Add Image rotation support
Co-authored-by: DKolter <68352124+DKolter@users.noreply.github.com>
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19 changed files with 374 additions and 84 deletions
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@ -173,5 +173,7 @@ pub trait Renderer: crate::Renderer {
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handle: Self::Handle,
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filter_method: FilterMethod,
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bounds: Rectangle,
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rotation: f32,
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scale: Size,
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);
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}
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@ -39,6 +39,7 @@ mod padding;
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mod pixels;
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mod point;
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mod rectangle;
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mod rotation;
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mod shadow;
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mod shell;
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mod size;
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@ -64,6 +65,7 @@ pub use pixels::Pixels;
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pub use point::Point;
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pub use rectangle::Rectangle;
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pub use renderer::Renderer;
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pub use rotation::RotationLayout;
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pub use shadow::Shadow;
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pub use shell::Shell;
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pub use size::Size;
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@ -171,6 +171,8 @@ impl image::Renderer for () {
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_handle: Self::Handle,
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_filter_method: image::FilterMethod,
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_bounds: Rectangle,
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_rotation: f32,
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_scale: Size,
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) {
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}
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}
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@ -185,6 +187,8 @@ impl svg::Renderer for () {
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_handle: svg::Handle,
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_color: Option<Color>,
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_bounds: Rectangle,
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_rotation: f32,
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_scale: Size,
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) {
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}
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}
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37
core/src/rotation.rs
Normal file
37
core/src/rotation.rs
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@ -0,0 +1,37 @@
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//! Control the rotation of some content (like an image) with the `RotationLayout` within a
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//! space.
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use crate::Size;
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/// The strategy used to rotate the content.
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///
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/// This is used to control the behavior of the layout when the content is rotated
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/// by a certain angle.
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#[derive(Debug, Hash, Clone, Copy, PartialEq, Eq)]
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pub enum RotationLayout {
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/// The layout is kept exactly as it was before the rotation.
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///
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/// This is especially useful when used for animations, as it will avoid the
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/// layout being shifted or resized when smoothly i.e. an icon.
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Keep,
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/// The layout is adjusted to fit the rotated content.
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///
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/// This allows you to rotate an image and have the layout adjust to fit the new
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/// size of the image.
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Change,
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}
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impl RotationLayout {
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/// Applies the rotation to the layout while respecting the [`RotationLayout`] strategy.
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/// The rotation is given in radians.
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pub fn apply_to_size(&self, size: Size, rotation: f32) -> Size {
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match self {
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Self::Keep => size,
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Self::Change => Size {
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width: (size.width * rotation.cos()).abs()
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+ (size.height * rotation.sin()).abs(),
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height: (size.width * rotation.sin()).abs()
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+ (size.height * rotation.cos()).abs(),
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},
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}
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}
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}
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@ -100,5 +100,7 @@ pub trait Renderer: crate::Renderer {
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handle: Handle,
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color: Option<Color>,
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bounds: Rectangle,
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rotation: f32,
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scale: Size,
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);
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}
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