Add Image rotation support
Co-authored-by: DKolter <68352124+DKolter@users.noreply.github.com>
This commit is contained in:
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aae8e4f5cf
commit
09a6bcfffc
19 changed files with 374 additions and 84 deletions
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@ -135,14 +135,20 @@ impl Pipeline {
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attributes: &wgpu::vertex_attr_array!(
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// Position
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0 => Float32x2,
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// Scale
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// Center
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1 => Float32x2,
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// Atlas position
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// Image size
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2 => Float32x2,
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// Rotation
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3 => Float32,
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// Scale
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4 => Float32x2,
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// Atlas position
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5 => Float32x2,
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// Atlas scale
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3 => Float32x2,
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6 => Float32x2,
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// Layer
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4 => Sint32,
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7 => Sint32,
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),
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}],
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},
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@ -208,9 +214,10 @@ impl Pipeline {
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belt: &mut wgpu::util::StagingBelt,
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images: &Batch,
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transformation: Transformation,
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scale: f32,
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global_scale: f32,
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) {
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let transformation = transformation * Transformation::scale(scale);
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let transformation =
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transformation * Transformation::scale(global_scale);
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let nearest_instances: &mut Vec<Instance> = &mut Vec::new();
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let linear_instances: &mut Vec<Instance> = &mut Vec::new();
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@ -224,6 +231,8 @@ impl Pipeline {
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handle,
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filter_method,
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bounds,
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rotation,
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scale,
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} => {
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if let Some(atlas_entry) =
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cache.upload_raster(device, encoder, handle)
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@ -231,6 +240,8 @@ impl Pipeline {
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add_instances(
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[bounds.x, bounds.y],
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[bounds.width, bounds.height],
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*rotation,
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[scale.width, scale.height],
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atlas_entry,
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match filter_method {
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crate::core::image::FilterMethod::Nearest => {
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@ -251,15 +262,24 @@ impl Pipeline {
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handle,
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color,
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bounds,
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rotation,
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scale,
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} => {
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let size = [bounds.width, bounds.height];
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if let Some(atlas_entry) = cache.upload_vector(
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device, encoder, handle, *color, size, scale,
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device,
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encoder,
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handle,
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*color,
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size,
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global_scale,
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) {
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add_instances(
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[bounds.x, bounds.y],
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size,
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*rotation,
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[scale.width, scale.height],
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atlas_entry,
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nearest_instances,
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);
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@ -487,7 +507,10 @@ impl Data {
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#[derive(Debug, Clone, Copy, Zeroable, Pod)]
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struct Instance {
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_position: [f32; 2],
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_center: [f32; 2],
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_size: [f32; 2],
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_rotation: f32,
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_scale: [f32; 2],
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_position_in_atlas: [f32; 2],
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_size_in_atlas: [f32; 2],
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_layer: u32,
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@ -506,12 +529,27 @@ struct Uniforms {
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fn add_instances(
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image_position: [f32; 2],
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image_size: [f32; 2],
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rotation: f32,
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scale: [f32; 2],
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entry: &atlas::Entry,
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instances: &mut Vec<Instance>,
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) {
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let center = [
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image_position[0] + image_size[0] / 2.0,
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image_position[1] + image_size[1] / 2.0,
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];
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match entry {
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atlas::Entry::Contiguous(allocation) => {
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add_instance(image_position, image_size, allocation, instances);
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add_instance(
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image_position,
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center,
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image_size,
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rotation,
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scale,
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allocation,
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instances,
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);
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}
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atlas::Entry::Fragmented { fragments, size } => {
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let scaling_x = image_size[0] / size.width as f32;
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@ -537,7 +575,10 @@ fn add_instances(
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fragment_height as f32 * scaling_y,
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];
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add_instance(position, size, allocation, instances);
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add_instance(
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position, center, size, rotation, scale, allocation,
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instances,
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);
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}
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}
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}
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@ -546,7 +587,10 @@ fn add_instances(
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#[inline]
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fn add_instance(
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position: [f32; 2],
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center: [f32; 2],
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size: [f32; 2],
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rotation: f32,
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scale: [f32; 2],
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allocation: &atlas::Allocation,
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instances: &mut Vec<Instance>,
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) {
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@ -556,7 +600,10 @@ fn add_instance(
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let instance = Instance {
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_position: position,
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_center: center,
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_size: size,
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_rotation: rotation,
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_scale: scale,
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_position_in_atlas: [
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(x as f32 + 0.5) / atlas::SIZE as f32,
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(y as f32 + 0.5) / atlas::SIZE as f32,
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@ -1,5 +1,6 @@
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use crate::core::renderer;
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use crate::core::{Background, Color, Point, Rectangle, Transformation};
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use crate::core::{
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renderer, Background, Color, Point, Rectangle, Size, Transformation,
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};
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use crate::graphics;
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use crate::graphics::color;
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use crate::graphics::layer;
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@ -117,11 +118,15 @@ impl Layer {
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filter_method: crate::core::image::FilterMethod,
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bounds: Rectangle,
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transformation: Transformation,
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rotation: f32,
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scale: Size,
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) {
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let image = Image::Raster {
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handle,
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filter_method,
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bounds: bounds * transformation,
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rotation,
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scale,
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};
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self.images.push(image);
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@ -133,11 +138,15 @@ impl Layer {
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color: Option<Color>,
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bounds: Rectangle,
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transformation: Transformation,
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rotation: f32,
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scale: Size,
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) {
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let svg = Image::Vector {
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handle,
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color,
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bounds: bounds * transformation,
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rotation,
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scale,
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};
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self.images.push(svg);
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@ -517,9 +517,18 @@ impl core::image::Renderer for Renderer {
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handle: Self::Handle,
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filter_method: core::image::FilterMethod,
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bounds: Rectangle,
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rotation: f32,
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scale: Size,
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) {
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let (layer, transformation) = self.layers.current_mut();
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layer.draw_image(handle, filter_method, bounds, transformation);
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layer.draw_image(
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handle,
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filter_method,
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bounds,
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transformation,
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rotation,
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scale,
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);
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}
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}
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@ -534,9 +543,18 @@ impl core::svg::Renderer for Renderer {
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handle: core::svg::Handle,
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color_filter: Option<Color>,
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bounds: Rectangle,
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rotation: f32,
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scale: Size,
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) {
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let (layer, transformation) = self.layers.current_mut();
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layer.draw_svg(handle, color_filter, bounds, transformation);
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layer.draw_svg(
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handle,
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color_filter,
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bounds,
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transformation,
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rotation,
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scale,
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);
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}
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}
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@ -9,10 +9,13 @@ struct Globals {
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struct VertexInput {
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@builtin(vertex_index) vertex_index: u32,
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@location(0) pos: vec2<f32>,
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@location(1) scale: vec2<f32>,
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@location(2) atlas_pos: vec2<f32>,
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@location(3) atlas_scale: vec2<f32>,
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@location(4) layer: i32,
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@location(1) center: vec2<f32>,
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@location(2) image_size: vec2<f32>,
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@location(3) rotation: f32,
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@location(4) scale: vec2<f32>,
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@location(5) atlas_pos: vec2<f32>,
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@location(6) atlas_scale: vec2<f32>,
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@location(7) layer: i32,
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}
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struct VertexOutput {
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@ -25,24 +28,42 @@ struct VertexOutput {
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fn vs_main(input: VertexInput) -> VertexOutput {
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var out: VertexOutput;
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let v_pos = vertex_position(input.vertex_index);
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// Generate a vertex position in the range [0, 1] from the vertex index.
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var v_pos = vertex_position(input.vertex_index);
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// Map the vertex position to the atlas texture.
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out.uv = vec2<f32>(v_pos * input.atlas_scale + input.atlas_pos);
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out.layer = f32(input.layer);
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var transform: mat4x4<f32> = mat4x4<f32>(
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// Calculate the vertex position and move the center to the origin
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v_pos = input.pos + v_pos * input.image_size - input.center;
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// Apply the rotation around the center of the image
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let cos_rot = cos(input.rotation);
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let sin_rot = sin(input.rotation);
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let rotate = mat4x4<f32>(
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vec4<f32>(cos_rot, sin_rot, 0.0, 0.0),
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vec4<f32>(-sin_rot, cos_rot, 0.0, 0.0),
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vec4<f32>(0.0, 0.0, 1.0, 0.0),
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vec4<f32>(0.0, 0.0, 0.0, 1.0)
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);
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// Scale the image and then translate to the final position by moving the center to the position
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let scale_translate = mat4x4<f32>(
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vec4<f32>(input.scale.x, 0.0, 0.0, 0.0),
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vec4<f32>(0.0, input.scale.y, 0.0, 0.0),
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vec4<f32>(0.0, 0.0, 1.0, 0.0),
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vec4<f32>(input.pos, 0.0, 1.0)
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vec4<f32>(input.center, 0.0, 1.0)
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);
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out.position = globals.transform * transform * vec4<f32>(v_pos, 0.0, 1.0);
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// Calculate the final position of the vertex
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out.position = globals.transform * scale_translate * rotate * vec4<f32>(v_pos, 0.0, 1.0);
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return out;
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}
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
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// Sample the texture at the given UV coordinate and layer.
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return textureSample(u_texture, u_sampler, input.uv, i32(input.layer));
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}
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