Make Shrink have priority over Fill in layout

This commit is contained in:
Héctor Ramón Jiménez 2023-03-16 20:23:25 +01:00 committed by Héctor Ramón Jiménez
parent 68c0484b5c
commit 0655a20ad1
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GPG key ID: 7CC46565708259A7
46 changed files with 264 additions and 273 deletions

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@ -254,15 +254,14 @@ where
)
.width(self.width);
let mut node = self.container.layout(self.state, renderer, &limits);
let node = self.container.layout(self.state, renderer, &limits);
let size = node.size();
node.move_to(if space_below > space_above {
position + Vector::new(0.0, self.target_height)
} else {
position - Vector::new(0.0, node.size().height)
});
node
position - Vector::new(0.0, size.height)
})
}
fn on_event(
@ -359,7 +358,6 @@ where
) -> layout::Node {
use std::f32;
let limits = limits.width(Length::Fill).height(Length::Shrink);
let text_size =
self.text_size.unwrap_or_else(|| renderer.default_size());
@ -372,7 +370,7 @@ where
* self.options.len() as f32,
);
limits.resolve(intrinsic)
limits.resolve(intrinsic, Length::Fill, Length::Shrink)
};
layout::Node::new(size)