Implement clipping for images

This commit is contained in:
Héctor Ramón Jiménez 2019-10-27 02:29:23 +01:00
parent 63c10b67ab
commit 0a0aa3edd9
3 changed files with 48 additions and 19 deletions

View file

@ -32,7 +32,19 @@ impl Application for Example {
} }
fn view(&mut self) -> Element<Message> { fn view(&mut self) -> Element<Message> {
let content = Scrollable::new(&mut self.scroll).spacing(20).padding(20); let content = (0..3).fold(
Scrollable::new(&mut self.scroll).spacing(20).padding(20),
|content, _| {
content.push(
Image::new(format!(
"{}/examples/resources/ferris.png",
env!("CARGO_MANIFEST_DIR")
))
.width(Length::Units(400))
.align_self(Align::Center),
)
},
);
//let content = (0..self.paragraph_count) //let content = (0..self.paragraph_count)
// .fold(content, |column, _| column.push(lorem_ipsum())) // .fold(content, |column, _| column.push(lorem_ipsum()))
@ -46,19 +58,9 @@ impl Application for Example {
Column::new() Column::new()
.height(Length::Fill) .height(Length::Fill)
.max_width(Length::Units(600))
.align_self(Align::Center)
.justify_content(Justify::Center) .justify_content(Justify::Center)
.push((0..3).fold(content, |content, _| { .padding(20)
content.push( .push(content)
Image::new(format!(
"{}/examples/resources/ferris.png",
env!("CARGO_MANIFEST_DIR")
))
.width(Length::Units(400))
.align_self(Align::Center),
)
}))
.into() .into()
} }
} }

View file

@ -1,4 +1,5 @@
use crate::Transformation; use crate::Transformation;
use iced_native::Rectangle;
use std::cell::RefCell; use std::cell::RefCell;
use std::collections::HashMap; use std::collections::HashMap;
@ -218,6 +219,7 @@ impl Pipeline {
encoder: &mut wgpu::CommandEncoder, encoder: &mut wgpu::CommandEncoder,
instances: &[Image], instances: &[Image],
transformation: Transformation, transformation: Transformation,
bounds: Rectangle<u32>,
target: &wgpu::TextureView, target: &wgpu::TextureView,
) { ) {
let matrix: [f32; 16] = transformation.into(); let matrix: [f32; 16] = transformation.into();
@ -291,6 +293,12 @@ impl Pipeline {
0, 0,
&[(&self.vertices, 0), (&self.instances, 0)], &[(&self.vertices, 0), (&self.instances, 0)],
); );
render_pass.set_scissor_rect(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
);
render_pass.draw_indexed( render_pass.draw_indexed(
0..QUAD_INDICES.len() as u32, 0..QUAD_INDICES.len() as u32,

View file

@ -1,7 +1,7 @@
use crate::{quad, Image, Primitive, Quad, Transformation}; use crate::{quad, Image, Primitive, Quad, Transformation};
use iced_native::{ use iced_native::{
renderer::Debugger, renderer::Windowed, Background, Color, Layout, renderer::Debugger, renderer::Windowed, Background, Color, Layout,
MouseCursor, Point, Widget, MouseCursor, Point, Rectangle, Widget,
}; };
use raw_window_handle::HasRawWindowHandle; use raw_window_handle::HasRawWindowHandle;
@ -43,19 +43,21 @@ pub struct Target {
} }
pub struct Layer { pub struct Layer {
bounds: Rectangle<u32>,
y_offset: u32,
quads: Vec<Quad>, quads: Vec<Quad>,
images: Vec<Image>, images: Vec<Image>,
layers: Vec<Layer>, layers: Vec<Layer>,
y_offset: u32,
} }
impl Layer { impl Layer {
pub fn new(y_offset: u32) -> Self { pub fn new(bounds: Rectangle<u32>, y_offset: u32) -> Self {
Self { Self {
bounds,
y_offset,
quads: Vec::new(), quads: Vec::new(),
images: Vec::new(), images: Vec::new(),
layers: Vec::new(), layers: Vec::new(),
y_offset,
} }
} }
} }
@ -147,7 +149,15 @@ impl Renderer {
depth_stencil_attachment: None, depth_stencil_attachment: None,
}); });
let mut layer = Layer::new(0); let mut layer = Layer::new(
Rectangle {
x: 0,
y: 0,
width: u32::from(target.width),
height: u32::from(target.height),
},
0,
);
self.draw_primitive(primitive, &mut layer); self.draw_primitive(primitive, &mut layer);
self.flush(target.transformation, &layer, &mut encoder, &frame.view); self.flush(target.transformation, &layer, &mut encoder, &frame.view);
@ -263,7 +273,15 @@ impl Renderer {
offset, offset,
content, content,
} => { } => {
let mut new_layer = Layer::new(layer.y_offset + offset); let mut new_layer = Layer::new(
Rectangle {
x: bounds.x as u32,
y: bounds.y as u32 - layer.y_offset,
width: bounds.width as u32,
height: bounds.height as u32,
},
layer.y_offset + offset,
);
// TODO: Primitive culling // TODO: Primitive culling
self.draw_primitive(content, &mut new_layer); self.draw_primitive(content, &mut new_layer);
@ -296,6 +314,7 @@ impl Renderer {
encoder, encoder,
&layer.images, &layer.images,
translated, translated,
layer.bounds,
target, target,
); );