Make Shrink have priority over Fill in layout
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68c0484b5c
commit
0655a20ad1
46 changed files with 264 additions and 273 deletions
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@ -71,12 +71,12 @@ pub fn next_to_each_other(
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left: impl FnOnce(&Limits) -> Node,
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right: impl FnOnce(&Limits) -> Node,
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) -> Node {
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let mut left_node = left(limits);
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let left_node = left(limits);
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let left_size = left_node.size();
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let right_limits = limits.shrink(Size::new(left_size.width + spacing, 0.0));
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let mut right_node = right(&right_limits);
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let right_node = right(&right_limits);
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let right_size = right_node.size();
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let (left_y, right_y) = if left_size.height > right_size.height {
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@ -85,14 +85,14 @@ pub fn next_to_each_other(
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((right_size.height - left_size.height) / 2.0, 0.0)
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};
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left_node.move_to(Point::new(0.0, left_y));
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right_node.move_to(Point::new(left_size.width + spacing, right_y));
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Node::with_children(
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Size::new(
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left_size.width + spacing + right_size.width,
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left_size.height.max(right_size.height),
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),
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vec![left_node, right_node],
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vec![
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left_node.move_to(Point::new(0.0, left_y)),
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right_node.move_to(Point::new(left_size.width + spacing, right_y)),
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],
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)
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}
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@ -20,7 +20,7 @@ use crate::Element;
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use crate::layout::{Limits, Node};
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use crate::widget;
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use crate::{Alignment, Padding, Point, Size};
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use crate::{Alignment, Length, Padding, Point, Size};
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/// The main axis of a flex layout.
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#[derive(Debug)]
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@ -63,6 +63,8 @@ pub fn resolve<Message, Renderer>(
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axis: Axis,
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renderer: &Renderer,
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limits: &Limits,
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width: Length,
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height: Length,
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padding: Padding,
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spacing: f32,
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align_items: Alignment,
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@ -72,12 +74,12 @@ pub fn resolve<Message, Renderer>(
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where
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Renderer: crate::Renderer,
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{
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let limits = limits.pad(padding);
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let limits = limits.width(width).height(height).shrink(padding);
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let total_spacing = spacing * items.len().saturating_sub(1) as f32;
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let max_cross = axis.cross(limits.max());
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let mut fill_sum = 0;
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let mut cross = axis.cross(limits.min()).max(axis.cross(limits.fill()));
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let mut cross = 0.0f32;
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let mut available = axis.main(limits.max()) - total_spacing;
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let mut nodes: Vec<Node> = Vec::with_capacity(items.len());
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@ -109,7 +111,16 @@ where
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}
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}
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let remaining = available.max(0.0);
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let remaining = match axis {
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Axis::Horizontal => match width {
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Length::Shrink => 0.0,
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_ => available.max(0.0),
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},
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Axis::Vertical => match height {
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Length::Shrink => 0.0,
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_ => available.max(0.0),
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},
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};
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for (i, (child, tree)) in items.iter().zip(trees).enumerate() {
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let fill_factor = match axis {
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@ -154,18 +165,18 @@ where
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let (x, y) = axis.pack(main, pad.1);
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node.move_to(Point::new(x, y));
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node.move_to_mut(Point::new(x, y));
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match axis {
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Axis::Horizontal => {
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node.align(
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node.align_mut(
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Alignment::Start,
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align_items,
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Size::new(0.0, cross),
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);
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}
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Axis::Vertical => {
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node.align(
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node.align_mut(
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align_items,
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Alignment::Start,
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Size::new(cross, 0.0),
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@ -179,7 +190,7 @@ where
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}
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let (width, height) = axis.pack(main - pad.0, cross);
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let size = limits.resolve(Size::new(width, height));
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let size = limits.resolve(Size::new(width, height), width, height);
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Node::with_children(size.pad(padding), nodes)
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Node::with_children(size.expand(padding), nodes)
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}
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@ -1,12 +1,11 @@
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#![allow(clippy::manual_clamp)]
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use crate::{Length, Padding, Size};
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use crate::{Length, Size};
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/// A set of size constraints for layouting.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Limits {
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min: Size,
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max: Size,
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fill: Size,
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}
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impl Limits {
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@ -14,16 +13,11 @@ impl Limits {
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pub const NONE: Limits = Limits {
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min: Size::ZERO,
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max: Size::INFINITY,
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fill: Size::INFINITY,
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};
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/// Creates new [`Limits`] with the given minimum and maximum [`Size`].
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pub const fn new(min: Size, max: Size) -> Limits {
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Limits {
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min,
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max,
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fill: Size::INFINITY,
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}
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Limits { min, max }
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}
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/// Returns the minimum [`Size`] of the [`Limits`].
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@ -36,26 +30,15 @@ impl Limits {
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self.max
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}
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/// Returns the fill [`Size`] of the [`Limits`].
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pub fn fill(&self) -> Size {
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self.fill
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}
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/// Applies a width constraint to the current [`Limits`].
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pub fn width(mut self, width: impl Into<Length>) -> Limits {
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match width.into() {
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Length::Shrink => {
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self.fill.width = self.min.width;
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}
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Length::Fill | Length::FillPortion(_) => {
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self.fill.width = self.fill.width.min(self.max.width);
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}
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Length::Shrink | Length::Fill | Length::FillPortion(_) => {}
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Length::Fixed(amount) => {
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let new_width = amount.min(self.max.width).max(self.min.width);
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self.min.width = new_width;
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self.max.width = new_width;
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self.fill.width = new_width;
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}
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}
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@ -65,19 +48,13 @@ impl Limits {
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/// Applies a height constraint to the current [`Limits`].
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pub fn height(mut self, height: impl Into<Length>) -> Limits {
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match height.into() {
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Length::Shrink => {
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self.fill.height = self.min.height;
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}
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Length::Fill | Length::FillPortion(_) => {
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self.fill.height = self.fill.height.min(self.max.height);
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}
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Length::Shrink | Length::Fill | Length::FillPortion(_) => {}
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Length::Fixed(amount) => {
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let new_height =
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amount.min(self.max.height).max(self.min.height);
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self.min.height = new_height;
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self.max.height = new_height;
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self.fill.height = new_height;
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}
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}
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@ -112,13 +89,10 @@ impl Limits {
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self
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}
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/// Shrinks the current [`Limits`] to account for the given padding.
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pub fn pad(&self, padding: Padding) -> Limits {
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self.shrink(Size::new(padding.horizontal(), padding.vertical()))
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}
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/// Shrinks the current [`Limits`] by the given [`Size`].
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pub fn shrink(&self, size: Size) -> Limits {
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pub fn shrink(&self, size: impl Into<Size>) -> Limits {
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let size = size.into();
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let min = Size::new(
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(self.min().width - size.width).max(0.0),
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(self.min().height - size.height).max(0.0),
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@ -129,12 +103,7 @@ impl Limits {
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(self.max().height - size.height).max(0.0),
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);
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let fill = Size::new(
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(self.fill.width - size.width).max(0.0),
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(self.fill.height - size.height).max(0.0),
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);
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Limits { min, max, fill }
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Limits { min, max }
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}
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/// Removes the minimum width constraint for the current [`Limits`].
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@ -142,22 +111,38 @@ impl Limits {
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Limits {
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min: Size::ZERO,
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max: self.max,
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fill: self.fill,
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}
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}
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/// Computes the resulting [`Size`] that fits the [`Limits`] given the
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/// intrinsic size of some content.
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pub fn resolve(&self, intrinsic_size: Size) -> Size {
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Size::new(
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intrinsic_size
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.width
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.min(self.max.width)
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.max(self.fill.width),
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intrinsic_size
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pub fn resolve(
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&self,
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intrinsic_size: Size,
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width: impl Into<Length>,
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height: impl Into<Length>,
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) -> Size {
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let width = match width.into() {
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Length::Fill | Length::FillPortion(_) => self.max.width,
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Length::Fixed(amount) => {
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amount.min(self.max.width).max(self.min.width)
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}
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Length::Shrink => {
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intrinsic_size.width.min(self.max.width).max(self.min.width)
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}
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};
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let height = match height.into() {
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Length::Fill | Length::FillPortion(_) => self.max.height,
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Length::Fixed(amount) => {
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amount.min(self.max.height).max(self.min.height)
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}
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Length::Shrink => intrinsic_size
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.height
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.min(self.max.height)
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.max(self.fill.height),
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)
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.max(self.min.height),
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};
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Size::new(width, height)
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}
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}
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@ -1,4 +1,4 @@
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use crate::{Alignment, Point, Rectangle, Size, Vector};
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use crate::{Alignment, Padding, Point, Rectangle, Size, Vector};
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/// The bounds of an element and its children.
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#[derive(Debug, Clone, Default)]
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@ -26,6 +26,14 @@ impl Node {
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}
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}
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/// Creates a new [`Node`] that wraps a single child with some [`Padding`].
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pub fn container(child: Self, padding: Padding) -> Self {
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Self::with_children(
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child.bounds.size().expand(padding),
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vec![child.move_to(Point::new(padding.left, padding.top))],
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)
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}
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/// Returns the [`Size`] of the [`Node`].
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pub fn size(&self) -> Size {
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Size::new(self.bounds.width, self.bounds.height)
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@ -43,6 +51,17 @@ impl Node {
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/// Aligns the [`Node`] in the given space.
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pub fn align(
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mut self,
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horizontal_alignment: Alignment,
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vertical_alignment: Alignment,
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space: Size,
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) -> Self {
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self.align_mut(horizontal_alignment, vertical_alignment, space);
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self
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}
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/// Mutable reference version of [`align`].
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pub fn align_mut(
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&mut self,
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horizontal_alignment: Alignment,
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vertical_alignment: Alignment,
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@ -70,7 +89,13 @@ impl Node {
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}
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/// Moves the [`Node`] to the given position.
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pub fn move_to(&mut self, position: Point) {
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pub fn move_to(mut self, position: Point) -> Self {
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self.move_to_mut(position);
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self
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}
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/// Mutable reference version of [`move_to`].
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pub fn move_to_mut(&mut self, position: Point) {
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self.bounds.x = position.x;
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self.bounds.y = position.y;
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}
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@ -154,3 +154,9 @@ impl From<[f32; 4]> for Padding {
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}
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}
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}
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impl From<Padding> for Size {
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fn from(padding: Padding) -> Self {
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Self::new(padding.horizontal(), padding.vertical())
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}
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}
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@ -1,4 +1,4 @@
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use crate::{Padding, Vector};
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use crate::Vector;
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/// An amount of space in 2 dimensions.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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@ -26,15 +26,7 @@ impl Size {
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/// A [`Size`] with infinite width and height.
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pub const INFINITY: Size = Size::new(f32::INFINITY, f32::INFINITY);
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/// Increments the [`Size`] to account for the given padding.
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pub fn pad(&self, padding: Padding) -> Self {
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Size {
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width: self.width + padding.horizontal(),
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height: self.height + padding.vertical(),
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}
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}
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/// Returns the minimum of each component of this size and another
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/// Returns the minimum of each component of this size and another.
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pub fn min(self, other: Self) -> Self {
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Size {
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width: self.width.min(other.width),
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@ -42,13 +34,23 @@ impl Size {
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}
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}
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/// Returns the maximum of each component of this size and another
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/// Returns the maximum of each component of this size and another.
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pub fn max(self, other: Self) -> Self {
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Size {
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width: self.width.max(other.width),
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height: self.height.max(other.height),
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}
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}
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/// Expands this [`Size`] by the given amount.
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pub fn expand(self, other: impl Into<Size>) -> Self {
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let other = other.into();
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Size {
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width: self.width + other.width,
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height: self.height + other.height,
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}
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}
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}
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impl From<[f32; 2]> for Size {
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@ -224,7 +224,7 @@ where
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shaping,
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});
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let size = limits.resolve(paragraph.min_bounds());
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let size = limits.resolve(paragraph.min_bounds(), width, height);
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layout::Node::new(size)
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}
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