Remove unused layer module in iced_graphics
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1 changed files with 0 additions and 47 deletions
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@ -1,47 +0,0 @@
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pub trait Layer {
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type Cache;
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fn new() -> Self;
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fn clear(&mut self);
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}
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pub struct Recorder<T: Layer> {
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layers: Vec<T>,
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caches: Vec<T::Cache>,
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stack: Vec<Kind>,
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current: usize,
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}
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enum Kind {
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Fresh(usize),
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Cache(usize),
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}
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impl<T: Layer> Recorder<T> {
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pub fn new() -> Self {
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Self {
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layers: vec![Layer::new()],
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caches: Vec::new(),
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stack: Vec::new(),
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current: 0,
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}
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}
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pub fn fill_quad(&mut self) {}
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pub fn push_cache(&mut self, cache: T::Cache) {
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self.caches.push(cache);
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}
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pub fn clear(&mut self) {
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self.caches.clear();
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self.stack.clear();
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for mut layer in self.layers {
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layer.clear();
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}
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self.current = 0;
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}
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}
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