Draft new iced_graphics crate 🎉

This commit is contained in:
Héctor Ramón Jiménez 2020-05-19 17:15:44 +02:00
parent d4743183d4
commit 05af8d00d4
100 changed files with 861 additions and 1755 deletions

View file

@ -4,6 +4,8 @@ use iced_native::{Rectangle, Vector};
use std::mem;
use zerocopy::AsBytes;
pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
mod msaa;
const UNIFORM_BUFFER_SIZE: usize = 100;
@ -236,7 +238,7 @@ impl Pipeline {
.into();
let vertex_buffer = device.create_buffer_with_data(
mesh.vertices.as_bytes(),
bytemuck::cast_slice(&mesh.vertices),
wgpu::BufferUsage::COPY_SRC,
);
@ -387,26 +389,3 @@ impl From<Transformation> for Uniforms {
}
}
}
/// A two-dimensional vertex with some color in __linear__ RGBA.
#[repr(C)]
#[derive(Copy, Clone, Debug, AsBytes)]
pub struct Vertex2D {
/// The vertex position
pub position: [f32; 2],
/// The vertex color in __linear__ RGBA.
pub color: [f32; 4],
}
/// A set of [`Vertex2D`] and indices representing a list of triangles.
///
/// [`Vertex2D`]: struct.Vertex2D.html
#[derive(Clone, Debug)]
pub struct Mesh2D {
/// The vertices of the mesh
pub vertices: Vec<Vertex2D>,
/// The list of vertex indices that defines the triangles of the mesh.
///
/// Therefore, this list should always have a length that is a multiple of 3.
pub indices: Vec<u32>,
}