implement multi_window for iced_glutin
This commit is contained in:
parent
0ad53a3d5c
commit
064407635a
3 changed files with 561 additions and 9 deletions
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@ -70,9 +70,9 @@ impl Application for Example {
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(
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(
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Example {
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Example {
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windows: HashMap::from([(window::Id::new(0usize), window)]),
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windows: HashMap::from([(window::Id::MAIN, window)]),
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panes_created: 1,
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panes_created: 1,
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_focused: window::Id::new(0usize),
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_focused: window::Id::MAIN,
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},
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},
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Command::none(),
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Command::none(),
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)
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)
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@ -1,15 +1,28 @@
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//! Create interactive, native cross-platform applications.
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//! Create interactive, native cross-platform applications.
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use crate::{Error, Executor};
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use crate::mouse;
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use crate::{Error, Executor, Runtime};
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pub use iced_winit::multi_window::{Application, StyleSheet};
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pub use iced_winit::multi_window::{
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self, Application, Event, State, StyleSheet,
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};
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use iced_winit::Settings;
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use iced_winit::conversion;
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use iced_winit::futures;
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use iced_winit::futures::channel::mpsc;
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use iced_winit::renderer;
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use iced_winit::user_interface;
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use iced_winit::window;
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use iced_winit::{Clipboard, Command, Debug, Proxy, Settings};
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use glutin::window::Window;
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use std::collections::HashMap;
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use std::mem::ManuallyDrop;
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/// Runs an [`Application`] with an executor, compositor, and the provided
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/// Runs an [`Application`] with an executor, compositor, and the provided
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/// settings.
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/// settings.
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pub fn run<A, E, C>(
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pub fn run<A, E, C>(
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_settings: Settings<A::Flags>,
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settings: Settings<A::Flags>,
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_compositor_settings: C::Settings,
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compositor_settings: C::Settings,
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) -> Result<(), Error>
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) -> Result<(), Error>
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where
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where
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A: Application + 'static,
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A: Application + 'static,
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@ -17,5 +30,544 @@ where
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C: iced_graphics::window::GLCompositor<Renderer = A::Renderer> + 'static,
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C: iced_graphics::window::GLCompositor<Renderer = A::Renderer> + 'static,
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<A::Renderer as iced_native::Renderer>::Theme: StyleSheet,
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<A::Renderer as iced_native::Renderer>::Theme: StyleSheet,
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{
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{
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unimplemented!("iced_glutin not implemented!")
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use futures::task;
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use futures::Future;
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use glutin::event_loop::EventLoopBuilder;
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use glutin::platform::run_return::EventLoopExtRunReturn;
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use glutin::ContextBuilder;
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let mut debug = Debug::new();
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debug.startup_started();
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let mut event_loop = EventLoopBuilder::with_user_event().build();
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let proxy = event_loop.create_proxy();
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let runtime = {
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let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
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let proxy = Proxy::new(event_loop.create_proxy());
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Runtime::new(executor, proxy)
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};
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let (application, init_command) = {
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let flags = settings.flags;
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runtime.enter(|| A::new(flags))
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};
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let context = {
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let builder = settings.window.into_builder(
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&application.title(),
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event_loop.primary_monitor(),
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settings.id,
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);
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log::info!("Window builder: {:#?}", builder);
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let opengl_builder = ContextBuilder::new()
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.with_vsync(true)
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.with_multisampling(C::sample_count(&compositor_settings) as u16);
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let opengles_builder = opengl_builder.clone().with_gl(
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glutin::GlRequest::Specific(glutin::Api::OpenGlEs, (2, 0)),
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);
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let (first_builder, second_builder) = if settings.try_opengles_first {
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(opengles_builder, opengl_builder)
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} else {
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(opengl_builder, opengles_builder)
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};
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log::info!("Trying first builder: {:#?}", first_builder);
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let context = first_builder
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.build_windowed(builder.clone(), &event_loop)
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.or_else(|_| {
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log::info!("Trying second builder: {:#?}", second_builder);
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second_builder.build_windowed(builder, &event_loop)
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})
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.map_err(|error| {
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use glutin::CreationError;
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use iced_graphics::Error as ContextError;
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match error {
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CreationError::Window(error) => {
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Error::WindowCreationFailed(error)
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}
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CreationError::OpenGlVersionNotSupported => {
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Error::GraphicsCreationFailed(
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ContextError::VersionNotSupported,
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)
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}
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CreationError::NoAvailablePixelFormat => {
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Error::GraphicsCreationFailed(
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ContextError::NoAvailablePixelFormat,
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)
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}
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error => Error::GraphicsCreationFailed(
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ContextError::BackendError(error.to_string()),
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),
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}
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})?;
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#[allow(unsafe_code)]
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unsafe {
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context.make_current().expect("Make OpenGL context current")
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}
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};
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#[allow(unsafe_code)]
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let (compositor, renderer) = unsafe {
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C::new(compositor_settings, |address| {
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context.get_proc_address(address)
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})?
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};
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let (mut sender, receiver) = mpsc::unbounded();
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let mut instance = Box::pin(run_instance::<A, E, C>(
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application,
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compositor,
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renderer,
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runtime,
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proxy,
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debug,
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receiver,
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context,
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init_command,
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settings.exit_on_close_request,
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));
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let mut context = task::Context::from_waker(task::noop_waker_ref());
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let _ = event_loop.run_return(move |event, event_loop, control_flow| {
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use glutin::event_loop::ControlFlow;
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if let ControlFlow::ExitWithCode(_) = control_flow {
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return;
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}
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let event = match event {
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glutin::event::Event::WindowEvent {
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event:
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glutin::event::WindowEvent::ScaleFactorChanged {
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new_inner_size,
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..
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},
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window_id,
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} => Some(glutin::event::Event::WindowEvent {
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event: glutin::event::WindowEvent::Resized(*new_inner_size),
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window_id,
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}),
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glutin::event::Event::UserEvent(Event::NewWindow(id, settings)) => {
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// TODO(derezzedex)
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let window = settings
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.into_builder(
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"fix window title",
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event_loop.primary_monitor(),
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None,
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)
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.build(event_loop)
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.expect("Failed to build window");
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Some(glutin::event::Event::UserEvent(Event::WindowCreated(
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id, window,
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)))
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}
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_ => event.to_static(),
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};
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if let Some(event) = event {
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sender.start_send(event).expect("Send event");
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let poll = instance.as_mut().poll(&mut context);
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*control_flow = match poll {
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task::Poll::Pending => ControlFlow::Wait,
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task::Poll::Ready(_) => ControlFlow::Exit,
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};
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}
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});
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Ok(())
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}
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async fn run_instance<A, E, C>(
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mut application: A,
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mut compositor: C,
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mut renderer: A::Renderer,
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mut runtime: Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>,
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mut proxy: glutin::event_loop::EventLoopProxy<Event<A::Message>>,
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mut debug: Debug,
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mut receiver: mpsc::UnboundedReceiver<
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glutin::event::Event<'_, Event<A::Message>>,
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>,
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context: glutin::ContextWrapper<glutin::PossiblyCurrent, Window>,
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init_command: Command<A::Message>,
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_exit_on_close_request: bool,
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) where
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A: Application + 'static,
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E: Executor + 'static,
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C: iced_graphics::window::GLCompositor<Renderer = A::Renderer> + 'static,
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<A::Renderer as iced_native::Renderer>::Theme: StyleSheet,
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{
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use glutin::event;
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use iced_winit::futures::stream::StreamExt;
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let mut clipboard = Clipboard::connect(context.window());
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let mut cache = user_interface::Cache::default();
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let state = State::new(&application, context.window());
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let user_interface = multi_window::build_user_interface(
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&application,
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user_interface::Cache::default(),
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&mut renderer,
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state.logical_size(),
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&mut debug,
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window::Id::MAIN,
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);
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#[allow(unsafe_code)]
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let (mut context, window) = unsafe { context.split() };
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let mut window_ids = HashMap::from([(window.id(), window::Id::MAIN)]);
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let mut windows = HashMap::from([(window::Id::MAIN, window)]);
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let mut states = HashMap::from([(window::Id::MAIN, state)]);
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let mut interfaces =
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ManuallyDrop::new(HashMap::from([(window::Id::MAIN, user_interface)]));
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{
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let state = states.get(&window::Id::MAIN).unwrap();
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multi_window::run_command(
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&application,
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&mut cache,
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state,
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&mut renderer,
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init_command,
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&mut runtime,
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&mut clipboard,
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&mut proxy,
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&mut debug,
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&windows,
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|| compositor.fetch_information(),
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);
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}
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runtime.track(application.subscription().map(Event::Application));
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let mut mouse_interaction = mouse::Interaction::default();
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let mut events = Vec::new();
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let mut messages = Vec::new();
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debug.startup_finished();
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'main: while let Some(event) = receiver.next().await {
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match event {
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event::Event::MainEventsCleared => {
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for id in windows.keys().copied() {
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let (filtered, remaining): (Vec<_>, Vec<_>) =
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events.iter().cloned().partition(
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|(window_id, _event): &(
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Option<crate::window::Id>,
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iced_native::event::Event,
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)| {
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*window_id == Some(id) || *window_id == None
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},
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);
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events.retain(|el| remaining.contains(el));
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let filtered: Vec<_> = filtered
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.into_iter()
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.map(|(_id, event)| event)
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.collect();
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let cursor_position =
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states.get(&id).unwrap().cursor_position();
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let window = windows.get(&id).unwrap();
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if filtered.is_empty() && messages.is_empty() {
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continue;
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}
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debug.event_processing_started();
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let (interface_state, statuses) = {
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let user_interface = interfaces.get_mut(&id).unwrap();
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user_interface.update(
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&filtered,
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cursor_position,
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&mut renderer,
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&mut clipboard,
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&mut messages,
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)
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};
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debug.event_processing_finished();
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for event in filtered.into_iter().zip(statuses.into_iter())
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{
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runtime.broadcast(event);
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}
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if !messages.is_empty()
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|| matches!(
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interface_state,
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user_interface::State::Outdated
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)
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{
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let state = &mut states.get_mut(&id).unwrap();
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let pure_states: HashMap<_, _> =
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ManuallyDrop::into_inner(interfaces)
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.drain()
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.map(|(id, interface)| {
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(id, interface.into_cache())
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})
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.collect();
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// Update application
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multi_window::update(
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&mut application,
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&mut cache,
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state,
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&mut renderer,
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&mut runtime,
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&mut clipboard,
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&mut proxy,
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&mut debug,
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&mut messages,
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&windows,
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|| compositor.fetch_information(),
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);
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// Update window
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state.synchronize(&application, &windows, &proxy);
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let should_exit = application.should_exit();
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interfaces = ManuallyDrop::new(
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multi_window::build_user_interfaces(
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&application,
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&mut renderer,
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&mut debug,
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&states,
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pure_states,
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),
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);
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if should_exit {
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break 'main;
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}
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}
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debug.draw_started();
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let new_mouse_interaction = {
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let user_interface = interfaces.get_mut(&id).unwrap();
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let state = states.get(&id).unwrap();
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user_interface.draw(
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&mut renderer,
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state.theme(),
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&renderer::Style {
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text_color: state.text_color(),
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},
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state.cursor_position(),
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)
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};
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debug.draw_finished();
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if new_mouse_interaction != mouse_interaction {
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window.set_cursor_icon(conversion::mouse_interaction(
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new_mouse_interaction,
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));
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mouse_interaction = new_mouse_interaction;
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}
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window.request_redraw();
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}
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}
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event::Event::PlatformSpecific(event::PlatformSpecific::MacOS(
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event::MacOS::ReceivedUrl(url),
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)) => {
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use iced_native::event;
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events.push((
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None,
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iced_native::Event::PlatformSpecific(
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event::PlatformSpecific::MacOS(
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event::MacOS::ReceivedUrl(url),
|
||||||
|
),
|
||||||
|
),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
event::Event::UserEvent(event) => match event {
|
||||||
|
Event::Application(message) => messages.push(message),
|
||||||
|
Event::WindowCreated(id, window) => {
|
||||||
|
let state = State::new(&application, &window);
|
||||||
|
let user_interface = multi_window::build_user_interface(
|
||||||
|
&application,
|
||||||
|
user_interface::Cache::default(),
|
||||||
|
&mut renderer,
|
||||||
|
state.logical_size(),
|
||||||
|
&mut debug,
|
||||||
|
id,
|
||||||
|
);
|
||||||
|
|
||||||
|
let _ = states.insert(id, state);
|
||||||
|
let _ = interfaces.insert(id, user_interface);
|
||||||
|
let _ = window_ids.insert(window.id(), id);
|
||||||
|
let _ = windows.insert(id, window);
|
||||||
|
}
|
||||||
|
Event::CloseWindow(id) => {
|
||||||
|
// TODO(derezzedex): log errors
|
||||||
|
if let Some(window) = windows.get(&id) {
|
||||||
|
if window_ids.remove(&window.id()).is_none() {
|
||||||
|
println!("Failed to remove from `window_ids`!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if states.remove(&id).is_none() {
|
||||||
|
println!("Failed to remove from `states`!")
|
||||||
|
}
|
||||||
|
if interfaces.remove(&id).is_none() {
|
||||||
|
println!("Failed to remove from `interfaces`!");
|
||||||
|
}
|
||||||
|
if windows.remove(&id).is_none() {
|
||||||
|
println!("Failed to remove from `windows`!")
|
||||||
|
}
|
||||||
|
|
||||||
|
if windows.is_empty() {
|
||||||
|
break 'main;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::NewWindow(_, _) => unreachable!(),
|
||||||
|
},
|
||||||
|
event::Event::RedrawRequested(id) => {
|
||||||
|
let state = window_ids
|
||||||
|
.get(&id)
|
||||||
|
.and_then(|id| states.get_mut(id))
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
debug.render_started();
|
||||||
|
|
||||||
|
#[allow(unsafe_code)]
|
||||||
|
unsafe {
|
||||||
|
if !context.is_current() {
|
||||||
|
context = context
|
||||||
|
.make_current()
|
||||||
|
.expect("Make OpenGL context current");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if state.viewport_changed() {
|
||||||
|
let physical_size = state.physical_size();
|
||||||
|
let logical_size = state.logical_size();
|
||||||
|
|
||||||
|
let mut user_interface = window_ids
|
||||||
|
.get(&id)
|
||||||
|
.and_then(|id| interfaces.remove(id))
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
debug.layout_started();
|
||||||
|
user_interface =
|
||||||
|
user_interface.relayout(logical_size, &mut renderer);
|
||||||
|
debug.layout_finished();
|
||||||
|
|
||||||
|
debug.draw_started();
|
||||||
|
let new_mouse_interaction = user_interface.draw(
|
||||||
|
&mut renderer,
|
||||||
|
state.theme(),
|
||||||
|
&renderer::Style {
|
||||||
|
text_color: state.text_color(),
|
||||||
|
},
|
||||||
|
state.cursor_position(),
|
||||||
|
);
|
||||||
|
debug.draw_finished();
|
||||||
|
|
||||||
|
if new_mouse_interaction != mouse_interaction {
|
||||||
|
let window = window_ids
|
||||||
|
.get(&id)
|
||||||
|
.and_then(|id| windows.get_mut(id))
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
window.set_cursor_icon(conversion::mouse_interaction(
|
||||||
|
new_mouse_interaction,
|
||||||
|
));
|
||||||
|
|
||||||
|
mouse_interaction = new_mouse_interaction;
|
||||||
|
}
|
||||||
|
|
||||||
|
context.resize(glutin::dpi::PhysicalSize::new(
|
||||||
|
physical_size.width,
|
||||||
|
physical_size.height,
|
||||||
|
));
|
||||||
|
|
||||||
|
compositor.resize_viewport(physical_size);
|
||||||
|
|
||||||
|
let _ = interfaces
|
||||||
|
.insert(*window_ids.get(&id).unwrap(), user_interface);
|
||||||
|
}
|
||||||
|
|
||||||
|
compositor.present(
|
||||||
|
&mut renderer,
|
||||||
|
state.viewport(),
|
||||||
|
state.background_color(),
|
||||||
|
&debug.overlay(),
|
||||||
|
);
|
||||||
|
|
||||||
|
context.swap_buffers().expect("Swap buffers");
|
||||||
|
|
||||||
|
debug.render_finished();
|
||||||
|
|
||||||
|
// TODO: Handle animations!
|
||||||
|
// Maybe we can use `ControlFlow::WaitUntil` for this.
|
||||||
|
}
|
||||||
|
event::Event::WindowEvent {
|
||||||
|
event: window_event,
|
||||||
|
window_id,
|
||||||
|
} => {
|
||||||
|
// dbg!(window_id);
|
||||||
|
if let Some(window) =
|
||||||
|
window_ids.get(&window_id).and_then(|id| windows.get(id))
|
||||||
|
{
|
||||||
|
if let Some(state) = window_ids
|
||||||
|
.get(&window_id)
|
||||||
|
.and_then(|id| states.get_mut(id))
|
||||||
|
{
|
||||||
|
if multi_window::requests_exit(
|
||||||
|
&window_event,
|
||||||
|
state.modifiers(),
|
||||||
|
) {
|
||||||
|
if let Some(id) =
|
||||||
|
window_ids.get(&window_id).cloned()
|
||||||
|
{
|
||||||
|
let message = application.close_requested(id);
|
||||||
|
messages.push(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
state.update(window, &window_event, &mut debug);
|
||||||
|
|
||||||
|
if let Some(event) = conversion::window_event(
|
||||||
|
*window_ids.get(&window_id).unwrap(),
|
||||||
|
&window_event,
|
||||||
|
state.scale_factor(),
|
||||||
|
state.modifiers(),
|
||||||
|
) {
|
||||||
|
events.push((
|
||||||
|
window_ids.get(&window_id).cloned(),
|
||||||
|
event,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// TODO(derezzedex): log error
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// TODO(derezzedex): log error
|
||||||
|
// println!("{:?}: {:?}", window_id, window_event);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Manually drop the user interface
|
||||||
|
// drop(ManuallyDrop::into_inner(user_interface));
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -30,7 +30,7 @@ pub trait GLCompositor: Sized {
|
||||||
/// The settings of the [`GLCompositor`].
|
/// The settings of the [`GLCompositor`].
|
||||||
///
|
///
|
||||||
/// It's up to you to decide the configuration supported by your renderer!
|
/// It's up to you to decide the configuration supported by your renderer!
|
||||||
type Settings: Default;
|
type Settings: Default + Clone;
|
||||||
|
|
||||||
/// Creates a new [`GLCompositor`] and [`Renderer`] with the given
|
/// Creates a new [`GLCompositor`] and [`Renderer`] with the given
|
||||||
/// [`Settings`] and an OpenGL address loader function.
|
/// [`Settings`] and an OpenGL address loader function.
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue