Draft new iced_graphics crate 🎉
This commit is contained in:
parent
d4743183d4
commit
05af8d00d4
100 changed files with 861 additions and 1755 deletions
30
graphics/src/backend.rs
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30
graphics/src/backend.rs
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use iced_native::image;
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use iced_native::svg;
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use iced_native::{Font, Size};
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pub trait Backend {
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fn trim_measurements(&mut self) {}
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}
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pub trait Text {
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const ICON_FONT: Font;
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const CHECKMARK_ICON: char;
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fn measure(
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&self,
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contents: &str,
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size: f32,
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font: Font,
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bounds: Size,
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) -> (f32, f32);
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fn space_width(&self, size: f32) -> f32;
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}
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pub trait Image {
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fn dimensions(&self, handle: &image::Handle) -> (u32, u32);
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}
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pub trait Svg {
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fn viewport_dimensions(&self, handle: &svg::Handle) -> (u32, u32);
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}
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32
graphics/src/defaults.rs
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32
graphics/src/defaults.rs
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//! Use default styling attributes to inherit styles.
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use iced_native::Color;
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/// Some default styling attributes.
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#[derive(Debug, Clone, Copy)]
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pub struct Defaults {
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/// Text styling
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pub text: Text,
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}
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impl Default for Defaults {
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fn default() -> Defaults {
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Defaults {
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text: Text::default(),
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}
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}
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}
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/// Some default text styling attributes.
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#[derive(Debug, Clone, Copy)]
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pub struct Text {
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/// The default color of text
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pub color: Color,
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}
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impl Default for Text {
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fn default() -> Text {
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Text {
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color: Color::BLACK,
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}
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}
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}
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15
graphics/src/lib.rs
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15
graphics/src/lib.rs
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mod defaults;
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mod primitive;
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mod renderer;
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mod widget;
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pub mod backend;
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pub mod triangle;
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#[doc(no_inline)]
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pub use widget::*;
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pub use backend::Backend;
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pub use defaults::Defaults;
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pub use primitive::Primitive;
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pub use renderer::Renderer;
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107
graphics/src/primitive.rs
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107
graphics/src/primitive.rs
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use iced_native::{
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image, svg, Background, Color, Font, HorizontalAlignment, Rectangle, Size,
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Vector, VerticalAlignment,
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};
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use crate::triangle;
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use std::sync::Arc;
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/// A rendering primitive.
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#[derive(Debug, Clone)]
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pub enum Primitive {
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/// An empty primitive
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None,
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/// A group of primitives
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Group {
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/// The primitives of the group
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primitives: Vec<Primitive>,
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},
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/// A text primitive
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Text {
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/// The contents of the text
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content: String,
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/// The bounds of the text
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bounds: Rectangle,
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/// The color of the text
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color: Color,
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/// The size of the text
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size: f32,
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/// The font of the text
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font: Font,
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/// The horizontal alignment of the text
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horizontal_alignment: HorizontalAlignment,
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/// The vertical alignment of the text
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vertical_alignment: VerticalAlignment,
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},
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/// A quad primitive
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Quad {
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/// The bounds of the quad
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bounds: Rectangle,
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/// The background of the quad
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background: Background,
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/// The border radius of the quad
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border_radius: u16,
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/// The border width of the quad
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border_width: u16,
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/// The border color of the quad
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border_color: Color,
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},
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/// An image primitive
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Image {
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/// The handle of the image
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handle: image::Handle,
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/// The bounds of the image
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bounds: Rectangle,
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},
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/// An SVG primitive
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Svg {
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/// The path of the SVG file
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handle: svg::Handle,
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/// The bounds of the viewport
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bounds: Rectangle,
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},
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/// A clip primitive
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Clip {
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/// The bounds of the clip
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bounds: Rectangle,
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/// The offset transformation of the clip
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offset: Vector<u32>,
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/// The content of the clip
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content: Box<Primitive>,
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},
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/// A primitive that applies a translation
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Translate {
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/// The translation vector
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translation: Vector,
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/// The primitive to translate
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content: Box<Primitive>,
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},
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/// A low-level primitive to render a mesh of triangles.
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///
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/// It can be used to render many kinds of geometry freely.
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Mesh2D {
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/// The size of the drawable region of the mesh.
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///
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/// Any geometry that falls out of this region will be clipped.
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size: Size,
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/// The vertex and index buffers of the mesh
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buffers: triangle::Mesh2D,
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},
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/// A cached primitive.
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///
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/// This can be useful if you are implementing a widget where primitive
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/// generation is expensive.
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Cached {
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/// The cached primitive
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cache: Arc<Primitive>,
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},
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}
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impl Default for Primitive {
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fn default() -> Primitive {
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Primitive::None
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}
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}
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86
graphics/src/renderer.rs
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86
graphics/src/renderer.rs
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mod widget;
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use crate::{Backend, Defaults, Primitive};
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use iced_native::layout::{self, Layout};
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use iced_native::mouse;
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use iced_native::{Background, Color, Element, Point, Widget};
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pub struct Renderer<B> {
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backend: B,
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}
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impl<B> Renderer<B> {
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pub fn new(backend: B) -> Self {
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Self { backend }
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}
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pub fn backend(&self) -> &B {
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&self.backend
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}
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pub fn backend_mut(&mut self) -> &mut B {
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&mut self.backend
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}
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}
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impl<B> iced_native::Renderer for Renderer<B>
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where
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B: Backend,
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{
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type Output = (Primitive, mouse::Interaction);
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type Defaults = Defaults;
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fn layout<'a, Message>(
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&mut self,
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element: &Element<'a, Message, Self>,
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limits: &layout::Limits,
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) -> layout::Node {
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let layout = element.layout(self, limits);
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self.backend.trim_measurements();
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layout
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}
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}
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impl<B> layout::Debugger for Renderer<B>
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where
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B: Backend,
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{
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fn explain<Message>(
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&mut self,
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defaults: &Defaults,
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widget: &dyn Widget<Message, Self>,
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layout: Layout<'_>,
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cursor_position: Point,
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color: Color,
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) -> Self::Output {
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let (primitive, cursor) =
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widget.draw(self, defaults, layout, cursor_position);
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let mut primitives = Vec::new();
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explain_layout(layout, color, &mut primitives);
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primitives.push(primitive);
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(Primitive::Group { primitives }, cursor)
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}
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}
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fn explain_layout(
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layout: Layout<'_>,
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color: Color,
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primitives: &mut Vec<Primitive>,
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) {
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primitives.push(Primitive::Quad {
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bounds: layout.bounds(),
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background: Background::Color(Color::TRANSPARENT),
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border_radius: 0,
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border_width: 1,
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border_color: [0.6, 0.6, 0.6, 0.5].into(),
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});
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for child in layout.children() {
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explain_layout(child, color, primitives);
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}
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}
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15
graphics/src/renderer/widget.rs
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15
graphics/src/renderer/widget.rs
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mod button;
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mod checkbox;
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mod column;
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mod container;
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mod image;
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mod pane_grid;
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mod progress_bar;
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mod radio;
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mod row;
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mod scrollable;
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mod slider;
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mod space;
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mod svg;
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mod text;
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mod text_input;
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98
graphics/src/renderer/widget/button.rs
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98
graphics/src/renderer/widget/button.rs
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use crate::{
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button::StyleSheet, defaults, Backend, Defaults, Primitive, Renderer,
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};
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use iced_native::{
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mouse, Background, Color, Element, Layout, Point, Rectangle, Vector,
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};
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impl<B> iced_native::button::Renderer for Renderer<B>
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where
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B: Backend,
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{
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const DEFAULT_PADDING: u16 = 5;
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type Style = Box<dyn StyleSheet>;
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fn draw<Message>(
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&mut self,
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_defaults: &Defaults,
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bounds: Rectangle,
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cursor_position: Point,
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is_disabled: bool,
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is_pressed: bool,
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style: &Box<dyn StyleSheet>,
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content: &Element<'_, Message, Self>,
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content_layout: Layout<'_>,
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) -> Self::Output {
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let is_mouse_over = bounds.contains(cursor_position);
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let styling = if is_disabled {
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style.disabled()
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} else if is_mouse_over {
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if is_pressed {
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style.pressed()
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} else {
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style.hovered()
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}
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} else {
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style.active()
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};
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let (content, _) = content.draw(
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self,
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&Defaults {
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text: defaults::Text {
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color: styling.text_color,
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},
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},
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content_layout,
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cursor_position,
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);
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(
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if styling.background.is_some() || styling.border_width > 0 {
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let background = Primitive::Quad {
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bounds,
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background: styling
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.background
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.unwrap_or(Background::Color(Color::TRANSPARENT)),
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border_radius: styling.border_radius,
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border_width: styling.border_width,
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border_color: styling.border_color,
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};
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if styling.shadow_offset == Vector::default() {
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Primitive::Group {
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primitives: vec![background, content],
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}
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} else {
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// TODO: Implement proper shadow support
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let shadow = Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x + styling.shadow_offset.x,
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y: bounds.y + styling.shadow_offset.y,
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..bounds
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},
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background: Background::Color(
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[0.0, 0.0, 0.0, 0.5].into(),
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),
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border_radius: styling.border_radius,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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};
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Primitive::Group {
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primitives: vec![shadow, background, content],
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}
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}
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} else {
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content
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},
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if is_mouse_over {
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mouse::Interaction::Pointer
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} else {
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mouse::Interaction::default()
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},
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)
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}
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}
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68
graphics/src/renderer/widget/checkbox.rs
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68
graphics/src/renderer/widget/checkbox.rs
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use crate::backend::{self, Backend};
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use crate::checkbox::StyleSheet;
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use crate::{Primitive, Renderer};
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use iced_native::{
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checkbox, mouse, HorizontalAlignment, Rectangle, VerticalAlignment,
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};
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impl<B> checkbox::Renderer for Renderer<B>
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where
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B: Backend + backend::Text,
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{
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type Style = Box<dyn StyleSheet>;
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const DEFAULT_SIZE: u16 = 20;
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const DEFAULT_SPACING: u16 = 15;
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fn draw(
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&mut self,
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bounds: Rectangle,
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is_checked: bool,
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is_mouse_over: bool,
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(label, _): Self::Output,
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style_sheet: &Self::Style,
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) -> Self::Output {
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let style = if is_mouse_over {
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style_sheet.hovered(is_checked)
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} else {
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style_sheet.active(is_checked)
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};
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let checkbox = Primitive::Quad {
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bounds,
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background: style.background,
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border_radius: style.border_radius,
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border_width: style.border_width,
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border_color: style.border_color,
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};
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(
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Primitive::Group {
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primitives: if is_checked {
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let check = Primitive::Text {
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content: B::CHECKMARK_ICON.to_string(),
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font: B::ICON_FONT,
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size: bounds.height * 0.7,
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bounds: Rectangle {
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x: bounds.center_x(),
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y: bounds.center_y(),
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..bounds
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},
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color: style.checkmark_color,
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horizontal_alignment: HorizontalAlignment::Center,
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vertical_alignment: VerticalAlignment::Center,
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};
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vec![checkbox, check, label]
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} else {
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vec![checkbox, label]
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},
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},
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if is_mouse_over {
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mouse::Interaction::Pointer
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} else {
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mouse::Interaction::default()
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},
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)
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}
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}
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39
graphics/src/renderer/widget/column.rs
Normal file
39
graphics/src/renderer/widget/column.rs
Normal file
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use crate::{Backend, Primitive, Renderer};
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use iced_native::column;
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use iced_native::mouse;
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use iced_native::{Element, Layout, Point};
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impl<B> column::Renderer for Renderer<B>
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where
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B: Backend,
|
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{
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fn draw<Message>(
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&mut self,
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defaults: &Self::Defaults,
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content: &[Element<'_, Message, Self>],
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output {
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let mut mouse_interaction = mouse::Interaction::default();
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(
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Primitive::Group {
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primitives: content
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.iter()
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.zip(layout.children())
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.map(|(child, layout)| {
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let (primitive, new_mouse_interaction) =
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child.draw(self, defaults, layout, cursor_position);
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if new_mouse_interaction > mouse_interaction {
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mouse_interaction = new_mouse_interaction;
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}
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|
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primitive
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})
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.collect(),
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},
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mouse_interaction,
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)
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}
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}
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53
graphics/src/renderer/widget/container.rs
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53
graphics/src/renderer/widget/container.rs
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use crate::container;
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use crate::defaults::{self, Defaults};
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use crate::{Backend, Primitive, Renderer};
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use iced_native::{Background, Color, Element, Layout, Point, Rectangle};
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impl<B> iced_native::container::Renderer for Renderer<B>
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where
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B: Backend,
|
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{
|
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type Style = Box<dyn container::StyleSheet>;
|
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|
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fn draw<Message>(
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&mut self,
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defaults: &Defaults,
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bounds: Rectangle,
|
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cursor_position: Point,
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style_sheet: &Self::Style,
|
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content: &Element<'_, Message, Self>,
|
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content_layout: Layout<'_>,
|
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) -> Self::Output {
|
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let style = style_sheet.style();
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|
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let defaults = Defaults {
|
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text: defaults::Text {
|
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color: style.text_color.unwrap_or(defaults.text.color),
|
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},
|
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};
|
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|
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let (content, mouse_interaction) =
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content.draw(self, &defaults, content_layout, cursor_position);
|
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|
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if style.background.is_some() || style.border_width > 0 {
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let quad = Primitive::Quad {
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bounds,
|
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background: style
|
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.background
|
||||
.unwrap_or(Background::Color(Color::TRANSPARENT)),
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border_radius: style.border_radius,
|
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border_width: style.border_width,
|
||||
border_color: style.border_color,
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: vec![quad, content],
|
||||
},
|
||||
mouse_interaction,
|
||||
)
|
||||
} else {
|
||||
(content, mouse_interaction)
|
||||
}
|
||||
}
|
||||
}
|
||||
28
graphics/src/renderer/widget/image.rs
Normal file
28
graphics/src/renderer/widget/image.rs
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
use crate::backend::{self, Backend};
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::image;
|
||||
use iced_native::mouse;
|
||||
use iced_native::Layout;
|
||||
|
||||
impl<B> image::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend + backend::Image,
|
||||
{
|
||||
fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
|
||||
self.backend().dimensions(handle)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
handle: image::Handle,
|
||||
layout: Layout<'_>,
|
||||
) -> Self::Output {
|
||||
(
|
||||
Primitive::Image {
|
||||
handle,
|
||||
bounds: layout.bounds(),
|
||||
},
|
||||
mouse::Interaction::default(),
|
||||
)
|
||||
}
|
||||
}
|
||||
94
graphics/src/renderer/widget/pane_grid.rs
Normal file
94
graphics/src/renderer/widget/pane_grid.rs
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::pane_grid::{self, Axis, Pane};
|
||||
use iced_native::{Element, Layout, Point, Rectangle, Vector};
|
||||
|
||||
impl<B> pane_grid::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
||||
content: &[(Pane, Element<'_, Message, Self>)],
|
||||
dragging: Option<Pane>,
|
||||
resizing: Option<Axis>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> Self::Output {
|
||||
let pane_cursor_position = if dragging.is_some() {
|
||||
// TODO: Remove once cursor availability is encoded in the type
|
||||
// system
|
||||
Point::new(-1.0, -1.0)
|
||||
} else {
|
||||
cursor_position
|
||||
};
|
||||
|
||||
let mut mouse_interaction = mouse::Interaction::default();
|
||||
let mut dragged_pane = None;
|
||||
|
||||
let mut panes: Vec<_> = content
|
||||
.iter()
|
||||
.zip(layout.children())
|
||||
.enumerate()
|
||||
.map(|(i, ((id, pane), layout))| {
|
||||
let (primitive, new_mouse_interaction) =
|
||||
pane.draw(self, defaults, layout, pane_cursor_position);
|
||||
|
||||
if new_mouse_interaction > mouse_interaction {
|
||||
mouse_interaction = new_mouse_interaction;
|
||||
}
|
||||
|
||||
if Some(*id) == dragging {
|
||||
dragged_pane = Some((i, layout));
|
||||
}
|
||||
|
||||
primitive
|
||||
})
|
||||
.collect();
|
||||
|
||||
let primitives = if let Some((index, layout)) = dragged_pane {
|
||||
let pane = panes.remove(index);
|
||||
let bounds = layout.bounds();
|
||||
|
||||
// TODO: Fix once proper layering is implemented.
|
||||
// This is a pretty hacky way to achieve layering.
|
||||
let clip = Primitive::Clip {
|
||||
bounds: Rectangle {
|
||||
x: cursor_position.x - bounds.width / 2.0,
|
||||
y: cursor_position.y - bounds.height / 2.0,
|
||||
width: bounds.width + 0.5,
|
||||
height: bounds.height + 0.5,
|
||||
},
|
||||
offset: Vector::new(0, 0),
|
||||
content: Box::new(Primitive::Translate {
|
||||
translation: Vector::new(
|
||||
cursor_position.x - bounds.x - bounds.width / 2.0,
|
||||
cursor_position.y - bounds.y - bounds.height / 2.0,
|
||||
),
|
||||
content: Box::new(pane),
|
||||
}),
|
||||
};
|
||||
|
||||
panes.push(clip);
|
||||
|
||||
panes
|
||||
} else {
|
||||
panes
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group { primitives },
|
||||
if dragging.is_some() {
|
||||
mouse::Interaction::Grabbing
|
||||
} else if let Some(axis) = resizing {
|
||||
match axis {
|
||||
Axis::Horizontal => mouse::Interaction::ResizingVertically,
|
||||
Axis::Vertical => mouse::Interaction::ResizingHorizontally,
|
||||
}
|
||||
} else {
|
||||
mouse_interaction
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
58
graphics/src/renderer/widget/progress_bar.rs
Normal file
58
graphics/src/renderer/widget/progress_bar.rs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
use crate::progress_bar::StyleSheet;
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::{mouse, progress_bar, Color, Rectangle};
|
||||
|
||||
impl<B> progress_bar::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
const DEFAULT_HEIGHT: u16 = 30;
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
bounds: Rectangle,
|
||||
range: std::ops::RangeInclusive<f32>,
|
||||
value: f32,
|
||||
style_sheet: &Self::Style,
|
||||
) -> Self::Output {
|
||||
let style = style_sheet.style();
|
||||
|
||||
let (range_start, range_end) = range.into_inner();
|
||||
let active_progress_width = bounds.width
|
||||
* ((value - range_start) / (range_end - range_start).max(1.0));
|
||||
|
||||
let background = Primitive::Group {
|
||||
primitives: vec![Primitive::Quad {
|
||||
bounds: Rectangle { ..bounds },
|
||||
background: style.background,
|
||||
border_radius: style.border_radius,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
}],
|
||||
};
|
||||
|
||||
(
|
||||
if active_progress_width > 0.0 {
|
||||
let bar = Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
width: active_progress_width,
|
||||
..bounds
|
||||
},
|
||||
background: style.bar,
|
||||
border_radius: style.border_radius,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
};
|
||||
|
||||
Primitive::Group {
|
||||
primitives: vec![background, bar],
|
||||
}
|
||||
} else {
|
||||
background
|
||||
},
|
||||
mouse::Interaction::default(),
|
||||
)
|
||||
}
|
||||
}
|
||||
66
graphics/src/renderer/widget/radio.rs
Normal file
66
graphics/src/renderer/widget/radio.rs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
use crate::{radio::StyleSheet, Backend, Primitive, Renderer};
|
||||
use iced_native::{mouse, radio, Background, Color, Rectangle};
|
||||
|
||||
const SIZE: f32 = 28.0;
|
||||
const DOT_SIZE: f32 = SIZE / 2.0;
|
||||
|
||||
impl<B> radio::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
const DEFAULT_SIZE: u16 = SIZE as u16;
|
||||
const DEFAULT_SPACING: u16 = 15;
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
is_selected: bool,
|
||||
is_mouse_over: bool,
|
||||
(label, _): Self::Output,
|
||||
style_sheet: &Self::Style,
|
||||
) -> Self::Output {
|
||||
let style = if is_mouse_over {
|
||||
style_sheet.hovered()
|
||||
} else {
|
||||
style_sheet.active()
|
||||
};
|
||||
|
||||
let radio = Primitive::Quad {
|
||||
bounds,
|
||||
background: style.background,
|
||||
border_radius: (SIZE / 2.0) as u16,
|
||||
border_width: style.border_width,
|
||||
border_color: style.border_color,
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: if is_selected {
|
||||
let radio_circle = Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x + DOT_SIZE / 2.0,
|
||||
y: bounds.y + DOT_SIZE / 2.0,
|
||||
width: bounds.width - DOT_SIZE,
|
||||
height: bounds.height - DOT_SIZE,
|
||||
},
|
||||
background: Background::Color(style.dot_color),
|
||||
border_radius: (DOT_SIZE / 2.0) as u16,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
};
|
||||
|
||||
vec![radio, radio_circle, label]
|
||||
} else {
|
||||
vec![radio, label]
|
||||
},
|
||||
},
|
||||
if is_mouse_over {
|
||||
mouse::Interaction::Pointer
|
||||
} else {
|
||||
mouse::Interaction::default()
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
39
graphics/src/renderer/widget/row.rs
Normal file
39
graphics/src/renderer/widget/row.rs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::row;
|
||||
use iced_native::{Element, Layout, Point};
|
||||
|
||||
impl<B> row::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
||||
children: &[Element<'_, Message, Self>],
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> Self::Output {
|
||||
let mut mouse_interaction = mouse::Interaction::default();
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: children
|
||||
.iter()
|
||||
.zip(layout.children())
|
||||
.map(|(child, layout)| {
|
||||
let (primitive, new_mouse_interaction) =
|
||||
child.draw(self, defaults, layout, cursor_position);
|
||||
|
||||
if new_mouse_interaction > mouse_interaction {
|
||||
mouse_interaction = new_mouse_interaction;
|
||||
}
|
||||
|
||||
primitive
|
||||
})
|
||||
.collect(),
|
||||
},
|
||||
mouse_interaction,
|
||||
)
|
||||
}
|
||||
}
|
||||
130
graphics/src/renderer/widget/scrollable.rs
Normal file
130
graphics/src/renderer/widget/scrollable.rs
Normal file
|
|
@ -0,0 +1,130 @@
|
|||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::scrollable;
|
||||
use iced_native::{Background, Color, Rectangle, Vector};
|
||||
|
||||
const SCROLLBAR_WIDTH: u16 = 10;
|
||||
const SCROLLBAR_MARGIN: u16 = 2;
|
||||
|
||||
impl<B> scrollable::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Style = Box<dyn iced_style::scrollable::StyleSheet>;
|
||||
|
||||
fn scrollbar(
|
||||
&self,
|
||||
bounds: Rectangle,
|
||||
content_bounds: Rectangle,
|
||||
offset: u32,
|
||||
) -> Option<scrollable::Scrollbar> {
|
||||
if content_bounds.height > bounds.height {
|
||||
let scrollbar_bounds = Rectangle {
|
||||
x: bounds.x + bounds.width
|
||||
- f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
|
||||
y: bounds.y,
|
||||
width: f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
|
||||
height: bounds.height,
|
||||
};
|
||||
|
||||
let ratio = bounds.height / content_bounds.height;
|
||||
let scrollbar_height = bounds.height * ratio;
|
||||
let y_offset = offset as f32 * ratio;
|
||||
|
||||
let scroller_bounds = Rectangle {
|
||||
x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
|
||||
y: scrollbar_bounds.y + y_offset,
|
||||
width: scrollbar_bounds.width - f32::from(2 * SCROLLBAR_MARGIN),
|
||||
height: scrollbar_height,
|
||||
};
|
||||
|
||||
Some(scrollable::Scrollbar {
|
||||
bounds: scrollbar_bounds,
|
||||
scroller: scrollable::Scroller {
|
||||
bounds: scroller_bounds,
|
||||
},
|
||||
})
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
state: &scrollable::State,
|
||||
bounds: Rectangle,
|
||||
_content_bounds: Rectangle,
|
||||
is_mouse_over: bool,
|
||||
is_mouse_over_scrollbar: bool,
|
||||
scrollbar: Option<scrollable::Scrollbar>,
|
||||
offset: u32,
|
||||
style_sheet: &Self::Style,
|
||||
(content, mouse_interaction): Self::Output,
|
||||
) -> Self::Output {
|
||||
(
|
||||
if let Some(scrollbar) = scrollbar {
|
||||
let clip = Primitive::Clip {
|
||||
bounds,
|
||||
offset: Vector::new(0, offset),
|
||||
content: Box::new(content),
|
||||
};
|
||||
|
||||
let style = if state.is_scroller_grabbed() {
|
||||
style_sheet.dragging()
|
||||
} else if is_mouse_over_scrollbar {
|
||||
style_sheet.hovered()
|
||||
} else {
|
||||
style_sheet.active()
|
||||
};
|
||||
|
||||
let is_scrollbar_visible =
|
||||
style.background.is_some() || style.border_width > 0;
|
||||
|
||||
let scroller = if is_mouse_over
|
||||
|| state.is_scroller_grabbed()
|
||||
|| is_scrollbar_visible
|
||||
{
|
||||
Primitive::Quad {
|
||||
bounds: scrollbar.scroller.bounds,
|
||||
background: Background::Color(style.scroller.color),
|
||||
border_radius: style.scroller.border_radius,
|
||||
border_width: style.scroller.border_width,
|
||||
border_color: style.scroller.border_color,
|
||||
}
|
||||
} else {
|
||||
Primitive::None
|
||||
};
|
||||
|
||||
let scrollbar = if is_scrollbar_visible {
|
||||
Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: scrollbar.bounds.x + f32::from(SCROLLBAR_MARGIN),
|
||||
width: scrollbar.bounds.width
|
||||
- f32::from(2 * SCROLLBAR_MARGIN),
|
||||
..scrollbar.bounds
|
||||
},
|
||||
background: style
|
||||
.background
|
||||
.unwrap_or(Background::Color(Color::TRANSPARENT)),
|
||||
border_radius: style.border_radius,
|
||||
border_width: style.border_width,
|
||||
border_color: style.border_color,
|
||||
}
|
||||
} else {
|
||||
Primitive::None
|
||||
};
|
||||
|
||||
Primitive::Group {
|
||||
primitives: vec![clip, scrollbar, scroller],
|
||||
}
|
||||
} else {
|
||||
content
|
||||
},
|
||||
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
|
||||
mouse::Interaction::Idle
|
||||
} else {
|
||||
mouse_interaction
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
109
graphics/src/renderer/widget/slider.rs
Normal file
109
graphics/src/renderer/widget/slider.rs
Normal file
|
|
@ -0,0 +1,109 @@
|
|||
use crate::slider::{HandleShape, StyleSheet};
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::slider;
|
||||
use iced_native::{Background, Color, Point, Rectangle};
|
||||
|
||||
const HANDLE_HEIGHT: f32 = 22.0;
|
||||
|
||||
impl<B> slider::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
fn height(&self) -> u32 {
|
||||
30
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
cursor_position: Point,
|
||||
range: std::ops::RangeInclusive<f32>,
|
||||
value: f32,
|
||||
is_dragging: bool,
|
||||
style_sheet: &Self::Style,
|
||||
) -> Self::Output {
|
||||
let is_mouse_over = bounds.contains(cursor_position);
|
||||
|
||||
let style = if is_dragging {
|
||||
style_sheet.dragging()
|
||||
} else if is_mouse_over {
|
||||
style_sheet.hovered()
|
||||
} else {
|
||||
style_sheet.active()
|
||||
};
|
||||
|
||||
let rail_y = bounds.y + (bounds.height / 2.0).round();
|
||||
|
||||
let (rail_top, rail_bottom) = (
|
||||
Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x,
|
||||
y: rail_y,
|
||||
width: bounds.width,
|
||||
height: 2.0,
|
||||
},
|
||||
background: Background::Color(style.rail_colors.0),
|
||||
border_radius: 0,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
},
|
||||
Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x,
|
||||
y: rail_y + 2.0,
|
||||
width: bounds.width,
|
||||
height: 2.0,
|
||||
},
|
||||
background: Background::Color(style.rail_colors.1),
|
||||
border_radius: 0,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
},
|
||||
);
|
||||
|
||||
let (range_start, range_end) = range.into_inner();
|
||||
|
||||
let (handle_width, handle_height, handle_border_radius) =
|
||||
match style.handle.shape {
|
||||
HandleShape::Circle { radius } => {
|
||||
(f32::from(radius * 2), f32::from(radius * 2), radius)
|
||||
}
|
||||
HandleShape::Rectangle {
|
||||
width,
|
||||
border_radius,
|
||||
} => (f32::from(width), HANDLE_HEIGHT, border_radius),
|
||||
};
|
||||
|
||||
let handle_offset = (bounds.width - handle_width)
|
||||
* ((value - range_start) / (range_end - range_start).max(1.0));
|
||||
|
||||
let handle = Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x + handle_offset.round(),
|
||||
y: rail_y - handle_height / 2.0,
|
||||
width: handle_width,
|
||||
height: handle_height,
|
||||
},
|
||||
background: Background::Color(style.handle.color),
|
||||
border_radius: handle_border_radius,
|
||||
border_width: style.handle.border_width,
|
||||
border_color: style.handle.border_color,
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: vec![rail_top, rail_bottom, handle],
|
||||
},
|
||||
if is_dragging {
|
||||
mouse::Interaction::Grabbing
|
||||
} else if is_mouse_over {
|
||||
mouse::Interaction::Grab
|
||||
} else {
|
||||
mouse::Interaction::default()
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
13
graphics/src/renderer/widget/space.rs
Normal file
13
graphics/src/renderer/widget/space.rs
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::space;
|
||||
use iced_native::Rectangle;
|
||||
|
||||
impl<B> space::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn draw(&mut self, _bounds: Rectangle) -> Self::Output {
|
||||
(Primitive::None, mouse::Interaction::default())
|
||||
}
|
||||
}
|
||||
26
graphics/src/renderer/widget/svg.rs
Normal file
26
graphics/src/renderer/widget/svg.rs
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
use crate::backend::{self, Backend};
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{mouse, svg, Layout};
|
||||
|
||||
impl<B> svg::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend + backend::Svg,
|
||||
{
|
||||
fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
|
||||
self.backend().viewport_dimensions(handle)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
handle: svg::Handle,
|
||||
layout: Layout<'_>,
|
||||
) -> Self::Output {
|
||||
(
|
||||
Primitive::Svg {
|
||||
handle,
|
||||
bounds: layout.bounds(),
|
||||
},
|
||||
mouse::Interaction::default(),
|
||||
)
|
||||
}
|
||||
}
|
||||
65
graphics/src/renderer/widget/text.rs
Normal file
65
graphics/src/renderer/widget/text.rs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
use crate::backend::{self, Backend};
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{
|
||||
mouse, text, Color, Font, HorizontalAlignment, Rectangle, Size,
|
||||
VerticalAlignment,
|
||||
};
|
||||
|
||||
use std::f32;
|
||||
|
||||
impl<B> text::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend + backend::Text,
|
||||
{
|
||||
type Font = Font;
|
||||
|
||||
const DEFAULT_SIZE: u16 = 20;
|
||||
|
||||
fn measure(
|
||||
&self,
|
||||
content: &str,
|
||||
size: u16,
|
||||
font: Font,
|
||||
bounds: Size,
|
||||
) -> (f32, f32) {
|
||||
self.backend()
|
||||
.measure(content, f32::from(size), font, bounds)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
||||
bounds: Rectangle,
|
||||
content: &str,
|
||||
size: u16,
|
||||
font: Font,
|
||||
color: Option<Color>,
|
||||
horizontal_alignment: HorizontalAlignment,
|
||||
vertical_alignment: VerticalAlignment,
|
||||
) -> Self::Output {
|
||||
let x = match horizontal_alignment {
|
||||
iced_native::HorizontalAlignment::Left => bounds.x,
|
||||
iced_native::HorizontalAlignment::Center => bounds.center_x(),
|
||||
iced_native::HorizontalAlignment::Right => bounds.x + bounds.width,
|
||||
};
|
||||
|
||||
let y = match vertical_alignment {
|
||||
iced_native::VerticalAlignment::Top => bounds.y,
|
||||
iced_native::VerticalAlignment::Center => bounds.center_y(),
|
||||
iced_native::VerticalAlignment::Bottom => bounds.y + bounds.height,
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Text {
|
||||
content: content.to_string(),
|
||||
size: f32::from(size),
|
||||
bounds: Rectangle { x, y, ..bounds },
|
||||
color: color.unwrap_or(defaults.text.color),
|
||||
font,
|
||||
horizontal_alignment,
|
||||
vertical_alignment,
|
||||
},
|
||||
mouse::Interaction::default(),
|
||||
)
|
||||
}
|
||||
}
|
||||
267
graphics/src/renderer/widget/text_input.rs
Normal file
267
graphics/src/renderer/widget/text_input.rs
Normal file
|
|
@ -0,0 +1,267 @@
|
|||
use crate::backend::{self, Backend};
|
||||
use crate::text_input::StyleSheet;
|
||||
use crate::{Primitive, Renderer};
|
||||
|
||||
use iced_native::{
|
||||
mouse,
|
||||
text_input::{self, cursor},
|
||||
Background, Color, Font, HorizontalAlignment, Point, Rectangle, Size,
|
||||
Vector, VerticalAlignment,
|
||||
};
|
||||
use std::f32;
|
||||
|
||||
impl<B> text_input::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend + backend::Text,
|
||||
{
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
fn default_size(&self) -> u16 {
|
||||
// TODO: Make this configurable
|
||||
20
|
||||
}
|
||||
|
||||
fn measure_value(&self, value: &str, size: u16, font: Font) -> f32 {
|
||||
let backend = self.backend();
|
||||
|
||||
let (mut width, _) =
|
||||
backend.measure(value, f32::from(size), font, Size::INFINITY);
|
||||
|
||||
let spaces_around = value.len() - value.trim().len();
|
||||
|
||||
if spaces_around > 0 {
|
||||
let space_width = backend.space_width(size as f32);
|
||||
width += spaces_around as f32 * space_width;
|
||||
}
|
||||
|
||||
width
|
||||
}
|
||||
|
||||
fn offset(
|
||||
&self,
|
||||
text_bounds: Rectangle,
|
||||
font: Font,
|
||||
size: u16,
|
||||
value: &text_input::Value,
|
||||
state: &text_input::State,
|
||||
) -> f32 {
|
||||
if state.is_focused() {
|
||||
let cursor = state.cursor();
|
||||
|
||||
let focus_position = match cursor.state(value) {
|
||||
cursor::State::Index(i) => i,
|
||||
cursor::State::Selection { end, .. } => end,
|
||||
};
|
||||
|
||||
let (_, offset) = measure_cursor_and_scroll_offset(
|
||||
self,
|
||||
text_bounds,
|
||||
value,
|
||||
size,
|
||||
focus_position,
|
||||
font,
|
||||
);
|
||||
|
||||
offset
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
text_bounds: Rectangle,
|
||||
cursor_position: Point,
|
||||
font: Font,
|
||||
size: u16,
|
||||
placeholder: &str,
|
||||
value: &text_input::Value,
|
||||
state: &text_input::State,
|
||||
style_sheet: &Self::Style,
|
||||
) -> Self::Output {
|
||||
let is_mouse_over = bounds.contains(cursor_position);
|
||||
|
||||
let style = if state.is_focused() {
|
||||
style_sheet.focused()
|
||||
} else if is_mouse_over {
|
||||
style_sheet.hovered()
|
||||
} else {
|
||||
style_sheet.active()
|
||||
};
|
||||
|
||||
let input = Primitive::Quad {
|
||||
bounds,
|
||||
background: style.background,
|
||||
border_radius: style.border_radius,
|
||||
border_width: style.border_width,
|
||||
border_color: style.border_color,
|
||||
};
|
||||
|
||||
let text = value.to_string();
|
||||
|
||||
let text_value = Primitive::Text {
|
||||
content: if text.is_empty() {
|
||||
placeholder.to_string()
|
||||
} else {
|
||||
text.clone()
|
||||
},
|
||||
color: if text.is_empty() {
|
||||
style_sheet.placeholder_color()
|
||||
} else {
|
||||
style_sheet.value_color()
|
||||
},
|
||||
font,
|
||||
bounds: Rectangle {
|
||||
y: text_bounds.center_y(),
|
||||
width: f32::INFINITY,
|
||||
..text_bounds
|
||||
},
|
||||
size: f32::from(size),
|
||||
horizontal_alignment: HorizontalAlignment::Left,
|
||||
vertical_alignment: VerticalAlignment::Center,
|
||||
};
|
||||
|
||||
let (contents_primitive, offset) = if state.is_focused() {
|
||||
let cursor = state.cursor();
|
||||
|
||||
let (cursor_primitive, offset) = match cursor.state(value) {
|
||||
cursor::State::Index(position) => {
|
||||
let (text_value_width, offset) =
|
||||
measure_cursor_and_scroll_offset(
|
||||
self,
|
||||
text_bounds,
|
||||
value,
|
||||
size,
|
||||
position,
|
||||
font,
|
||||
);
|
||||
|
||||
(
|
||||
Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: text_bounds.x + text_value_width,
|
||||
y: text_bounds.y,
|
||||
width: 1.0,
|
||||
height: text_bounds.height,
|
||||
},
|
||||
background: Background::Color(
|
||||
style_sheet.value_color(),
|
||||
),
|
||||
border_radius: 0,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
},
|
||||
offset,
|
||||
)
|
||||
}
|
||||
cursor::State::Selection { start, end } => {
|
||||
let left = start.min(end);
|
||||
let right = end.max(start);
|
||||
|
||||
let (left_position, left_offset) =
|
||||
measure_cursor_and_scroll_offset(
|
||||
self,
|
||||
text_bounds,
|
||||
value,
|
||||
size,
|
||||
left,
|
||||
font,
|
||||
);
|
||||
|
||||
let (right_position, right_offset) =
|
||||
measure_cursor_and_scroll_offset(
|
||||
self,
|
||||
text_bounds,
|
||||
value,
|
||||
size,
|
||||
right,
|
||||
font,
|
||||
);
|
||||
|
||||
let width = right_position - left_position;
|
||||
|
||||
(
|
||||
Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: text_bounds.x + left_position,
|
||||
y: text_bounds.y,
|
||||
width,
|
||||
height: text_bounds.height,
|
||||
},
|
||||
background: Background::Color(
|
||||
style_sheet.selection_color(),
|
||||
),
|
||||
border_radius: 0,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
},
|
||||
if end == right {
|
||||
right_offset
|
||||
} else {
|
||||
left_offset
|
||||
},
|
||||
)
|
||||
}
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: vec![cursor_primitive, text_value],
|
||||
},
|
||||
Vector::new(offset as u32, 0),
|
||||
)
|
||||
} else {
|
||||
(text_value, Vector::new(0, 0))
|
||||
};
|
||||
|
||||
let text_width = self.measure_value(
|
||||
if text.is_empty() { placeholder } else { &text },
|
||||
size,
|
||||
font,
|
||||
);
|
||||
|
||||
let contents = if text_width > text_bounds.width {
|
||||
Primitive::Clip {
|
||||
bounds: text_bounds,
|
||||
offset,
|
||||
content: Box::new(contents_primitive),
|
||||
}
|
||||
} else {
|
||||
contents_primitive
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: vec![input, contents],
|
||||
},
|
||||
if is_mouse_over {
|
||||
mouse::Interaction::Text
|
||||
} else {
|
||||
mouse::Interaction::default()
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
fn measure_cursor_and_scroll_offset<B>(
|
||||
renderer: &Renderer<B>,
|
||||
text_bounds: Rectangle,
|
||||
value: &text_input::Value,
|
||||
size: u16,
|
||||
cursor_index: usize,
|
||||
font: Font,
|
||||
) -> (f32, f32)
|
||||
where
|
||||
B: Backend + backend::Text,
|
||||
{
|
||||
use iced_native::text_input::Renderer;
|
||||
|
||||
let text_before_cursor = value.until(cursor_index).to_string();
|
||||
|
||||
let text_value_width =
|
||||
renderer.measure_value(&text_before_cursor, size, font);
|
||||
let offset = ((text_value_width + 5.0) - text_bounds.width).max(0.0);
|
||||
|
||||
(text_value_width, offset)
|
||||
}
|
||||
26
graphics/src/triangle.rs
Normal file
26
graphics/src/triangle.rs
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
/// A set of [`Vertex2D`] and indices representing a list of triangles.
|
||||
///
|
||||
/// [`Vertex2D`]: struct.Vertex2D.html
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Mesh2D {
|
||||
/// The vertices of the mesh
|
||||
pub vertices: Vec<Vertex2D>,
|
||||
/// The list of vertex indices that defines the triangles of the mesh.
|
||||
///
|
||||
/// Therefore, this list should always have a length that is a multiple of
|
||||
/// 3.
|
||||
pub indices: Vec<u32>,
|
||||
}
|
||||
|
||||
/// A two-dimensional vertex with some color in __linear__ RGBA.
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
#[repr(C)]
|
||||
pub struct Vertex2D {
|
||||
/// The vertex position
|
||||
pub position: [f32; 2],
|
||||
/// The vertex color in __linear__ RGBA.
|
||||
pub color: [f32; 4],
|
||||
}
|
||||
|
||||
unsafe impl bytemuck::Zeroable for Vertex2D {}
|
||||
unsafe impl bytemuck::Pod for Vertex2D {}
|
||||
49
graphics/src/widget.rs
Normal file
49
graphics/src/widget.rs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
//! Use the widgets supported out-of-the-box.
|
||||
//!
|
||||
//! # Re-exports
|
||||
//! For convenience, the contents of this module are available at the root
|
||||
//! module. Therefore, you can directly type:
|
||||
//!
|
||||
//! ```
|
||||
//! use iced_graphics::{button, Button};
|
||||
//! ```
|
||||
pub mod button;
|
||||
pub mod checkbox;
|
||||
pub mod container;
|
||||
pub mod pane_grid;
|
||||
pub mod progress_bar;
|
||||
pub mod radio;
|
||||
pub mod scrollable;
|
||||
pub mod slider;
|
||||
pub mod text_input;
|
||||
|
||||
mod text;
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use button::Button;
|
||||
#[doc(no_inline)]
|
||||
pub use checkbox::Checkbox;
|
||||
#[doc(no_inline)]
|
||||
pub use container::Container;
|
||||
#[doc(no_inline)]
|
||||
pub use pane_grid::PaneGrid;
|
||||
#[doc(no_inline)]
|
||||
pub use progress_bar::ProgressBar;
|
||||
#[doc(no_inline)]
|
||||
pub use radio::Radio;
|
||||
#[doc(no_inline)]
|
||||
pub use scrollable::Scrollable;
|
||||
#[doc(no_inline)]
|
||||
pub use slider::Slider;
|
||||
#[doc(no_inline)]
|
||||
pub use text_input::TextInput;
|
||||
|
||||
pub use text::Text;
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
|
||||
pub mod canvas;
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
#[doc(no_inline)]
|
||||
pub use canvas::Canvas;
|
||||
16
graphics/src/widget/button.rs
Normal file
16
graphics/src/widget/button.rs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
//! Allow your users to perform actions by pressing a button.
|
||||
//!
|
||||
//! A [`Button`] has some local [`State`].
|
||||
//!
|
||||
//! [`Button`]: type.Button.html
|
||||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_native::button::State;
|
||||
pub use iced_style::button::{Style, StyleSheet};
|
||||
|
||||
/// A widget that produces a message when clicked.
|
||||
///
|
||||
/// This is an alias of an `iced_native` button with an `iced_wgpu::Renderer`.
|
||||
pub type Button<'a, Message, Backend> =
|
||||
iced_native::Button<'a, Message, Renderer<Backend>>;
|
||||
236
graphics/src/widget/canvas.rs
Normal file
236
graphics/src/widget/canvas.rs
Normal file
|
|
@ -0,0 +1,236 @@
|
|||
//! Draw 2D graphics for your users.
|
||||
//!
|
||||
//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a
|
||||
//! [`Frame`]. It can be used for animation, data visualization, game graphics,
|
||||
//! and more!
|
||||
//!
|
||||
//! [`Canvas`]: struct.Canvas.html
|
||||
//! [`Frame`]: struct.Frame.html
|
||||
use crate::{Backend, Defaults, Primitive, Renderer};
|
||||
use iced_native::{
|
||||
layout, mouse, Clipboard, Element, Hasher, Layout, Length, Point, Size,
|
||||
Vector, Widget,
|
||||
};
|
||||
use std::hash::Hash;
|
||||
use std::marker::PhantomData;
|
||||
|
||||
pub mod path;
|
||||
|
||||
mod cache;
|
||||
mod cursor;
|
||||
mod event;
|
||||
mod fill;
|
||||
mod frame;
|
||||
mod geometry;
|
||||
mod program;
|
||||
mod stroke;
|
||||
mod text;
|
||||
|
||||
pub use cache::Cache;
|
||||
pub use cursor::Cursor;
|
||||
pub use event::Event;
|
||||
pub use fill::Fill;
|
||||
pub use frame::Frame;
|
||||
pub use geometry::Geometry;
|
||||
pub use path::Path;
|
||||
pub use program::Program;
|
||||
pub use stroke::{LineCap, LineJoin, Stroke};
|
||||
pub use text::Text;
|
||||
|
||||
/// A widget capable of drawing 2D graphics.
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
///
|
||||
/// # Examples
|
||||
/// The repository has a couple of [examples] showcasing how to use a
|
||||
/// [`Canvas`]:
|
||||
///
|
||||
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
|
||||
/// and its hands to display the current time.
|
||||
/// - [`game_of_life`], an interactive version of the Game of Life, invented by
|
||||
/// John Conway.
|
||||
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
|
||||
/// and showcasing how to compose different transforms.
|
||||
///
|
||||
/// [examples]: https://github.com/hecrj/iced/tree/master/examples
|
||||
/// [`clock`]: https://github.com/hecrj/iced/tree/master/examples/clock
|
||||
/// [`game_of_life`]: https://github.com/hecrj/iced/tree/master/examples/game_of_life
|
||||
/// [`solar_system`]: https://github.com/hecrj/iced/tree/master/examples/solar_system
|
||||
///
|
||||
/// ## Drawing a simple circle
|
||||
/// If you want to get a quick overview, here's how we can draw a simple circle:
|
||||
///
|
||||
/// ```no_run
|
||||
/// # mod iced {
|
||||
/// # pub use iced_graphics::canvas;
|
||||
/// # pub use iced_native::{Color, Rectangle};
|
||||
/// # }
|
||||
/// use iced::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
|
||||
/// use iced::{Color, Rectangle};
|
||||
///
|
||||
/// // First, we define the data we need for drawing
|
||||
/// #[derive(Debug)]
|
||||
/// struct Circle {
|
||||
/// radius: f32,
|
||||
/// }
|
||||
///
|
||||
/// // Then, we implement the `Program` trait
|
||||
/// impl Program<()> for Circle {
|
||||
/// fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
|
||||
/// // We prepare a new `Frame`
|
||||
/// let mut frame = Frame::new(bounds.size());
|
||||
///
|
||||
/// // We create a `Path` representing a simple circle
|
||||
/// let circle = Path::circle(frame.center(), self.radius);
|
||||
///
|
||||
/// // And fill it with some color
|
||||
/// frame.fill(&circle, Fill::Color(Color::BLACK));
|
||||
///
|
||||
/// // Finally, we produce the geometry
|
||||
/// vec![frame.into_geometry()]
|
||||
/// }
|
||||
/// }
|
||||
///
|
||||
/// // Finally, we simply use our `Circle` to create the `Canvas`!
|
||||
/// let canvas = Canvas::new(Circle { radius: 50.0 });
|
||||
/// ```
|
||||
#[derive(Debug)]
|
||||
pub struct Canvas<Message, P: Program<Message>> {
|
||||
width: Length,
|
||||
height: Length,
|
||||
program: P,
|
||||
phantom: PhantomData<Message>,
|
||||
}
|
||||
|
||||
impl<Message, P: Program<Message>> Canvas<Message, P> {
|
||||
const DEFAULT_SIZE: u16 = 100;
|
||||
|
||||
/// Creates a new [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn new(program: P) -> Self {
|
||||
Canvas {
|
||||
width: Length::Units(Self::DEFAULT_SIZE),
|
||||
height: Length::Units(Self::DEFAULT_SIZE),
|
||||
program,
|
||||
phantom: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn height(mut self, height: Length) -> Self {
|
||||
self.height = height;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, P, B> Widget<Message, Renderer<B>> for Canvas<Message, P>
|
||||
where
|
||||
P: Program<Message>,
|
||||
B: Backend,
|
||||
{
|
||||
fn width(&self) -> Length {
|
||||
self.width
|
||||
}
|
||||
|
||||
fn height(&self) -> Length {
|
||||
self.height
|
||||
}
|
||||
|
||||
fn layout(
|
||||
&self,
|
||||
_renderer: &Renderer<B>,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
let limits = limits.width(self.width).height(self.height);
|
||||
let size = limits.resolve(Size::ZERO);
|
||||
|
||||
layout::Node::new(size)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: iced_native::Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
_renderer: &Renderer<B>,
|
||||
_clipboard: Option<&dyn Clipboard>,
|
||||
) {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
let canvas_event = match event {
|
||||
iced_native::Event::Mouse(mouse_event) => {
|
||||
Some(Event::Mouse(mouse_event))
|
||||
}
|
||||
_ => None,
|
||||
};
|
||||
|
||||
let cursor = Cursor::from_window_position(cursor_position);
|
||||
|
||||
if let Some(canvas_event) = canvas_event {
|
||||
if let Some(message) =
|
||||
self.program.update(canvas_event, bounds, cursor)
|
||||
{
|
||||
messages.push(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
_renderer: &mut Renderer<B>,
|
||||
_defaults: &Defaults,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> (Primitive, mouse::Interaction) {
|
||||
let bounds = layout.bounds();
|
||||
let translation = Vector::new(bounds.x, bounds.y);
|
||||
let cursor = Cursor::from_window_position(cursor_position);
|
||||
|
||||
(
|
||||
Primitive::Translate {
|
||||
translation,
|
||||
content: Box::new(Primitive::Group {
|
||||
primitives: self
|
||||
.program
|
||||
.draw(bounds, cursor)
|
||||
.into_iter()
|
||||
.map(Geometry::into_primitive)
|
||||
.collect(),
|
||||
}),
|
||||
},
|
||||
self.program.mouse_interaction(bounds, cursor),
|
||||
)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
struct Marker;
|
||||
std::any::TypeId::of::<Marker>().hash(state);
|
||||
|
||||
self.width.hash(state);
|
||||
self.height.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, P, B> From<Canvas<Message, P>>
|
||||
for Element<'a, Message, Renderer<B>>
|
||||
where
|
||||
Message: 'static,
|
||||
P: Program<Message> + 'a,
|
||||
B: Backend,
|
||||
{
|
||||
fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer<B>> {
|
||||
Element::new(canvas)
|
||||
}
|
||||
}
|
||||
108
graphics/src/widget/canvas/cache.rs
Normal file
108
graphics/src/widget/canvas/cache.rs
Normal file
|
|
@ -0,0 +1,108 @@
|
|||
use crate::{
|
||||
canvas::{Frame, Geometry},
|
||||
Primitive,
|
||||
};
|
||||
|
||||
use iced_native::Size;
|
||||
use std::{cell::RefCell, sync::Arc};
|
||||
|
||||
enum State {
|
||||
Empty,
|
||||
Filled {
|
||||
bounds: Size,
|
||||
primitive: Arc<Primitive>,
|
||||
},
|
||||
}
|
||||
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
State::Empty
|
||||
}
|
||||
}
|
||||
/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
|
||||
///
|
||||
/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
|
||||
/// change or it is explicitly cleared.
|
||||
///
|
||||
/// [`Layer`]: ../trait.Layer.html
|
||||
/// [`Cache`]: struct.Cache.html
|
||||
/// [`Geometry`]: struct.Geometry.html
|
||||
#[derive(Debug, Default)]
|
||||
pub struct Cache {
|
||||
state: RefCell<State>,
|
||||
}
|
||||
|
||||
impl Cache {
|
||||
/// Creates a new empty [`Cache`].
|
||||
///
|
||||
/// [`Cache`]: struct.Cache.html
|
||||
pub fn new() -> Self {
|
||||
Cache {
|
||||
state: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Clears the [`Cache`], forcing a redraw the next time it is used.
|
||||
///
|
||||
/// [`Cache`]: struct.Cache.html
|
||||
pub fn clear(&mut self) {
|
||||
*self.state.borrow_mut() = State::Empty;
|
||||
}
|
||||
|
||||
/// Draws [`Geometry`] using the provided closure and stores it in the
|
||||
/// [`Cache`].
|
||||
///
|
||||
/// The closure will only be called when
|
||||
/// - the bounds have changed since the previous draw call.
|
||||
/// - the [`Cache`] is empty or has been explicitly cleared.
|
||||
///
|
||||
/// Otherwise, the previously stored [`Geometry`] will be returned. The
|
||||
/// [`Cache`] is not cleared in this case. In other words, it will keep
|
||||
/// returning the stored [`Geometry`] if needed.
|
||||
///
|
||||
/// [`Cache`]: struct.Cache.html
|
||||
pub fn draw(&self, bounds: Size, draw_fn: impl Fn(&mut Frame)) -> Geometry {
|
||||
use std::ops::Deref;
|
||||
|
||||
if let State::Filled {
|
||||
bounds: cached_bounds,
|
||||
primitive,
|
||||
} = self.state.borrow().deref()
|
||||
{
|
||||
if *cached_bounds == bounds {
|
||||
return Geometry::from_primitive(Primitive::Cached {
|
||||
cache: primitive.clone(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
let mut frame = Frame::new(bounds);
|
||||
draw_fn(&mut frame);
|
||||
|
||||
let primitive = {
|
||||
let geometry = frame.into_geometry();
|
||||
|
||||
Arc::new(geometry.into_primitive())
|
||||
};
|
||||
|
||||
*self.state.borrow_mut() = State::Filled {
|
||||
bounds,
|
||||
primitive: primitive.clone(),
|
||||
};
|
||||
|
||||
Geometry::from_primitive(Primitive::Cached { cache: primitive })
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for State {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
State::Empty => write!(f, "Empty"),
|
||||
State::Filled { primitive, bounds } => f
|
||||
.debug_struct("Filled")
|
||||
.field("primitive", primitive)
|
||||
.field("bounds", bounds)
|
||||
.finish(),
|
||||
}
|
||||
}
|
||||
}
|
||||
72
graphics/src/widget/canvas/cursor.rs
Normal file
72
graphics/src/widget/canvas/cursor.rs
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
use iced_native::{Point, Rectangle};
|
||||
|
||||
/// The mouse cursor state.
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum Cursor {
|
||||
/// The cursor has a defined position.
|
||||
Available(Point),
|
||||
|
||||
/// The cursor is currently unavailable (i.e. out of bounds or busy).
|
||||
Unavailable,
|
||||
}
|
||||
|
||||
impl Cursor {
|
||||
// TODO: Remove this once this type is used in `iced_native` to encode
|
||||
// proper cursor availability
|
||||
pub(crate) fn from_window_position(position: Point) -> Self {
|
||||
if position.x < 0.0 || position.y < 0.0 {
|
||||
Cursor::Unavailable
|
||||
} else {
|
||||
Cursor::Available(position)
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the absolute position of the [`Cursor`], if available.
|
||||
///
|
||||
/// [`Cursor`]: enum.Cursor.html
|
||||
pub fn position(&self) -> Option<Point> {
|
||||
match self {
|
||||
Cursor::Available(position) => Some(*position),
|
||||
Cursor::Unavailable => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the relative position of the [`Cursor`] inside the given bounds,
|
||||
/// if available.
|
||||
///
|
||||
/// If the [`Cursor`] is not over the provided bounds, this method will
|
||||
/// return `None`.
|
||||
///
|
||||
/// [`Cursor`]: enum.Cursor.html
|
||||
pub fn position_in(&self, bounds: &Rectangle) -> Option<Point> {
|
||||
if self.is_over(bounds) {
|
||||
self.position_from(bounds.position())
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the relative position of the [`Cursor`] from the given origin,
|
||||
/// if available.
|
||||
///
|
||||
/// [`Cursor`]: enum.Cursor.html
|
||||
pub fn position_from(&self, origin: Point) -> Option<Point> {
|
||||
match self {
|
||||
Cursor::Available(position) => {
|
||||
Some(Point::new(position.x - origin.x, position.y - origin.y))
|
||||
}
|
||||
Cursor::Unavailable => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns whether the [`Cursor`] is currently over the provided bounds
|
||||
/// or not.
|
||||
///
|
||||
/// [`Cursor`]: enum.Cursor.html
|
||||
pub fn is_over(&self, bounds: &Rectangle) -> bool {
|
||||
match self {
|
||||
Cursor::Available(position) => bounds.contains(*position),
|
||||
Cursor::Unavailable => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
10
graphics/src/widget/canvas/event.rs
Normal file
10
graphics/src/widget/canvas/event.rs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
use iced_native::mouse;
|
||||
|
||||
/// A [`Canvas`] event.
|
||||
///
|
||||
/// [`Canvas`]: struct.Event.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum Event {
|
||||
/// A mouse event.
|
||||
Mouse(mouse::Event),
|
||||
}
|
||||
20
graphics/src/widget/canvas/fill.rs
Normal file
20
graphics/src/widget/canvas/fill.rs
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
use iced_native::Color;
|
||||
|
||||
/// The style used to fill geometry.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum Fill {
|
||||
/// Fill with a color.
|
||||
Color(Color),
|
||||
}
|
||||
|
||||
impl Default for Fill {
|
||||
fn default() -> Fill {
|
||||
Fill::Color(Color::BLACK)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Color> for Fill {
|
||||
fn from(color: Color) -> Fill {
|
||||
Fill::Color(color)
|
||||
}
|
||||
}
|
||||
367
graphics/src/widget/canvas/frame.rs
Normal file
367
graphics/src/widget/canvas/frame.rs
Normal file
|
|
@ -0,0 +1,367 @@
|
|||
use iced_native::{Point, Rectangle, Size, Vector};
|
||||
|
||||
use crate::{
|
||||
canvas::{Fill, Geometry, Path, Stroke, Text},
|
||||
triangle, Primitive,
|
||||
};
|
||||
|
||||
/// The frame of a [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
#[derive(Debug)]
|
||||
pub struct Frame {
|
||||
size: Size,
|
||||
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
|
||||
primitives: Vec<Primitive>,
|
||||
transforms: Transforms,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct Transforms {
|
||||
previous: Vec<Transform>,
|
||||
current: Transform,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
struct Transform {
|
||||
raw: lyon::math::Transform,
|
||||
is_identity: bool,
|
||||
}
|
||||
|
||||
impl Frame {
|
||||
/// Creates a new empty [`Frame`] with the given dimensions.
|
||||
///
|
||||
/// The default coordinate system of a [`Frame`] has its origin at the
|
||||
/// top-left corner of its bounds.
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
pub fn new(size: Size) -> Frame {
|
||||
Frame {
|
||||
size,
|
||||
buffers: lyon::tessellation::VertexBuffers::new(),
|
||||
primitives: Vec::new(),
|
||||
transforms: Transforms {
|
||||
previous: Vec::new(),
|
||||
current: Transform {
|
||||
raw: lyon::math::Transform::identity(),
|
||||
is_identity: true,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the width of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn width(&self) -> f32 {
|
||||
self.size.width
|
||||
}
|
||||
|
||||
/// Returns the width of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn height(&self) -> f32 {
|
||||
self.size.height
|
||||
}
|
||||
|
||||
/// Returns the dimensions of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn size(&self) -> Size {
|
||||
self.size
|
||||
}
|
||||
|
||||
/// Returns the coordinate of the center of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn center(&self) -> Point {
|
||||
Point::new(self.size.width / 2.0, self.size.height / 2.0)
|
||||
}
|
||||
|
||||
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
|
||||
/// provided style.
|
||||
///
|
||||
/// [`Path`]: path/struct.Path.html
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
|
||||
use lyon::tessellation::{
|
||||
BuffersBuilder, FillOptions, FillTessellator,
|
||||
};
|
||||
|
||||
let mut buffers = BuffersBuilder::new(
|
||||
&mut self.buffers,
|
||||
FillVertex(match fill.into() {
|
||||
Fill::Color(color) => color.into_linear(),
|
||||
}),
|
||||
);
|
||||
|
||||
let mut tessellator = FillTessellator::new();
|
||||
|
||||
let result = if self.transforms.current.is_identity {
|
||||
tessellator.tessellate_path(
|
||||
path.raw(),
|
||||
&FillOptions::default(),
|
||||
&mut buffers,
|
||||
)
|
||||
} else {
|
||||
let path = path.transformed(&self.transforms.current.raw);
|
||||
|
||||
tessellator.tessellate_path(
|
||||
path.raw(),
|
||||
&FillOptions::default(),
|
||||
&mut buffers,
|
||||
)
|
||||
};
|
||||
|
||||
let _ = result.expect("Tessellate path");
|
||||
}
|
||||
|
||||
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
|
||||
/// its `Size` on the [`Frame`] by filling it with the provided style.
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
pub fn fill_rectangle(
|
||||
&mut self,
|
||||
top_left: Point,
|
||||
size: Size,
|
||||
fill: impl Into<Fill>,
|
||||
) {
|
||||
use lyon::tessellation::{BuffersBuilder, FillOptions};
|
||||
|
||||
let mut buffers = BuffersBuilder::new(
|
||||
&mut self.buffers,
|
||||
FillVertex(match fill.into() {
|
||||
Fill::Color(color) => color.into_linear(),
|
||||
}),
|
||||
);
|
||||
|
||||
let top_left =
|
||||
self.transforms.current.raw.transform_point(
|
||||
lyon::math::Point::new(top_left.x, top_left.y),
|
||||
);
|
||||
|
||||
let size =
|
||||
self.transforms.current.raw.transform_vector(
|
||||
lyon::math::Vector::new(size.width, size.height),
|
||||
);
|
||||
|
||||
let _ = lyon::tessellation::basic_shapes::fill_rectangle(
|
||||
&lyon::math::Rect::new(top_left, size.into()),
|
||||
&FillOptions::default(),
|
||||
&mut buffers,
|
||||
)
|
||||
.expect("Fill rectangle");
|
||||
}
|
||||
|
||||
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
|
||||
/// provided style.
|
||||
///
|
||||
/// [`Path`]: path/struct.Path.html
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
pub fn stroke(&mut self, path: &Path, stroke: impl Into<Stroke>) {
|
||||
use lyon::tessellation::{
|
||||
BuffersBuilder, StrokeOptions, StrokeTessellator,
|
||||
};
|
||||
|
||||
let stroke = stroke.into();
|
||||
|
||||
let mut buffers = BuffersBuilder::new(
|
||||
&mut self.buffers,
|
||||
StrokeVertex(stroke.color.into_linear()),
|
||||
);
|
||||
|
||||
let mut tessellator = StrokeTessellator::new();
|
||||
|
||||
let mut options = StrokeOptions::default();
|
||||
options.line_width = stroke.width;
|
||||
options.start_cap = stroke.line_cap.into();
|
||||
options.end_cap = stroke.line_cap.into();
|
||||
options.line_join = stroke.line_join.into();
|
||||
|
||||
let result = if self.transforms.current.is_identity {
|
||||
tessellator.tessellate_path(path.raw(), &options, &mut buffers)
|
||||
} else {
|
||||
let path = path.transformed(&self.transforms.current.raw);
|
||||
|
||||
tessellator.tessellate_path(path.raw(), &options, &mut buffers)
|
||||
};
|
||||
|
||||
let _ = result.expect("Stroke path");
|
||||
}
|
||||
|
||||
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
|
||||
/// them with the given color.
|
||||
///
|
||||
/// __Warning:__ Text currently does not work well with rotations and scale
|
||||
/// transforms! The position will be correctly transformed, but the
|
||||
/// resulting glyphs will not be rotated or scaled properly.
|
||||
///
|
||||
/// Additionally, all text will be rendered on top of all the layers of
|
||||
/// a [`Canvas`]. Therefore, it is currently only meant to be used for
|
||||
/// overlays, which is the most common use case.
|
||||
///
|
||||
/// Support for vectorial text is planned, and should address all these
|
||||
/// limitations.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn fill_text(&mut self, text: impl Into<Text>) {
|
||||
use std::f32;
|
||||
|
||||
let text = text.into();
|
||||
|
||||
let position = if self.transforms.current.is_identity {
|
||||
text.position
|
||||
} else {
|
||||
let transformed = self.transforms.current.raw.transform_point(
|
||||
lyon::math::Point::new(text.position.x, text.position.y),
|
||||
);
|
||||
|
||||
Point::new(transformed.x, transformed.y)
|
||||
};
|
||||
|
||||
// TODO: Use vectorial text instead of primitive
|
||||
self.primitives.push(Primitive::Text {
|
||||
content: text.content,
|
||||
bounds: Rectangle {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
width: f32::INFINITY,
|
||||
height: f32::INFINITY,
|
||||
},
|
||||
color: text.color,
|
||||
size: text.size,
|
||||
font: text.font,
|
||||
horizontal_alignment: text.horizontal_alignment,
|
||||
vertical_alignment: text.vertical_alignment,
|
||||
});
|
||||
}
|
||||
|
||||
/// Stores the current transform of the [`Frame`] and executes the given
|
||||
/// drawing operations, restoring the transform afterwards.
|
||||
///
|
||||
/// This method is useful to compose transforms and perform drawing
|
||||
/// operations in different coordinate systems.
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn with_save(&mut self, f: impl FnOnce(&mut Frame)) {
|
||||
self.transforms.previous.push(self.transforms.current);
|
||||
|
||||
f(self);
|
||||
|
||||
self.transforms.current = self.transforms.previous.pop().unwrap();
|
||||
}
|
||||
|
||||
/// Applies a translation to the current transform of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn translate(&mut self, translation: Vector) {
|
||||
self.transforms.current.raw = self
|
||||
.transforms
|
||||
.current
|
||||
.raw
|
||||
.pre_translate(lyon::math::Vector::new(
|
||||
translation.x,
|
||||
translation.y,
|
||||
));
|
||||
self.transforms.current.is_identity = false;
|
||||
}
|
||||
|
||||
/// Applies a rotation to the current transform of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn rotate(&mut self, angle: f32) {
|
||||
self.transforms.current.raw = self
|
||||
.transforms
|
||||
.current
|
||||
.raw
|
||||
.pre_rotate(lyon::math::Angle::radians(-angle));
|
||||
self.transforms.current.is_identity = false;
|
||||
}
|
||||
|
||||
/// Applies a scaling to the current transform of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn scale(&mut self, scale: f32) {
|
||||
self.transforms.current.raw =
|
||||
self.transforms.current.raw.pre_scale(scale, scale);
|
||||
self.transforms.current.is_identity = false;
|
||||
}
|
||||
|
||||
/// Produces the [`Geometry`] representing everything drawn on the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
/// [`Geometry`]: struct.Geometry.html
|
||||
pub fn into_geometry(mut self) -> Geometry {
|
||||
if !self.buffers.indices.is_empty() {
|
||||
self.primitives.push(Primitive::Mesh2D {
|
||||
size: self.size,
|
||||
buffers: triangle::Mesh2D {
|
||||
vertices: self.buffers.vertices,
|
||||
indices: self.buffers.indices,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
Geometry::from_primitive(Primitive::Group {
|
||||
primitives: self.primitives,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
struct FillVertex([f32; 4]);
|
||||
|
||||
impl lyon::tessellation::BasicVertexConstructor<triangle::Vertex2D>
|
||||
for FillVertex
|
||||
{
|
||||
fn new_vertex(
|
||||
&mut self,
|
||||
position: lyon::math::Point,
|
||||
) -> triangle::Vertex2D {
|
||||
triangle::Vertex2D {
|
||||
position: [position.x, position.y],
|
||||
color: self.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D>
|
||||
for FillVertex
|
||||
{
|
||||
fn new_vertex(
|
||||
&mut self,
|
||||
position: lyon::math::Point,
|
||||
_attributes: lyon::tessellation::FillAttributes<'_>,
|
||||
) -> triangle::Vertex2D {
|
||||
triangle::Vertex2D {
|
||||
position: [position.x, position.y],
|
||||
color: self.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct StrokeVertex([f32; 4]);
|
||||
|
||||
impl lyon::tessellation::StrokeVertexConstructor<triangle::Vertex2D>
|
||||
for StrokeVertex
|
||||
{
|
||||
fn new_vertex(
|
||||
&mut self,
|
||||
position: lyon::math::Point,
|
||||
_attributes: lyon::tessellation::StrokeAttributes<'_, '_>,
|
||||
) -> triangle::Vertex2D {
|
||||
triangle::Vertex2D {
|
||||
position: [position.x, position.y],
|
||||
color: self.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
34
graphics/src/widget/canvas/geometry.rs
Normal file
34
graphics/src/widget/canvas/geometry.rs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
use crate::Primitive;
|
||||
|
||||
/// A bunch of shapes that can be drawn.
|
||||
///
|
||||
/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
|
||||
/// [`Cache`].
|
||||
///
|
||||
/// [`Geometry`]: struct.Geometry.html
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
/// [`Cache`]: struct.Cache.html
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Geometry(Primitive);
|
||||
|
||||
impl Geometry {
|
||||
pub(crate) fn from_primitive(primitive: Primitive) -> Self {
|
||||
Self(primitive)
|
||||
}
|
||||
|
||||
/// Turns the [`Geometry`] into a [`Primitive`].
|
||||
///
|
||||
/// This can be useful if you are building a custom widget.
|
||||
///
|
||||
/// [`Geometry`]: struct.Geometry.html
|
||||
/// [`Primitive`]: ../enum.Primitive.html
|
||||
pub fn into_primitive(self) -> Primitive {
|
||||
self.0
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Geometry> for Primitive {
|
||||
fn from(geometry: Geometry) -> Primitive {
|
||||
geometry.0
|
||||
}
|
||||
}
|
||||
79
graphics/src/widget/canvas/path.rs
Normal file
79
graphics/src/widget/canvas/path.rs
Normal file
|
|
@ -0,0 +1,79 @@
|
|||
//! Build different kinds of 2D shapes.
|
||||
pub mod arc;
|
||||
|
||||
mod builder;
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use arc::Arc;
|
||||
pub use builder::Builder;
|
||||
|
||||
use iced_native::{Point, Size};
|
||||
|
||||
/// An immutable set of points that may or may not be connected.
|
||||
///
|
||||
/// A single [`Path`] can represent different kinds of 2D shapes!
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Path {
|
||||
raw: lyon::path::Path,
|
||||
}
|
||||
|
||||
impl Path {
|
||||
/// Creates a new [`Path`] with the provided closure.
|
||||
///
|
||||
/// Use the [`Builder`] to configure your [`Path`].
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
/// [`Builder`]: struct.Builder.html
|
||||
pub fn new(f: impl FnOnce(&mut Builder)) -> Self {
|
||||
let mut builder = Builder::new();
|
||||
|
||||
// TODO: Make it pure instead of side-effect-based (?)
|
||||
f(&mut builder);
|
||||
|
||||
builder.build()
|
||||
}
|
||||
|
||||
/// Creates a new [`Path`] representing a line segment given its starting
|
||||
/// and end points.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
pub fn line(from: Point, to: Point) -> Self {
|
||||
Self::new(|p| {
|
||||
p.move_to(from);
|
||||
p.line_to(to);
|
||||
})
|
||||
}
|
||||
|
||||
/// Creates a new [`Path`] representing a rectangle given its top-left
|
||||
/// corner coordinate and its `Size`.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
pub fn rectangle(top_left: Point, size: Size) -> Self {
|
||||
Self::new(|p| p.rectangle(top_left, size))
|
||||
}
|
||||
|
||||
/// Creates a new [`Path`] representing a circle given its center
|
||||
/// coordinate and its radius.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
pub fn circle(center: Point, radius: f32) -> Self {
|
||||
Self::new(|p| p.circle(center, radius))
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub(crate) fn raw(&self) -> &lyon::path::Path {
|
||||
&self.raw
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub(crate) fn transformed(
|
||||
&self,
|
||||
transform: &lyon::math::Transform,
|
||||
) -> Path {
|
||||
Path {
|
||||
raw: self.raw.transformed(transform),
|
||||
}
|
||||
}
|
||||
}
|
||||
44
graphics/src/widget/canvas/path/arc.rs
Normal file
44
graphics/src/widget/canvas/path/arc.rs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
//! Build and draw curves.
|
||||
use iced_native::{Point, Vector};
|
||||
|
||||
/// A segment of a differentiable curve.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Arc {
|
||||
/// The center of the arc.
|
||||
pub center: Point,
|
||||
/// The radius of the arc.
|
||||
pub radius: f32,
|
||||
/// The start of the segment's angle, clockwise rotation.
|
||||
pub start_angle: f32,
|
||||
/// The end of the segment's angle, clockwise rotation.
|
||||
pub end_angle: f32,
|
||||
}
|
||||
|
||||
/// An elliptical [`Arc`].
|
||||
///
|
||||
/// [`Arc`]: struct.Arc.html
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Elliptical {
|
||||
/// The center of the arc.
|
||||
pub center: Point,
|
||||
/// The radii of the arc's ellipse, defining its axes.
|
||||
pub radii: Vector,
|
||||
/// The rotation of the arc's ellipse.
|
||||
pub rotation: f32,
|
||||
/// The start of the segment's angle, clockwise rotation.
|
||||
pub start_angle: f32,
|
||||
/// The end of the segment's angle, clockwise rotation.
|
||||
pub end_angle: f32,
|
||||
}
|
||||
|
||||
impl From<Arc> for Elliptical {
|
||||
fn from(arc: Arc) -> Elliptical {
|
||||
Elliptical {
|
||||
center: arc.center,
|
||||
radii: Vector::new(arc.radius, arc.radius),
|
||||
rotation: 0.0,
|
||||
start_angle: arc.start_angle,
|
||||
end_angle: arc.end_angle,
|
||||
}
|
||||
}
|
||||
}
|
||||
180
graphics/src/widget/canvas/path/builder.rs
Normal file
180
graphics/src/widget/canvas/path/builder.rs
Normal file
|
|
@ -0,0 +1,180 @@
|
|||
use crate::canvas::path::{arc, Arc, Path};
|
||||
|
||||
use iced_native::{Point, Size};
|
||||
use lyon::path::builder::{Build, FlatPathBuilder, PathBuilder, SvgBuilder};
|
||||
|
||||
/// A [`Path`] builder.
|
||||
///
|
||||
/// Once a [`Path`] is built, it can no longer be mutated.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct Builder {
|
||||
raw: lyon::path::builder::SvgPathBuilder<lyon::path::Builder>,
|
||||
}
|
||||
|
||||
impl Builder {
|
||||
/// Creates a new [`Builder`].
|
||||
///
|
||||
/// [`Builder`]: struct.Builder.html
|
||||
pub fn new() -> Builder {
|
||||
Builder {
|
||||
raw: lyon::path::Path::builder().with_svg(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Moves the starting point of a new sub-path to the given `Point`.
|
||||
#[inline]
|
||||
pub fn move_to(&mut self, point: Point) {
|
||||
let _ = self.raw.move_to(lyon::math::Point::new(point.x, point.y));
|
||||
}
|
||||
|
||||
/// Connects the last point in the [`Path`] to the given `Point` with a
|
||||
/// straight line.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn line_to(&mut self, point: Point) {
|
||||
let _ = self.raw.line_to(lyon::math::Point::new(point.x, point.y));
|
||||
}
|
||||
|
||||
/// Adds an [`Arc`] to the [`Path`] from `start_angle` to `end_angle` in
|
||||
/// a clockwise direction.
|
||||
///
|
||||
/// [`Arc`]: struct.Arc.html
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn arc(&mut self, arc: Arc) {
|
||||
self.ellipse(arc.into());
|
||||
}
|
||||
|
||||
/// Adds a circular arc to the [`Path`] with the given control points and
|
||||
/// radius.
|
||||
///
|
||||
/// The arc is connected to the previous point by a straight line, if
|
||||
/// necessary.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
pub fn arc_to(&mut self, a: Point, b: Point, radius: f32) {
|
||||
use lyon::{math, path};
|
||||
|
||||
let a = math::Point::new(a.x, a.y);
|
||||
|
||||
if self.raw.current_position() != a {
|
||||
let _ = self.raw.line_to(a);
|
||||
}
|
||||
|
||||
let _ = self.raw.arc_to(
|
||||
math::Vector::new(radius, radius),
|
||||
math::Angle::radians(0.0),
|
||||
path::ArcFlags::default(),
|
||||
math::Point::new(b.x, b.y),
|
||||
);
|
||||
}
|
||||
|
||||
/// Adds an [`Ellipse`] to the [`Path`] using a clockwise direction.
|
||||
///
|
||||
/// [`Ellipse`]: struct.Arc.html
|
||||
/// [`Path`]: struct.Path.html
|
||||
pub fn ellipse(&mut self, arc: arc::Elliptical) {
|
||||
use lyon::{geom, math};
|
||||
|
||||
let arc = geom::Arc {
|
||||
center: math::Point::new(arc.center.x, arc.center.y),
|
||||
radii: math::Vector::new(arc.radii.x, arc.radii.y),
|
||||
x_rotation: math::Angle::radians(arc.rotation),
|
||||
start_angle: math::Angle::radians(arc.start_angle),
|
||||
sweep_angle: math::Angle::radians(arc.end_angle),
|
||||
};
|
||||
|
||||
let _ = self.raw.move_to(arc.sample(0.0));
|
||||
|
||||
arc.for_each_quadratic_bezier(&mut |curve| {
|
||||
let _ = self.raw.quadratic_bezier_to(curve.ctrl, curve.to);
|
||||
});
|
||||
}
|
||||
|
||||
/// Adds a cubic Bézier curve to the [`Path`] given its two control points
|
||||
/// and its end point.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn bezier_curve_to(
|
||||
&mut self,
|
||||
control_a: Point,
|
||||
control_b: Point,
|
||||
to: Point,
|
||||
) {
|
||||
use lyon::math;
|
||||
|
||||
let _ = self.raw.cubic_bezier_to(
|
||||
math::Point::new(control_a.x, control_a.y),
|
||||
math::Point::new(control_b.x, control_b.y),
|
||||
math::Point::new(to.x, to.y),
|
||||
);
|
||||
}
|
||||
|
||||
/// Adds a quadratic Bézier curve to the [`Path`] given its control point
|
||||
/// and its end point.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn quadratic_curve_to(&mut self, control: Point, to: Point) {
|
||||
use lyon::math;
|
||||
|
||||
let _ = self.raw.quadratic_bezier_to(
|
||||
math::Point::new(control.x, control.y),
|
||||
math::Point::new(to.x, to.y),
|
||||
);
|
||||
}
|
||||
|
||||
/// Adds a rectangle to the [`Path`] given its top-left corner coordinate
|
||||
/// and its `Size`.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn rectangle(&mut self, top_left: Point, size: Size) {
|
||||
self.move_to(top_left);
|
||||
self.line_to(Point::new(top_left.x + size.width, top_left.y));
|
||||
self.line_to(Point::new(
|
||||
top_left.x + size.width,
|
||||
top_left.y + size.height,
|
||||
));
|
||||
self.line_to(Point::new(top_left.x, top_left.y + size.height));
|
||||
self.close();
|
||||
}
|
||||
|
||||
/// Adds a circle to the [`Path`] given its center coordinate and its
|
||||
/// radius.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn circle(&mut self, center: Point, radius: f32) {
|
||||
self.arc(Arc {
|
||||
center,
|
||||
radius,
|
||||
start_angle: 0.0,
|
||||
end_angle: 2.0 * std::f32::consts::PI,
|
||||
});
|
||||
}
|
||||
|
||||
/// Closes the current sub-path in the [`Path`] with a straight line to
|
||||
/// the starting point.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn close(&mut self) {
|
||||
self.raw.close()
|
||||
}
|
||||
|
||||
/// Builds the [`Path`] of this [`Builder`].
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
/// [`Builder`]: struct.Builder.html
|
||||
#[inline]
|
||||
pub fn build(self) -> Path {
|
||||
Path {
|
||||
raw: self.raw.build(),
|
||||
}
|
||||
}
|
||||
}
|
||||
85
graphics/src/widget/canvas/program.rs
Normal file
85
graphics/src/widget/canvas/program.rs
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
use crate::canvas::{Cursor, Event, Geometry};
|
||||
use iced_native::{mouse, Rectangle};
|
||||
|
||||
/// The state and logic of a [`Canvas`].
|
||||
///
|
||||
/// A [`Program`] can mutate internal state and produce messages for an
|
||||
/// application.
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
/// [`Program`]: trait.Program.html
|
||||
pub trait Program<Message> {
|
||||
/// Updates the state of the [`Program`].
|
||||
///
|
||||
/// When a [`Program`] is used in a [`Canvas`], the runtime will call this
|
||||
/// method for each [`Event`].
|
||||
///
|
||||
/// This method can optionally return a `Message` to notify an application
|
||||
/// of any meaningful interactions.
|
||||
///
|
||||
/// By default, this method does and returns nothing.
|
||||
///
|
||||
/// [`Program`]: trait.Program.html
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
/// [`Event`]: enum.Event.html
|
||||
fn update(
|
||||
&mut self,
|
||||
_event: Event,
|
||||
_bounds: Rectangle,
|
||||
_cursor: Cursor,
|
||||
) -> Option<Message> {
|
||||
None
|
||||
}
|
||||
|
||||
/// Draws the state of the [`Program`], producing a bunch of [`Geometry`].
|
||||
///
|
||||
/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
|
||||
/// [`Cache`].
|
||||
///
|
||||
/// [`Program`]: trait.Program.html
|
||||
/// [`Geometry`]: struct.Geometry.html
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
/// [`Cache`]: struct.Cache.html
|
||||
fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry>;
|
||||
|
||||
/// Returns the current mouse interaction of the [`Program`].
|
||||
///
|
||||
/// The interaction returned will be in effect even if the cursor position
|
||||
/// is out of bounds of the program's [`Canvas`].
|
||||
///
|
||||
/// [`Program`]: trait.Program.html
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
fn mouse_interaction(
|
||||
&self,
|
||||
_bounds: Rectangle,
|
||||
_cursor: Cursor,
|
||||
) -> mouse::Interaction {
|
||||
mouse::Interaction::default()
|
||||
}
|
||||
}
|
||||
|
||||
impl<T, Message> Program<Message> for &mut T
|
||||
where
|
||||
T: Program<Message>,
|
||||
{
|
||||
fn update(
|
||||
&mut self,
|
||||
event: Event,
|
||||
bounds: Rectangle,
|
||||
cursor: Cursor,
|
||||
) -> Option<Message> {
|
||||
T::update(self, event, bounds, cursor)
|
||||
}
|
||||
|
||||
fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry> {
|
||||
T::draw(self, bounds, cursor)
|
||||
}
|
||||
|
||||
fn mouse_interaction(
|
||||
&self,
|
||||
bounds: Rectangle,
|
||||
cursor: Cursor,
|
||||
) -> mouse::Interaction {
|
||||
T::mouse_interaction(self, bounds, cursor)
|
||||
}
|
||||
}
|
||||
115
graphics/src/widget/canvas/stroke.rs
Normal file
115
graphics/src/widget/canvas/stroke.rs
Normal file
|
|
@ -0,0 +1,115 @@
|
|||
use iced_native::Color;
|
||||
|
||||
/// The style of a stroke.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Stroke {
|
||||
/// The color of the stroke.
|
||||
pub color: Color,
|
||||
/// The distance between the two edges of the stroke.
|
||||
pub width: f32,
|
||||
/// The shape to be used at the end of open subpaths when they are stroked.
|
||||
pub line_cap: LineCap,
|
||||
/// The shape to be used at the corners of paths or basic shapes when they
|
||||
/// are stroked.
|
||||
pub line_join: LineJoin,
|
||||
}
|
||||
|
||||
impl Stroke {
|
||||
/// Sets the color of the [`Stroke`].
|
||||
///
|
||||
/// [`Stroke`]: struct.Stroke.html
|
||||
pub fn with_color(self, color: Color) -> Stroke {
|
||||
Stroke { color, ..self }
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Stroke`].
|
||||
///
|
||||
/// [`Stroke`]: struct.Stroke.html
|
||||
pub fn with_width(self, width: f32) -> Stroke {
|
||||
Stroke { width, ..self }
|
||||
}
|
||||
|
||||
/// Sets the [`LineCap`] of the [`Stroke`].
|
||||
///
|
||||
/// [`LineCap`]: enum.LineCap.html
|
||||
/// [`Stroke`]: struct.Stroke.html
|
||||
pub fn with_line_cap(self, line_cap: LineCap) -> Stroke {
|
||||
Stroke { line_cap, ..self }
|
||||
}
|
||||
|
||||
/// Sets the [`LineJoin`] of the [`Stroke`].
|
||||
///
|
||||
/// [`LineJoin`]: enum.LineJoin.html
|
||||
/// [`Stroke`]: struct.Stroke.html
|
||||
pub fn with_line_join(self, line_join: LineJoin) -> Stroke {
|
||||
Stroke { line_join, ..self }
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Stroke {
|
||||
fn default() -> Stroke {
|
||||
Stroke {
|
||||
color: Color::BLACK,
|
||||
width: 1.0,
|
||||
line_cap: LineCap::default(),
|
||||
line_join: LineJoin::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The shape used at the end of open subpaths when they are stroked.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum LineCap {
|
||||
/// The stroke for each sub-path does not extend beyond its two endpoints.
|
||||
Butt,
|
||||
/// At the end of each sub-path, the shape representing the stroke will be
|
||||
/// extended by a square.
|
||||
Square,
|
||||
/// At the end of each sub-path, the shape representing the stroke will be
|
||||
/// extended by a semicircle.
|
||||
Round,
|
||||
}
|
||||
|
||||
impl Default for LineCap {
|
||||
fn default() -> LineCap {
|
||||
LineCap::Butt
|
||||
}
|
||||
}
|
||||
|
||||
impl From<LineCap> for lyon::tessellation::LineCap {
|
||||
fn from(line_cap: LineCap) -> lyon::tessellation::LineCap {
|
||||
match line_cap {
|
||||
LineCap::Butt => lyon::tessellation::LineCap::Butt,
|
||||
LineCap::Square => lyon::tessellation::LineCap::Square,
|
||||
LineCap::Round => lyon::tessellation::LineCap::Round,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The shape used at the corners of paths or basic shapes when they are
|
||||
/// stroked.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum LineJoin {
|
||||
/// A sharp corner.
|
||||
Miter,
|
||||
/// A round corner.
|
||||
Round,
|
||||
/// A bevelled corner.
|
||||
Bevel,
|
||||
}
|
||||
|
||||
impl Default for LineJoin {
|
||||
fn default() -> LineJoin {
|
||||
LineJoin::Miter
|
||||
}
|
||||
}
|
||||
|
||||
impl From<LineJoin> for lyon::tessellation::LineJoin {
|
||||
fn from(line_join: LineJoin) -> lyon::tessellation::LineJoin {
|
||||
match line_join {
|
||||
LineJoin::Miter => lyon::tessellation::LineJoin::Miter,
|
||||
LineJoin::Round => lyon::tessellation::LineJoin::Round,
|
||||
LineJoin::Bevel => lyon::tessellation::LineJoin::Bevel,
|
||||
}
|
||||
}
|
||||
}
|
||||
49
graphics/src/widget/canvas/text.rs
Normal file
49
graphics/src/widget/canvas/text.rs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
use iced_native::{Color, Font, HorizontalAlignment, Point, VerticalAlignment};
|
||||
|
||||
/// A bunch of text that can be drawn to a canvas
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Text {
|
||||
/// The contents of the text
|
||||
pub content: String,
|
||||
/// The position where to begin drawing the text (top-left corner coordinates)
|
||||
pub position: Point,
|
||||
/// The color of the text
|
||||
pub color: Color,
|
||||
/// The size of the text
|
||||
pub size: f32,
|
||||
/// The font of the text
|
||||
pub font: Font,
|
||||
/// The horizontal alignment of the text
|
||||
pub horizontal_alignment: HorizontalAlignment,
|
||||
/// The vertical alignment of the text
|
||||
pub vertical_alignment: VerticalAlignment,
|
||||
}
|
||||
|
||||
impl Default for Text {
|
||||
fn default() -> Text {
|
||||
Text {
|
||||
content: String::new(),
|
||||
position: Point::ORIGIN,
|
||||
color: Color::BLACK,
|
||||
size: 16.0,
|
||||
font: Font::Default,
|
||||
horizontal_alignment: HorizontalAlignment::Left,
|
||||
vertical_alignment: VerticalAlignment::Top,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<String> for Text {
|
||||
fn from(content: String) -> Text {
|
||||
Text {
|
||||
content,
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&str> for Text {
|
||||
fn from(content: &str) -> Text {
|
||||
String::from(content).into()
|
||||
}
|
||||
}
|
||||
10
graphics/src/widget/checkbox.rs
Normal file
10
graphics/src/widget/checkbox.rs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
//! Show toggle controls using checkboxes.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::checkbox::{Style, StyleSheet};
|
||||
|
||||
/// A box that can be checked.
|
||||
///
|
||||
/// This is an alias of an `iced_native` checkbox with an `iced_wgpu::Renderer`.
|
||||
pub type Checkbox<Message, Backend> =
|
||||
iced_native::Checkbox<Message, Renderer<Backend>>;
|
||||
11
graphics/src/widget/container.rs
Normal file
11
graphics/src/widget/container.rs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
//! Decorate content and apply alignment.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::container::{Style, StyleSheet};
|
||||
|
||||
/// An element decorating some content.
|
||||
///
|
||||
/// This is an alias of an `iced_native` container with a default
|
||||
/// `Renderer`.
|
||||
pub type Container<'a, Message, Backend> =
|
||||
iced_native::Container<'a, Message, Renderer<Backend>>;
|
||||
25
graphics/src/widget/pane_grid.rs
Normal file
25
graphics/src/widget/pane_grid.rs
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
//! Let your users split regions of your application and organize layout dynamically.
|
||||
//!
|
||||
//! [](https://gfycat.com/mixedflatjellyfish)
|
||||
//!
|
||||
//! # Example
|
||||
//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
|
||||
//! drag and drop, and hotkey support.
|
||||
//!
|
||||
//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
|
||||
//! [`PaneGrid`]: type.PaneGrid.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_native::pane_grid::{
|
||||
Axis, Direction, DragEvent, Focus, KeyPressEvent, Pane, ResizeEvent, Split,
|
||||
State,
|
||||
};
|
||||
|
||||
/// A collection of panes distributed using either vertical or horizontal splits
|
||||
/// to completely fill the space available.
|
||||
///
|
||||
/// [](https://gfycat.com/mixedflatjellyfish)
|
||||
///
|
||||
/// This is an alias of an `iced_native` pane grid with an `iced_wgpu::Renderer`.
|
||||
pub type PaneGrid<'a, Message, Backend> =
|
||||
iced_native::PaneGrid<'a, Message, Renderer<Backend>>;
|
||||
15
graphics/src/widget/progress_bar.rs
Normal file
15
graphics/src/widget/progress_bar.rs
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
//! Allow your users to visually track the progress of a computation.
|
||||
//!
|
||||
//! A [`ProgressBar`] has a range of possible values and a current value,
|
||||
//! as well as a length, height and style.
|
||||
//!
|
||||
//! [`ProgressBar`]: type.ProgressBar.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::progress_bar::{Style, StyleSheet};
|
||||
|
||||
/// A bar that displays progress.
|
||||
///
|
||||
/// This is an alias of an `iced_native` progress bar with an
|
||||
/// `iced_wgpu::Renderer`.
|
||||
pub type ProgressBar<Backend> = iced_native::ProgressBar<Renderer<Backend>>;
|
||||
11
graphics/src/widget/radio.rs
Normal file
11
graphics/src/widget/radio.rs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
//! Create choices using radio buttons.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::radio::{Style, StyleSheet};
|
||||
|
||||
/// A circular button representing a choice.
|
||||
///
|
||||
/// This is an alias of an `iced_native` radio button with an
|
||||
/// `iced_wgpu::Renderer`.
|
||||
pub type Radio<Message, Backend> =
|
||||
iced_native::Radio<Message, Renderer<Backend>>;
|
||||
13
graphics/src/widget/scrollable.rs
Normal file
13
graphics/src/widget/scrollable.rs
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
//! Navigate an endless amount of content with a scrollbar.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_native::scrollable::State;
|
||||
pub use iced_style::scrollable::{Scrollbar, Scroller, StyleSheet};
|
||||
|
||||
/// A widget that can vertically display an infinite amount of content
|
||||
/// with a scrollbar.
|
||||
///
|
||||
/// This is an alias of an `iced_native` scrollable with a default
|
||||
/// `Renderer`.
|
||||
pub type Scrollable<'a, Message, Backend> =
|
||||
iced_native::Scrollable<'a, Message, Renderer<Backend>>;
|
||||
17
graphics/src/widget/slider.rs
Normal file
17
graphics/src/widget/slider.rs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
//! Display an interactive selector of a single value from a range of values.
|
||||
//!
|
||||
//! A [`Slider`] has some local [`State`].
|
||||
//!
|
||||
//! [`Slider`]: struct.Slider.html
|
||||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_native::slider::State;
|
||||
pub use iced_style::slider::{Handle, HandleShape, Style, StyleSheet};
|
||||
|
||||
/// An horizontal bar and a handle that selects a single value from a range of
|
||||
/// values.
|
||||
///
|
||||
/// This is an alias of an `iced_native` slider with an `iced_wgpu::Renderer`.
|
||||
pub type Slider<'a, Message, Backend> =
|
||||
iced_native::Slider<'a, Message, Renderer<Backend>>;
|
||||
7
graphics/src/widget/text.rs
Normal file
7
graphics/src/widget/text.rs
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
//! Write some text for your users to read.
|
||||
use crate::Renderer;
|
||||
|
||||
/// A paragraph of text.
|
||||
///
|
||||
/// This is an alias of an `iced_native` text with an `iced_wgpu::Renderer`.
|
||||
pub type Text<Backend> = iced_native::Text<Renderer<Backend>>;
|
||||
16
graphics/src/widget/text_input.rs
Normal file
16
graphics/src/widget/text_input.rs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
//! Display fields that can be filled with text.
|
||||
//!
|
||||
//! A [`TextInput`] has some local [`State`].
|
||||
//!
|
||||
//! [`TextInput`]: struct.TextInput.html
|
||||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_native::text_input::State;
|
||||
pub use iced_style::text_input::{Style, StyleSheet};
|
||||
|
||||
/// A field that can be filled with text.
|
||||
///
|
||||
/// This is an alias of an `iced_native` text input with an `iced_wgpu::Renderer`.
|
||||
pub type TextInput<'a, Message, Backend> =
|
||||
iced_native::TextInput<'a, Message, Renderer<Backend>>;
|
||||
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