Draft Program interactivity for Canvas
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9 changed files with 112 additions and 36 deletions
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@ -9,7 +9,8 @@
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use crate::{Defaults, Primitive, Renderer};
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use iced_native::{
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layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size, Widget,
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input::mouse, layout, Clipboard, Element, Hasher, Layout, Length,
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MouseCursor, Point, Size, Widget,
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};
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use std::hash::Hash;
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@ -17,16 +18,20 @@ pub mod layer;
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pub mod path;
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mod drawable;
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mod event;
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mod fill;
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mod frame;
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mod program;
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mod stroke;
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mod text;
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pub use drawable::Drawable;
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pub use event::Event;
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pub use fill::Fill;
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pub use frame::Frame;
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pub use layer::Layer;
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pub use path::Path;
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pub use program::Program;
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pub use stroke::{LineCap, LineJoin, Stroke};
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pub use text::Text;
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@ -81,31 +86,31 @@ pub use text::Text;
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/// }
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///
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/// // We can use a `Cache` to avoid unnecessary re-tessellation
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/// let cache: layer::Cache<Circle> = layer::Cache::new();
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/// let mut cache: layer::Cache<Circle> = layer::Cache::new();
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///
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/// // Finally, we simply provide the data to our `Cache` and push the resulting
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/// // layer into a `Canvas`
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/// let canvas = Canvas::new()
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/// .push(cache.with(&Circle { radius: 50.0 }));
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/// // Finally, we simply use our `Cache` to create the `Canvas`!
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/// let canvas = Canvas::new(&mut cache, &Circle { radius: 50.0 });
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/// ```
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#[derive(Debug)]
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pub struct Canvas<'a> {
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pub struct Canvas<'a, P: Program> {
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width: Length,
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height: Length,
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layers: Vec<Box<dyn Layer + 'a>>,
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program: &'a mut P,
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input: &'a P::Input,
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}
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impl<'a> Canvas<'a> {
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impl<'a, P: Program> Canvas<'a, P> {
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const DEFAULT_SIZE: u16 = 100;
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/// Creates a new [`Canvas`] with no layers.
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///
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/// [`Canvas`]: struct.Canvas.html
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pub fn new() -> Self {
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pub fn new(program: &'a mut P, input: &'a P::Input) -> Self {
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Canvas {
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width: Length::Units(Self::DEFAULT_SIZE),
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height: Length::Units(Self::DEFAULT_SIZE),
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layers: Vec::new(),
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program,
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input,
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}
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}
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@ -124,20 +129,9 @@ impl<'a> Canvas<'a> {
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self.height = height;
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self
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}
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/// Adds a [`Layer`] to the [`Canvas`].
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///
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/// It will be drawn on top of previous layers.
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///
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/// [`Layer`]: layer/trait.Layer.html
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/// [`Canvas`]: struct.Canvas.html
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pub fn push(mut self, layer: impl Layer + 'a) -> Self {
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self.layers.push(Box::new(layer));
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self
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}
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}
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impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
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impl<'a, Message, P: Program> Widget<Message, Renderer> for Canvas<'a, P> {
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fn width(&self) -> Length {
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self.width
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}
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@ -157,6 +151,37 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
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layout::Node::new(size)
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}
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fn on_event(
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&mut self,
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event: iced_native::Event,
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layout: Layout<'_>,
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cursor_position: Point,
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_messages: &mut Vec<Message>,
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_renderer: &Renderer,
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_clipboard: Option<&dyn Clipboard>,
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) {
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let bounds = layout.bounds();
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let canvas_event = match event {
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iced_native::Event::Mouse(mouse_event) => {
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Some(Event::Mouse(match mouse_event {
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mouse::Event::CursorMoved { .. } => {
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mouse::Event::CursorMoved {
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x: cursor_position.x - bounds.x,
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y: cursor_position.y - bounds.y,
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}
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}
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_ => mouse_event,
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}))
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}
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_ => None,
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};
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if let Some(canvas_event) = canvas_event {
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self.program.update(canvas_event, bounds.size(), self.input)
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}
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}
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fn draw(
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&self,
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_renderer: &mut Renderer,
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@ -171,7 +196,8 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
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(
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Primitive::Group {
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primitives: self
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.layers
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.program
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.layers(self.input)
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.iter()
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.map(|layer| Primitive::Cached {
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origin,
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@ -184,18 +210,20 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
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}
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fn hash_layout(&self, state: &mut Hasher) {
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std::any::TypeId::of::<Canvas<'static>>().hash(state);
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struct Marker;
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std::any::TypeId::of::<Marker>().hash(state);
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self.width.hash(state);
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self.height.hash(state);
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}
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}
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impl<'a, Message> From<Canvas<'a>> for Element<'a, Message, Renderer>
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impl<'a, Message, P: Program> From<Canvas<'a, P>>
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for Element<'a, Message, Renderer>
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where
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Message: 'static,
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{
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fn from(canvas: Canvas<'a>) -> Element<'a, Message, Renderer> {
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fn from(canvas: Canvas<'a, P>) -> Element<'a, Message, Renderer> {
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Element::new(canvas)
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}
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}
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