Make scale methods in Frame generic over f32 and Vector

This commit is contained in:
Héctor Ramón Jiménez 2023-09-07 05:51:39 +02:00
parent 1f263051b6
commit 09965b686e
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GPG key ID: 140CC052C94F138E
5 changed files with 19 additions and 11 deletions

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@ -550,7 +550,7 @@ mod grid {
frame.translate(center);
frame.scale(self.scaling);
frame.translate(self.translation);
frame.scale(Cell::SIZE as f32);
frame.scale(Cell::SIZE);
let region = self.visible_region(frame.size());
@ -576,7 +576,7 @@ mod grid {
frame.translate(center);
frame.scale(self.scaling);
frame.translate(self.translation);
frame.scale(Cell::SIZE as f32);
frame.scale(Cell::SIZE);
frame.fill_rectangle(
Point::new(cell.j as f32, cell.i as f32),
@ -630,7 +630,7 @@ mod grid {
frame.translate(center);
frame.scale(self.scaling);
frame.translate(self.translation);
frame.scale(Cell::SIZE as f32);
frame.scale(Cell::SIZE);
let region = self.visible_region(frame.size());
let rows = region.rows();
@ -834,7 +834,7 @@ mod grid {
}
impl Cell {
const SIZE: usize = 20;
const SIZE: u16 = 20;
fn at(position: Point) -> Cell {
let i = (position.y / Cell::SIZE as f32).ceil() as isize;