Make Shrink have priority over Fill in layout
This commit is contained in:
parent
68c0484b5c
commit
0655a20ad1
46 changed files with 264 additions and 273 deletions
|
|
@ -506,14 +506,11 @@ where
|
|||
{
|
||||
let font = font.unwrap_or_else(|| renderer.default_font());
|
||||
let text_size = size.unwrap_or_else(|| renderer.default_size());
|
||||
|
||||
let padding = padding.fit(Size::ZERO, limits.max());
|
||||
let limits = limits
|
||||
.width(width)
|
||||
.pad(padding)
|
||||
.height(line_height.to_absolute(text_size));
|
||||
let height = line_height.to_absolute(text_size);
|
||||
|
||||
let text_bounds = limits.resolve(Size::ZERO);
|
||||
let limits = limits.width(width).shrink(padding).height(height);
|
||||
let text_bounds = limits.resolve(Size::ZERO, width, height);
|
||||
|
||||
let placeholder_text = Text {
|
||||
font,
|
||||
|
|
@ -552,41 +549,41 @@ where
|
|||
|
||||
let icon_width = state.icon.min_width();
|
||||
|
||||
let mut text_node = layout::Node::new(
|
||||
text_bounds - Size::new(icon_width + icon.spacing, 0.0),
|
||||
);
|
||||
|
||||
let mut icon_node =
|
||||
layout::Node::new(Size::new(icon_width, text_bounds.height));
|
||||
|
||||
match icon.side {
|
||||
Side::Left => {
|
||||
text_node.move_to(Point::new(
|
||||
let (text_position, icon_position) = match icon.side {
|
||||
Side::Left => (
|
||||
Point::new(
|
||||
padding.left + icon_width + icon.spacing,
|
||||
padding.top,
|
||||
));
|
||||
|
||||
icon_node.move_to(Point::new(padding.left, padding.top));
|
||||
}
|
||||
Side::Right => {
|
||||
text_node.move_to(Point::new(padding.left, padding.top));
|
||||
|
||||
icon_node.move_to(Point::new(
|
||||
),
|
||||
Point::new(padding.left, padding.top),
|
||||
),
|
||||
Side::Right => (
|
||||
Point::new(padding.left, padding.top),
|
||||
Point::new(
|
||||
padding.left + text_bounds.width - icon_width,
|
||||
padding.top,
|
||||
));
|
||||
}
|
||||
),
|
||||
),
|
||||
};
|
||||
|
||||
let text_node = layout::Node::new(
|
||||
text_bounds - Size::new(icon_width + icon.spacing, 0.0),
|
||||
)
|
||||
.move_to(text_position);
|
||||
|
||||
let icon_node =
|
||||
layout::Node::new(Size::new(icon_width, text_bounds.height))
|
||||
.move_to(icon_position);
|
||||
|
||||
layout::Node::with_children(
|
||||
text_bounds.pad(padding),
|
||||
text_bounds.expand(padding),
|
||||
vec![text_node, icon_node],
|
||||
)
|
||||
} else {
|
||||
let mut text = layout::Node::new(text_bounds);
|
||||
text.move_to(Point::new(padding.left, padding.top));
|
||||
let text = layout::Node::new(text_bounds)
|
||||
.move_to(Point::new(padding.left, padding.top));
|
||||
|
||||
layout::Node::with_children(text_bounds.pad(padding), vec![text])
|
||||
layout::Node::with_children(text_bounds.expand(padding), vec![text])
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue