Merge pull request #1047 from iced-rs/revert-menus

Revert system menus support
This commit is contained in:
Héctor Ramón 2021-09-15 15:50:25 +07:00 committed by GitHub
commit 099981cfc2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
21 changed files with 19 additions and 673 deletions

View file

@ -1,10 +1,8 @@
//! Listen to keyboard events.
mod event;
mod hotkey;
mod key_code;
mod modifiers;
pub use event::Event;
pub use hotkey::Hotkey;
pub use key_code::KeyCode;
pub use modifiers::Modifiers;

View file

@ -1,18 +0,0 @@
use crate::keyboard::{KeyCode, Modifiers};
/// Representation of a hotkey, consists on the combination of a [`KeyCode`] and [`Modifiers`].
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Hotkey {
/// The key that represents this hotkey.
pub key: KeyCode,
/// The list of modifiers that represents this hotkey.
pub modifiers: Modifiers,
}
impl Hotkey {
/// Creates a new [`Hotkey`] with the given [`Modifiers`] and [`KeyCode`].
pub fn new(modifiers: Modifiers, key: KeyCode) -> Self {
Self { modifiers, key }
}
}

View file

@ -15,7 +15,6 @@
#![forbid(unsafe_code)]
#![forbid(rust_2018_idioms)]
pub mod keyboard;
pub mod menu;
pub mod mouse;
pub mod text;
@ -35,7 +34,6 @@ pub use background::Background;
pub use color::Color;
pub use font::Font;
pub use length::Length;
pub use menu::Menu;
pub use padding::Padding;
pub use point::Point;
pub use rectangle::Rectangle;

View file

@ -1,145 +0,0 @@
//! Build menus for your application.
use crate::keyboard::Hotkey;
/// Menu representation.
///
/// This can be used by `shell` implementations to create a menu.
#[derive(Debug, Clone)]
pub struct Menu<Message> {
entries: Vec<Entry<Message>>,
}
impl<Message> PartialEq for Menu<Message> {
fn eq(&self, other: &Self) -> bool {
self.entries == other.entries
}
}
impl<Message> Menu<Message> {
/// Creates an empty [`Menu`].
pub fn new() -> Self {
Self::with_entries(Vec::new())
}
/// Creates a new [`Menu`] with the given entries.
pub fn with_entries(entries: Vec<Entry<Message>>) -> Self {
Self { entries }
}
/// Returns a [`MenuEntry`] iterator.
pub fn iter(&self) -> impl Iterator<Item = &Entry<Message>> {
self.entries.iter()
}
/// Adds an [`Entry`] to the [`Menu`].
pub fn push(mut self, entry: Entry<Message>) -> Self {
self.entries.push(entry);
self
}
/// Maps the `Message` of the [`Menu`] using the provided function.
///
/// This is useful to compose menus and split them into different
/// abstraction levels.
pub fn map<B>(self, f: impl Fn(Message) -> B + Copy) -> Menu<B> {
// TODO: Use a boxed trait to avoid reallocation of entries
Menu {
entries: self
.entries
.into_iter()
.map(|entry| entry.map(f))
.collect(),
}
}
}
/// Represents one of the possible entries used to build a [`Menu`].
#[derive(Debug, Clone)]
pub enum Entry<Message> {
/// Item for a [`Menu`]
Item {
/// The title of the item
title: String,
/// The [`Hotkey`] to activate the item, if any
hotkey: Option<Hotkey>,
/// The message generated when the item is activated
on_activation: Message,
},
/// Dropdown for a [`Menu`]
Dropdown {
/// Title of the dropdown
title: String,
/// The submenu of the dropdown
submenu: Menu<Message>,
},
/// Separator for a [`Menu`]
Separator,
}
impl<Message> Entry<Message> {
/// Creates an [`Entry::Item`].
pub fn item<S: Into<String>>(
title: S,
hotkey: impl Into<Option<Hotkey>>,
on_activation: Message,
) -> Self {
let title = title.into();
let hotkey = hotkey.into();
Self::Item {
title,
hotkey,
on_activation,
}
}
/// Creates an [`Entry::Dropdown`].
pub fn dropdown<S: Into<String>>(title: S, submenu: Menu<Message>) -> Self {
let title = title.into();
Self::Dropdown { title, submenu }
}
fn map<B>(self, f: impl Fn(Message) -> B + Copy) -> Entry<B> {
match self {
Self::Item {
title,
hotkey,
on_activation,
} => Entry::Item {
title,
hotkey,
on_activation: f(on_activation),
},
Self::Dropdown { title, submenu } => Entry::Dropdown {
title,
submenu: submenu.map(f),
},
Self::Separator => Entry::Separator,
}
}
}
impl<Message> PartialEq for Entry<Message> {
fn eq(&self, other: &Self) -> bool {
match (self, other) {
(
Entry::Item { title, hotkey, .. },
Entry::Item {
title: other_title,
hotkey: other_hotkey,
..
},
) => title == other_title && hotkey == other_hotkey,
(
Entry::Dropdown { title, submenu },
Entry::Dropdown {
title: other_title,
submenu: other_submenu,
},
) => title == other_title && submenu == other_submenu,
(Entry::Separator, Entry::Separator) => true,
_ => false,
}
}
}