Reduce size of Simulator in todos test
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parent
b22a847668
commit
0ad40d0338
4 changed files with 13 additions and 15 deletions
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@ -28,6 +28,7 @@ use crate::window::{Icon, Level, Position};
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use crate::Size;
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pub use platform::PlatformSpecific;
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/// The window settings of an application.
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#[derive(Debug, Clone)]
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pub struct Settings {
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@ -1 +1 @@
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a7c2ac4b57f84416812e2134e48fe34db55a757d9176beedf5854a2f69532e32
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b41c73d214894bf5f94f787e5f265cff6500822b2d4a29a4ac0c847a71db7123
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@ -594,11 +594,12 @@ mod tests {
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use iced_test::{selector, Error, Simulator};
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fn simulator(todos: &Todos) -> Simulator<Message> {
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Simulator::with_settings(
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Simulator::with_size(
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Settings {
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fonts: vec![Todos::ICON_FONT.into()],
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..Settings::default()
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},
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(512.0, 512.0),
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todos.view(),
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)
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}
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@ -55,7 +55,7 @@ pub struct Simulator<
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> {
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raw: UserInterface<'a, Message, Theme, Renderer>,
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renderer: Renderer,
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window_size: Size,
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size: Size,
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cursor: mouse::Cursor,
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messages: Vec<Message>,
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}
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@ -79,19 +79,15 @@ where
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settings: Settings,
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element: impl Into<Element<'a, Message, Theme, Renderer>>,
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) -> Self {
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Self::with_window_size(
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settings,
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window::Settings::default().size,
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element,
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)
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Self::with_size(settings, window::Settings::default().size, element)
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}
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pub fn with_window_size(
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pub fn with_size(
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settings: Settings,
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window_size: impl Into<Size>,
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size: impl Into<Size>,
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element: impl Into<Element<'a, Message, Theme, Renderer>>,
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) -> Self {
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let window_size = window_size.into();
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let size = size.into();
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let default_font = match settings.default_font {
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Font::DEFAULT => Font::with_name("Fira Sans"),
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@ -107,7 +103,7 @@ where
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let raw = UserInterface::build(
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element,
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window_size,
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size,
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user_interface::Cache::default(),
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&mut renderer,
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);
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@ -115,7 +111,7 @@ where
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Simulator {
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raw,
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renderer,
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window_size,
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size,
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cursor: mouse::Cursor::Unavailable,
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messages: Vec::new(),
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}
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@ -343,8 +339,8 @@ where
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let scale_factor = 2.0;
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let physical_size = Size::new(
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(self.window_size.width * scale_factor).round() as u32,
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(self.window_size.height * scale_factor).round() as u32,
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(self.size.width * scale_factor).round() as u32,
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(self.size.height * scale_factor).round() as u32,
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);
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let rgba = self.renderer.screenshot(
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