add window::Id to Event and Action
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974cc6b6f5
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11 changed files with 99 additions and 78 deletions
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@ -20,7 +20,7 @@ pub enum Action<T> {
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Clipboard(clipboard::Action<T>),
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/// Run a window action.
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Window(window::Action<T>),
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Window(window::Id, window::Action<T>),
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/// Run a system action.
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System(system::Action<T>),
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@ -46,7 +46,7 @@ impl<T> Action<T> {
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match self {
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Self::Future(future) => Action::Future(Box::pin(future.map(f))),
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Self::Clipboard(action) => Action::Clipboard(action.map(f)),
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Self::Window(window) => Action::Window(window.map(f)),
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Self::Window(id, window) => Action::Window(id, window.map(f)),
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Self::System(system) => Action::System(system.map(f)),
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Self::Widget(widget) => Action::Widget(widget.map(f)),
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}
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@ -60,7 +60,9 @@ impl<T> fmt::Debug for Action<T> {
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Self::Clipboard(action) => {
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write!(f, "Action::Clipboard({:?})", action)
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}
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Self::Window(action) => write!(f, "Action::Window({:?})", action),
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Self::Window(id, action) => {
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write!(f, "Action::Window({:?}, {:?})", id, action)
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}
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Self::System(action) => write!(f, "Action::System({:?})", action),
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Self::Widget(_action) => write!(f, "Action::Widget"),
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}
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@ -19,7 +19,7 @@ pub enum Event {
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Mouse(mouse::Event),
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/// A window event
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Window(window::Event),
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Window(window::Id, window::Event),
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/// A touch event
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Touch(touch::Event),
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@ -6,6 +6,9 @@ use std::hash::{Hash, Hasher};
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pub struct Id(u64);
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impl Id {
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/// TODO(derezzedex): maybe change `u64` to an enum `Type::{Single, Multi(u64)}`
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pub const MAIN: Self = Id(0);
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/// TODO(derezzedex)
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pub fn new(id: impl Hash) -> Id {
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let mut hasher = DefaultHasher::new();
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