Add Image rotation support

Co-authored-by: DKolter <68352124+DKolter@users.noreply.github.com>
This commit is contained in:
Héctor Ramón Jiménez 2024-05-02 13:15:17 +02:00
parent aae8e4f5cf
commit 09a6bcfffc
No known key found for this signature in database
GPG key ID: 7CC46565708259A7
19 changed files with 374 additions and 84 deletions

View file

@ -173,5 +173,7 @@ pub trait Renderer: crate::Renderer {
handle: Self::Handle,
filter_method: FilterMethod,
bounds: Rectangle,
rotation: f32,
scale: Size,
);
}

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@ -39,6 +39,7 @@ mod padding;
mod pixels;
mod point;
mod rectangle;
mod rotation;
mod shadow;
mod shell;
mod size;
@ -64,6 +65,7 @@ pub use pixels::Pixels;
pub use point::Point;
pub use rectangle::Rectangle;
pub use renderer::Renderer;
pub use rotation::RotationLayout;
pub use shadow::Shadow;
pub use shell::Shell;
pub use size::Size;

View file

@ -171,6 +171,8 @@ impl image::Renderer for () {
_handle: Self::Handle,
_filter_method: image::FilterMethod,
_bounds: Rectangle,
_rotation: f32,
_scale: Size,
) {
}
}
@ -185,6 +187,8 @@ impl svg::Renderer for () {
_handle: svg::Handle,
_color: Option<Color>,
_bounds: Rectangle,
_rotation: f32,
_scale: Size,
) {
}
}

37
core/src/rotation.rs Normal file
View file

@ -0,0 +1,37 @@
//! Control the rotation of some content (like an image) with the `RotationLayout` within a
//! space.
use crate::Size;
/// The strategy used to rotate the content.
///
/// This is used to control the behavior of the layout when the content is rotated
/// by a certain angle.
#[derive(Debug, Hash, Clone, Copy, PartialEq, Eq)]
pub enum RotationLayout {
/// The layout is kept exactly as it was before the rotation.
///
/// This is especially useful when used for animations, as it will avoid the
/// layout being shifted or resized when smoothly i.e. an icon.
Keep,
/// The layout is adjusted to fit the rotated content.
///
/// This allows you to rotate an image and have the layout adjust to fit the new
/// size of the image.
Change,
}
impl RotationLayout {
/// Applies the rotation to the layout while respecting the [`RotationLayout`] strategy.
/// The rotation is given in radians.
pub fn apply_to_size(&self, size: Size, rotation: f32) -> Size {
match self {
Self::Keep => size,
Self::Change => Size {
width: (size.width * rotation.cos()).abs()
+ (size.height * rotation.sin()).abs(),
height: (size.width * rotation.sin()).abs()
+ (size.height * rotation.cos()).abs(),
},
}
}
}

View file

@ -100,5 +100,7 @@ pub trait Renderer: crate::Renderer {
handle: Handle,
color: Option<Color>,
bounds: Rectangle,
rotation: f32,
scale: Size,
);
}

View file

@ -2,9 +2,7 @@
#[cfg(feature = "image")]
pub use ::image as image_rs;
use crate::core::image;
use crate::core::svg;
use crate::core::{Color, Rectangle};
use crate::core::{image, svg, Color, Rectangle, Size};
/// A raster or vector image.
#[derive(Debug, Clone, PartialEq)]
@ -19,6 +17,12 @@ pub enum Image {
/// The bounds of the image.
bounds: Rectangle,
/// The rotation of the image in radians
rotation: f32,
/// The scale of the image after rotation
scale: Size,
},
/// A vector image.
Vector {
@ -30,6 +34,12 @@ pub enum Image {
/// The bounds of the image.
bounds: Rectangle,
/// The rotation of the image in radians
rotation: f32,
/// The scale of the image after rotation
scale: Size,
},
}

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@ -154,11 +154,13 @@ where
handle: Self::Handle,
filter_method: image::FilterMethod,
bounds: Rectangle,
rotation: f32,
scale: Size,
) {
delegate!(
self,
renderer,
renderer.draw_image(handle, filter_method, bounds)
renderer.draw_image(handle, filter_method, bounds, rotation, scale)
);
}
}
@ -177,8 +179,14 @@ where
handle: svg::Handle,
color: Option<Color>,
bounds: Rectangle,
rotation: f32,
scale: Size,
) {
delegate!(self, renderer, renderer.draw_svg(handle, color, bounds));
delegate!(
self,
renderer,
renderer.draw_svg(handle, color, bounds, rotation, scale)
);
}
}

View file

@ -200,8 +200,8 @@ pub use crate::core::gradient;
pub use crate::core::theme;
pub use crate::core::{
Alignment, Background, Border, Color, ContentFit, Degrees, Gradient,
Length, Padding, Pixels, Point, Radians, Rectangle, Shadow, Size, Theme,
Transformation, Vector,
Length, Padding, Pixels, Point, Radians, Rectangle, RotationLayout, Shadow,
Size, Theme, Transformation, Vector,
};
pub mod clipboard {

View file

@ -539,10 +539,10 @@ impl Engine {
pub fn draw_image(
&mut self,
image: &Image,
_transformation: Transformation,
_pixels: &mut tiny_skia::PixmapMut<'_>,
_clip_mask: &mut tiny_skia::Mask,
_clip_bounds: Rectangle,
transformation: Transformation,
pixels: &mut tiny_skia::PixmapMut<'_>,
clip_mask: &mut tiny_skia::Mask,
clip_bounds: Rectangle,
) {
match image {
#[cfg(feature = "image")]
@ -550,22 +550,31 @@ impl Engine {
handle,
filter_method,
bounds,
rotation,
scale,
} => {
let physical_bounds = *bounds * _transformation;
let physical_bounds = *bounds * transformation;
if !_clip_bounds.intersects(&physical_bounds) {
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&_clip_bounds))
.then_some(_clip_mask as &_);
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
let center = physical_bounds.center();
let transform = into_transform(transformation)
.post_rotate_at(rotation.to_degrees(), center.x, center.y)
.post_translate(-center.x, -center.y)
.post_scale(scale.width, scale.height)
.post_translate(center.x, center.y);
self.raster_pipeline.draw(
handle,
*filter_method,
*bounds,
_pixels,
into_transform(_transformation),
pixels,
transform,
clip_mask,
);
}
@ -574,21 +583,31 @@ impl Engine {
handle,
color,
bounds,
rotation,
scale,
} => {
let physical_bounds = *bounds * _transformation;
let physical_bounds = *bounds * transformation;
if !_clip_bounds.intersects(&physical_bounds) {
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&_clip_bounds))
.then_some(_clip_mask as &_);
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
let center = physical_bounds.center();
let transform = into_transform(transformation)
.post_rotate_at(rotation.to_degrees(), center.x, center.y)
.post_translate(-center.x, -center.y)
.post_scale(scale.width, scale.height)
.post_translate(center.x, center.y);
self.vector_pipeline.draw(
handle,
*color,
physical_bounds,
_pixels,
pixels,
transform,
clip_mask,
);
}

View file

@ -1,7 +1,7 @@
use crate::core::image;
use crate::core::renderer::Quad;
use crate::core::svg;
use crate::core::{Background, Color, Point, Rectangle, Transformation};
use crate::core::{
image, renderer::Quad, svg, Background, Color, Point, Rectangle, Size,
Transformation,
};
use crate::graphics::damage;
use crate::graphics::layer;
use crate::graphics::text::{Editor, Paragraph, Text};
@ -121,11 +121,15 @@ impl Layer {
filter_method: image::FilterMethod,
bounds: Rectangle,
transformation: Transformation,
rotation: f32,
scale: Size,
) {
let image = Image::Raster {
handle,
filter_method,
bounds: bounds * transformation,
rotation,
scale,
};
self.images.push(image);
@ -137,11 +141,15 @@ impl Layer {
color: Option<Color>,
bounds: Rectangle,
transformation: Transformation,
rotation: f32,
scale: Size,
) {
let svg = Image::Vector {
handle,
color,
bounds: bounds * transformation,
rotation,
scale,
};
self.images.push(svg);
@ -256,6 +264,22 @@ impl Layer {
Image::eq,
);
// let center = bounds.center();
// let rotated_size = RotationLayout::Change
// .apply_to_size(bounds.size(), *rotation);
//
// let scaled_size = Size::new(
// rotated_size.width * scale.width,
// rotated_size.height * scale.height,
// );
//
// let top_left = Point::new(
// center.x - scaled_size.width / 2.0,
// center.y - scaled_size.height / 2.0,
// );
//
// Rectangle::new(top_left, scaled_size).expand(1.0)
damage.extend(text);
damage.extend(primitives);
damage.extend(images);

View file

@ -29,7 +29,7 @@ pub use geometry::Geometry;
use crate::core::renderer;
use crate::core::{
Background, Color, Font, Pixels, Point, Rectangle, Transformation,
Background, Color, Font, Pixels, Point, Rectangle, Size, Transformation,
};
use crate::engine::Engine;
use crate::graphics::compositor;
@ -377,9 +377,18 @@ impl core::image::Renderer for Renderer {
handle: Self::Handle,
filter_method: core::image::FilterMethod,
bounds: Rectangle,
rotation: f32,
scale: Size,
) {
let (layer, transformation) = self.layers.current_mut();
layer.draw_image(handle, filter_method, bounds, transformation);
layer.draw_image(
handle,
filter_method,
bounds,
transformation,
rotation,
scale,
);
}
}
@ -397,9 +406,11 @@ impl core::svg::Renderer for Renderer {
handle: core::svg::Handle,
color: Option<Color>,
bounds: Rectangle,
rotation: f32,
scale: Size,
) {
let (layer, transformation) = self.layers.current_mut();
layer.draw_svg(handle, color, bounds, transformation);
layer.draw_svg(handle, color, bounds, transformation, rotation, scale);
}
}

View file

@ -4,6 +4,7 @@ use crate::graphics::text;
use resvg::usvg::{self, TreeTextToPath};
use rustc_hash::{FxHashMap, FxHashSet};
use tiny_skia::Transform;
use std::cell::RefCell;
use std::collections::hash_map;
@ -34,6 +35,7 @@ impl Pipeline {
color: Option<Color>,
bounds: Rectangle,
pixels: &mut tiny_skia::PixmapMut<'_>,
transform: Transform,
clip_mask: Option<&tiny_skia::Mask>,
) {
if let Some(image) = self.cache.borrow_mut().draw(
@ -46,7 +48,7 @@ impl Pipeline {
bounds.y as i32,
image,
&tiny_skia::PixmapPaint::default(),
tiny_skia::Transform::identity(),
transform,
clip_mask,
);
}

View file

@ -135,14 +135,20 @@ impl Pipeline {
attributes: &wgpu::vertex_attr_array!(
// Position
0 => Float32x2,
// Scale
// Center
1 => Float32x2,
// Atlas position
// Image size
2 => Float32x2,
// Rotation
3 => Float32,
// Scale
4 => Float32x2,
// Atlas position
5 => Float32x2,
// Atlas scale
3 => Float32x2,
6 => Float32x2,
// Layer
4 => Sint32,
7 => Sint32,
),
}],
},
@ -208,9 +214,10 @@ impl Pipeline {
belt: &mut wgpu::util::StagingBelt,
images: &Batch,
transformation: Transformation,
scale: f32,
global_scale: f32,
) {
let transformation = transformation * Transformation::scale(scale);
let transformation =
transformation * Transformation::scale(global_scale);
let nearest_instances: &mut Vec<Instance> = &mut Vec::new();
let linear_instances: &mut Vec<Instance> = &mut Vec::new();
@ -224,6 +231,8 @@ impl Pipeline {
handle,
filter_method,
bounds,
rotation,
scale,
} => {
if let Some(atlas_entry) =
cache.upload_raster(device, encoder, handle)
@ -231,6 +240,8 @@ impl Pipeline {
add_instances(
[bounds.x, bounds.y],
[bounds.width, bounds.height],
*rotation,
[scale.width, scale.height],
atlas_entry,
match filter_method {
crate::core::image::FilterMethod::Nearest => {
@ -251,15 +262,24 @@ impl Pipeline {
handle,
color,
bounds,
rotation,
scale,
} => {
let size = [bounds.width, bounds.height];
if let Some(atlas_entry) = cache.upload_vector(
device, encoder, handle, *color, size, scale,
device,
encoder,
handle,
*color,
size,
global_scale,
) {
add_instances(
[bounds.x, bounds.y],
size,
*rotation,
[scale.width, scale.height],
atlas_entry,
nearest_instances,
);
@ -487,7 +507,10 @@ impl Data {
#[derive(Debug, Clone, Copy, Zeroable, Pod)]
struct Instance {
_position: [f32; 2],
_center: [f32; 2],
_size: [f32; 2],
_rotation: f32,
_scale: [f32; 2],
_position_in_atlas: [f32; 2],
_size_in_atlas: [f32; 2],
_layer: u32,
@ -506,12 +529,27 @@ struct Uniforms {
fn add_instances(
image_position: [f32; 2],
image_size: [f32; 2],
rotation: f32,
scale: [f32; 2],
entry: &atlas::Entry,
instances: &mut Vec<Instance>,
) {
let center = [
image_position[0] + image_size[0] / 2.0,
image_position[1] + image_size[1] / 2.0,
];
match entry {
atlas::Entry::Contiguous(allocation) => {
add_instance(image_position, image_size, allocation, instances);
add_instance(
image_position,
center,
image_size,
rotation,
scale,
allocation,
instances,
);
}
atlas::Entry::Fragmented { fragments, size } => {
let scaling_x = image_size[0] / size.width as f32;
@ -537,7 +575,10 @@ fn add_instances(
fragment_height as f32 * scaling_y,
];
add_instance(position, size, allocation, instances);
add_instance(
position, center, size, rotation, scale, allocation,
instances,
);
}
}
}
@ -546,7 +587,10 @@ fn add_instances(
#[inline]
fn add_instance(
position: [f32; 2],
center: [f32; 2],
size: [f32; 2],
rotation: f32,
scale: [f32; 2],
allocation: &atlas::Allocation,
instances: &mut Vec<Instance>,
) {
@ -556,7 +600,10 @@ fn add_instance(
let instance = Instance {
_position: position,
_center: center,
_size: size,
_rotation: rotation,
_scale: scale,
_position_in_atlas: [
(x as f32 + 0.5) / atlas::SIZE as f32,
(y as f32 + 0.5) / atlas::SIZE as f32,

View file

@ -1,5 +1,6 @@
use crate::core::renderer;
use crate::core::{Background, Color, Point, Rectangle, Transformation};
use crate::core::{
renderer, Background, Color, Point, Rectangle, Size, Transformation,
};
use crate::graphics;
use crate::graphics::color;
use crate::graphics::layer;
@ -117,11 +118,15 @@ impl Layer {
filter_method: crate::core::image::FilterMethod,
bounds: Rectangle,
transformation: Transformation,
rotation: f32,
scale: Size,
) {
let image = Image::Raster {
handle,
filter_method,
bounds: bounds * transformation,
rotation,
scale,
};
self.images.push(image);
@ -133,11 +138,15 @@ impl Layer {
color: Option<Color>,
bounds: Rectangle,
transformation: Transformation,
rotation: f32,
scale: Size,
) {
let svg = Image::Vector {
handle,
color,
bounds: bounds * transformation,
rotation,
scale,
};
self.images.push(svg);

View file

@ -517,9 +517,18 @@ impl core::image::Renderer for Renderer {
handle: Self::Handle,
filter_method: core::image::FilterMethod,
bounds: Rectangle,
rotation: f32,
scale: Size,
) {
let (layer, transformation) = self.layers.current_mut();
layer.draw_image(handle, filter_method, bounds, transformation);
layer.draw_image(
handle,
filter_method,
bounds,
transformation,
rotation,
scale,
);
}
}
@ -534,9 +543,18 @@ impl core::svg::Renderer for Renderer {
handle: core::svg::Handle,
color_filter: Option<Color>,
bounds: Rectangle,
rotation: f32,
scale: Size,
) {
let (layer, transformation) = self.layers.current_mut();
layer.draw_svg(handle, color_filter, bounds, transformation);
layer.draw_svg(
handle,
color_filter,
bounds,
transformation,
rotation,
scale,
);
}
}

View file

@ -9,10 +9,13 @@ struct Globals {
struct VertexInput {
@builtin(vertex_index) vertex_index: u32,
@location(0) pos: vec2<f32>,
@location(1) scale: vec2<f32>,
@location(2) atlas_pos: vec2<f32>,
@location(3) atlas_scale: vec2<f32>,
@location(4) layer: i32,
@location(1) center: vec2<f32>,
@location(2) image_size: vec2<f32>,
@location(3) rotation: f32,
@location(4) scale: vec2<f32>,
@location(5) atlas_pos: vec2<f32>,
@location(6) atlas_scale: vec2<f32>,
@location(7) layer: i32,
}
struct VertexOutput {
@ -25,24 +28,42 @@ struct VertexOutput {
fn vs_main(input: VertexInput) -> VertexOutput {
var out: VertexOutput;
let v_pos = vertex_position(input.vertex_index);
// Generate a vertex position in the range [0, 1] from the vertex index.
var v_pos = vertex_position(input.vertex_index);
// Map the vertex position to the atlas texture.
out.uv = vec2<f32>(v_pos * input.atlas_scale + input.atlas_pos);
out.layer = f32(input.layer);
var transform: mat4x4<f32> = mat4x4<f32>(
// Calculate the vertex position and move the center to the origin
v_pos = input.pos + v_pos * input.image_size - input.center;
// Apply the rotation around the center of the image
let cos_rot = cos(input.rotation);
let sin_rot = sin(input.rotation);
let rotate = mat4x4<f32>(
vec4<f32>(cos_rot, sin_rot, 0.0, 0.0),
vec4<f32>(-sin_rot, cos_rot, 0.0, 0.0),
vec4<f32>(0.0, 0.0, 1.0, 0.0),
vec4<f32>(0.0, 0.0, 0.0, 1.0)
);
// Scale the image and then translate to the final position by moving the center to the position
let scale_translate = mat4x4<f32>(
vec4<f32>(input.scale.x, 0.0, 0.0, 0.0),
vec4<f32>(0.0, input.scale.y, 0.0, 0.0),
vec4<f32>(0.0, 0.0, 1.0, 0.0),
vec4<f32>(input.pos, 0.0, 1.0)
vec4<f32>(input.center, 0.0, 1.0)
);
out.position = globals.transform * transform * vec4<f32>(v_pos, 0.0, 1.0);
// Calculate the final position of the vertex
out.position = globals.transform * scale_translate * rotate * vec4<f32>(v_pos, 0.0, 1.0);
return out;
}
@fragment
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
// Sample the texture at the given UV coordinate and layer.
return textureSample(u_texture, u_sampler, input.uv, i32(input.layer));
}

View file

@ -1,5 +1,6 @@
//! Display images in your user interface.
pub mod viewer;
use iced_renderer::core::{Point, RotationLayout};
pub use viewer::Viewer;
use crate::core::image;
@ -8,7 +9,7 @@ use crate::core::mouse;
use crate::core::renderer;
use crate::core::widget::Tree;
use crate::core::{
ContentFit, Element, Layout, Length, Rectangle, Size, Vector, Widget,
ContentFit, Element, Layout, Length, Rectangle, Size, Widget,
};
pub use image::{FilterMethod, Handle};
@ -36,6 +37,8 @@ pub struct Image<Handle> {
height: Length,
content_fit: ContentFit,
filter_method: FilterMethod,
rotation: f32,
rotation_layout: RotationLayout,
}
impl<Handle> Image<Handle> {
@ -47,6 +50,8 @@ impl<Handle> Image<Handle> {
height: Length::Shrink,
content_fit: ContentFit::Contain,
filter_method: FilterMethod::default(),
rotation: 0.0,
rotation_layout: RotationLayout::Change,
}
}
@ -75,6 +80,18 @@ impl<Handle> Image<Handle> {
self.filter_method = filter_method;
self
}
/// Rotates the [`Image`] by the given angle in radians.
pub fn rotation(mut self, degrees: f32) -> Self {
self.rotation = degrees;
self
}
/// Sets the [`RotationLayout`] of the [`Image`].
pub fn rotation_layout(mut self, rotation_layout: RotationLayout) -> Self {
self.rotation_layout = rotation_layout;
self
}
}
/// Computes the layout of an [`Image`].
@ -85,22 +102,25 @@ pub fn layout<Renderer, Handle>(
width: Length,
height: Length,
content_fit: ContentFit,
rotation: f32,
rotation_layout: RotationLayout,
) -> layout::Node
where
Renderer: image::Renderer<Handle = Handle>,
{
// The raw w/h of the underlying image
let image_size = {
let Size { width, height } = renderer.measure_image(handle);
let image_size = renderer.measure_image(handle);
let image_size =
Size::new(image_size.width as f32, image_size.height as f32);
Size::new(width as f32, height as f32)
};
// The rotated size of the image
let rotated_size = rotation_layout.apply_to_size(image_size, rotation);
// The size to be available to the widget prior to `Shrink`ing
let raw_size = limits.resolve(width, height, image_size);
let raw_size = limits.resolve(width, height, rotated_size);
// The uncropped size of the image when fit to the bounds above
let full_size = content_fit.fit(image_size, raw_size);
let full_size = content_fit.fit(rotated_size, raw_size);
// Shrink the widget to fit the resized image, if requested
let final_size = Size {
@ -124,32 +144,45 @@ pub fn draw<Renderer, Handle>(
handle: &Handle,
content_fit: ContentFit,
filter_method: FilterMethod,
rotation: f32,
rotation_layout: RotationLayout,
) where
Renderer: image::Renderer<Handle = Handle>,
Handle: Clone,
{
let Size { width, height } = renderer.measure_image(handle);
let image_size = Size::new(width as f32, height as f32);
let rotated_size = rotation_layout.apply_to_size(image_size, rotation);
let bounds = layout.bounds();
let adjusted_fit = content_fit.fit(image_size, bounds.size());
let render = |renderer: &mut Renderer| {
let offset = Vector::new(
(bounds.width - adjusted_fit.width).max(0.0) / 2.0,
(bounds.height - adjusted_fit.height).max(0.0) / 2.0,
let adjusted_fit = content_fit.fit(rotated_size, bounds.size());
let scale = Size::new(
adjusted_fit.width / rotated_size.width,
adjusted_fit.height / rotated_size.height,
);
let drawing_bounds = Rectangle {
width: adjusted_fit.width,
height: adjusted_fit.height,
..bounds
let render = |renderer: &mut Renderer| {
let position = match content_fit {
ContentFit::None => Point::new(
bounds.position().x
+ (rotated_size.width - image_size.width) / 2.0,
bounds.position().y
+ (rotated_size.height - image_size.height) / 2.0,
),
_ => Point::new(
bounds.center_x() - image_size.width / 2.0,
bounds.center_y() - image_size.height / 2.0,
),
};
let drawing_bounds = Rectangle::new(position, image_size);
renderer.draw_image(
handle.clone(),
filter_method,
drawing_bounds + offset,
drawing_bounds,
rotation,
scale,
);
};
@ -187,6 +220,8 @@ where
self.width,
self.height,
self.content_fit,
self.rotation,
self.rotation_layout,
)
}
@ -206,6 +241,8 @@ where
&self.handle,
self.content_fit,
self.filter_method,
self.rotation,
self.rotation_layout,
);
}
}

View file

@ -341,6 +341,8 @@ where
y: bounds.y,
..Rectangle::with_size(image_size)
},
0.0,
Size::UNIT,
);
});
});

View file

@ -5,8 +5,8 @@ use crate::core::renderer;
use crate::core::svg;
use crate::core::widget::Tree;
use crate::core::{
Color, ContentFit, Element, Layout, Length, Rectangle, Size, Theme, Vector,
Widget,
Color, ContentFit, Element, Layout, Length, Point, Rectangle,
RotationLayout, Size, Theme, Widget,
};
use std::path::PathBuf;
@ -29,6 +29,8 @@ where
height: Length,
content_fit: ContentFit,
class: Theme::Class<'a>,
rotation: f32,
rotation_layout: RotationLayout,
}
impl<'a, Theme> Svg<'a, Theme>
@ -43,6 +45,8 @@ where
height: Length::Shrink,
content_fit: ContentFit::Contain,
class: Theme::default(),
rotation: 0.0,
rotation_layout: RotationLayout::Change,
}
}
@ -95,6 +99,18 @@ where
self.class = class.into();
self
}
/// Rotates the [`Svg`] by the given angle in radians.
pub fn rotation(mut self, degrees: f32) -> Self {
self.rotation = degrees;
self
}
/// Sets the [`RotationLayout`] of the [`Svg`].
pub fn rotation_layout(mut self, rotation_layout: RotationLayout) -> Self {
self.rotation_layout = rotation_layout;
self
}
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
@ -120,11 +136,16 @@ where
let Size { width, height } = renderer.measure_svg(&self.handle);
let image_size = Size::new(width as f32, height as f32);
// The rotated size of the svg
let rotated_size = self
.rotation_layout
.apply_to_size(image_size, self.rotation);
// The size to be available to the widget prior to `Shrink`ing
let raw_size = limits.resolve(self.width, self.height, image_size);
let raw_size = limits.resolve(self.width, self.height, rotated_size);
// The uncropped size of the image when fit to the bounds above
let full_size = self.content_fit.fit(image_size, raw_size);
let full_size = self.content_fit.fit(rotated_size, raw_size);
// Shrink the widget to fit the resized image, if requested
let final_size = Size {
@ -153,23 +174,35 @@ where
) {
let Size { width, height } = renderer.measure_svg(&self.handle);
let image_size = Size::new(width as f32, height as f32);
let rotated_size = self
.rotation_layout
.apply_to_size(image_size, self.rotation);
let bounds = layout.bounds();
let adjusted_fit = self.content_fit.fit(image_size, bounds.size());
let adjusted_fit = self.content_fit.fit(rotated_size, bounds.size());
let scale = Size::new(
adjusted_fit.width / rotated_size.width,
adjusted_fit.height / rotated_size.height,
);
let is_mouse_over = cursor.is_over(bounds);
let render = |renderer: &mut Renderer| {
let offset = Vector::new(
(bounds.width - adjusted_fit.width).max(0.0) / 2.0,
(bounds.height - adjusted_fit.height).max(0.0) / 2.0,
);
let drawing_bounds = Rectangle {
width: adjusted_fit.width,
height: adjusted_fit.height,
..bounds
let position = match self.content_fit {
ContentFit::None => Point::new(
bounds.position().x
+ (rotated_size.width - image_size.width) / 2.0,
bounds.position().y
+ (rotated_size.height - image_size.height) / 2.0,
),
_ => Point::new(
bounds.center_x() - image_size.width / 2.0,
bounds.center_y() - image_size.height / 2.0,
),
};
let drawing_bounds = Rectangle::new(position, image_size);
let status = if is_mouse_over {
Status::Hovered
} else {
@ -181,7 +214,9 @@ where
renderer.draw_svg(
self.handle.clone(),
style.color,
drawing_bounds + offset,
drawing_bounds,
self.rotation,
scale,
);
};