Implement window::frames subscription
... and use it in the `solar_system` example 🎉
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4 changed files with 43 additions and 4 deletions
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@ -9,7 +9,6 @@
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use iced::application;
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use iced::executor;
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use iced::theme::{self, Theme};
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use iced::time;
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use iced::widget::canvas;
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use iced::widget::canvas::gradient::{self, Gradient};
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use iced::widget::canvas::stroke::{self, Stroke};
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@ -90,7 +89,7 @@ impl Application for SolarSystem {
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}
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fn subscription(&self) -> Subscription<Message> {
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time::every(time::Duration::from_millis(10)).map(Message::Tick)
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window::frames().map(Message::Tick)
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}
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}
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@ -59,8 +59,11 @@ pub fn events_with<Message>(
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where
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Message: 'static + MaybeSend,
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{
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#[derive(Hash)]
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struct EventsWith;
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Subscription::from_recipe(Runner {
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id: f,
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id: (EventsWith, f),
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spawn: move |events| {
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use futures::future;
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use futures::stream::StreamExt;
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@ -75,6 +78,28 @@ where
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})
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}
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pub(crate) fn raw_events<Message>(
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f: fn(Event, event::Status) -> Option<Message>,
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) -> Subscription<Message>
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where
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Message: 'static + MaybeSend,
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{
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#[derive(Hash)]
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struct RawEvents;
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Subscription::from_recipe(Runner {
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id: (RawEvents, f),
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spawn: move |events| {
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use futures::future;
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use futures::stream::StreamExt;
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events.filter_map(move |(event, status)| {
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future::ready(f(event, status))
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})
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},
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})
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}
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/// Returns a [`Subscription`] that will create and asynchronously run the
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/// given [`Stream`].
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///
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@ -8,3 +8,18 @@ pub use action::Action;
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pub use event::Event;
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pub use mode::Mode;
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pub use user_attention::UserAttention;
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use crate::subscription::{self, Subscription};
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use std::time::Instant;
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/// Subscribes to the frames of the window of the running application.
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///
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/// The resulting [`Subscription`] will produce items at a rate equal to the
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/// framerate of the monitor of said window.
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pub fn frames() -> Subscription<Instant> {
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subscription::raw_events(|event, _status| match event {
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crate::Event::Window(Event::RedrawRequested(at)) => Some(at),
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_ => None,
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})
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}
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@ -2,7 +2,7 @@
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use crate::command::{self, Command};
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use iced_native::window;
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pub use window::{Event, Mode, UserAttention};
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pub use window::{frames, Event, Mode, UserAttention};
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/// Closes the current window and exits the application.
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pub fn close<Message>() -> Command<Message> {
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