Merge pull request #1047 from iced-rs/revert-menus
Revert system menus support
This commit is contained in:
commit
099981cfc2
21 changed files with 19 additions and 673 deletions
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@ -1,10 +1,8 @@
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//! Listen to keyboard events.
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mod event;
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mod hotkey;
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mod key_code;
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mod modifiers;
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pub use event::Event;
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pub use hotkey::Hotkey;
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pub use key_code::KeyCode;
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pub use modifiers::Modifiers;
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@ -1,18 +0,0 @@
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use crate::keyboard::{KeyCode, Modifiers};
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/// Representation of a hotkey, consists on the combination of a [`KeyCode`] and [`Modifiers`].
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct Hotkey {
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/// The key that represents this hotkey.
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pub key: KeyCode,
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/// The list of modifiers that represents this hotkey.
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pub modifiers: Modifiers,
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}
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impl Hotkey {
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/// Creates a new [`Hotkey`] with the given [`Modifiers`] and [`KeyCode`].
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pub fn new(modifiers: Modifiers, key: KeyCode) -> Self {
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Self { modifiers, key }
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}
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}
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@ -15,7 +15,6 @@
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#![forbid(unsafe_code)]
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#![forbid(rust_2018_idioms)]
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pub mod keyboard;
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pub mod menu;
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pub mod mouse;
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pub mod text;
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@ -35,7 +34,6 @@ pub use background::Background;
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pub use color::Color;
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pub use font::Font;
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pub use length::Length;
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pub use menu::Menu;
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pub use padding::Padding;
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pub use point::Point;
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pub use rectangle::Rectangle;
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145
core/src/menu.rs
145
core/src/menu.rs
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@ -1,145 +0,0 @@
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//! Build menus for your application.
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use crate::keyboard::Hotkey;
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/// Menu representation.
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///
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/// This can be used by `shell` implementations to create a menu.
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#[derive(Debug, Clone)]
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pub struct Menu<Message> {
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entries: Vec<Entry<Message>>,
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}
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impl<Message> PartialEq for Menu<Message> {
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fn eq(&self, other: &Self) -> bool {
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self.entries == other.entries
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}
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}
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impl<Message> Menu<Message> {
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/// Creates an empty [`Menu`].
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pub fn new() -> Self {
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Self::with_entries(Vec::new())
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}
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/// Creates a new [`Menu`] with the given entries.
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pub fn with_entries(entries: Vec<Entry<Message>>) -> Self {
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Self { entries }
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}
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/// Returns a [`MenuEntry`] iterator.
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pub fn iter(&self) -> impl Iterator<Item = &Entry<Message>> {
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self.entries.iter()
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}
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/// Adds an [`Entry`] to the [`Menu`].
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pub fn push(mut self, entry: Entry<Message>) -> Self {
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self.entries.push(entry);
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self
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}
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/// Maps the `Message` of the [`Menu`] using the provided function.
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///
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/// This is useful to compose menus and split them into different
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/// abstraction levels.
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pub fn map<B>(self, f: impl Fn(Message) -> B + Copy) -> Menu<B> {
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// TODO: Use a boxed trait to avoid reallocation of entries
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Menu {
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entries: self
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.entries
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.into_iter()
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.map(|entry| entry.map(f))
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.collect(),
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}
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}
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}
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/// Represents one of the possible entries used to build a [`Menu`].
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#[derive(Debug, Clone)]
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pub enum Entry<Message> {
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/// Item for a [`Menu`]
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Item {
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/// The title of the item
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title: String,
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/// The [`Hotkey`] to activate the item, if any
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hotkey: Option<Hotkey>,
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/// The message generated when the item is activated
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on_activation: Message,
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},
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/// Dropdown for a [`Menu`]
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Dropdown {
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/// Title of the dropdown
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title: String,
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/// The submenu of the dropdown
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submenu: Menu<Message>,
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},
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/// Separator for a [`Menu`]
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Separator,
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}
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impl<Message> Entry<Message> {
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/// Creates an [`Entry::Item`].
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pub fn item<S: Into<String>>(
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title: S,
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hotkey: impl Into<Option<Hotkey>>,
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on_activation: Message,
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) -> Self {
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let title = title.into();
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let hotkey = hotkey.into();
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Self::Item {
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title,
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hotkey,
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on_activation,
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}
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}
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/// Creates an [`Entry::Dropdown`].
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pub fn dropdown<S: Into<String>>(title: S, submenu: Menu<Message>) -> Self {
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let title = title.into();
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Self::Dropdown { title, submenu }
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}
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fn map<B>(self, f: impl Fn(Message) -> B + Copy) -> Entry<B> {
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match self {
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Self::Item {
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title,
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hotkey,
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on_activation,
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} => Entry::Item {
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title,
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hotkey,
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on_activation: f(on_activation),
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},
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Self::Dropdown { title, submenu } => Entry::Dropdown {
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title,
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submenu: submenu.map(f),
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},
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Self::Separator => Entry::Separator,
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}
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}
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}
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impl<Message> PartialEq for Entry<Message> {
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fn eq(&self, other: &Self) -> bool {
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match (self, other) {
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(
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Entry::Item { title, hotkey, .. },
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Entry::Item {
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title: other_title,
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hotkey: other_hotkey,
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..
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},
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) => title == other_title && hotkey == other_hotkey,
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(
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Entry::Dropdown { title, submenu },
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Entry::Dropdown {
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title: other_title,
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submenu: other_submenu,
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},
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) => title == other_title && submenu == other_submenu,
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(Entry::Separator, Entry::Separator) => true,
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_ => false,
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}
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}
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}
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