Fix vertex.wgsl shader in iced_wgpu

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Héctor Ramón Jiménez 2024-01-19 20:43:18 +01:00
parent 1781068e1c
commit 0c7f6e4b34
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@ -3,5 +3,5 @@ fn vertex_position(vertex_index: u32) -> vec2<f32> {
// #: 0 1 2 3 4 5
// x: 1 1 0 0 0 1
// y: 1 0 0 0 1 1
return vec2<f32>((vec2(1u, 2u) + vertex_index) % 6u < 3u);
return vec2<f32>((vec2(1u, 2u) + vertex_index) % vec2(6u) < vec2(3u));
}