Allow Application::run to return on native platforms
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parent
aeec0375f0
commit
08c771fa70
3 changed files with 13 additions and 7 deletions
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@ -17,6 +17,7 @@ use iced_graphics::window;
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use iced_native::program::Program;
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use iced_native::{Cache, UserInterface};
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use crate::winit::platform::run_return::EventLoopExtRunReturn;
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use std::mem::ManuallyDrop;
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/// An interactive, native cross-platform application.
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@ -119,7 +120,7 @@ where
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let mut debug = Debug::new();
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debug.startup_started();
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let event_loop = EventLoop::with_user_event();
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let mut event_loop = EventLoop::with_user_event();
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let mut proxy = event_loop.create_proxy();
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let mut runtime = {
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@ -178,7 +179,7 @@ where
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let mut context = task::Context::from_waker(task::noop_waker_ref());
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event_loop.run(move |event, _, control_flow| {
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event_loop.run_return(move |event, _, control_flow| {
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use winit::event_loop::ControlFlow;
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if let ControlFlow::Exit = control_flow {
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@ -211,6 +212,8 @@ where
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};
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}
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});
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Ok(())
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}
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async fn run_instance<A, E, C>(
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@ -401,7 +404,7 @@ async fn run_instance<A, E, C>(
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Err(error) => match error {
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// This is an unrecoverable error.
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window::SurfaceError::OutOfMemory => {
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panic!("{}", error);
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panic!("{:?}", error);
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}
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_ => {
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debug.render_finished();
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