Introduce Levitating variant for mouse::Cursor
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3 changed files with 45 additions and 21 deletions
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@ -563,7 +563,8 @@ where
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Event::Mouse(mouse::Event::CursorMoved { .. })
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| Event::Touch(touch::Event::FingerMoved { .. }) => {
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if let Some(scrollbar) = scrollbars.y {
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let Some(cursor_position) = cursor.position()
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let Some(cursor_position) =
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cursor.land().position()
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else {
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return;
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};
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@ -635,7 +636,8 @@ where
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match event {
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Event::Mouse(mouse::Event::CursorMoved { .. })
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| Event::Touch(touch::Event::FingerMoved { .. }) => {
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let Some(cursor_position) = cursor.position() else {
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let Some(cursor_position) = cursor.land().position()
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else {
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return;
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};
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@ -216,15 +216,15 @@ where
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viewport: &Rectangle,
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) {
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let is_over = cursor.is_over(layout.bounds());
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let is_mouse_movement =
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matches!(event, Event::Mouse(mouse::Event::CursorMoved { .. }));
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let end = self.children.len() - 1;
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for ((child, state), layout) in self
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for (i, ((child, state), layout)) in self
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.children
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.iter_mut()
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.rev()
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.zip(tree.children.iter_mut().rev())
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.zip(layout.children().rev())
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.enumerate()
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{
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child.as_widget_mut().update(
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state,
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@ -237,22 +237,19 @@ where
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viewport,
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);
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if is_over
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&& !is_mouse_movement
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&& cursor != mouse::Cursor::Unavailable
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{
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if shell.is_event_captured() {
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return;
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}
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if i < end && is_over && !cursor.is_levitating() {
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let interaction = child.as_widget().mouse_interaction(
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state, layout, cursor, viewport, renderer,
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);
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if interaction != mouse::Interaction::None {
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cursor = mouse::Cursor::Unavailable;
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cursor = cursor.levitate();
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}
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}
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if shell.is_event_captured() {
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return;
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}
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}
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}
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