Make Shrink have priority over Fill in layout

This commit is contained in:
Héctor Ramón Jiménez 2023-03-16 20:23:25 +01:00 committed by Héctor Ramón Jiménez
parent 68c0484b5c
commit 0655a20ad1
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GPG key ID: 7CC46565708259A7
46 changed files with 264 additions and 273 deletions

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@ -20,7 +20,7 @@ use crate::Element;
use crate::layout::{Limits, Node};
use crate::widget;
use crate::{Alignment, Padding, Point, Size};
use crate::{Alignment, Length, Padding, Point, Size};
/// The main axis of a flex layout.
#[derive(Debug)]
@ -63,6 +63,8 @@ pub fn resolve<Message, Renderer>(
axis: Axis,
renderer: &Renderer,
limits: &Limits,
width: Length,
height: Length,
padding: Padding,
spacing: f32,
align_items: Alignment,
@ -72,12 +74,12 @@ pub fn resolve<Message, Renderer>(
where
Renderer: crate::Renderer,
{
let limits = limits.pad(padding);
let limits = limits.width(width).height(height).shrink(padding);
let total_spacing = spacing * items.len().saturating_sub(1) as f32;
let max_cross = axis.cross(limits.max());
let mut fill_sum = 0;
let mut cross = axis.cross(limits.min()).max(axis.cross(limits.fill()));
let mut cross = 0.0f32;
let mut available = axis.main(limits.max()) - total_spacing;
let mut nodes: Vec<Node> = Vec::with_capacity(items.len());
@ -109,7 +111,16 @@ where
}
}
let remaining = available.max(0.0);
let remaining = match axis {
Axis::Horizontal => match width {
Length::Shrink => 0.0,
_ => available.max(0.0),
},
Axis::Vertical => match height {
Length::Shrink => 0.0,
_ => available.max(0.0),
},
};
for (i, (child, tree)) in items.iter().zip(trees).enumerate() {
let fill_factor = match axis {
@ -154,18 +165,18 @@ where
let (x, y) = axis.pack(main, pad.1);
node.move_to(Point::new(x, y));
node.move_to_mut(Point::new(x, y));
match axis {
Axis::Horizontal => {
node.align(
node.align_mut(
Alignment::Start,
align_items,
Size::new(0.0, cross),
);
}
Axis::Vertical => {
node.align(
node.align_mut(
align_items,
Alignment::Start,
Size::new(cross, 0.0),
@ -179,7 +190,7 @@ where
}
let (width, height) = axis.pack(main - pad.0, cross);
let size = limits.resolve(Size::new(width, height));
let size = limits.resolve(Size::new(width, height), width, height);
Node::with_children(size.pad(padding), nodes)
Node::with_children(size.expand(padding), nodes)
}