Make Shrink have priority over Fill in layout
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46 changed files with 264 additions and 273 deletions
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@ -433,13 +433,18 @@ pub fn layout(
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) -> layout::Node {
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let limits = limits.width(width).height(height);
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let mut content = layout_content(&limits.pad(padding));
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let content = layout_content(&limits.shrink(padding));
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let padding = padding.fit(content.size(), limits.max());
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let size = limits.pad(padding).resolve(content.size()).pad(padding);
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content.move_to(Point::new(padding.left, padding.top));
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let size = limits
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.shrink(padding)
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.resolve(content.size(), width, height)
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.expand(padding);
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layout::Node::with_children(size, vec![content])
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layout::Node::with_children(
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size,
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vec![content.move_to(Point::new(padding.left, padding.top))],
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)
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}
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/// Returns the [`mouse::Interaction`] of a [`Button`].
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