
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/// The primitives of the group
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primitives: Vec<Primitive>,
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},
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/// A text primitive
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Text {
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/// The contents of the text
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content: String,
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/// The bounds of the text
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bounds: Rectangle,
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/// The color of the text
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color: Color,
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/// The size of the text
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size: f32,
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/// The font of the text
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font: Font,
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/// The horizontal alignment of the text
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horizontal_alignment: HorizontalAlignment,
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/// The vertical alignment of the text
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vertical_alignment: VerticalAlignment,
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},
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/// A quad primitive
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Quad {
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/// The bounds of the quad
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bounds: Rectangle,
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/// The background of the quad
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background: Background,
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/// The border radius of the quad
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border_radius: u16,
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/// The border width of the quad
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border_width: u16,
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/// The border color of the quad
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border_color: Color,
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},
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/// An image primitive
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Image {
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/// The handle of the image
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handle: image::Handle,
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/// The bounds of the image
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bounds: Rectangle,
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},
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/// An SVG primitive
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Svg {
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/// The path of the SVG file
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handle: svg::Handle,
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/// The bounds of the viewport
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bounds: Rectangle,
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},
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/// A clip primitive
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Clip {
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/// The bounds of the clip
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bounds: Rectangle,
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/// The offset transformation of the clip
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offset: Vector<u32>,
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/// The content of the clip
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content: Box<Primitive>,
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},
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/// A primitive that applies a translation
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Translate {
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/// The translation vector
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translation: Vector,
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/// The primitive to translate
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content: Box<Primitive>,
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},
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/// A low-level primitive to render a mesh of triangles.
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///
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/// It can be used to render many kinds of geometry freely.
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Mesh2D {
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/// The size of the drawable region of the mesh.
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///
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/// Any geometry that falls out of this region will be clipped.
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size: Size,
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/// The vertex and index buffers of the mesh
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buffers: triangle::Mesh2D,
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},
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/// A cached primitive.
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///
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/// This can be useful if you are implementing a widget where primitive
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/// generation is expensive.
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Cached {
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/// The cached primitive
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cache: Arc<Primitive>,
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},
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}
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impl Default for Primitive {
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fn default() -> Primitive {
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Primitive::None
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}
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}
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@ -1,19 +0,0 @@
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mod button;
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mod checkbox;
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mod column;
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mod container;
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mod pane_grid;
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mod progress_bar;
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mod radio;
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mod row;
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mod scrollable;
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mod slider;
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mod space;
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mod text;
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mod text_input;
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#[cfg(feature = "svg")]
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mod svg;
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#[cfg(feature = "image")]
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mod image;
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@ -1,93 +0,0 @@
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use crate::{button::StyleSheet, defaults, Defaults, Primitive, Renderer};
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use iced_native::{
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mouse, Background, Color, Element, Layout, Point, Rectangle, Vector,
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};
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impl iced_native::button::Renderer for Renderer {
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const DEFAULT_PADDING: u16 = 5;
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type Style = Box<dyn StyleSheet>;
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fn draw<Message>(
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&mut self,
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_defaults: &Defaults,
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bounds: Rectangle,
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cursor_position: Point,
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is_disabled: bool,
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is_pressed: bool,
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style: &Box<dyn StyleSheet>,
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content: &Element<'_, Message, Self>,
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content_layout: Layout<'_>,
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) -> Self::Output {
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let is_mouse_over = bounds.contains(cursor_position);
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let styling = if is_disabled {
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style.disabled()
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} else if is_mouse_over {
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if is_pressed {
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style.pressed()
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} else {
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style.hovered()
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}
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} else {
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style.active()
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};
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let (content, _) = content.draw(
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self,
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&Defaults {
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text: defaults::Text {
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color: styling.text_color,
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},
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},
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content_layout,
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cursor_position,
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);
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(
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if styling.background.is_some() || styling.border_width > 0 {
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let background = Primitive::Quad {
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bounds,
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background: styling
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.background
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.unwrap_or(Background::Color(Color::TRANSPARENT)),
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border_radius: styling.border_radius,
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border_width: styling.border_width,
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border_color: styling.border_color,
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};
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if styling.shadow_offset == Vector::default() {
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Primitive::Group {
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primitives: vec![background, content],
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}
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} else {
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// TODO: Implement proper shadow support
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let shadow = Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x + styling.shadow_offset.x,
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y: bounds.y + styling.shadow_offset.y,
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..bounds
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},
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background: Background::Color(
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[0.0, 0.0, 0.0, 0.5].into(),
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),
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border_radius: styling.border_radius,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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};
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Primitive::Group {
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primitives: vec![shadow, background, content],
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}
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}
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} else {
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content
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},
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if is_mouse_over {
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mouse::Interaction::Pointer
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} else {
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mouse::Interaction::default()
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},
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)
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}
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}
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@ -1,63 +0,0 @@
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use crate::{checkbox::StyleSheet, Primitive, Renderer};
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use iced_native::{
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checkbox, mouse, HorizontalAlignment, Rectangle, VerticalAlignment,
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};
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impl checkbox::Renderer for Renderer {
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type Style = Box<dyn StyleSheet>;
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const DEFAULT_SIZE: u16 = 20;
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const DEFAULT_SPACING: u16 = 15;
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fn draw(
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&mut self,
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bounds: Rectangle,
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is_checked: bool,
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is_mouse_over: bool,
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(label, _): Self::Output,
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style_sheet: &Self::Style,
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) -> Self::Output {
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let style = if is_mouse_over {
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style_sheet.hovered(is_checked)
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} else {
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style_sheet.active(is_checked)
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};
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let checkbox = Primitive::Quad {
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bounds,
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background: style.background,
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border_radius: style.border_radius,
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border_width: style.border_width,
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border_color: style.border_color,
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};
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(
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Primitive::Group {
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primitives: if is_checked {
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let check = Primitive::Text {
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content: crate::text::CHECKMARK_ICON.to_string(),
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font: crate::text::BUILTIN_ICONS,
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size: bounds.height * 0.7,
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bounds: Rectangle {
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x: bounds.center_x(),
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y: bounds.center_y(),
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..bounds
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},
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color: style.checkmark_color,
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horizontal_alignment: HorizontalAlignment::Center,
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vertical_alignment: VerticalAlignment::Center,
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};
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vec![checkbox, check, label]
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} else {
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vec![checkbox, label]
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},
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},
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if is_mouse_over {
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mouse::Interaction::Pointer
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} else {
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mouse::Interaction::default()
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},
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)
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}
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}
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@ -1,34 +0,0 @@
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use crate::{Primitive, Renderer};
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use iced_native::{column, mouse, Element, Layout, Point};
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impl column::Renderer for Renderer {
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fn draw<Message>(
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&mut self,
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defaults: &Self::Defaults,
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content: &[Element<'_, Message, Self>],
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output {
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let mut mouse_interaction = mouse::Interaction::default();
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(
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Primitive::Group {
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primitives: content
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.iter()
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.zip(layout.children())
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.map(|(child, layout)| {
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let (primitive, new_mouse_interaction) =
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child.draw(self, defaults, layout, cursor_position);
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if new_mouse_interaction > mouse_interaction {
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mouse_interaction = new_mouse_interaction;
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}
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primitive
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})
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.collect(),
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},
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mouse_interaction,
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)
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}
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}
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@ -1,48 +0,0 @@
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use crate::{container, defaults, Defaults, Primitive, Renderer};
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use iced_native::{Background, Color, Element, Layout, Point, Rectangle};
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impl iced_native::container::Renderer for Renderer {
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type Style = Box<dyn container::StyleSheet>;
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fn draw<Message>(
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&mut self,
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defaults: &Defaults,
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bounds: Rectangle,
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cursor_position: Point,
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style_sheet: &Self::Style,
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content: &Element<'_, Message, Self>,
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content_layout: Layout<'_>,
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) -> Self::Output {
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let style = style_sheet.style();
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let defaults = Defaults {
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text: defaults::Text {
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color: style.text_color.unwrap_or(defaults.text.color),
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},
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};
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let (content, mouse_interaction) =
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content.draw(self, &defaults, content_layout, cursor_position);
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if style.background.is_some() || style.border_width > 0 {
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let quad = Primitive::Quad {
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bounds,
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background: style
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.background
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.unwrap_or(Background::Color(Color::TRANSPARENT)),
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border_radius: style.border_radius,
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border_width: style.border_width,
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border_color: style.border_color,
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};
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|
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(
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Primitive::Group {
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primitives: vec![quad, content],
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},
|
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mouse_interaction,
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)
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} else {
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(content, mouse_interaction)
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}
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}
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}
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|
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@ -1,22 +0,0 @@
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use crate::{Primitive, Renderer};
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use iced_native::{image, mouse, Layout};
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||||
|
||||
impl image::Renderer for Renderer {
|
||||
fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
|
||||
self.image_pipeline.dimensions(handle)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
handle: image::Handle,
|
||||
layout: Layout<'_>,
|
||||
) -> Self::Output {
|
||||
(
|
||||
Primitive::Image {
|
||||
handle,
|
||||
bounds: layout.bounds(),
|
||||
},
|
||||
mouse::Interaction::default(),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,93 +0,0 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{
|
||||
mouse,
|
||||
pane_grid::{self, Axis, Pane},
|
||||
Element, Layout, Point, Rectangle, Vector,
|
||||
};
|
||||
|
||||
impl pane_grid::Renderer for Renderer {
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
||||
content: &[(Pane, Element<'_, Message, Self>)],
|
||||
dragging: Option<Pane>,
|
||||
resizing: Option<Axis>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> Self::Output {
|
||||
let pane_cursor_position = if dragging.is_some() {
|
||||
// TODO: Remove once cursor availability is encoded in the type
|
||||
// system
|
||||
Point::new(-1.0, -1.0)
|
||||
} else {
|
||||
cursor_position
|
||||
};
|
||||
|
||||
let mut mouse_interaction = mouse::Interaction::default();
|
||||
let mut dragged_pane = None;
|
||||
|
||||
let mut panes: Vec<_> = content
|
||||
.iter()
|
||||
.zip(layout.children())
|
||||
.enumerate()
|
||||
.map(|(i, ((id, pane), layout))| {
|
||||
let (primitive, new_mouse_interaction) =
|
||||
pane.draw(self, defaults, layout, pane_cursor_position);
|
||||
|
||||
if new_mouse_interaction > mouse_interaction {
|
||||
mouse_interaction = new_mouse_interaction;
|
||||
}
|
||||
|
||||
if Some(*id) == dragging {
|
||||
dragged_pane = Some((i, layout));
|
||||
}
|
||||
|
||||
primitive
|
||||
})
|
||||
.collect();
|
||||
|
||||
let primitives = if let Some((index, layout)) = dragged_pane {
|
||||
let pane = panes.remove(index);
|
||||
let bounds = layout.bounds();
|
||||
|
||||
// TODO: Fix once proper layering is implemented.
|
||||
// This is a pretty hacky way to achieve layering.
|
||||
let clip = Primitive::Clip {
|
||||
bounds: Rectangle {
|
||||
x: cursor_position.x - bounds.width / 2.0,
|
||||
y: cursor_position.y - bounds.height / 2.0,
|
||||
width: bounds.width + 0.5,
|
||||
height: bounds.height + 0.5,
|
||||
},
|
||||
offset: Vector::new(0, 0),
|
||||
content: Box::new(Primitive::Translate {
|
||||
translation: Vector::new(
|
||||
cursor_position.x - bounds.x - bounds.width / 2.0,
|
||||
cursor_position.y - bounds.y - bounds.height / 2.0,
|
||||
),
|
||||
content: Box::new(pane),
|
||||
}),
|
||||
};
|
||||
|
||||
panes.push(clip);
|
||||
|
||||
panes
|
||||
} else {
|
||||
panes
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group { primitives },
|
||||
if dragging.is_some() {
|
||||
mouse::Interaction::Grabbing
|
||||
} else if let Some(axis) = resizing {
|
||||
match axis {
|
||||
Axis::Horizontal => mouse::Interaction::ResizingVertically,
|
||||
Axis::Vertical => mouse::Interaction::ResizingHorizontally,
|
||||
}
|
||||
} else {
|
||||
mouse_interaction
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,54 +0,0 @@
|
|||
use crate::{progress_bar::StyleSheet, Primitive, Renderer};
|
||||
use iced_native::{mouse, progress_bar, Color, Rectangle};
|
||||
|
||||
impl progress_bar::Renderer for Renderer {
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
const DEFAULT_HEIGHT: u16 = 30;
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
bounds: Rectangle,
|
||||
range: std::ops::RangeInclusive<f32>,
|
||||
value: f32,
|
||||
style_sheet: &Self::Style,
|
||||
) -> Self::Output {
|
||||
let style = style_sheet.style();
|
||||
|
||||
let (range_start, range_end) = range.into_inner();
|
||||
let active_progress_width = bounds.width
|
||||
* ((value - range_start) / (range_end - range_start).max(1.0));
|
||||
|
||||
let background = Primitive::Group {
|
||||
primitives: vec![Primitive::Quad {
|
||||
bounds: Rectangle { ..bounds },
|
||||
background: style.background,
|
||||
border_radius: style.border_radius,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
}],
|
||||
};
|
||||
|
||||
(
|
||||
if active_progress_width > 0.0 {
|
||||
let bar = Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
width: active_progress_width,
|
||||
..bounds
|
||||
},
|
||||
background: style.bar,
|
||||
border_radius: style.border_radius,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
};
|
||||
|
||||
Primitive::Group {
|
||||
primitives: vec![background, bar],
|
||||
}
|
||||
} else {
|
||||
background
|
||||
},
|
||||
mouse::Interaction::default(),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,63 +0,0 @@
|
|||
use crate::{radio::StyleSheet, Primitive, Renderer};
|
||||
use iced_native::{mouse, radio, Background, Color, Rectangle};
|
||||
|
||||
const SIZE: f32 = 28.0;
|
||||
const DOT_SIZE: f32 = SIZE / 2.0;
|
||||
|
||||
impl radio::Renderer for Renderer {
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
const DEFAULT_SIZE: u16 = SIZE as u16;
|
||||
const DEFAULT_SPACING: u16 = 15;
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
is_selected: bool,
|
||||
is_mouse_over: bool,
|
||||
(label, _): Self::Output,
|
||||
style_sheet: &Self::Style,
|
||||
) -> Self::Output {
|
||||
let style = if is_mouse_over {
|
||||
style_sheet.hovered()
|
||||
} else {
|
||||
style_sheet.active()
|
||||
};
|
||||
|
||||
let radio = Primitive::Quad {
|
||||
bounds,
|
||||
background: style.background,
|
||||
border_radius: (SIZE / 2.0) as u16,
|
||||
border_width: style.border_width,
|
||||
border_color: style.border_color,
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: if is_selected {
|
||||
let radio_circle = Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x + DOT_SIZE / 2.0,
|
||||
y: bounds.y + DOT_SIZE / 2.0,
|
||||
width: bounds.width - DOT_SIZE,
|
||||
height: bounds.height - DOT_SIZE,
|
||||
},
|
||||
background: Background::Color(style.dot_color),
|
||||
border_radius: (DOT_SIZE / 2.0) as u16,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
};
|
||||
|
||||
vec![radio, radio_circle, label]
|
||||
} else {
|
||||
vec![radio, label]
|
||||
},
|
||||
},
|
||||
if is_mouse_over {
|
||||
mouse::Interaction::Pointer
|
||||
} else {
|
||||
mouse::Interaction::default()
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{mouse, row, Element, Layout, Point};
|
||||
|
||||
impl row::Renderer for Renderer {
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
||||
children: &[Element<'_, Message, Self>],
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> Self::Output {
|
||||
let mut mouse_interaction = mouse::Interaction::default();
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: children
|
||||
.iter()
|
||||
.zip(layout.children())
|
||||
.map(|(child, layout)| {
|
||||
let (primitive, new_mouse_interaction) =
|
||||
child.draw(self, defaults, layout, cursor_position);
|
||||
|
||||
if new_mouse_interaction > mouse_interaction {
|
||||
mouse_interaction = new_mouse_interaction;
|
||||
}
|
||||
|
||||
primitive
|
||||
})
|
||||
.collect(),
|
||||
},
|
||||
mouse_interaction,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,125 +0,0 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{mouse, scrollable, Background, Color, Rectangle, Vector};
|
||||
|
||||
const SCROLLBAR_WIDTH: u16 = 10;
|
||||
const SCROLLBAR_MARGIN: u16 = 2;
|
||||
|
||||
impl scrollable::Renderer for Renderer {
|
||||
type Style = Box<dyn iced_style::scrollable::StyleSheet>;
|
||||
|
||||
fn scrollbar(
|
||||
&self,
|
||||
bounds: Rectangle,
|
||||
content_bounds: Rectangle,
|
||||
offset: u32,
|
||||
) -> Option<scrollable::Scrollbar> {
|
||||
if content_bounds.height > bounds.height {
|
||||
let scrollbar_bounds = Rectangle {
|
||||
x: bounds.x + bounds.width
|
||||
- f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
|
||||
y: bounds.y,
|
||||
width: f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
|
||||
height: bounds.height,
|
||||
};
|
||||
|
||||
let ratio = bounds.height / content_bounds.height;
|
||||
let scrollbar_height = bounds.height * ratio;
|
||||
let y_offset = offset as f32 * ratio;
|
||||
|
||||
let scroller_bounds = Rectangle {
|
||||
x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
|
||||
y: scrollbar_bounds.y + y_offset,
|
||||
width: scrollbar_bounds.width - f32::from(2 * SCROLLBAR_MARGIN),
|
||||
height: scrollbar_height,
|
||||
};
|
||||
|
||||
Some(scrollable::Scrollbar {
|
||||
bounds: scrollbar_bounds,
|
||||
scroller: scrollable::Scroller {
|
||||
bounds: scroller_bounds,
|
||||
},
|
||||
})
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
state: &scrollable::State,
|
||||
bounds: Rectangle,
|
||||
_content_bounds: Rectangle,
|
||||
is_mouse_over: bool,
|
||||
is_mouse_over_scrollbar: bool,
|
||||
scrollbar: Option<scrollable::Scrollbar>,
|
||||
offset: u32,
|
||||
style_sheet: &Self::Style,
|
||||
(content, mouse_interaction): Self::Output,
|
||||
) -> Self::Output {
|
||||
(
|
||||
if let Some(scrollbar) = scrollbar {
|
||||
let clip = Primitive::Clip {
|
||||
bounds,
|
||||
offset: Vector::new(0, offset),
|
||||
content: Box::new(content),
|
||||
};
|
||||
|
||||
let style = if state.is_scroller_grabbed() {
|
||||
style_sheet.dragging()
|
||||
} else if is_mouse_over_scrollbar {
|
||||
style_sheet.hovered()
|
||||
} else {
|
||||
style_sheet.active()
|
||||
};
|
||||
|
||||
let is_scrollbar_visible =
|
||||
style.background.is_some() || style.border_width > 0;
|
||||
|
||||
let scroller = if is_mouse_over
|
||||
|| state.is_scroller_grabbed()
|
||||
|| is_scrollbar_visible
|
||||
{
|
||||
Primitive::Quad {
|
||||
bounds: scrollbar.scroller.bounds,
|
||||
background: Background::Color(style.scroller.color),
|
||||
border_radius: style.scroller.border_radius,
|
||||
border_width: style.scroller.border_width,
|
||||
border_color: style.scroller.border_color,
|
||||
}
|
||||
} else {
|
||||
Primitive::None
|
||||
};
|
||||
|
||||
let scrollbar = if is_scrollbar_visible {
|
||||
Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: scrollbar.bounds.x + f32::from(SCROLLBAR_MARGIN),
|
||||
width: scrollbar.bounds.width
|
||||
- f32::from(2 * SCROLLBAR_MARGIN),
|
||||
..scrollbar.bounds
|
||||
},
|
||||
background: style
|
||||
.background
|
||||
.unwrap_or(Background::Color(Color::TRANSPARENT)),
|
||||
border_radius: style.border_radius,
|
||||
border_width: style.border_width,
|
||||
border_color: style.border_color,
|
||||
}
|
||||
} else {
|
||||
Primitive::None
|
||||
};
|
||||
|
||||
Primitive::Group {
|
||||
primitives: vec![clip, scrollbar, scroller],
|
||||
}
|
||||
} else {
|
||||
content
|
||||
},
|
||||
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
|
||||
mouse::Interaction::Idle
|
||||
} else {
|
||||
mouse_interaction
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,106 +0,0 @@
|
|||
use crate::{
|
||||
slider::{HandleShape, StyleSheet},
|
||||
Primitive, Renderer,
|
||||
};
|
||||
use iced_native::{mouse, slider, Background, Color, Point, Rectangle};
|
||||
|
||||
const HANDLE_HEIGHT: f32 = 22.0;
|
||||
|
||||
impl slider::Renderer for Renderer {
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
fn height(&self) -> u32 {
|
||||
30
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
cursor_position: Point,
|
||||
range: std::ops::RangeInclusive<f32>,
|
||||
value: f32,
|
||||
is_dragging: bool,
|
||||
style_sheet: &Self::Style,
|
||||
) -> Self::Output {
|
||||
let is_mouse_over = bounds.contains(cursor_position);
|
||||
|
||||
let style = if is_dragging {
|
||||
style_sheet.dragging()
|
||||
} else if is_mouse_over {
|
||||
style_sheet.hovered()
|
||||
} else {
|
||||
style_sheet.active()
|
||||
};
|
||||
|
||||
let rail_y = bounds.y + (bounds.height / 2.0).round();
|
||||
|
||||
let (rail_top, rail_bottom) = (
|
||||
Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x,
|
||||
y: rail_y,
|
||||
width: bounds.width,
|
||||
height: 2.0,
|
||||
},
|
||||
background: Background::Color(style.rail_colors.0),
|
||||
border_radius: 0,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
},
|
||||
Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x,
|
||||
y: rail_y + 2.0,
|
||||
width: bounds.width,
|
||||
height: 2.0,
|
||||
},
|
||||
background: Background::Color(style.rail_colors.1),
|
||||
border_radius: 0,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
},
|
||||
);
|
||||
|
||||
let (range_start, range_end) = range.into_inner();
|
||||
|
||||
let (handle_width, handle_height, handle_border_radius) =
|
||||
match style.handle.shape {
|
||||
HandleShape::Circle { radius } => {
|
||||
(f32::from(radius * 2), f32::from(radius * 2), radius)
|
||||
}
|
||||
HandleShape::Rectangle {
|
||||
width,
|
||||
border_radius,
|
||||
} => (f32::from(width), HANDLE_HEIGHT, border_radius),
|
||||
};
|
||||
|
||||
let handle_offset = (bounds.width - handle_width)
|
||||
* ((value - range_start) / (range_end - range_start).max(1.0));
|
||||
|
||||
let handle = Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x + handle_offset.round(),
|
||||
y: rail_y - handle_height / 2.0,
|
||||
width: handle_width,
|
||||
height: handle_height,
|
||||
},
|
||||
background: Background::Color(style.handle.color),
|
||||
border_radius: handle_border_radius,
|
||||
border_width: style.handle.border_width,
|
||||
border_color: style.handle.border_color,
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: vec![rail_top, rail_bottom, handle],
|
||||
},
|
||||
if is_dragging {
|
||||
mouse::Interaction::Grabbing
|
||||
} else if is_mouse_over {
|
||||
mouse::Interaction::Grab
|
||||
} else {
|
||||
mouse::Interaction::default()
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{mouse, space, Rectangle};
|
||||
|
||||
impl space::Renderer for Renderer {
|
||||
fn draw(&mut self, _bounds: Rectangle) -> Self::Output {
|
||||
(Primitive::None, mouse::Interaction::default())
|
||||
}
|
||||
}
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{mouse, svg, Layout};
|
||||
|
||||
impl svg::Renderer for Renderer {
|
||||
fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
|
||||
self.image_pipeline.viewport_dimensions(handle)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
handle: svg::Handle,
|
||||
layout: Layout<'_>,
|
||||
) -> Self::Output {
|
||||
(
|
||||
Primitive::Svg {
|
||||
handle,
|
||||
bounds: layout.bounds(),
|
||||
},
|
||||
mouse::Interaction::default(),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,61 +0,0 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{
|
||||
mouse, text, Color, Font, HorizontalAlignment, Rectangle, Size,
|
||||
VerticalAlignment,
|
||||
};
|
||||
|
||||
use std::f32;
|
||||
|
||||
impl text::Renderer for Renderer {
|
||||
type Font = Font;
|
||||
|
||||
const DEFAULT_SIZE: u16 = 20;
|
||||
|
||||
fn measure(
|
||||
&self,
|
||||
content: &str,
|
||||
size: u16,
|
||||
font: Font,
|
||||
bounds: Size,
|
||||
) -> (f32, f32) {
|
||||
self.text_pipeline
|
||||
.measure(content, f32::from(size), font, bounds)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
||||
bounds: Rectangle,
|
||||
content: &str,
|
||||
size: u16,
|
||||
font: Font,
|
||||
color: Option<Color>,
|
||||
horizontal_alignment: HorizontalAlignment,
|
||||
vertical_alignment: VerticalAlignment,
|
||||
) -> Self::Output {
|
||||
let x = match horizontal_alignment {
|
||||
iced_native::HorizontalAlignment::Left => bounds.x,
|
||||
iced_native::HorizontalAlignment::Center => bounds.center_x(),
|
||||
iced_native::HorizontalAlignment::Right => bounds.x + bounds.width,
|
||||
};
|
||||
|
||||
let y = match vertical_alignment {
|
||||
iced_native::VerticalAlignment::Top => bounds.y,
|
||||
iced_native::VerticalAlignment::Center => bounds.center_y(),
|
||||
iced_native::VerticalAlignment::Bottom => bounds.y + bounds.height,
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Text {
|
||||
content: content.to_string(),
|
||||
size: f32::from(size),
|
||||
bounds: Rectangle { x, y, ..bounds },
|
||||
color: color.unwrap_or(defaults.text.color),
|
||||
font,
|
||||
horizontal_alignment,
|
||||
vertical_alignment,
|
||||
},
|
||||
mouse::Interaction::default(),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,261 +0,0 @@
|
|||
use crate::{text_input::StyleSheet, Primitive, Renderer};
|
||||
|
||||
use iced_native::{
|
||||
mouse,
|
||||
text_input::{self, cursor},
|
||||
Background, Color, Font, HorizontalAlignment, Point, Rectangle, Size,
|
||||
Vector, VerticalAlignment,
|
||||
};
|
||||
use std::f32;
|
||||
|
||||
impl text_input::Renderer for Renderer {
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
fn default_size(&self) -> u16 {
|
||||
// TODO: Make this configurable
|
||||
20
|
||||
}
|
||||
|
||||
fn measure_value(&self, value: &str, size: u16, font: Font) -> f32 {
|
||||
let (mut width, _) = self.text_pipeline.measure(
|
||||
value,
|
||||
f32::from(size),
|
||||
font,
|
||||
Size::INFINITY,
|
||||
);
|
||||
|
||||
let spaces_around = value.len() - value.trim().len();
|
||||
|
||||
if spaces_around > 0 {
|
||||
let space_width = self.text_pipeline.space_width(size as f32);
|
||||
width += spaces_around as f32 * space_width;
|
||||
}
|
||||
|
||||
width
|
||||
}
|
||||
|
||||
fn offset(
|
||||
&self,
|
||||
text_bounds: Rectangle,
|
||||
font: Font,
|
||||
size: u16,
|
||||
value: &text_input::Value,
|
||||
state: &text_input::State,
|
||||
) -> f32 {
|
||||
if state.is_focused() {
|
||||
let cursor = state.cursor();
|
||||
|
||||
let focus_position = match cursor.state(value) {
|
||||
cursor::State::Index(i) => i,
|
||||
cursor::State::Selection { end, .. } => end,
|
||||
};
|
||||
|
||||
let (_, offset) = measure_cursor_and_scroll_offset(
|
||||
self,
|
||||
text_bounds,
|
||||
value,
|
||||
size,
|
||||
focus_position,
|
||||
font,
|
||||
);
|
||||
|
||||
offset
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
text_bounds: Rectangle,
|
||||
cursor_position: Point,
|
||||
font: Font,
|
||||
size: u16,
|
||||
placeholder: &str,
|
||||
value: &text_input::Value,
|
||||
state: &text_input::State,
|
||||
style_sheet: &Self::Style,
|
||||
) -> Self::Output {
|
||||
let is_mouse_over = bounds.contains(cursor_position);
|
||||
|
||||
let style = if state.is_focused() {
|
||||
style_sheet.focused()
|
||||
} else if is_mouse_over {
|
||||
style_sheet.hovered()
|
||||
} else {
|
||||
style_sheet.active()
|
||||
};
|
||||
|
||||
let input = Primitive::Quad {
|
||||
bounds,
|
||||
background: style.background,
|
||||
border_radius: style.border_radius,
|
||||
border_width: style.border_width,
|
||||
border_color: style.border_color,
|
||||
};
|
||||
|
||||
let text = value.to_string();
|
||||
|
||||
let text_value = Primitive::Text {
|
||||
content: if text.is_empty() {
|
||||
placeholder.to_string()
|
||||
} else {
|
||||
text.clone()
|
||||
},
|
||||
color: if text.is_empty() {
|
||||
style_sheet.placeholder_color()
|
||||
} else {
|
||||
style_sheet.value_color()
|
||||
},
|
||||
font,
|
||||
bounds: Rectangle {
|
||||
y: text_bounds.center_y(),
|
||||
width: f32::INFINITY,
|
||||
..text_bounds
|
||||
},
|
||||
size: f32::from(size),
|
||||
horizontal_alignment: HorizontalAlignment::Left,
|
||||
vertical_alignment: VerticalAlignment::Center,
|
||||
};
|
||||
|
||||
let (contents_primitive, offset) = if state.is_focused() {
|
||||
let cursor = state.cursor();
|
||||
|
||||
let (cursor_primitive, offset) = match cursor.state(value) {
|
||||
cursor::State::Index(position) => {
|
||||
let (text_value_width, offset) =
|
||||
measure_cursor_and_scroll_offset(
|
||||
self,
|
||||
text_bounds,
|
||||
value,
|
||||
size,
|
||||
position,
|
||||
font,
|
||||
);
|
||||
|
||||
(
|
||||
Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: text_bounds.x + text_value_width,
|
||||
y: text_bounds.y,
|
||||
width: 1.0,
|
||||
height: text_bounds.height,
|
||||
},
|
||||
background: Background::Color(
|
||||
style_sheet.value_color(),
|
||||
),
|
||||
border_radius: 0,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
},
|
||||
offset,
|
||||
)
|
||||
}
|
||||
cursor::State::Selection { start, end } => {
|
||||
let left = start.min(end);
|
||||
let right = end.max(start);
|
||||
|
||||
let (left_position, left_offset) =
|
||||
measure_cursor_and_scroll_offset(
|
||||
self,
|
||||
text_bounds,
|
||||
value,
|
||||
size,
|
||||
left,
|
||||
font,
|
||||
);
|
||||
|
||||
let (right_position, right_offset) =
|
||||
measure_cursor_and_scroll_offset(
|
||||
self,
|
||||
text_bounds,
|
||||
value,
|
||||
size,
|
||||
right,
|
||||
font,
|
||||
);
|
||||
|
||||
let width = right_position - left_position;
|
||||
|
||||
(
|
||||
Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: text_bounds.x + left_position,
|
||||
y: text_bounds.y,
|
||||
width,
|
||||
height: text_bounds.height,
|
||||
},
|
||||
background: Background::Color(
|
||||
style_sheet.selection_color(),
|
||||
),
|
||||
border_radius: 0,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
},
|
||||
if end == right {
|
||||
right_offset
|
||||
} else {
|
||||
left_offset
|
||||
},
|
||||
)
|
||||
}
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: vec![cursor_primitive, text_value],
|
||||
},
|
||||
Vector::new(offset as u32, 0),
|
||||
)
|
||||
} else {
|
||||
(text_value, Vector::new(0, 0))
|
||||
};
|
||||
|
||||
let text_width = self.measure_value(
|
||||
if text.is_empty() { placeholder } else { &text },
|
||||
size,
|
||||
font,
|
||||
);
|
||||
|
||||
let contents = if text_width > text_bounds.width {
|
||||
Primitive::Clip {
|
||||
bounds: text_bounds,
|
||||
offset,
|
||||
content: Box::new(contents_primitive),
|
||||
}
|
||||
} else {
|
||||
contents_primitive
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: vec![input, contents],
|
||||
},
|
||||
if is_mouse_over {
|
||||
mouse::Interaction::Text
|
||||
} else {
|
||||
mouse::Interaction::default()
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
fn measure_cursor_and_scroll_offset(
|
||||
renderer: &Renderer,
|
||||
text_bounds: Rectangle,
|
||||
value: &text_input::Value,
|
||||
size: u16,
|
||||
cursor_index: usize,
|
||||
font: Font,
|
||||
) -> (f32, f32) {
|
||||
use iced_native::text_input::Renderer;
|
||||
|
||||
let text_before_cursor = value.until(cursor_index).to_string();
|
||||
|
||||
let text_value_width =
|
||||
renderer.measure_value(&text_before_cursor, size, font);
|
||||
let offset = ((text_value_width + 5.0) - text_bounds.width).max(0.0);
|
||||
|
||||
(text_value_width, offset)
|
||||
}
|
||||
|
|
@ -130,7 +130,7 @@ impl Pipeline {
|
|||
.advance_width
|
||||
}
|
||||
|
||||
pub fn clear_measurement_cache(&mut self) {
|
||||
pub fn trim_measurement_cache(&mut self) {
|
||||
// TODO: We should probably use a `GlyphCalculator` for this. However,
|
||||
// it uses a lifetimed `GlyphCalculatorGuard` with side-effects on drop.
|
||||
// This makes stuff quite inconvenient. A manual method for trimming the
|
||||
|
|
|
|||
|
|
@ -3,6 +3,8 @@ use crate::{settings, Transformation};
|
|||
use iced_native::{Rectangle, Vector};
|
||||
use std::mem;
|
||||
|
||||
pub use iced_graphics::triangle::Mesh2D;
|
||||
|
||||
const UNIFORM_BUFFER_SIZE: usize = 100;
|
||||
const VERTEX_BUFFER_SIZE: usize = 10_000;
|
||||
const INDEX_BUFFER_SIZE: usize = 10_000;
|
||||
|
|
@ -59,26 +61,3 @@ impl From<Transformation> for Uniforms {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A two-dimensional vertex with some color in __linear__ RGBA.
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub struct Vertex2D {
|
||||
/// The vertex position
|
||||
pub position: [f32; 2],
|
||||
/// The vertex color in __linear__ RGBA.
|
||||
pub color: [f32; 4],
|
||||
}
|
||||
|
||||
/// A set of [`Vertex2D`] and indices representing a list of triangles.
|
||||
///
|
||||
/// [`Vertex2D`]: struct.Vertex2D.html
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Mesh2D {
|
||||
/// The vertices of the mesh
|
||||
pub vertices: Vec<Vertex2D>,
|
||||
/// The list of vertex indices that defines the triangles of the mesh.
|
||||
///
|
||||
/// Therefore, this list should always have a length that is a multiple of 3.
|
||||
pub indices: Vec<u32>,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::button::{Style, StyleSheet};
|
||||
pub use iced_native::button::State;
|
||||
pub use iced_style::button::{Style, StyleSheet};
|
||||
|
||||
/// A widget that produces a message when clicked.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
//! Show toggle controls using checkboxes.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::checkbox::{Style, StyleSheet};
|
||||
pub use iced_graphics::checkbox::{Style, StyleSheet};
|
||||
|
||||
/// A box that can be checked.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
//! Decorate content and apply alignment.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::container::{Style, StyleSheet};
|
||||
pub use iced_graphics::container::{Style, StyleSheet};
|
||||
|
||||
/// An element decorating some content.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::progress_bar::{Style, StyleSheet};
|
||||
pub use iced_graphics::progress_bar::{Style, StyleSheet};
|
||||
|
||||
/// A bar that displays progress.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
//! Create choices using radio buttons.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::radio::{Style, StyleSheet};
|
||||
pub use iced_graphics::radio::{Style, StyleSheet};
|
||||
|
||||
/// A circular button representing a choice.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
//! Navigate an endless amount of content with a scrollbar.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::scrollable::{Scrollbar, Scroller, StyleSheet};
|
||||
pub use iced_native::scrollable::State;
|
||||
pub use iced_style::scrollable::{Scrollbar, Scroller, StyleSheet};
|
||||
|
||||
/// A widget that can vertically display an infinite amount of content
|
||||
/// with a scrollbar.
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::slider::{Handle, HandleShape, Style, StyleSheet};
|
||||
pub use iced_native::slider::State;
|
||||
pub use iced_style::slider::{Handle, HandleShape, Style, StyleSheet};
|
||||
|
||||
/// An horizontal bar and a handle that selects a single value from a range of
|
||||
/// values.
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::text_input::{Style, StyleSheet};
|
||||
pub use iced_native::text_input::State;
|
||||
pub use iced_style::text_input::{Style, StyleSheet};
|
||||
|
||||
/// A field that can be filled with text.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,6 +1,4 @@
|
|||
//! Display rendering results on windows.
|
||||
mod backend;
|
||||
mod swap_chain;
|
||||
|
||||
pub use backend::Backend;
|
||||
pub use swap_chain::SwapChain;
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ impl iced_native::window::Backend for Backend {
|
|||
.make_context_current(&self.gl_context)
|
||||
.expect("Make context current");
|
||||
|
||||
Renderer::new(self.gl.as_ref().unwrap(), settings)
|
||||
Renderer::new(crate::Backend::new(self.gl.as_ref().unwrap(), settings))
|
||||
}
|
||||
|
||||
fn create_surface<W: HasRawWindowHandle>(
|
||||
|
|
@ -151,8 +151,13 @@ impl iced_native::window::Backend for Backend {
|
|||
gl.clear(glow::COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
let mouse =
|
||||
renderer.draw(gl, swap_chain, output, scale_factor, overlay);
|
||||
let mouse = renderer.backend_mut().draw(
|
||||
gl,
|
||||
swap_chain,
|
||||
output,
|
||||
scale_factor,
|
||||
overlay,
|
||||
);
|
||||
|
||||
{
|
||||
let mut surface = self
|
||||
|
|
|
|||
|
|
@ -1,5 +0,0 @@
|
|||
/// The rendering target of a window.
|
||||
///
|
||||
/// It represents a series of virtual framebuffers with a scale factor.
|
||||
#[derive(Debug)]
|
||||
pub struct SwapChain;
|
||||
Loading…
Add table
Add a link
Reference in a new issue