Draft basic text rendering using wgpu_glyph

This commit is contained in:
Héctor Ramón Jiménez 2019-10-05 05:12:36 +02:00
parent a90f7fcb98
commit 0c3f78713d
4 changed files with 221 additions and 49 deletions

View file

@ -1,7 +1,7 @@
use iced_native::{
button, checkbox, column, image, radio, renderer::Debugger, row, slider,
text, Button, Checkbox, Color, Column, Image, Layout, Node, Point, Radio,
Row, Slider, Style, Text, Widget,
Rectangle, Row, Slider, Style, Text, Widget,
};
use raw_window_handle::HasRawWindowHandle;
@ -10,28 +10,34 @@ use wgpu::{
Instance, Limits, PowerPreference, RequestAdapterOptions, Surface,
SwapChain, SwapChainDescriptor, TextureFormat, TextureUsage,
};
use wgpu_glyph::{GlyphBrush, GlyphBrushBuilder, GlyphCruncher, Section};
use std::f32;
use std::{cell::RefCell, rc::Rc};
pub struct Renderer {
instance: Instance,
surface: Surface,
adapter: Adapter,
device: Device,
glyph_brush: Rc<RefCell<GlyphBrush<'static, ()>>>,
}
pub struct Target {
width: u16,
height: u16,
swap_chain: SwapChain,
}
impl Renderer {
pub fn new<W: HasRawWindowHandle>(
window: &W,
width: u32,
height: u32,
) -> Self {
pub fn new<W: HasRawWindowHandle>(window: &W) -> Self {
let instance = Instance::new();
let adapter = instance.request_adapter(&RequestAdapterOptions {
power_preference: PowerPreference::LowPower,
});
let device = adapter.request_device(&DeviceDescriptor {
let mut device = adapter.request_device(&DeviceDescriptor {
extensions: Extensions {
anisotropic_filtering: false,
},
@ -40,28 +46,40 @@ impl Renderer {
let surface = instance.create_surface(window.raw_window_handle());
let swap_chain = device.create_swap_chain(
&surface,
&SwapChainDescriptor {
usage: TextureUsage::OUTPUT_ATTACHMENT,
format: TextureFormat::Bgra8UnormSrgb,
width,
height,
present_mode: wgpu::PresentMode::Vsync,
},
);
let font: &[u8] =
include_bytes!("../../examples/tour/resources/Roboto-Regular.ttf");
let glyph_brush = GlyphBrushBuilder::using_font_bytes(font)
.build(&mut device, TextureFormat::Bgra8UnormSrgb);
Self {
instance,
surface,
adapter,
device,
swap_chain,
glyph_brush: Rc::new(RefCell::new(glyph_brush)),
}
}
pub fn draw(&mut self) {
let frame = self.swap_chain.get_next_texture();
pub fn target(&self, width: u16, height: u16) -> Target {
Target {
width,
height,
swap_chain: self.device.create_swap_chain(
&self.surface,
&SwapChainDescriptor {
usage: TextureUsage::OUTPUT_ATTACHMENT,
format: TextureFormat::Bgra8UnormSrgb,
width: u32::from(width),
height: u32::from(height),
present_mode: wgpu::PresentMode::Vsync,
},
),
}
}
pub fn draw(&mut self, target: &mut Target, primitive: &Primitive) {
let frame = target.swap_chain.get_next_texture();
let mut encoder = self
.device
@ -83,39 +101,169 @@ impl Renderer {
depth_stencil_attachment: None,
});
self.draw_primitive(primitive);
self.glyph_brush
.borrow_mut()
.draw_queued(
&mut self.device,
&mut encoder,
&frame.view,
u32::from(target.width),
u32::from(target.height),
)
.expect("Draw text");
self.device.get_queue().submit(&[encoder.finish()]);
}
fn draw_primitive(&mut self, primitive: &Primitive) {
match primitive {
Primitive::None => {}
Primitive::Group { primitives } => {
for primitive in primitives {
self.draw_primitive(primitive)
}
}
Primitive::Text {
content,
bounds,
size,
} => self.glyph_brush.borrow_mut().queue(Section {
text: &content,
screen_position: (bounds.x, bounds.y),
bounds: (bounds.width, bounds.height),
scale: wgpu_glyph::Scale { x: *size, y: *size },
..Default::default()
}),
}
}
}
#[derive(Debug, Clone)]
pub enum Primitive {
None,
Group {
primitives: Vec<Primitive>,
},
Text {
content: String,
bounds: Rectangle,
size: f32,
},
}
impl iced_native::Renderer for Renderer {
type Primitive = Primitive;
}
impl column::Renderer for Renderer {
fn draw<Message>(
&mut self,
_column: &Column<'_, Message, Self>,
_layout: Layout<'_>,
_cursor_position: Point,
column: &Column<'_, Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Primitive {
()
Primitive::Group {
primitives: column
.children
.iter()
.zip(layout.children())
.map(|(child, layout)| {
child.draw(self, layout, cursor_position)
})
.collect(),
}
}
}
impl row::Renderer for Renderer {
fn draw<Message>(
&mut self,
_column: &Row<'_, Message, Self>,
_layout: Layout<'_>,
_cursor_position: Point,
row: &Row<'_, Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Primitive {
()
Primitive::Group {
primitives: row
.children
.iter()
.zip(layout.children())
.map(|(child, layout)| {
child.draw(self, layout, cursor_position)
})
.collect(),
}
}
}
impl text::Renderer for Renderer {
fn node(&self, _text: &Text) -> Node {
Node::new(Style::default())
fn node(&self, text: &Text) -> Node {
let glyph_brush = self.glyph_brush.clone();
let content = text.content.clone();
// TODO: Investigate why stretch tries to measure this MANY times
// with every ancestor's bounds.
// Bug? Using the library wrong? I should probably open an issue on
// the stretch repository.
// I noticed that the first measure is the one that matters in
// practice. Here, we use a RefCell to store the cached measurement.
let measure = RefCell::new(None);
let size = text.size.map(f32::from).unwrap_or(20.0);
let style = Style::default().width(text.width);
iced_native::Node::with_measure(style, move |bounds| {
let mut measure = measure.borrow_mut();
if measure.is_none() {
let bounds = (
match bounds.width {
iced_native::Number::Undefined => f32::INFINITY,
iced_native::Number::Defined(w) => w,
},
match bounds.height {
iced_native::Number::Undefined => f32::INFINITY,
iced_native::Number::Defined(h) => h,
},
);
let text = Section {
text: &content,
scale: wgpu_glyph::Scale { x: size, y: size },
bounds,
..Default::default()
};
let (width, height) = if let Some(bounds) =
glyph_brush.borrow_mut().glyph_bounds(&text)
{
(bounds.width(), bounds.height())
} else {
(0.0, 0.0)
};
let size = iced_native::Size { width, height };
// If the text has no width boundary we avoid caching as the
// layout engine may just be measuring text in a row.
if bounds.0 == f32::INFINITY {
return size;
} else {
*measure = Some(size);
}
}
measure.unwrap()
})
}
fn draw(&mut self, _text: &Text, _layout: Layout<'_>) -> Self::Primitive {
()
fn draw(&mut self, text: &Text, layout: Layout<'_>) -> Self::Primitive {
Primitive::Text {
content: text.content.clone(),
size: f32::from(text.size.unwrap_or(20)),
bounds: layout.bounds(),
}
}
}
@ -130,7 +278,7 @@ impl checkbox::Renderer for Renderer {
_layout: Layout<'_>,
_cursor_position: Point,
) -> Self::Primitive {
()
Primitive::None
}
}
@ -145,7 +293,7 @@ impl radio::Renderer for Renderer {
_layout: Layout<'_>,
_cursor_position: Point,
) -> Self::Primitive {
()
Primitive::None
}
}
@ -160,7 +308,7 @@ impl slider::Renderer for Renderer {
_layout: Layout<'_>,
_cursor_position: Point,
) -> Self::Primitive {
()
Primitive::None
}
}
@ -174,7 +322,7 @@ impl image::Renderer<&str> for Renderer {
_checkbox: &Image<&str>,
_layout: Layout<'_>,
) -> Self::Primitive {
()
Primitive::None
}
}
@ -189,14 +337,10 @@ impl button::Renderer for Renderer {
_layout: Layout<'_>,
_cursor_position: Point,
) -> Self::Primitive {
()
Primitive::None
}
}
impl iced_native::Renderer for Renderer {
type Primitive = ();
}
impl Debugger for Renderer {
fn explain<Message>(
&mut self,