Implement clipping for images
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63c10b67ab
commit
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3 changed files with 48 additions and 19 deletions
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@ -32,7 +32,19 @@ impl Application for Example {
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}
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}
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fn view(&mut self) -> Element<Message> {
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fn view(&mut self) -> Element<Message> {
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let content = Scrollable::new(&mut self.scroll).spacing(20).padding(20);
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let content = (0..3).fold(
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Scrollable::new(&mut self.scroll).spacing(20).padding(20),
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|content, _| {
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content.push(
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Image::new(format!(
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"{}/examples/resources/ferris.png",
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env!("CARGO_MANIFEST_DIR")
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))
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.width(Length::Units(400))
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.align_self(Align::Center),
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)
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},
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);
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//let content = (0..self.paragraph_count)
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//let content = (0..self.paragraph_count)
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// .fold(content, |column, _| column.push(lorem_ipsum()))
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// .fold(content, |column, _| column.push(lorem_ipsum()))
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@ -46,19 +58,9 @@ impl Application for Example {
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Column::new()
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Column::new()
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.height(Length::Fill)
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.height(Length::Fill)
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.max_width(Length::Units(600))
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.align_self(Align::Center)
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.justify_content(Justify::Center)
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.justify_content(Justify::Center)
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.push((0..3).fold(content, |content, _| {
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.padding(20)
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content.push(
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.push(content)
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Image::new(format!(
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"{}/examples/resources/ferris.png",
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env!("CARGO_MANIFEST_DIR")
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))
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.width(Length::Units(400))
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.align_self(Align::Center),
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)
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}))
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.into()
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.into()
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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use crate::Transformation;
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use crate::Transformation;
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use iced_native::Rectangle;
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use std::cell::RefCell;
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::collections::HashMap;
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@ -218,6 +219,7 @@ impl Pipeline {
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encoder: &mut wgpu::CommandEncoder,
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encoder: &mut wgpu::CommandEncoder,
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instances: &[Image],
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instances: &[Image],
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transformation: Transformation,
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transformation: Transformation,
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bounds: Rectangle<u32>,
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target: &wgpu::TextureView,
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target: &wgpu::TextureView,
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) {
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) {
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let matrix: [f32; 16] = transformation.into();
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let matrix: [f32; 16] = transformation.into();
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@ -291,6 +293,12 @@ impl Pipeline {
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0,
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0,
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&[(&self.vertices, 0), (&self.instances, 0)],
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&[(&self.vertices, 0), (&self.instances, 0)],
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);
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);
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render_pass.set_scissor_rect(
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bounds.x,
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bounds.y,
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bounds.width,
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bounds.height,
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);
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render_pass.draw_indexed(
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render_pass.draw_indexed(
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0..QUAD_INDICES.len() as u32,
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0..QUAD_INDICES.len() as u32,
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@ -1,7 +1,7 @@
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use crate::{quad, Image, Primitive, Quad, Transformation};
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use crate::{quad, Image, Primitive, Quad, Transformation};
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use iced_native::{
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use iced_native::{
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renderer::Debugger, renderer::Windowed, Background, Color, Layout,
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renderer::Debugger, renderer::Windowed, Background, Color, Layout,
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MouseCursor, Point, Widget,
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MouseCursor, Point, Rectangle, Widget,
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};
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};
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use raw_window_handle::HasRawWindowHandle;
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use raw_window_handle::HasRawWindowHandle;
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@ -43,19 +43,21 @@ pub struct Target {
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}
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}
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pub struct Layer {
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pub struct Layer {
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bounds: Rectangle<u32>,
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y_offset: u32,
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quads: Vec<Quad>,
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quads: Vec<Quad>,
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images: Vec<Image>,
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images: Vec<Image>,
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layers: Vec<Layer>,
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layers: Vec<Layer>,
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y_offset: u32,
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}
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}
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impl Layer {
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impl Layer {
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pub fn new(y_offset: u32) -> Self {
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pub fn new(bounds: Rectangle<u32>, y_offset: u32) -> Self {
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Self {
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Self {
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bounds,
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y_offset,
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quads: Vec::new(),
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quads: Vec::new(),
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images: Vec::new(),
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images: Vec::new(),
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layers: Vec::new(),
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layers: Vec::new(),
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y_offset,
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}
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}
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}
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}
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}
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}
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@ -147,7 +149,15 @@ impl Renderer {
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depth_stencil_attachment: None,
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depth_stencil_attachment: None,
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});
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});
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let mut layer = Layer::new(0);
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let mut layer = Layer::new(
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Rectangle {
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x: 0,
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y: 0,
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width: u32::from(target.width),
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height: u32::from(target.height),
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},
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0,
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);
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self.draw_primitive(primitive, &mut layer);
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self.draw_primitive(primitive, &mut layer);
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self.flush(target.transformation, &layer, &mut encoder, &frame.view);
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self.flush(target.transformation, &layer, &mut encoder, &frame.view);
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@ -263,7 +273,15 @@ impl Renderer {
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offset,
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offset,
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content,
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content,
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} => {
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} => {
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let mut new_layer = Layer::new(layer.y_offset + offset);
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let mut new_layer = Layer::new(
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Rectangle {
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x: bounds.x as u32,
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y: bounds.y as u32 - layer.y_offset,
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width: bounds.width as u32,
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height: bounds.height as u32,
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},
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layer.y_offset + offset,
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);
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// TODO: Primitive culling
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// TODO: Primitive culling
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self.draw_primitive(content, &mut new_layer);
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self.draw_primitive(content, &mut new_layer);
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@ -296,6 +314,7 @@ impl Renderer {
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encoder,
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encoder,
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&layer.images,
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&layer.images,
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translated,
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translated,
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layer.bounds,
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target,
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target,
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);
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);
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