Merge branch 'master' into improvement/update-wgpu_glyph

This commit is contained in:
Héctor Ramón Jiménez 2020-05-29 02:00:28 +02:00
commit 0cde20b355
135 changed files with 4506 additions and 1800 deletions

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@ -9,16 +9,16 @@ repository = "https://github.com/hecrj/iced"
[features]
svg = ["resvg"]
canvas = ["lyon"]
canvas = ["iced_graphics/canvas"]
[dependencies]
wgpu = "0.5"
wgpu_glyph = "0.9"
zerocopy = "0.3"
glyph_brush = "0.7"
zerocopy = "0.3"
bytemuck = "1.2"
raw-window-handle = "0.3"
glam = "0.8"
font-kit = "0.6"
log = "0.4"
guillotiere = "0.5"
# Pin `gfx-memory` until https://github.com/gfx-rs/wgpu-rs/issues/261 is
@ -29,9 +29,10 @@ gfx-memory = "=0.1.1"
version = "0.2"
path = "../native"
[dependencies.iced_style]
[dependencies.iced_graphics]
version = "0.1"
path = "../style"
path = "../graphics"
features = ["font-source", "font-fallback", "font-icons"]
[dependencies.image]
version = "0.23"
@ -42,10 +43,6 @@ version = "0.9"
features = ["raqote-backend"]
optional = true
[dependencies.lyon]
version = "0.15"
optional = true
[package.metadata.docs.rs]
rustdoc-args = ["--cfg", "docsrs"]
all-features = true

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@ -1,93 +0,0 @@
Copyright (c) 2010-2014 by tyPoland Lukasz Dziedzic (team@latofonts.com) with Reserved Font Name "Lato"
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

276
wgpu/src/backend.rs Normal file
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@ -0,0 +1,276 @@
use crate::quad;
use crate::text;
use crate::triangle;
use crate::{Settings, Transformation};
use iced_graphics::backend;
use iced_graphics::font;
use iced_graphics::layer::Layer;
use iced_graphics::{Primitive, Viewport};
use iced_native::mouse;
use iced_native::{Font, HorizontalAlignment, Size, VerticalAlignment};
#[cfg(any(feature = "image", feature = "svg"))]
use crate::image;
/// A [`wgpu`] graphics backend for [`iced`].
///
/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
/// [`iced`]: https://github.com/hecrj/iced
#[derive(Debug)]
pub struct Backend {
quad_pipeline: quad::Pipeline,
text_pipeline: text::Pipeline,
triangle_pipeline: triangle::Pipeline,
#[cfg(any(feature = "image", feature = "svg"))]
image_pipeline: image::Pipeline,
}
impl Backend {
/// Creates a new [`Renderer`].
///
/// [`Renderer`]: struct.Renderer.html
pub fn new(device: &wgpu::Device, settings: Settings) -> Self {
let text_pipeline =
text::Pipeline::new(device, settings.format, settings.default_font);
let quad_pipeline = quad::Pipeline::new(device, settings.format);
let triangle_pipeline = triangle::Pipeline::new(
device,
settings.format,
settings.antialiasing,
);
#[cfg(any(feature = "image", feature = "svg"))]
let image_pipeline = image::Pipeline::new(device, settings.format);
Self {
quad_pipeline,
text_pipeline,
triangle_pipeline,
#[cfg(any(feature = "image", feature = "svg"))]
image_pipeline,
}
}
/// Draws the provided primitives in the given [`Target`].
///
/// The text provided as overlay will be renderer on top of the primitives.
/// This is useful for rendering debug information.
///
/// [`Target`]: struct.Target.html
pub fn draw<T: AsRef<str>>(
&mut self,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
frame: &wgpu::TextureView,
viewport: &Viewport,
(primitive, mouse_interaction): &(Primitive, mouse::Interaction),
overlay_text: &[T],
) -> mouse::Interaction {
log::debug!("Drawing");
let target_size = viewport.physical_size();
let scale_factor = viewport.scale_factor() as f32;
let transformation = viewport.projection();
let mut layers = Layer::generate(primitive, viewport);
layers.push(Layer::overlay(overlay_text, viewport));
for layer in layers {
self.flush(
device,
scale_factor,
transformation,
&layer,
encoder,
&frame,
target_size.width,
target_size.height,
);
}
#[cfg(any(feature = "image", feature = "svg"))]
self.image_pipeline.trim_cache();
*mouse_interaction
}
fn flush(
&mut self,
device: &wgpu::Device,
scale_factor: f32,
transformation: Transformation,
layer: &Layer<'_>,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
target_width: u32,
target_height: u32,
) {
let bounds = (layer.bounds * scale_factor).round();
if !layer.quads.is_empty() {
self.quad_pipeline.draw(
device,
encoder,
&layer.quads,
transformation,
scale_factor,
bounds,
target,
);
}
if !layer.meshes.is_empty() {
let scaled = transformation
* Transformation::scale(scale_factor, scale_factor);
self.triangle_pipeline.draw(
device,
encoder,
target,
target_width,
target_height,
scaled,
scale_factor,
&layer.meshes,
);
}
#[cfg(any(feature = "image", feature = "svg"))]
{
if !layer.images.is_empty() {
let scaled = transformation
* Transformation::scale(scale_factor, scale_factor);
self.image_pipeline.draw(
device,
encoder,
&layer.images,
scaled,
bounds,
target,
scale_factor,
);
}
}
if !layer.text.is_empty() {
for text in layer.text.iter() {
// Target physical coordinates directly to avoid blurry text
let text = wgpu_glyph::Section {
// TODO: We `round` here to avoid rerasterizing text when
// its position changes slightly. This can make text feel a
// bit "jumpy". We may be able to do better once we improve
// our text rendering/caching pipeline.
screen_position: (
(text.bounds.x * scale_factor).round(),
(text.bounds.y * scale_factor).round(),
),
// TODO: Fix precision issues with some scale factors.
//
// The `ceil` here can cause some words to render on the
// same line when they should not.
//
// Ideally, `wgpu_glyph` should be able to compute layout
// using logical positions, and then apply the proper
// scaling when rendering. This would ensure that both
// measuring and rendering follow the same layout rules.
bounds: (
(text.bounds.width * scale_factor).ceil(),
(text.bounds.height * scale_factor).ceil(),
),
text: vec![wgpu_glyph::Text {
text: text.content,
scale: wgpu_glyph::ab_glyph::PxScale {
x: text.size * scale_factor,
y: text.size * scale_factor,
},
font_id: self.text_pipeline.find_font(text.font),
extra: wgpu_glyph::Extra {
color: text.color,
z: 0.0,
},
}],
layout: wgpu_glyph::Layout::default()
.h_align(match text.horizontal_alignment {
HorizontalAlignment::Left => {
wgpu_glyph::HorizontalAlign::Left
}
HorizontalAlignment::Center => {
wgpu_glyph::HorizontalAlign::Center
}
HorizontalAlignment::Right => {
wgpu_glyph::HorizontalAlign::Right
}
})
.v_align(match text.vertical_alignment {
VerticalAlignment::Top => {
wgpu_glyph::VerticalAlign::Top
}
VerticalAlignment::Center => {
wgpu_glyph::VerticalAlign::Center
}
VerticalAlignment::Bottom => {
wgpu_glyph::VerticalAlign::Bottom
}
}),
..Default::default()
};
self.text_pipeline.queue(text);
}
self.text_pipeline.draw_queued(
device,
encoder,
target,
transformation,
wgpu_glyph::Region {
x: bounds.x,
y: bounds.y,
width: bounds.width,
height: bounds.height,
},
);
}
}
}
impl iced_graphics::Backend for Backend {
fn trim_measurements(&mut self) {
self.text_pipeline.trim_measurement_cache()
}
}
impl backend::Text for Backend {
const ICON_FONT: Font = font::ICONS;
const CHECKMARK_ICON: char = font::CHECKMARK_ICON;
fn measure(
&self,
contents: &str,
size: f32,
font: Font,
bounds: Size,
) -> (f32, f32) {
self.text_pipeline.measure(contents, size, font, bounds)
}
}
#[cfg(feature = "image")]
impl backend::Image for Backend {
fn dimensions(&self, handle: &iced_native::image::Handle) -> (u32, u32) {
self.image_pipeline.dimensions(handle)
}
}
#[cfg(feature = "svg")]
impl backend::Svg for Backend {
fn viewport_dimensions(
&self,
handle: &iced_native::svg::Handle,
) -> (u32, u32) {
self.image_pipeline.viewport_dimensions(handle)
}
}

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@ -1,32 +0,0 @@
//! Use default styling attributes to inherit styles.
use iced_native::Color;
/// Some default styling attributes.
#[derive(Debug, Clone, Copy)]
pub struct Defaults {
/// Text styling
pub text: Text,
}
impl Default for Defaults {
fn default() -> Defaults {
Defaults {
text: Text::default(),
}
}
}
/// Some default text styling attributes.
#[derive(Debug, Clone, Copy)]
pub struct Text {
/// The default color of text
pub color: Color,
}
impl Default for Text {
fn default() -> Text {
Text {
color: Color::BLACK,
}
}
}

View file

@ -9,6 +9,7 @@ mod vector;
use crate::Transformation;
use atlas::Atlas;
use iced_graphics::layer;
use iced_native::Rectangle;
use std::cell::RefCell;
use std::mem;
@ -282,7 +283,7 @@ impl Pipeline {
&mut self,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
images: &[Image],
images: &[layer::Image],
transformation: Transformation,
bounds: Rectangle<u32>,
target: &wgpu::TextureView,
@ -297,31 +298,48 @@ impl Pipeline {
let mut vector_cache = self.vector_cache.borrow_mut();
for image in images {
match &image.handle {
match &image {
#[cfg(feature = "image")]
Handle::Raster(handle) => {
layer::Image::Raster { handle, bounds } => {
if let Some(atlas_entry) = raster_cache.upload(
handle,
device,
encoder,
&mut self.texture_atlas,
) {
add_instances(image, atlas_entry, instances);
add_instances(
[bounds.x, bounds.y],
[bounds.width, bounds.height],
atlas_entry,
instances,
);
}
}
#[cfg(not(feature = "image"))]
layer::Image::Raster { .. } => {}
#[cfg(feature = "svg")]
Handle::Vector(handle) => {
layer::Image::Vector { handle, bounds } => {
let size = [bounds.width, bounds.height];
if let Some(atlas_entry) = vector_cache.upload(
handle,
image.size,
size,
_scale,
device,
encoder,
&mut self.texture_atlas,
) {
add_instances(image, atlas_entry, instances);
add_instances(
[bounds.x, bounds.y],
size,
atlas_entry,
instances,
);
}
}
#[cfg(not(feature = "svg"))]
layer::Image::Vector { .. } => {}
}
}
@ -437,20 +455,6 @@ impl Pipeline {
}
}
pub struct Image {
pub handle: Handle,
pub position: [f32; 2],
pub size: [f32; 2],
}
pub enum Handle {
#[cfg(feature = "image")]
Raster(image::Handle),
#[cfg(feature = "svg")]
Vector(svg::Handle),
}
#[repr(C)]
#[derive(Clone, Copy, AsBytes)]
pub struct Vertex {
@ -495,22 +499,23 @@ struct Uniforms {
}
fn add_instances(
image: &Image,
image_position: [f32; 2],
image_size: [f32; 2],
entry: &atlas::Entry,
instances: &mut Vec<Instance>,
) {
match entry {
atlas::Entry::Contiguous(allocation) => {
add_instance(image.position, image.size, allocation, instances);
add_instance(image_position, image_size, allocation, instances);
}
atlas::Entry::Fragmented { fragments, size } => {
let scaling_x = image.size[0] / size.0 as f32;
let scaling_y = image.size[1] / size.1 as f32;
let scaling_x = image_size[0] / size.0 as f32;
let scaling_y = image_size[1] / size.1 as f32;
for fragment in fragments {
let allocation = &fragment.allocation;
let [x, y] = image.position;
let [x, y] = image_position;
let (fragment_x, fragment_y) = fragment.position;
let (fragment_width, fragment_height) = allocation.size();

View file

@ -27,34 +27,31 @@
#![forbid(rust_2018_idioms)]
#![cfg_attr(docsrs, feature(doc_cfg))]
pub mod defaults;
pub mod settings;
pub mod triangle;
pub mod widget;
pub mod window;
mod primitive;
mod backend;
mod quad;
mod renderer;
mod target;
mod text;
mod transformation;
mod viewport;
pub use iced_graphics::{Defaults, Primitive, Viewport};
pub use wgpu;
pub use defaults::Defaults;
pub use primitive::Primitive;
pub use renderer::Renderer;
pub use backend::Backend;
pub use settings::Settings;
pub use target::Target;
pub use viewport::Viewport;
#[doc(no_inline)]
pub use widget::*;
pub(crate) use quad::Quad;
pub(crate) use transformation::Transformation;
pub(crate) use iced_graphics::Transformation;
#[cfg(any(feature = "image", feature = "svg"))]
mod image;
/// A [`wgpu`] graphics renderer for [`iced`].
///
/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
/// [`iced`]: https://github.com/hecrj/iced
pub type Renderer = iced_graphics::Renderer<Backend>;

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@ -1,107 +0,0 @@
use iced_native::{
image, svg, Background, Color, Font, HorizontalAlignment, Rectangle, Size,
Vector, VerticalAlignment,
};
use crate::triangle;
use std::sync::Arc;
/// A rendering primitive.
#[derive(Debug, Clone)]
pub enum Primitive {
/// An empty primitive
None,
/// A group of primitives
Group {
/// The primitives of the group
primitives: Vec<Primitive>,
},
/// A text primitive
Text {
/// The contents of the text
content: String,
/// The bounds of the text
bounds: Rectangle,
/// The color of the text
color: Color,
/// The size of the text
size: f32,
/// The font of the text
font: Font,
/// The horizontal alignment of the text
horizontal_alignment: HorizontalAlignment,
/// The vertical alignment of the text
vertical_alignment: VerticalAlignment,
},
/// A quad primitive
Quad {
/// The bounds of the quad
bounds: Rectangle,
/// The background of the quad
background: Background,
/// The border radius of the quad
border_radius: u16,
/// The border width of the quad
border_width: u16,
/// The border color of the quad
border_color: Color,
},
/// An image primitive
Image {
/// The handle of the image
handle: image::Handle,
/// The bounds of the image
bounds: Rectangle,
},
/// An SVG primitive
Svg {
/// The path of the SVG file
handle: svg::Handle,
/// The bounds of the viewport
bounds: Rectangle,
},
/// A clip primitive
Clip {
/// The bounds of the clip
bounds: Rectangle,
/// The offset transformation of the clip
offset: Vector<u32>,
/// The content of the clip
content: Box<Primitive>,
},
/// A primitive that applies a translation
Translate {
/// The translation vector
translation: Vector,
/// The primitive to translate
content: Box<Primitive>,
},
/// A low-level primitive to render a mesh of triangles.
///
/// It can be used to render many kinds of geometry freely.
Mesh2D {
/// The size of the drawable region of the mesh.
///
/// Any geometry that falls out of this region will be clipped.
size: Size,
/// The vertex and index buffers of the mesh
buffers: triangle::Mesh2D,
},
/// A cached primitive.
///
/// This can be useful if you are implementing a widget where primitive
/// generation is expensive.
Cached {
/// The cached primitive
cache: Arc<Primitive>,
},
}
impl Default for Primitive {
fn default() -> Primitive {
Primitive::None
}
}

View file

@ -1,4 +1,5 @@
use crate::Transformation;
use iced_graphics::layer;
use iced_native::Rectangle;
use std::mem;
@ -107,7 +108,7 @@ impl Pipeline {
}],
},
wgpu::VertexBufferDescriptor {
stride: mem::size_of::<Quad>() as u64,
stride: mem::size_of::<layer::Quad>() as u64,
step_mode: wgpu::InputStepMode::Instance,
attributes: &[
wgpu::VertexAttributeDescriptor {
@ -161,7 +162,7 @@ impl Pipeline {
let instances = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: mem::size_of::<Quad>() as u64 * Quad::MAX as u64,
size: mem::size_of::<layer::Quad>() as u64 * MAX_INSTANCES as u64,
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
});
@ -179,7 +180,7 @@ impl Pipeline {
&mut self,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
instances: &[Quad],
instances: &[layer::Quad],
transformation: Transformation,
scale: f32,
bounds: Rectangle<u32>,
@ -204,11 +205,11 @@ impl Pipeline {
let total = instances.len();
while i < total {
let end = (i + Quad::MAX).min(total);
let end = (i + MAX_INSTANCES).min(total);
let amount = end - i;
let instance_buffer = device.create_buffer_with_data(
&instances[i..end].as_bytes(),
bytemuck::cast_slice(&instances[i..end]),
wgpu::BufferUsage::COPY_SRC,
);
@ -217,7 +218,7 @@ impl Pipeline {
0,
&self.instances,
0,
(mem::size_of::<Quad>() * amount) as u64,
(mem::size_of::<layer::Quad>() * amount) as u64,
);
{
@ -260,7 +261,7 @@ impl Pipeline {
);
}
i += Quad::MAX;
i += MAX_INSTANCES;
}
}
}
@ -288,20 +289,7 @@ const QUAD_VERTS: [Vertex; 4] = [
},
];
#[repr(C)]
#[derive(Debug, Clone, Copy, AsBytes)]
pub struct Quad {
pub position: [f32; 2],
pub scale: [f32; 2],
pub color: [f32; 4],
pub border_color: [f32; 4],
pub border_radius: f32,
pub border_width: f32,
}
impl Quad {
const MAX: usize = 100_000;
}
const MAX_INSTANCES: usize = 100_000;
#[repr(C)]
#[derive(Debug, Clone, Copy, AsBytes)]

View file

@ -1,524 +0,0 @@
use crate::{
quad, text, triangle, Defaults, Primitive, Quad, Settings, Target,
Transformation,
};
#[cfg(any(feature = "image", feature = "svg"))]
use crate::image::{self, Image};
use iced_native::{
layout, mouse, Background, Color, Font, HorizontalAlignment, Layout, Point,
Rectangle, Size, Vector, VerticalAlignment, Widget,
};
mod widget;
/// A [`wgpu`] renderer.
///
/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
#[derive(Debug)]
pub struct Renderer {
quad_pipeline: quad::Pipeline,
text_pipeline: text::Pipeline,
triangle_pipeline: triangle::Pipeline,
#[cfg(any(feature = "image", feature = "svg"))]
image_pipeline: image::Pipeline,
}
struct Layer<'a> {
bounds: Rectangle<u32>,
quads: Vec<Quad>,
meshes: Vec<(Vector, Rectangle<u32>, &'a triangle::Mesh2D)>,
text: Vec<Text<'a>>,
#[cfg(any(feature = "image", feature = "svg"))]
images: Vec<Image>,
}
#[derive(Debug, Clone, Copy)]
pub struct Text<'a> {
pub content: &'a str,
pub bounds: Rectangle,
pub color: [f32; 4],
pub size: f32,
pub font: Font,
pub horizontal_alignment: HorizontalAlignment,
pub vertical_alignment: VerticalAlignment,
}
impl<'a> Layer<'a> {
pub fn new(bounds: Rectangle<u32>) -> Self {
Self {
bounds,
quads: Vec::new(),
text: Vec::new(),
meshes: Vec::new(),
#[cfg(any(feature = "image", feature = "svg"))]
images: Vec::new(),
}
}
pub fn intersection(&self, rectangle: Rectangle) -> Option<Rectangle<u32>> {
let layer_bounds: Rectangle<f32> = self.bounds.into();
layer_bounds.intersection(&rectangle).map(Into::into)
}
}
impl Renderer {
/// Creates a new [`Renderer`].
///
/// [`Renderer`]: struct.Renderer.html
pub fn new(device: &wgpu::Device, settings: Settings) -> Self {
let text_pipeline =
text::Pipeline::new(device, settings.format, settings.default_font);
let quad_pipeline = quad::Pipeline::new(device, settings.format);
let triangle_pipeline = triangle::Pipeline::new(
device,
settings.format,
settings.antialiasing,
);
#[cfg(any(feature = "image", feature = "svg"))]
let image_pipeline = image::Pipeline::new(device, settings.format);
Self {
quad_pipeline,
text_pipeline,
triangle_pipeline,
#[cfg(any(feature = "image", feature = "svg"))]
image_pipeline,
}
}
/// Draws the provided primitives in the given [`Target`].
///
/// The text provided as overlay will be renderer on top of the primitives.
/// This is useful for rendering debug information.
///
/// [`Target`]: struct.Target.html
pub fn draw<T: AsRef<str>>(
&mut self,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
target: Target<'_>,
(primitive, mouse_interaction): &(Primitive, mouse::Interaction),
scale_factor: f64,
overlay: &[T],
) -> mouse::Interaction {
log::debug!("Drawing");
let (width, height) = target.viewport.dimensions();
let scale_factor = scale_factor as f32;
let transformation = target.viewport.transformation();
let mut layers = Vec::new();
layers.push(Layer::new(Rectangle {
x: 0,
y: 0,
width,
height,
}));
self.draw_primitive(Vector::new(0.0, 0.0), primitive, &mut layers);
self.draw_overlay(overlay, &mut layers);
for layer in layers {
self.flush(
device,
scale_factor,
transformation,
&layer,
encoder,
target.texture,
width,
height,
);
}
#[cfg(any(feature = "image", feature = "svg"))]
self.image_pipeline.trim_cache();
*mouse_interaction
}
fn draw_primitive<'a>(
&mut self,
translation: Vector,
primitive: &'a Primitive,
layers: &mut Vec<Layer<'a>>,
) {
match primitive {
Primitive::None => {}
Primitive::Group { primitives } => {
// TODO: Inspect a bit and regroup (?)
for primitive in primitives {
self.draw_primitive(translation, primitive, layers)
}
}
Primitive::Text {
content,
bounds,
size,
color,
font,
horizontal_alignment,
vertical_alignment,
} => {
let layer = layers.last_mut().unwrap();
layer.text.push(Text {
content,
bounds: *bounds + translation,
size: *size,
color: color.into_linear(),
font: *font,
horizontal_alignment: *horizontal_alignment,
vertical_alignment: *vertical_alignment,
});
}
Primitive::Quad {
bounds,
background,
border_radius,
border_width,
border_color,
} => {
let layer = layers.last_mut().unwrap();
// TODO: Move some of these computations to the GPU (?)
layer.quads.push(Quad {
position: [
bounds.x + translation.x,
bounds.y + translation.y,
],
scale: [bounds.width, bounds.height],
color: match background {
Background::Color(color) => color.into_linear(),
},
border_radius: *border_radius as f32,
border_width: *border_width as f32,
border_color: border_color.into_linear(),
});
}
Primitive::Mesh2D { size, buffers } => {
let layer = layers.last_mut().unwrap();
// Only draw visible content
if let Some(clip_bounds) = layer.intersection(Rectangle::new(
Point::new(translation.x, translation.y),
*size,
)) {
layer.meshes.push((
translation,
clip_bounds.into(),
buffers,
));
}
}
Primitive::Clip {
bounds,
offset,
content,
} => {
let layer = layers.last_mut().unwrap();
// Only draw visible content
if let Some(clip_bounds) =
layer.intersection(*bounds + translation)
{
let clip_layer = Layer::new(clip_bounds.into());
let new_layer = Layer::new(layer.bounds);
layers.push(clip_layer);
self.draw_primitive(
translation
- Vector::new(offset.x as f32, offset.y as f32),
content,
layers,
);
layers.push(new_layer);
}
}
Primitive::Translate {
translation: new_translation,
content,
} => {
self.draw_primitive(
translation + *new_translation,
&content,
layers,
);
}
Primitive::Cached { cache } => {
self.draw_primitive(translation, &cache, layers);
}
#[cfg(feature = "image")]
Primitive::Image { handle, bounds } => {
let layer = layers.last_mut().unwrap();
layer.images.push(Image {
handle: image::Handle::Raster(handle.clone()),
position: [
bounds.x + translation.x,
bounds.y + translation.y,
],
size: [bounds.width, bounds.height],
});
}
#[cfg(not(feature = "image"))]
Primitive::Image { .. } => {}
#[cfg(feature = "svg")]
Primitive::Svg { handle, bounds } => {
let layer = layers.last_mut().unwrap();
layer.images.push(Image {
handle: image::Handle::Vector(handle.clone()),
position: [
bounds.x + translation.x,
bounds.y + translation.y,
],
size: [bounds.width, bounds.height],
});
}
#[cfg(not(feature = "svg"))]
Primitive::Svg { .. } => {}
}
}
fn draw_overlay<'a, T: AsRef<str>>(
&mut self,
lines: &'a [T],
layers: &mut Vec<Layer<'a>>,
) {
let first = layers.first().unwrap();
let mut overlay = Layer::new(first.bounds);
for (i, line) in lines.iter().enumerate() {
let text = Text {
content: line.as_ref(),
bounds: Rectangle::new(
Point::new(11.0, 11.0 + 25.0 * i as f32),
Size::INFINITY,
),
color: [0.9, 0.9, 0.9, 1.0],
size: 20.0,
font: Font::Default,
horizontal_alignment: HorizontalAlignment::Left,
vertical_alignment: VerticalAlignment::Top,
};
overlay.text.push(text);
overlay.text.push(Text {
bounds: text.bounds + Vector::new(-1.0, -1.0),
color: [0.0, 0.0, 0.0, 1.0],
..text
});
}
layers.push(overlay);
}
fn flush(
&mut self,
device: &wgpu::Device,
scale_factor: f32,
transformation: Transformation,
layer: &Layer<'_>,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
target_width: u32,
target_height: u32,
) {
let bounds = layer.bounds * scale_factor;
if !layer.quads.is_empty() {
self.quad_pipeline.draw(
device,
encoder,
&layer.quads,
transformation,
scale_factor,
bounds,
target,
);
}
if !layer.meshes.is_empty() {
let scaled = transformation
* Transformation::scale(scale_factor, scale_factor);
self.triangle_pipeline.draw(
device,
encoder,
target,
target_width,
target_height,
scaled,
scale_factor,
&layer.meshes,
);
}
#[cfg(any(feature = "image", feature = "svg"))]
{
if !layer.images.is_empty() {
let scaled = transformation
* Transformation::scale(scale_factor, scale_factor);
self.image_pipeline.draw(
device,
encoder,
&layer.images,
scaled,
bounds,
target,
scale_factor,
);
}
}
if !layer.text.is_empty() {
for text in layer.text.iter() {
// Target physical coordinates directly to avoid blurry text
let text = wgpu_glyph::Section {
// TODO: We `round` here to avoid rerasterizing text when
// its position changes slightly. This can make text feel a
// bit "jumpy". We may be able to do better once we improve
// our text rendering/caching pipeline.
screen_position: (
(text.bounds.x * scale_factor).round(),
(text.bounds.y * scale_factor).round(),
),
// TODO: Fix precision issues with some scale factors.
//
// The `ceil` here can cause some words to render on the
// same line when they should not.
//
// Ideally, `wgpu_glyph` should be able to compute layout
// using logical positions, and then apply the proper
// scaling when rendering. This would ensure that both
// measuring and rendering follow the same layout rules.
bounds: (
(text.bounds.width * scale_factor).ceil(),
(text.bounds.height * scale_factor).ceil(),
),
text: vec![wgpu_glyph::Text {
text: text.content,
scale: wgpu_glyph::ab_glyph::PxScale {
x: text.size * scale_factor,
y: text.size * scale_factor,
},
font_id: self.text_pipeline.find_font(text.font),
extra: wgpu_glyph::Extra {
color: text.color,
z: 0.0,
},
}],
layout: wgpu_glyph::Layout::default()
.h_align(match text.horizontal_alignment {
HorizontalAlignment::Left => {
wgpu_glyph::HorizontalAlign::Left
}
HorizontalAlignment::Center => {
wgpu_glyph::HorizontalAlign::Center
}
HorizontalAlignment::Right => {
wgpu_glyph::HorizontalAlign::Right
}
})
.v_align(match text.vertical_alignment {
VerticalAlignment::Top => {
wgpu_glyph::VerticalAlign::Top
}
VerticalAlignment::Center => {
wgpu_glyph::VerticalAlign::Center
}
VerticalAlignment::Bottom => {
wgpu_glyph::VerticalAlign::Bottom
}
}),
..Default::default()
};
self.text_pipeline.queue(text);
}
self.text_pipeline.draw_queued(
device,
encoder,
target,
transformation,
wgpu_glyph::Region {
x: bounds.x,
y: bounds.y,
width: bounds.width,
height: bounds.height,
},
);
}
}
}
impl iced_native::Renderer for Renderer {
type Output = (Primitive, mouse::Interaction);
type Defaults = Defaults;
fn layout<'a, Message>(
&mut self,
element: &iced_native::Element<'a, Message, Self>,
limits: &iced_native::layout::Limits,
) -> iced_native::layout::Node {
let node = element.layout(self, limits);
self.text_pipeline.clear_measurement_cache();
node
}
}
impl layout::Debugger for Renderer {
fn explain<Message>(
&mut self,
defaults: &Defaults,
widget: &dyn Widget<Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
color: Color,
) -> Self::Output {
let mut primitives = Vec::new();
let (primitive, cursor) =
widget.draw(self, defaults, layout, cursor_position);
explain_layout(layout, color, &mut primitives);
primitives.push(primitive);
(Primitive::Group { primitives }, cursor)
}
}
fn explain_layout(
layout: Layout<'_>,
color: Color,
primitives: &mut Vec<Primitive>,
) {
primitives.push(Primitive::Quad {
bounds: layout.bounds(),
background: Background::Color(Color::TRANSPARENT),
border_radius: 0,
border_width: 1,
border_color: [0.6, 0.6, 0.6, 0.5].into(),
});
for child in layout.children() {
explain_layout(child, color, primitives);
}
}

View file

@ -1,19 +0,0 @@
mod button;
mod checkbox;
mod column;
mod container;
mod pane_grid;
mod progress_bar;
mod radio;
mod row;
mod scrollable;
mod slider;
mod space;
mod text;
mod text_input;
#[cfg(feature = "svg")]
mod svg;
#[cfg(feature = "image")]
mod image;

View file

@ -1,93 +0,0 @@
use crate::{button::StyleSheet, defaults, Defaults, Primitive, Renderer};
use iced_native::{
mouse, Background, Color, Element, Layout, Point, Rectangle, Vector,
};
impl iced_native::button::Renderer for Renderer {
const DEFAULT_PADDING: u16 = 5;
type Style = Box<dyn StyleSheet>;
fn draw<Message>(
&mut self,
_defaults: &Defaults,
bounds: Rectangle,
cursor_position: Point,
is_disabled: bool,
is_pressed: bool,
style: &Box<dyn StyleSheet>,
content: &Element<'_, Message, Self>,
content_layout: Layout<'_>,
) -> Self::Output {
let is_mouse_over = bounds.contains(cursor_position);
let styling = if is_disabled {
style.disabled()
} else if is_mouse_over {
if is_pressed {
style.pressed()
} else {
style.hovered()
}
} else {
style.active()
};
let (content, _) = content.draw(
self,
&Defaults {
text: defaults::Text {
color: styling.text_color,
},
},
content_layout,
cursor_position,
);
(
if styling.background.is_some() || styling.border_width > 0 {
let background = Primitive::Quad {
bounds,
background: styling
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
border_radius: styling.border_radius,
border_width: styling.border_width,
border_color: styling.border_color,
};
if styling.shadow_offset == Vector::default() {
Primitive::Group {
primitives: vec![background, content],
}
} else {
// TODO: Implement proper shadow support
let shadow = Primitive::Quad {
bounds: Rectangle {
x: bounds.x + styling.shadow_offset.x,
y: bounds.y + styling.shadow_offset.y,
..bounds
},
background: Background::Color(
[0.0, 0.0, 0.0, 0.5].into(),
),
border_radius: styling.border_radius,
border_width: 0,
border_color: Color::TRANSPARENT,
};
Primitive::Group {
primitives: vec![shadow, background, content],
}
}
} else {
content
},
if is_mouse_over {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
},
)
}
}

View file

@ -1,63 +0,0 @@
use crate::{checkbox::StyleSheet, Primitive, Renderer};
use iced_native::{
checkbox, mouse, HorizontalAlignment, Rectangle, VerticalAlignment,
};
impl checkbox::Renderer for Renderer {
type Style = Box<dyn StyleSheet>;
const DEFAULT_SIZE: u16 = 20;
const DEFAULT_SPACING: u16 = 15;
fn draw(
&mut self,
bounds: Rectangle,
is_checked: bool,
is_mouse_over: bool,
(label, _): Self::Output,
style_sheet: &Self::Style,
) -> Self::Output {
let style = if is_mouse_over {
style_sheet.hovered(is_checked)
} else {
style_sheet.active(is_checked)
};
let checkbox = Primitive::Quad {
bounds,
background: style.background,
border_radius: style.border_radius,
border_width: style.border_width,
border_color: style.border_color,
};
(
Primitive::Group {
primitives: if is_checked {
let check = Primitive::Text {
content: crate::text::CHECKMARK_ICON.to_string(),
font: crate::text::BUILTIN_ICONS,
size: bounds.height * 0.7,
bounds: Rectangle {
x: bounds.center_x(),
y: bounds.center_y(),
..bounds
},
color: style.checkmark_color,
horizontal_alignment: HorizontalAlignment::Center,
vertical_alignment: VerticalAlignment::Center,
};
vec![checkbox, check, label]
} else {
vec![checkbox, label]
},
},
if is_mouse_over {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
},
)
}
}

View file

@ -1,34 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{column, mouse, Element, Layout, Point};
impl column::Renderer for Renderer {
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,
content: &[Element<'_, Message, Self>],
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let mut mouse_interaction = mouse::Interaction::default();
(
Primitive::Group {
primitives: content
.iter()
.zip(layout.children())
.map(|(child, layout)| {
let (primitive, new_mouse_interaction) =
child.draw(self, defaults, layout, cursor_position);
if new_mouse_interaction > mouse_interaction {
mouse_interaction = new_mouse_interaction;
}
primitive
})
.collect(),
},
mouse_interaction,
)
}
}

View file

@ -1,48 +0,0 @@
use crate::{container, defaults, Defaults, Primitive, Renderer};
use iced_native::{Background, Color, Element, Layout, Point, Rectangle};
impl iced_native::container::Renderer for Renderer {
type Style = Box<dyn container::StyleSheet>;
fn draw<Message>(
&mut self,
defaults: &Defaults,
bounds: Rectangle,
cursor_position: Point,
style_sheet: &Self::Style,
content: &Element<'_, Message, Self>,
content_layout: Layout<'_>,
) -> Self::Output {
let style = style_sheet.style();
let defaults = Defaults {
text: defaults::Text {
color: style.text_color.unwrap_or(defaults.text.color),
},
};
let (content, mouse_interaction) =
content.draw(self, &defaults, content_layout, cursor_position);
if style.background.is_some() || style.border_width > 0 {
let quad = Primitive::Quad {
bounds,
background: style
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
border_radius: style.border_radius,
border_width: style.border_width,
border_color: style.border_color,
};
(
Primitive::Group {
primitives: vec![quad, content],
},
mouse_interaction,
)
} else {
(content, mouse_interaction)
}
}
}

View file

@ -1,22 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{image, mouse, Layout};
impl image::Renderer for Renderer {
fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
self.image_pipeline.dimensions(handle)
}
fn draw(
&mut self,
handle: image::Handle,
layout: Layout<'_>,
) -> Self::Output {
(
Primitive::Image {
handle,
bounds: layout.bounds(),
},
mouse::Interaction::default(),
)
}
}

View file

@ -1,93 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{
mouse,
pane_grid::{self, Axis, Pane},
Element, Layout, Point, Rectangle, Vector,
};
impl pane_grid::Renderer for Renderer {
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,
content: &[(Pane, Element<'_, Message, Self>)],
dragging: Option<Pane>,
resizing: Option<Axis>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let pane_cursor_position = if dragging.is_some() {
// TODO: Remove once cursor availability is encoded in the type
// system
Point::new(-1.0, -1.0)
} else {
cursor_position
};
let mut mouse_interaction = mouse::Interaction::default();
let mut dragged_pane = None;
let mut panes: Vec<_> = content
.iter()
.zip(layout.children())
.enumerate()
.map(|(i, ((id, pane), layout))| {
let (primitive, new_mouse_interaction) =
pane.draw(self, defaults, layout, pane_cursor_position);
if new_mouse_interaction > mouse_interaction {
mouse_interaction = new_mouse_interaction;
}
if Some(*id) == dragging {
dragged_pane = Some((i, layout));
}
primitive
})
.collect();
let primitives = if let Some((index, layout)) = dragged_pane {
let pane = panes.remove(index);
let bounds = layout.bounds();
// TODO: Fix once proper layering is implemented.
// This is a pretty hacky way to achieve layering.
let clip = Primitive::Clip {
bounds: Rectangle {
x: cursor_position.x - bounds.width / 2.0,
y: cursor_position.y - bounds.height / 2.0,
width: bounds.width + 0.5,
height: bounds.height + 0.5,
},
offset: Vector::new(0, 0),
content: Box::new(Primitive::Translate {
translation: Vector::new(
cursor_position.x - bounds.x - bounds.width / 2.0,
cursor_position.y - bounds.y - bounds.height / 2.0,
),
content: Box::new(pane),
}),
};
panes.push(clip);
panes
} else {
panes
};
(
Primitive::Group { primitives },
if dragging.is_some() {
mouse::Interaction::Grabbing
} else if let Some(axis) = resizing {
match axis {
Axis::Horizontal => mouse::Interaction::ResizingVertically,
Axis::Vertical => mouse::Interaction::ResizingHorizontally,
}
} else {
mouse_interaction
},
)
}
}

View file

@ -1,54 +0,0 @@
use crate::{progress_bar::StyleSheet, Primitive, Renderer};
use iced_native::{mouse, progress_bar, Color, Rectangle};
impl progress_bar::Renderer for Renderer {
type Style = Box<dyn StyleSheet>;
const DEFAULT_HEIGHT: u16 = 30;
fn draw(
&self,
bounds: Rectangle,
range: std::ops::RangeInclusive<f32>,
value: f32,
style_sheet: &Self::Style,
) -> Self::Output {
let style = style_sheet.style();
let (range_start, range_end) = range.into_inner();
let active_progress_width = bounds.width
* ((value - range_start) / (range_end - range_start).max(1.0));
let background = Primitive::Group {
primitives: vec![Primitive::Quad {
bounds: Rectangle { ..bounds },
background: style.background,
border_radius: style.border_radius,
border_width: 0,
border_color: Color::TRANSPARENT,
}],
};
(
if active_progress_width > 0.0 {
let bar = Primitive::Quad {
bounds: Rectangle {
width: active_progress_width,
..bounds
},
background: style.bar,
border_radius: style.border_radius,
border_width: 0,
border_color: Color::TRANSPARENT,
};
Primitive::Group {
primitives: vec![background, bar],
}
} else {
background
},
mouse::Interaction::default(),
)
}
}

View file

@ -1,63 +0,0 @@
use crate::{radio::StyleSheet, Primitive, Renderer};
use iced_native::{mouse, radio, Background, Color, Rectangle};
const SIZE: f32 = 28.0;
const DOT_SIZE: f32 = SIZE / 2.0;
impl radio::Renderer for Renderer {
type Style = Box<dyn StyleSheet>;
const DEFAULT_SIZE: u16 = SIZE as u16;
const DEFAULT_SPACING: u16 = 15;
fn draw(
&mut self,
bounds: Rectangle,
is_selected: bool,
is_mouse_over: bool,
(label, _): Self::Output,
style_sheet: &Self::Style,
) -> Self::Output {
let style = if is_mouse_over {
style_sheet.hovered()
} else {
style_sheet.active()
};
let radio = Primitive::Quad {
bounds,
background: style.background,
border_radius: (SIZE / 2.0) as u16,
border_width: style.border_width,
border_color: style.border_color,
};
(
Primitive::Group {
primitives: if is_selected {
let radio_circle = Primitive::Quad {
bounds: Rectangle {
x: bounds.x + DOT_SIZE / 2.0,
y: bounds.y + DOT_SIZE / 2.0,
width: bounds.width - DOT_SIZE,
height: bounds.height - DOT_SIZE,
},
background: Background::Color(style.dot_color),
border_radius: (DOT_SIZE / 2.0) as u16,
border_width: 0,
border_color: Color::TRANSPARENT,
};
vec![radio, radio_circle, label]
} else {
vec![radio, label]
},
},
if is_mouse_over {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
},
)
}
}

View file

@ -1,34 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{mouse, row, Element, Layout, Point};
impl row::Renderer for Renderer {
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,
children: &[Element<'_, Message, Self>],
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let mut mouse_interaction = mouse::Interaction::default();
(
Primitive::Group {
primitives: children
.iter()
.zip(layout.children())
.map(|(child, layout)| {
let (primitive, new_mouse_interaction) =
child.draw(self, defaults, layout, cursor_position);
if new_mouse_interaction > mouse_interaction {
mouse_interaction = new_mouse_interaction;
}
primitive
})
.collect(),
},
mouse_interaction,
)
}
}

View file

@ -1,125 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{mouse, scrollable, Background, Color, Rectangle, Vector};
const SCROLLBAR_WIDTH: u16 = 10;
const SCROLLBAR_MARGIN: u16 = 2;
impl scrollable::Renderer for Renderer {
type Style = Box<dyn iced_style::scrollable::StyleSheet>;
fn scrollbar(
&self,
bounds: Rectangle,
content_bounds: Rectangle,
offset: u32,
) -> Option<scrollable::Scrollbar> {
if content_bounds.height > bounds.height {
let scrollbar_bounds = Rectangle {
x: bounds.x + bounds.width
- f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
y: bounds.y,
width: f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
height: bounds.height,
};
let ratio = bounds.height / content_bounds.height;
let scrollbar_height = bounds.height * ratio;
let y_offset = offset as f32 * ratio;
let scroller_bounds = Rectangle {
x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
y: scrollbar_bounds.y + y_offset,
width: scrollbar_bounds.width - f32::from(2 * SCROLLBAR_MARGIN),
height: scrollbar_height,
};
Some(scrollable::Scrollbar {
bounds: scrollbar_bounds,
scroller: scrollable::Scroller {
bounds: scroller_bounds,
},
})
} else {
None
}
}
fn draw(
&mut self,
state: &scrollable::State,
bounds: Rectangle,
_content_bounds: Rectangle,
is_mouse_over: bool,
is_mouse_over_scrollbar: bool,
scrollbar: Option<scrollable::Scrollbar>,
offset: u32,
style_sheet: &Self::Style,
(content, mouse_interaction): Self::Output,
) -> Self::Output {
(
if let Some(scrollbar) = scrollbar {
let clip = Primitive::Clip {
bounds,
offset: Vector::new(0, offset),
content: Box::new(content),
};
let style = if state.is_scroller_grabbed() {
style_sheet.dragging()
} else if is_mouse_over_scrollbar {
style_sheet.hovered()
} else {
style_sheet.active()
};
let is_scrollbar_visible =
style.background.is_some() || style.border_width > 0;
let scroller = if is_mouse_over
|| state.is_scroller_grabbed()
|| is_scrollbar_visible
{
Primitive::Quad {
bounds: scrollbar.scroller.bounds,
background: Background::Color(style.scroller.color),
border_radius: style.scroller.border_radius,
border_width: style.scroller.border_width,
border_color: style.scroller.border_color,
}
} else {
Primitive::None
};
let scrollbar = if is_scrollbar_visible {
Primitive::Quad {
bounds: Rectangle {
x: scrollbar.bounds.x + f32::from(SCROLLBAR_MARGIN),
width: scrollbar.bounds.width
- f32::from(2 * SCROLLBAR_MARGIN),
..scrollbar.bounds
},
background: style
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
border_radius: style.border_radius,
border_width: style.border_width,
border_color: style.border_color,
}
} else {
Primitive::None
};
Primitive::Group {
primitives: vec![clip, scrollbar, scroller],
}
} else {
content
},
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
mouse::Interaction::Idle
} else {
mouse_interaction
},
)
}
}

View file

@ -1,106 +0,0 @@
use crate::{
slider::{HandleShape, StyleSheet},
Primitive, Renderer,
};
use iced_native::{mouse, slider, Background, Color, Point, Rectangle};
const HANDLE_HEIGHT: f32 = 22.0;
impl slider::Renderer for Renderer {
type Style = Box<dyn StyleSheet>;
fn height(&self) -> u32 {
30
}
fn draw(
&mut self,
bounds: Rectangle,
cursor_position: Point,
range: std::ops::RangeInclusive<f32>,
value: f32,
is_dragging: bool,
style_sheet: &Self::Style,
) -> Self::Output {
let is_mouse_over = bounds.contains(cursor_position);
let style = if is_dragging {
style_sheet.dragging()
} else if is_mouse_over {
style_sheet.hovered()
} else {
style_sheet.active()
};
let rail_y = bounds.y + (bounds.height / 2.0).round();
let (rail_top, rail_bottom) = (
Primitive::Quad {
bounds: Rectangle {
x: bounds.x,
y: rail_y,
width: bounds.width,
height: 2.0,
},
background: Background::Color(style.rail_colors.0),
border_radius: 0,
border_width: 0,
border_color: Color::TRANSPARENT,
},
Primitive::Quad {
bounds: Rectangle {
x: bounds.x,
y: rail_y + 2.0,
width: bounds.width,
height: 2.0,
},
background: Background::Color(style.rail_colors.1),
border_radius: 0,
border_width: 0,
border_color: Color::TRANSPARENT,
},
);
let (range_start, range_end) = range.into_inner();
let (handle_width, handle_height, handle_border_radius) =
match style.handle.shape {
HandleShape::Circle { radius } => {
(f32::from(radius * 2), f32::from(radius * 2), radius)
}
HandleShape::Rectangle {
width,
border_radius,
} => (f32::from(width), HANDLE_HEIGHT, border_radius),
};
let handle_offset = (bounds.width - handle_width)
* ((value - range_start) / (range_end - range_start).max(1.0));
let handle = Primitive::Quad {
bounds: Rectangle {
x: bounds.x + handle_offset.round(),
y: rail_y - handle_height / 2.0,
width: handle_width,
height: handle_height,
},
background: Background::Color(style.handle.color),
border_radius: handle_border_radius,
border_width: style.handle.border_width,
border_color: style.handle.border_color,
};
(
Primitive::Group {
primitives: vec![rail_top, rail_bottom, handle],
},
if is_dragging {
mouse::Interaction::Grabbing
} else if is_mouse_over {
mouse::Interaction::Grab
} else {
mouse::Interaction::default()
},
)
}
}

View file

@ -1,8 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{mouse, space, Rectangle};
impl space::Renderer for Renderer {
fn draw(&mut self, _bounds: Rectangle) -> Self::Output {
(Primitive::None, mouse::Interaction::default())
}
}

View file

@ -1,22 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{mouse, svg, Layout};
impl svg::Renderer for Renderer {
fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
self.image_pipeline.viewport_dimensions(handle)
}
fn draw(
&mut self,
handle: svg::Handle,
layout: Layout<'_>,
) -> Self::Output {
(
Primitive::Svg {
handle,
bounds: layout.bounds(),
},
mouse::Interaction::default(),
)
}
}

View file

@ -1,61 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{
mouse, text, Color, Font, HorizontalAlignment, Rectangle, Size,
VerticalAlignment,
};
use std::f32;
impl text::Renderer for Renderer {
type Font = Font;
const DEFAULT_SIZE: u16 = 20;
fn measure(
&self,
content: &str,
size: u16,
font: Font,
bounds: Size,
) -> (f32, f32) {
self.text_pipeline
.measure(content, f32::from(size), font, bounds)
}
fn draw(
&mut self,
defaults: &Self::Defaults,
bounds: Rectangle,
content: &str,
size: u16,
font: Font,
color: Option<Color>,
horizontal_alignment: HorizontalAlignment,
vertical_alignment: VerticalAlignment,
) -> Self::Output {
let x = match horizontal_alignment {
iced_native::HorizontalAlignment::Left => bounds.x,
iced_native::HorizontalAlignment::Center => bounds.center_x(),
iced_native::HorizontalAlignment::Right => bounds.x + bounds.width,
};
let y = match vertical_alignment {
iced_native::VerticalAlignment::Top => bounds.y,
iced_native::VerticalAlignment::Center => bounds.center_y(),
iced_native::VerticalAlignment::Bottom => bounds.y + bounds.height,
};
(
Primitive::Text {
content: content.to_string(),
size: f32::from(size),
bounds: Rectangle { x, y, ..bounds },
color: color.unwrap_or(defaults.text.color),
font,
horizontal_alignment,
vertical_alignment,
},
mouse::Interaction::default(),
)
}
}

View file

@ -1,254 +0,0 @@
use crate::{text_input::StyleSheet, Primitive, Renderer};
use iced_native::{
mouse,
text_input::{self, cursor},
Background, Color, Font, HorizontalAlignment, Point, Rectangle, Size,
Vector, VerticalAlignment,
};
use std::f32;
impl text_input::Renderer for Renderer {
type Style = Box<dyn StyleSheet>;
fn default_size(&self) -> u16 {
// TODO: Make this configurable
20
}
fn measure_value(&self, value: &str, size: u16, font: Font) -> f32 {
let (width, _) = self.text_pipeline.measure(
value,
f32::from(size),
font,
Size::INFINITY,
);
width
}
fn offset(
&self,
text_bounds: Rectangle,
font: Font,
size: u16,
value: &text_input::Value,
state: &text_input::State,
) -> f32 {
if state.is_focused() {
let cursor = state.cursor();
let focus_position = match cursor.state(value) {
cursor::State::Index(i) => i,
cursor::State::Selection { end, .. } => end,
};
let (_, offset) = measure_cursor_and_scroll_offset(
self,
text_bounds,
value,
size,
focus_position,
font,
);
offset
} else {
0.0
}
}
fn draw(
&mut self,
bounds: Rectangle,
text_bounds: Rectangle,
cursor_position: Point,
font: Font,
size: u16,
placeholder: &str,
value: &text_input::Value,
state: &text_input::State,
style_sheet: &Self::Style,
) -> Self::Output {
let is_mouse_over = bounds.contains(cursor_position);
let style = if state.is_focused() {
style_sheet.focused()
} else if is_mouse_over {
style_sheet.hovered()
} else {
style_sheet.active()
};
let input = Primitive::Quad {
bounds,
background: style.background,
border_radius: style.border_radius,
border_width: style.border_width,
border_color: style.border_color,
};
let text = value.to_string();
let text_value = Primitive::Text {
content: if text.is_empty() {
placeholder.to_string()
} else {
text.clone()
},
color: if text.is_empty() {
style_sheet.placeholder_color()
} else {
style_sheet.value_color()
},
font,
bounds: Rectangle {
y: text_bounds.center_y(),
width: f32::INFINITY,
..text_bounds
},
size: f32::from(size),
horizontal_alignment: HorizontalAlignment::Left,
vertical_alignment: VerticalAlignment::Center,
};
let (contents_primitive, offset) = if state.is_focused() {
let cursor = state.cursor();
let (cursor_primitive, offset) = match cursor.state(value) {
cursor::State::Index(position) => {
let (text_value_width, offset) =
measure_cursor_and_scroll_offset(
self,
text_bounds,
value,
size,
position,
font,
);
(
Primitive::Quad {
bounds: Rectangle {
x: text_bounds.x + text_value_width,
y: text_bounds.y,
width: 1.0,
height: text_bounds.height,
},
background: Background::Color(
style_sheet.value_color(),
),
border_radius: 0,
border_width: 0,
border_color: Color::TRANSPARENT,
},
offset,
)
}
cursor::State::Selection { start, end } => {
let left = start.min(end);
let right = end.max(start);
let (left_position, left_offset) =
measure_cursor_and_scroll_offset(
self,
text_bounds,
value,
size,
left,
font,
);
let (right_position, right_offset) =
measure_cursor_and_scroll_offset(
self,
text_bounds,
value,
size,
right,
font,
);
let width = right_position - left_position;
(
Primitive::Quad {
bounds: Rectangle {
x: text_bounds.x + left_position,
y: text_bounds.y,
width,
height: text_bounds.height,
},
background: Background::Color(
style_sheet.selection_color(),
),
border_radius: 0,
border_width: 0,
border_color: Color::TRANSPARENT,
},
if end == right {
right_offset
} else {
left_offset
},
)
}
};
(
Primitive::Group {
primitives: vec![cursor_primitive, text_value],
},
Vector::new(offset as u32, 0),
)
} else {
(text_value, Vector::new(0, 0))
};
let text_width = self.measure_value(
if text.is_empty() { placeholder } else { &text },
size,
font,
);
let contents = if text_width > text_bounds.width {
Primitive::Clip {
bounds: text_bounds,
offset,
content: Box::new(contents_primitive),
}
} else {
contents_primitive
};
(
Primitive::Group {
primitives: vec![input, contents],
},
if is_mouse_over {
mouse::Interaction::Text
} else {
mouse::Interaction::default()
},
)
}
}
fn measure_cursor_and_scroll_offset(
renderer: &Renderer,
text_bounds: Rectangle,
value: &text_input::Value,
size: u16,
cursor_index: usize,
font: Font,
) -> (f32, f32) {
use iced_native::text_input::Renderer;
let text_before_cursor = value.until(cursor_index).to_string();
let text_value_width =
renderer.measure_value(&text_before_cursor, size, font);
let offset = ((text_value_width + 5.0) - text_bounds.width).max(0.0);
(text_value_width, offset)
}

View file

@ -1,6 +1,5 @@
//! Configure a [`Renderer`].
//!
//! [`Renderer`]: struct.Renderer.html
//! Configure a renderer.
pub use iced_graphics::Antialiasing;
/// The settings of a [`Renderer`].
///
@ -30,27 +29,3 @@ impl Default for Settings {
}
}
}
/// An antialiasing strategy.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Antialiasing {
/// Multisample AA with 2 samples
MSAAx2,
/// Multisample AA with 4 samples
MSAAx4,
/// Multisample AA with 8 samples
MSAAx8,
/// Multisample AA with 16 samples
MSAAx16,
}
impl Antialiasing {
pub(crate) fn sample_count(self) -> u32 {
match self {
Antialiasing::MSAAx2 => 2,
Antialiasing::MSAAx4 => 4,
Antialiasing::MSAAx8 => 8,
Antialiasing::MSAAx16 => 16,
}
}
}

View file

@ -1,14 +0,0 @@
use crate::Viewport;
/// A rendering target.
#[derive(Debug)]
pub struct Target<'a> {
/// The texture where graphics will be rendered.
pub texture: &'a wgpu::TextureView,
/// The viewport of the target.
///
/// Most of the time, you will want this to match the dimensions of the
/// texture.
pub viewport: &'a Viewport,
}

View file

@ -1,24 +1,12 @@
mod font;
use crate::Transformation;
use iced_graphics::font;
use std::{cell::RefCell, collections::HashMap};
use wgpu_glyph::ab_glyph;
pub const BUILTIN_ICONS: iced_native::Font = iced_native::Font::External {
name: "iced_wgpu icons",
bytes: include_bytes!("text/icons.ttf"),
};
pub const CHECKMARK_ICON: char = '\u{F00C}';
const FALLBACK_FONT: &[u8] = include_bytes!("../fonts/Lato-Regular.ttf");
#[derive(Debug)]
pub struct Pipeline {
draw_brush: RefCell<wgpu_glyph::GlyphBrush<()>>,
draw_font_map: RefCell<HashMap<String, wgpu_glyph::FontId>>,
measure_brush: RefCell<glyph_brush::GlyphBrush<()>>,
}
@ -35,7 +23,7 @@ impl Pipeline {
default_font.map(|slice| slice.to_vec()).unwrap_or_else(|| {
font_source
.load(&[font::Family::SansSerif, font::Family::Serif])
.unwrap_or_else(|_| FALLBACK_FONT.to_vec())
.unwrap_or_else(|_| font::FALLBACK.to_vec())
});
let font = ab_glyph::FontArc::try_from_vec(default_font)
@ -45,7 +33,7 @@ impl Pipeline {
embedded font..."
);
ab_glyph::FontArc::try_from_slice(FALLBACK_FONT)
ab_glyph::FontArc::try_from_slice(font::FALLBACK)
.expect("Load fallback font")
});
@ -61,7 +49,6 @@ impl Pipeline {
Pipeline {
draw_brush: RefCell::new(draw_brush),
draw_font_map: RefCell::new(HashMap::new()),
measure_brush: RefCell::new(measure_brush),
}
}
@ -121,7 +108,7 @@ impl Pipeline {
}
}
pub fn clear_measurement_cache(&mut self) {
pub fn trim_measurement_cache(&mut self) {
// TODO: We should probably use a `GlyphCalculator` for this. However,
// it uses a lifetimed `GlyphCalculatorGuard` with side-effects on drop.
// This makes stuff quite inconvenient. A manual method for trimming the

View file

@ -1,37 +0,0 @@
pub use font_kit::{
error::SelectionError as LoadError, family_name::FamilyName as Family,
};
pub struct Source {
raw: font_kit::source::SystemSource,
}
impl Source {
pub fn new() -> Self {
Source {
raw: font_kit::source::SystemSource::new(),
}
}
pub fn load(&self, families: &[Family]) -> Result<Vec<u8>, LoadError> {
let font = self.raw.select_best_match(
families,
&font_kit::properties::Properties::default(),
)?;
match font {
font_kit::handle::Handle::Path { path, .. } => {
use std::io::Read;
let mut buf = Vec::new();
let mut reader = std::fs::File::open(path).expect("Read font");
let _ = reader.read_to_end(&mut buf);
Ok(buf)
}
font_kit::handle::Handle::Memory { bytes, .. } => {
Ok(bytes.as_ref().clone())
}
}
}
}

Binary file not shown.

View file

@ -1,54 +0,0 @@
use glam::{Mat4, Vec3, Vec4};
use std::ops::Mul;
/// A 2D transformation matrix.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Transformation(Mat4);
impl Transformation {
/// Get the identity transformation.
pub fn identity() -> Transformation {
Transformation(Mat4::identity())
}
/// Creates an orthographic projection.
#[rustfmt::skip]
pub fn orthographic(width: u32, height: u32) -> Transformation {
Transformation(Mat4::from_cols(
Vec4::new(2.0 / width as f32, 0.0, 0.0, 0.0),
Vec4::new(0.0, -2.0 / height as f32, 0.0, 0.0),
Vec4::new(0.0, 0.0, -1.0, 0.0),
Vec4::new(-1.0, 1.0, 0.0, 1.0)
))
}
/// Creates a translate transformation.
pub fn translate(x: f32, y: f32) -> Transformation {
Transformation(Mat4::from_translation(Vec3::new(x, y, 0.0)))
}
/// Creates a scale transformation.
pub fn scale(x: f32, y: f32) -> Transformation {
Transformation(Mat4::from_scale(Vec3::new(x, y, 1.0)))
}
}
impl Mul for Transformation {
type Output = Self;
fn mul(self, rhs: Self) -> Self {
Transformation(self.0 * rhs.0)
}
}
impl AsRef<[f32; 16]> for Transformation {
fn as_ref(&self) -> &[f32; 16] {
self.0.as_ref()
}
}
impl From<Transformation> for [f32; 16] {
fn from(t: Transformation) -> [f32; 16] {
*t.as_ref()
}
}

View file

@ -1,9 +1,11 @@
//! Draw meshes of triangles.
use crate::{settings, Transformation};
use iced_native::{Rectangle, Vector};
use iced_graphics::layer;
use std::mem;
use zerocopy::AsBytes;
pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
mod msaa;
const UNIFORM_BUFFER_SIZE: usize = 100;
@ -168,9 +170,9 @@ impl Pipeline {
],
}],
},
sample_count: antialiasing
.map(|a| a.sample_count())
.unwrap_or(1),
sample_count: u32::from(
antialiasing.map(|a| a.sample_count()).unwrap_or(1),
),
sample_mask: !0,
alpha_to_coverage_enabled: false,
});
@ -202,14 +204,16 @@ impl Pipeline {
target_height: u32,
transformation: Transformation,
scale_factor: f32,
meshes: &[(Vector, Rectangle<u32>, &Mesh2D)],
meshes: &[layer::Mesh<'_>],
) {
// This looks a bit crazy, but we are just counting how many vertices
// and indices we will need to handle.
// TODO: Improve readability
let (total_vertices, total_indices) = meshes
.iter()
.map(|(_, _, mesh)| (mesh.vertices.len(), mesh.indices.len()))
.map(|layer::Mesh { buffers, .. }| {
(buffers.vertices.len(), buffers.indices.len())
})
.fold((0, 0), |(total_v, total_i), (v, i)| {
(total_v + v, total_i + i)
});
@ -230,18 +234,18 @@ impl Pipeline {
let mut last_index = 0;
// We upload everything upfront
for (origin, _, mesh) in meshes {
for mesh in meshes {
let transform = (transformation
* Transformation::translate(origin.x, origin.y))
* Transformation::translate(mesh.origin.x, mesh.origin.y))
.into();
let vertex_buffer = device.create_buffer_with_data(
mesh.vertices.as_bytes(),
bytemuck::cast_slice(&mesh.buffers.vertices),
wgpu::BufferUsage::COPY_SRC,
);
let index_buffer = device.create_buffer_with_data(
mesh.indices.as_bytes(),
mesh.buffers.indices.as_bytes(),
wgpu::BufferUsage::COPY_SRC,
);
@ -250,7 +254,8 @@ impl Pipeline {
0,
&self.vertex_buffer.raw,
(std::mem::size_of::<Vertex2D>() * last_vertex) as u64,
(std::mem::size_of::<Vertex2D>() * mesh.vertices.len()) as u64,
(std::mem::size_of::<Vertex2D>() * mesh.buffers.vertices.len())
as u64,
);
encoder.copy_buffer_to_buffer(
@ -258,18 +263,19 @@ impl Pipeline {
0,
&self.index_buffer.raw,
(std::mem::size_of::<u32>() * last_index) as u64,
(std::mem::size_of::<u32>() * mesh.indices.len()) as u64,
(std::mem::size_of::<u32>() * mesh.buffers.indices.len())
as u64,
);
uniforms.push(transform);
offsets.push((
last_vertex as u64,
last_index as u64,
mesh.indices.len(),
mesh.buffers.indices.len(),
));
last_vertex += mesh.vertices.len();
last_index += mesh.indices.len();
last_vertex += mesh.buffers.vertices.len();
last_index += mesh.buffers.indices.len();
}
let uniforms_buffer = device.create_buffer_with_data(
@ -320,13 +326,14 @@ impl Pipeline {
for (i, (vertex_offset, index_offset, indices)) in
offsets.into_iter().enumerate()
{
let bounds = meshes[i].1 * scale_factor;
let clip_bounds =
(meshes[i].clip_bounds * scale_factor).round();
render_pass.set_scissor_rect(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
clip_bounds.x,
clip_bounds.y,
clip_bounds.width,
clip_bounds.height,
);
render_pass.set_bind_group(
@ -387,26 +394,3 @@ impl From<Transformation> for Uniforms {
}
}
}
/// A two-dimensional vertex with some color in __linear__ RGBA.
#[repr(C)]
#[derive(Copy, Clone, Debug, AsBytes)]
pub struct Vertex2D {
/// The vertex position
pub position: [f32; 2],
/// The vertex color in __linear__ RGBA.
pub color: [f32; 4],
}
/// A set of [`Vertex2D`] and indices representing a list of triangles.
///
/// [`Vertex2D`]: struct.Vertex2D.html
#[derive(Clone, Debug)]
pub struct Mesh2D {
/// The vertices of the mesh
pub vertices: Vec<Vertex2D>,
/// The list of vertex indices that defines the triangles of the mesh.
///
/// Therefore, this list should always have a length that is a multiple of 3.
pub indices: Vec<u32>,
}

View file

@ -1,29 +0,0 @@
use crate::Transformation;
/// A viewing region for displaying computer graphics.
#[derive(Debug)]
pub struct Viewport {
width: u32,
height: u32,
transformation: Transformation,
}
impl Viewport {
/// Creates a new [`Viewport`] with the given dimensions.
pub fn new(width: u32, height: u32) -> Viewport {
Viewport {
width,
height,
transformation: Transformation::orthographic(width, height),
}
}
/// Returns the dimensions of the [`Viewport`].
pub fn dimensions(&self) -> (u32, u32) {
(self.width, self.height)
}
pub(crate) fn transformation(&self) -> Transformation {
self.transformation
}
}

View file

@ -7,6 +7,8 @@
//! ```
//! use iced_wgpu::{button, Button};
//! ```
use crate::Renderer;
pub mod button;
pub mod checkbox;
pub mod container;
@ -17,8 +19,6 @@ pub mod scrollable;
pub mod slider;
pub mod text_input;
mod text;
#[doc(no_inline)]
pub use button::Button;
#[doc(no_inline)]
@ -38,8 +38,6 @@ pub use slider::Slider;
#[doc(no_inline)]
pub use text_input::TextInput;
pub use text::Text;
#[cfg(feature = "canvas")]
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
pub mod canvas;
@ -47,3 +45,14 @@ pub mod canvas;
#[cfg(feature = "canvas")]
#[doc(no_inline)]
pub use canvas::Canvas;
pub use iced_native::Space;
/// A container that distributes its contents vertically.
pub type Column<'a, Message> = iced_native::Column<'a, Message, Renderer>;
/// A container that distributes its contents horizontally.
pub type Row<'a, Message> = iced_native::Row<'a, Message, Renderer>;
/// A paragraph of text.
pub type Text = iced_native::Text<Renderer>;

View file

@ -6,8 +6,8 @@
//! [`State`]: struct.State.html
use crate::Renderer;
pub use iced_graphics::button::{Style, StyleSheet};
pub use iced_native::button::State;
pub use iced_style::button::{Style, StyleSheet};
/// A widget that produces a message when clicked.
///

View file

@ -6,228 +6,4 @@
//!
//! [`Canvas`]: struct.Canvas.html
//! [`Frame`]: struct.Frame.html
use crate::{Defaults, Primitive, Renderer};
use iced_native::{
layout, mouse, Clipboard, Element, Hasher, Layout, Length, Point, Size,
Vector, Widget,
};
use std::hash::Hash;
use std::marker::PhantomData;
pub mod path;
mod cache;
mod cursor;
mod event;
mod fill;
mod frame;
mod geometry;
mod program;
mod stroke;
mod text;
pub use cache::Cache;
pub use cursor::Cursor;
pub use event::Event;
pub use fill::Fill;
pub use frame::Frame;
pub use geometry::Geometry;
pub use path::Path;
pub use program::Program;
pub use stroke::{LineCap, LineJoin, Stroke};
pub use text::Text;
/// A widget capable of drawing 2D graphics.
///
/// [`Canvas`]: struct.Canvas.html
///
/// # Examples
/// The repository has a couple of [examples] showcasing how to use a
/// [`Canvas`]:
///
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
/// and its hands to display the current time.
/// - [`game_of_life`], an interactive version of the Game of Life, invented by
/// John Conway.
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
/// and showcasing how to compose different transforms.
///
/// [examples]: https://github.com/hecrj/iced/tree/master/examples
/// [`clock`]: https://github.com/hecrj/iced/tree/master/examples/clock
/// [`game_of_life`]: https://github.com/hecrj/iced/tree/master/examples/game_of_life
/// [`solar_system`]: https://github.com/hecrj/iced/tree/master/examples/solar_system
///
/// ## Drawing a simple circle
/// If you want to get a quick overview, here's how we can draw a simple circle:
///
/// ```no_run
/// # mod iced {
/// # pub use iced_wgpu::canvas;
/// # pub use iced_native::{Color, Rectangle};
/// # }
/// use iced::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
/// use iced::{Color, Rectangle};
///
/// // First, we define the data we need for drawing
/// #[derive(Debug)]
/// struct Circle {
/// radius: f32,
/// }
///
/// // Then, we implement the `Program` trait
/// impl Program<()> for Circle {
/// fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
/// // We prepare a new `Frame`
/// let mut frame = Frame::new(bounds.size());
///
/// // We create a `Path` representing a simple circle
/// let circle = Path::circle(frame.center(), self.radius);
///
/// // And fill it with some color
/// frame.fill(&circle, Fill::Color(Color::BLACK));
///
/// // Finally, we produce the geometry
/// vec![frame.into_geometry()]
/// }
/// }
///
/// // Finally, we simply use our `Circle` to create the `Canvas`!
/// let canvas = Canvas::new(Circle { radius: 50.0 });
/// ```
#[derive(Debug)]
pub struct Canvas<Message, P: Program<Message>> {
width: Length,
height: Length,
program: P,
phantom: PhantomData<Message>,
}
impl<Message, P: Program<Message>> Canvas<Message, P> {
const DEFAULT_SIZE: u16 = 100;
/// Creates a new [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html
pub fn new(program: P) -> Self {
Canvas {
width: Length::Units(Self::DEFAULT_SIZE),
height: Length::Units(Self::DEFAULT_SIZE),
program,
phantom: PhantomData,
}
}
/// Sets the width of the [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
}
impl<Message, P: Program<Message>> Widget<Message, Renderer>
for Canvas<Message, P>
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
let size = limits.resolve(Size::ZERO);
layout::Node::new(size)
}
fn on_event(
&mut self,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
_renderer: &Renderer,
_clipboard: Option<&dyn Clipboard>,
) {
let bounds = layout.bounds();
let canvas_event = match event {
iced_native::Event::Mouse(mouse_event) => {
Some(Event::Mouse(mouse_event))
}
_ => None,
};
let cursor = Cursor::from_window_position(cursor_position);
if let Some(canvas_event) = canvas_event {
if let Some(message) =
self.program.update(canvas_event, bounds, cursor)
{
messages.push(message);
}
}
}
fn draw(
&self,
_renderer: &mut Renderer,
_defaults: &Defaults,
layout: Layout<'_>,
cursor_position: Point,
) -> (Primitive, mouse::Interaction) {
let bounds = layout.bounds();
let translation = Vector::new(bounds.x, bounds.y);
let cursor = Cursor::from_window_position(cursor_position);
(
Primitive::Translate {
translation,
content: Box::new(Primitive::Group {
primitives: self
.program
.draw(bounds, cursor)
.into_iter()
.map(Geometry::into_primitive)
.collect(),
}),
},
self.program.mouse_interaction(bounds, cursor),
)
}
fn hash_layout(&self, state: &mut Hasher) {
struct Marker;
std::any::TypeId::of::<Marker>().hash(state);
self.width.hash(state);
self.height.hash(state);
}
}
impl<'a, Message, P: Program<Message> + 'a> From<Canvas<Message, P>>
for Element<'a, Message, Renderer>
where
Message: 'static,
{
fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer> {
Element::new(canvas)
}
}
pub use iced_graphics::canvas::*;

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use crate::{
canvas::{Frame, Geometry},
Primitive,
};
use iced_native::Size;
use std::{cell::RefCell, sync::Arc};
enum State {
Empty,
Filled {
bounds: Size,
primitive: Arc<Primitive>,
},
}
impl Default for State {
fn default() -> Self {
State::Empty
}
}
/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
///
/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
/// change or it is explicitly cleared.
///
/// [`Layer`]: ../trait.Layer.html
/// [`Cache`]: struct.Cache.html
/// [`Geometry`]: struct.Geometry.html
#[derive(Debug, Default)]
pub struct Cache {
state: RefCell<State>,
}
impl Cache {
/// Creates a new empty [`Cache`].
///
/// [`Cache`]: struct.Cache.html
pub fn new() -> Self {
Cache {
state: Default::default(),
}
}
/// Clears the [`Cache`], forcing a redraw the next time it is used.
///
/// [`Cache`]: struct.Cache.html
pub fn clear(&mut self) {
*self.state.borrow_mut() = State::Empty;
}
/// Draws [`Geometry`] using the provided closure and stores it in the
/// [`Cache`].
///
/// The closure will only be called when
/// - the bounds have changed since the previous draw call.
/// - the [`Cache`] is empty or has been explicitly cleared.
///
/// Otherwise, the previously stored [`Geometry`] will be returned. The
/// [`Cache`] is not cleared in this case. In other words, it will keep
/// returning the stored [`Geometry`] if needed.
///
/// [`Cache`]: struct.Cache.html
pub fn draw(&self, bounds: Size, draw_fn: impl Fn(&mut Frame)) -> Geometry {
use std::ops::Deref;
if let State::Filled {
bounds: cached_bounds,
primitive,
} = self.state.borrow().deref()
{
if *cached_bounds == bounds {
return Geometry::from_primitive(Primitive::Cached {
cache: primitive.clone(),
});
}
}
let mut frame = Frame::new(bounds);
draw_fn(&mut frame);
let primitive = {
let geometry = frame.into_geometry();
Arc::new(geometry.into_primitive())
};
*self.state.borrow_mut() = State::Filled {
bounds,
primitive: primitive.clone(),
};
Geometry::from_primitive(Primitive::Cached { cache: primitive })
}
}
impl std::fmt::Debug for State {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
State::Empty => write!(f, "Empty"),
State::Filled { primitive, bounds } => f
.debug_struct("Filled")
.field("primitive", primitive)
.field("bounds", bounds)
.finish(),
}
}
}

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use iced_native::{Point, Rectangle};
/// The mouse cursor state.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Cursor {
/// The cursor has a defined position.
Available(Point),
/// The cursor is currently unavailable (i.e. out of bounds or busy).
Unavailable,
}
impl Cursor {
// TODO: Remove this once this type is used in `iced_native` to encode
// proper cursor availability
pub(crate) fn from_window_position(position: Point) -> Self {
if position.x < 0.0 || position.y < 0.0 {
Cursor::Unavailable
} else {
Cursor::Available(position)
}
}
/// Returns the absolute position of the [`Cursor`], if available.
///
/// [`Cursor`]: enum.Cursor.html
pub fn position(&self) -> Option<Point> {
match self {
Cursor::Available(position) => Some(*position),
Cursor::Unavailable => None,
}
}
/// Returns the relative position of the [`Cursor`] inside the given bounds,
/// if available.
///
/// If the [`Cursor`] is not over the provided bounds, this method will
/// return `None`.
///
/// [`Cursor`]: enum.Cursor.html
pub fn position_in(&self, bounds: &Rectangle) -> Option<Point> {
if self.is_over(bounds) {
self.position_from(bounds.position())
} else {
None
}
}
/// Returns the relative position of the [`Cursor`] from the given origin,
/// if available.
///
/// [`Cursor`]: enum.Cursor.html
pub fn position_from(&self, origin: Point) -> Option<Point> {
match self {
Cursor::Available(position) => {
Some(Point::new(position.x - origin.x, position.y - origin.y))
}
Cursor::Unavailable => None,
}
}
/// Returns whether the [`Cursor`] is currently over the provided bounds
/// or not.
///
/// [`Cursor`]: enum.Cursor.html
pub fn is_over(&self, bounds: &Rectangle) -> bool {
match self {
Cursor::Available(position) => bounds.contains(*position),
Cursor::Unavailable => false,
}
}
}

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use iced_native::mouse;
/// A [`Canvas`] event.
///
/// [`Canvas`]: struct.Event.html
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Event {
/// A mouse event.
Mouse(mouse::Event),
}

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use iced_native::Color;
/// The style used to fill geometry.
#[derive(Debug, Clone, Copy)]
pub enum Fill {
/// Fill with a color.
Color(Color),
}
impl Default for Fill {
fn default() -> Fill {
Fill::Color(Color::BLACK)
}
}
impl From<Color> for Fill {
fn from(color: Color) -> Fill {
Fill::Color(color)
}
}

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use iced_native::{Point, Rectangle, Size, Vector};
use crate::{
canvas::{Fill, Geometry, Path, Stroke, Text},
triangle, Primitive,
};
/// The frame of a [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html
#[derive(Debug)]
pub struct Frame {
size: Size,
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
primitives: Vec<Primitive>,
transforms: Transforms,
}
#[derive(Debug)]
struct Transforms {
previous: Vec<Transform>,
current: Transform,
}
#[derive(Debug, Clone, Copy)]
struct Transform {
raw: lyon::math::Transform,
is_identity: bool,
}
impl Frame {
/// Creates a new empty [`Frame`] with the given dimensions.
///
/// The default coordinate system of a [`Frame`] has its origin at the
/// top-left corner of its bounds.
///
/// [`Frame`]: struct.Frame.html
pub fn new(size: Size) -> Frame {
Frame {
size,
buffers: lyon::tessellation::VertexBuffers::new(),
primitives: Vec::new(),
transforms: Transforms {
previous: Vec::new(),
current: Transform {
raw: lyon::math::Transform::identity(),
is_identity: true,
},
},
}
}
/// Returns the width of the [`Frame`].
///
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn width(&self) -> f32 {
self.size.width
}
/// Returns the width of the [`Frame`].
///
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn height(&self) -> f32 {
self.size.height
}
/// Returns the dimensions of the [`Frame`].
///
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn size(&self) -> Size {
self.size
}
/// Returns the coordinate of the center of the [`Frame`].
///
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn center(&self) -> Point {
Point::new(self.size.width / 2.0, self.size.height / 2.0)
}
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
/// provided style.
///
/// [`Path`]: path/struct.Path.html
/// [`Frame`]: struct.Frame.html
pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
use lyon::tessellation::{
BuffersBuilder, FillOptions, FillTessellator,
};
let mut buffers = BuffersBuilder::new(
&mut self.buffers,
FillVertex(match fill.into() {
Fill::Color(color) => color.into_linear(),
}),
);
let mut tessellator = FillTessellator::new();
let result = if self.transforms.current.is_identity {
tessellator.tessellate_path(
path.raw(),
&FillOptions::default(),
&mut buffers,
)
} else {
let path = path.transformed(&self.transforms.current.raw);
tessellator.tessellate_path(
path.raw(),
&FillOptions::default(),
&mut buffers,
)
};
let _ = result.expect("Tessellate path");
}
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
/// its `Size` on the [`Frame`] by filling it with the provided style.
///
/// [`Frame`]: struct.Frame.html
pub fn fill_rectangle(
&mut self,
top_left: Point,
size: Size,
fill: impl Into<Fill>,
) {
use lyon::tessellation::{BuffersBuilder, FillOptions};
let mut buffers = BuffersBuilder::new(
&mut self.buffers,
FillVertex(match fill.into() {
Fill::Color(color) => color.into_linear(),
}),
);
let top_left =
self.transforms.current.raw.transform_point(
lyon::math::Point::new(top_left.x, top_left.y),
);
let size =
self.transforms.current.raw.transform_vector(
lyon::math::Vector::new(size.width, size.height),
);
let _ = lyon::tessellation::basic_shapes::fill_rectangle(
&lyon::math::Rect::new(top_left, size.into()),
&FillOptions::default(),
&mut buffers,
)
.expect("Fill rectangle");
}
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
/// provided style.
///
/// [`Path`]: path/struct.Path.html
/// [`Frame`]: struct.Frame.html
pub fn stroke(&mut self, path: &Path, stroke: impl Into<Stroke>) {
use lyon::tessellation::{
BuffersBuilder, StrokeOptions, StrokeTessellator,
};
let stroke = stroke.into();
let mut buffers = BuffersBuilder::new(
&mut self.buffers,
StrokeVertex(stroke.color.into_linear()),
);
let mut tessellator = StrokeTessellator::new();
let mut options = StrokeOptions::default();
options.line_width = stroke.width;
options.start_cap = stroke.line_cap.into();
options.end_cap = stroke.line_cap.into();
options.line_join = stroke.line_join.into();
let result = if self.transforms.current.is_identity {
tessellator.tessellate_path(path.raw(), &options, &mut buffers)
} else {
let path = path.transformed(&self.transforms.current.raw);
tessellator.tessellate_path(path.raw(), &options, &mut buffers)
};
let _ = result.expect("Stroke path");
}
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
/// them with the given color.
///
/// __Warning:__ Text currently does not work well with rotations and scale
/// transforms! The position will be correctly transformed, but the
/// resulting glyphs will not be rotated or scaled properly.
///
/// Additionally, all text will be rendered on top of all the layers of
/// a [`Canvas`]. Therefore, it is currently only meant to be used for
/// overlays, which is the most common use case.
///
/// Support for vectorial text is planned, and should address all these
/// limitations.
///
/// [`Text`]: struct.Text.html
/// [`Frame`]: struct.Frame.html
/// [`Canvas`]: struct.Canvas.html
pub fn fill_text(&mut self, text: impl Into<Text>) {
use std::f32;
let text = text.into();
let position = if self.transforms.current.is_identity {
text.position
} else {
let transformed = self.transforms.current.raw.transform_point(
lyon::math::Point::new(text.position.x, text.position.y),
);
Point::new(transformed.x, transformed.y)
};
// TODO: Use vectorial text instead of primitive
self.primitives.push(Primitive::Text {
content: text.content,
bounds: Rectangle {
x: position.x,
y: position.y,
width: f32::INFINITY,
height: f32::INFINITY,
},
color: text.color,
size: text.size,
font: text.font,
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
});
}
/// Stores the current transform of the [`Frame`] and executes the given
/// drawing operations, restoring the transform afterwards.
///
/// This method is useful to compose transforms and perform drawing
/// operations in different coordinate systems.
///
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn with_save(&mut self, f: impl FnOnce(&mut Frame)) {
self.transforms.previous.push(self.transforms.current);
f(self);
self.transforms.current = self.transforms.previous.pop().unwrap();
}
/// Applies a translation to the current transform of the [`Frame`].
///
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn translate(&mut self, translation: Vector) {
self.transforms.current.raw = self
.transforms
.current
.raw
.pre_translate(lyon::math::Vector::new(
translation.x,
translation.y,
));
self.transforms.current.is_identity = false;
}
/// Applies a rotation to the current transform of the [`Frame`].
///
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn rotate(&mut self, angle: f32) {
self.transforms.current.raw = self
.transforms
.current
.raw
.pre_rotate(lyon::math::Angle::radians(-angle));
self.transforms.current.is_identity = false;
}
/// Applies a scaling to the current transform of the [`Frame`].
///
/// [`Frame`]: struct.Frame.html
#[inline]
pub fn scale(&mut self, scale: f32) {
self.transforms.current.raw =
self.transforms.current.raw.pre_scale(scale, scale);
self.transforms.current.is_identity = false;
}
/// Produces the [`Geometry`] representing everything drawn on the [`Frame`].
///
/// [`Frame`]: struct.Frame.html
/// [`Geometry`]: struct.Geometry.html
pub fn into_geometry(mut self) -> Geometry {
if !self.buffers.indices.is_empty() {
self.primitives.push(Primitive::Mesh2D {
size: self.size,
buffers: triangle::Mesh2D {
vertices: self.buffers.vertices,
indices: self.buffers.indices,
},
});
}
Geometry::from_primitive(Primitive::Group {
primitives: self.primitives,
})
}
}
struct FillVertex([f32; 4]);
impl lyon::tessellation::BasicVertexConstructor<triangle::Vertex2D>
for FillVertex
{
fn new_vertex(
&mut self,
position: lyon::math::Point,
) -> triangle::Vertex2D {
triangle::Vertex2D {
position: [position.x, position.y],
color: self.0,
}
}
}
impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D>
for FillVertex
{
fn new_vertex(
&mut self,
position: lyon::math::Point,
_attributes: lyon::tessellation::FillAttributes<'_>,
) -> triangle::Vertex2D {
triangle::Vertex2D {
position: [position.x, position.y],
color: self.0,
}
}
}
struct StrokeVertex([f32; 4]);
impl lyon::tessellation::StrokeVertexConstructor<triangle::Vertex2D>
for StrokeVertex
{
fn new_vertex(
&mut self,
position: lyon::math::Point,
_attributes: lyon::tessellation::StrokeAttributes<'_, '_>,
) -> triangle::Vertex2D {
triangle::Vertex2D {
position: [position.x, position.y],
color: self.0,
}
}
}

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@ -1,34 +0,0 @@
use crate::Primitive;
/// A bunch of shapes that can be drawn.
///
/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
/// [`Cache`].
///
/// [`Geometry`]: struct.Geometry.html
/// [`Frame`]: struct.Frame.html
/// [`Cache`]: struct.Cache.html
#[derive(Debug, Clone)]
pub struct Geometry(Primitive);
impl Geometry {
pub(crate) fn from_primitive(primitive: Primitive) -> Self {
Self(primitive)
}
/// Turns the [`Geometry`] into a [`Primitive`].
///
/// This can be useful if you are building a custom widget.
///
/// [`Geometry`]: struct.Geometry.html
/// [`Primitive`]: ../enum.Primitive.html
pub fn into_primitive(self) -> Primitive {
self.0
}
}
impl From<Geometry> for Primitive {
fn from(geometry: Geometry) -> Primitive {
geometry.0
}
}

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//! Build different kinds of 2D shapes.
pub mod arc;
mod builder;
#[doc(no_inline)]
pub use arc::Arc;
pub use builder::Builder;
use iced_native::{Point, Size};
/// An immutable set of points that may or may not be connected.
///
/// A single [`Path`] can represent different kinds of 2D shapes!
///
/// [`Path`]: struct.Path.html
#[derive(Debug, Clone)]
pub struct Path {
raw: lyon::path::Path,
}
impl Path {
/// Creates a new [`Path`] with the provided closure.
///
/// Use the [`Builder`] to configure your [`Path`].
///
/// [`Path`]: struct.Path.html
/// [`Builder`]: struct.Builder.html
pub fn new(f: impl FnOnce(&mut Builder)) -> Self {
let mut builder = Builder::new();
// TODO: Make it pure instead of side-effect-based (?)
f(&mut builder);
builder.build()
}
/// Creates a new [`Path`] representing a line segment given its starting
/// and end points.
///
/// [`Path`]: struct.Path.html
pub fn line(from: Point, to: Point) -> Self {
Self::new(|p| {
p.move_to(from);
p.line_to(to);
})
}
/// Creates a new [`Path`] representing a rectangle given its top-left
/// corner coordinate and its `Size`.
///
/// [`Path`]: struct.Path.html
pub fn rectangle(top_left: Point, size: Size) -> Self {
Self::new(|p| p.rectangle(top_left, size))
}
/// Creates a new [`Path`] representing a circle given its center
/// coordinate and its radius.
///
/// [`Path`]: struct.Path.html
pub fn circle(center: Point, radius: f32) -> Self {
Self::new(|p| p.circle(center, radius))
}
#[inline]
pub(crate) fn raw(&self) -> &lyon::path::Path {
&self.raw
}
#[inline]
pub(crate) fn transformed(
&self,
transform: &lyon::math::Transform,
) -> Path {
Path {
raw: self.raw.transformed(transform),
}
}
}

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//! Build and draw curves.
use iced_native::{Point, Vector};
/// A segment of a differentiable curve.
#[derive(Debug, Clone, Copy)]
pub struct Arc {
/// The center of the arc.
pub center: Point,
/// The radius of the arc.
pub radius: f32,
/// The start of the segment's angle, clockwise rotation.
pub start_angle: f32,
/// The end of the segment's angle, clockwise rotation.
pub end_angle: f32,
}
/// An elliptical [`Arc`].
///
/// [`Arc`]: struct.Arc.html
#[derive(Debug, Clone, Copy)]
pub struct Elliptical {
/// The center of the arc.
pub center: Point,
/// The radii of the arc's ellipse, defining its axes.
pub radii: Vector,
/// The rotation of the arc's ellipse.
pub rotation: f32,
/// The start of the segment's angle, clockwise rotation.
pub start_angle: f32,
/// The end of the segment's angle, clockwise rotation.
pub end_angle: f32,
}
impl From<Arc> for Elliptical {
fn from(arc: Arc) -> Elliptical {
Elliptical {
center: arc.center,
radii: Vector::new(arc.radius, arc.radius),
rotation: 0.0,
start_angle: arc.start_angle,
end_angle: arc.end_angle,
}
}
}

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use crate::canvas::path::{arc, Arc, Path};
use iced_native::{Point, Size};
use lyon::path::builder::{Build, FlatPathBuilder, PathBuilder, SvgBuilder};
/// A [`Path`] builder.
///
/// Once a [`Path`] is built, it can no longer be mutated.
///
/// [`Path`]: struct.Path.html
#[allow(missing_debug_implementations)]
pub struct Builder {
raw: lyon::path::builder::SvgPathBuilder<lyon::path::Builder>,
}
impl Builder {
/// Creates a new [`Builder`].
///
/// [`Builder`]: struct.Builder.html
pub fn new() -> Builder {
Builder {
raw: lyon::path::Path::builder().with_svg(),
}
}
/// Moves the starting point of a new sub-path to the given `Point`.
#[inline]
pub fn move_to(&mut self, point: Point) {
let _ = self.raw.move_to(lyon::math::Point::new(point.x, point.y));
}
/// Connects the last point in the [`Path`] to the given `Point` with a
/// straight line.
///
/// [`Path`]: struct.Path.html
#[inline]
pub fn line_to(&mut self, point: Point) {
let _ = self.raw.line_to(lyon::math::Point::new(point.x, point.y));
}
/// Adds an [`Arc`] to the [`Path`] from `start_angle` to `end_angle` in
/// a clockwise direction.
///
/// [`Arc`]: struct.Arc.html
/// [`Path`]: struct.Path.html
#[inline]
pub fn arc(&mut self, arc: Arc) {
self.ellipse(arc.into());
}
/// Adds a circular arc to the [`Path`] with the given control points and
/// radius.
///
/// The arc is connected to the previous point by a straight line, if
/// necessary.
///
/// [`Path`]: struct.Path.html
pub fn arc_to(&mut self, a: Point, b: Point, radius: f32) {
use lyon::{math, path};
let a = math::Point::new(a.x, a.y);
if self.raw.current_position() != a {
let _ = self.raw.line_to(a);
}
let _ = self.raw.arc_to(
math::Vector::new(radius, radius),
math::Angle::radians(0.0),
path::ArcFlags::default(),
math::Point::new(b.x, b.y),
);
}
/// Adds an [`Ellipse`] to the [`Path`] using a clockwise direction.
///
/// [`Ellipse`]: struct.Arc.html
/// [`Path`]: struct.Path.html
pub fn ellipse(&mut self, arc: arc::Elliptical) {
use lyon::{geom, math};
let arc = geom::Arc {
center: math::Point::new(arc.center.x, arc.center.y),
radii: math::Vector::new(arc.radii.x, arc.radii.y),
x_rotation: math::Angle::radians(arc.rotation),
start_angle: math::Angle::radians(arc.start_angle),
sweep_angle: math::Angle::radians(arc.end_angle),
};
let _ = self.raw.move_to(arc.sample(0.0));
arc.for_each_quadratic_bezier(&mut |curve| {
let _ = self.raw.quadratic_bezier_to(curve.ctrl, curve.to);
});
}
/// Adds a cubic Bézier curve to the [`Path`] given its two control points
/// and its end point.
///
/// [`Path`]: struct.Path.html
#[inline]
pub fn bezier_curve_to(
&mut self,
control_a: Point,
control_b: Point,
to: Point,
) {
use lyon::math;
let _ = self.raw.cubic_bezier_to(
math::Point::new(control_a.x, control_a.y),
math::Point::new(control_b.x, control_b.y),
math::Point::new(to.x, to.y),
);
}
/// Adds a quadratic Bézier curve to the [`Path`] given its control point
/// and its end point.
///
/// [`Path`]: struct.Path.html
#[inline]
pub fn quadratic_curve_to(&mut self, control: Point, to: Point) {
use lyon::math;
let _ = self.raw.quadratic_bezier_to(
math::Point::new(control.x, control.y),
math::Point::new(to.x, to.y),
);
}
/// Adds a rectangle to the [`Path`] given its top-left corner coordinate
/// and its `Size`.
///
/// [`Path`]: struct.Path.html
#[inline]
pub fn rectangle(&mut self, top_left: Point, size: Size) {
self.move_to(top_left);
self.line_to(Point::new(top_left.x + size.width, top_left.y));
self.line_to(Point::new(
top_left.x + size.width,
top_left.y + size.height,
));
self.line_to(Point::new(top_left.x, top_left.y + size.height));
self.close();
}
/// Adds a circle to the [`Path`] given its center coordinate and its
/// radius.
///
/// [`Path`]: struct.Path.html
#[inline]
pub fn circle(&mut self, center: Point, radius: f32) {
self.arc(Arc {
center,
radius,
start_angle: 0.0,
end_angle: 2.0 * std::f32::consts::PI,
});
}
/// Closes the current sub-path in the [`Path`] with a straight line to
/// the starting point.
///
/// [`Path`]: struct.Path.html
#[inline]
pub fn close(&mut self) {
self.raw.close()
}
/// Builds the [`Path`] of this [`Builder`].
///
/// [`Path`]: struct.Path.html
/// [`Builder`]: struct.Builder.html
#[inline]
pub fn build(self) -> Path {
Path {
raw: self.raw.build(),
}
}
}

View file

@ -1,85 +0,0 @@
use crate::canvas::{Cursor, Event, Geometry};
use iced_native::{mouse, Rectangle};
/// The state and logic of a [`Canvas`].
///
/// A [`Program`] can mutate internal state and produce messages for an
/// application.
///
/// [`Canvas`]: struct.Canvas.html
/// [`Program`]: trait.Program.html
pub trait Program<Message> {
/// Updates the state of the [`Program`].
///
/// When a [`Program`] is used in a [`Canvas`], the runtime will call this
/// method for each [`Event`].
///
/// This method can optionally return a `Message` to notify an application
/// of any meaningful interactions.
///
/// By default, this method does and returns nothing.
///
/// [`Program`]: trait.Program.html
/// [`Canvas`]: struct.Canvas.html
/// [`Event`]: enum.Event.html
fn update(
&mut self,
_event: Event,
_bounds: Rectangle,
_cursor: Cursor,
) -> Option<Message> {
None
}
/// Draws the state of the [`Program`], producing a bunch of [`Geometry`].
///
/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
/// [`Cache`].
///
/// [`Program`]: trait.Program.html
/// [`Geometry`]: struct.Geometry.html
/// [`Frame`]: struct.Frame.html
/// [`Cache`]: struct.Cache.html
fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry>;
/// Returns the current mouse interaction of the [`Program`].
///
/// The interaction returned will be in effect even if the cursor position
/// is out of bounds of the program's [`Canvas`].
///
/// [`Program`]: trait.Program.html
/// [`Canvas`]: struct.Canvas.html
fn mouse_interaction(
&self,
_bounds: Rectangle,
_cursor: Cursor,
) -> mouse::Interaction {
mouse::Interaction::default()
}
}
impl<T, Message> Program<Message> for &mut T
where
T: Program<Message>,
{
fn update(
&mut self,
event: Event,
bounds: Rectangle,
cursor: Cursor,
) -> Option<Message> {
T::update(self, event, bounds, cursor)
}
fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry> {
T::draw(self, bounds, cursor)
}
fn mouse_interaction(
&self,
bounds: Rectangle,
cursor: Cursor,
) -> mouse::Interaction {
T::mouse_interaction(self, bounds, cursor)
}
}

View file

@ -1,115 +0,0 @@
use iced_native::Color;
/// The style of a stroke.
#[derive(Debug, Clone, Copy)]
pub struct Stroke {
/// The color of the stroke.
pub color: Color,
/// The distance between the two edges of the stroke.
pub width: f32,
/// The shape to be used at the end of open subpaths when they are stroked.
pub line_cap: LineCap,
/// The shape to be used at the corners of paths or basic shapes when they
/// are stroked.
pub line_join: LineJoin,
}
impl Stroke {
/// Sets the color of the [`Stroke`].
///
/// [`Stroke`]: struct.Stroke.html
pub fn with_color(self, color: Color) -> Stroke {
Stroke { color, ..self }
}
/// Sets the width of the [`Stroke`].
///
/// [`Stroke`]: struct.Stroke.html
pub fn with_width(self, width: f32) -> Stroke {
Stroke { width, ..self }
}
/// Sets the [`LineCap`] of the [`Stroke`].
///
/// [`LineCap`]: enum.LineCap.html
/// [`Stroke`]: struct.Stroke.html
pub fn with_line_cap(self, line_cap: LineCap) -> Stroke {
Stroke { line_cap, ..self }
}
/// Sets the [`LineJoin`] of the [`Stroke`].
///
/// [`LineJoin`]: enum.LineJoin.html
/// [`Stroke`]: struct.Stroke.html
pub fn with_line_join(self, line_join: LineJoin) -> Stroke {
Stroke { line_join, ..self }
}
}
impl Default for Stroke {
fn default() -> Stroke {
Stroke {
color: Color::BLACK,
width: 1.0,
line_cap: LineCap::default(),
line_join: LineJoin::default(),
}
}
}
/// The shape used at the end of open subpaths when they are stroked.
#[derive(Debug, Clone, Copy)]
pub enum LineCap {
/// The stroke for each sub-path does not extend beyond its two endpoints.
Butt,
/// At the end of each sub-path, the shape representing the stroke will be
/// extended by a square.
Square,
/// At the end of each sub-path, the shape representing the stroke will be
/// extended by a semicircle.
Round,
}
impl Default for LineCap {
fn default() -> LineCap {
LineCap::Butt
}
}
impl From<LineCap> for lyon::tessellation::LineCap {
fn from(line_cap: LineCap) -> lyon::tessellation::LineCap {
match line_cap {
LineCap::Butt => lyon::tessellation::LineCap::Butt,
LineCap::Square => lyon::tessellation::LineCap::Square,
LineCap::Round => lyon::tessellation::LineCap::Round,
}
}
}
/// The shape used at the corners of paths or basic shapes when they are
/// stroked.
#[derive(Debug, Clone, Copy)]
pub enum LineJoin {
/// A sharp corner.
Miter,
/// A round corner.
Round,
/// A bevelled corner.
Bevel,
}
impl Default for LineJoin {
fn default() -> LineJoin {
LineJoin::Miter
}
}
impl From<LineJoin> for lyon::tessellation::LineJoin {
fn from(line_join: LineJoin) -> lyon::tessellation::LineJoin {
match line_join {
LineJoin::Miter => lyon::tessellation::LineJoin::Miter,
LineJoin::Round => lyon::tessellation::LineJoin::Round,
LineJoin::Bevel => lyon::tessellation::LineJoin::Bevel,
}
}
}

View file

@ -1,49 +0,0 @@
use iced_native::{Color, Font, HorizontalAlignment, Point, VerticalAlignment};
/// A bunch of text that can be drawn to a canvas
#[derive(Debug, Clone)]
pub struct Text {
/// The contents of the text
pub content: String,
/// The position where to begin drawing the text (top-left corner coordinates)
pub position: Point,
/// The color of the text
pub color: Color,
/// The size of the text
pub size: f32,
/// The font of the text
pub font: Font,
/// The horizontal alignment of the text
pub horizontal_alignment: HorizontalAlignment,
/// The vertical alignment of the text
pub vertical_alignment: VerticalAlignment,
}
impl Default for Text {
fn default() -> Text {
Text {
content: String::new(),
position: Point::ORIGIN,
color: Color::BLACK,
size: 16.0,
font: Font::Default,
horizontal_alignment: HorizontalAlignment::Left,
vertical_alignment: VerticalAlignment::Top,
}
}
}
impl From<String> for Text {
fn from(content: String) -> Text {
Text {
content,
..Default::default()
}
}
}
impl From<&str> for Text {
fn from(content: &str) -> Text {
String::from(content).into()
}
}

View file

@ -1,7 +1,7 @@
//! Show toggle controls using checkboxes.
use crate::Renderer;
pub use iced_style::checkbox::{Style, StyleSheet};
pub use iced_graphics::checkbox::{Style, StyleSheet};
/// A box that can be checked.
///

View file

@ -1,7 +1,7 @@
//! Decorate content and apply alignment.
use crate::Renderer;
pub use iced_style::container::{Style, StyleSheet};
pub use iced_graphics::container::{Style, StyleSheet};
/// An element decorating some content.
///

View file

@ -6,7 +6,7 @@
//! [`ProgressBar`]: type.ProgressBar.html
use crate::Renderer;
pub use iced_style::progress_bar::{Style, StyleSheet};
pub use iced_graphics::progress_bar::{Style, StyleSheet};
/// A bar that displays progress.
///

View file

@ -1,7 +1,7 @@
//! Create choices using radio buttons.
use crate::Renderer;
pub use iced_style::radio::{Style, StyleSheet};
pub use iced_graphics::radio::{Style, StyleSheet};
/// A circular button representing a choice.
///

View file

@ -1,8 +1,8 @@
//! Navigate an endless amount of content with a scrollbar.
use crate::Renderer;
pub use iced_graphics::scrollable::{Scrollbar, Scroller, StyleSheet};
pub use iced_native::scrollable::State;
pub use iced_style::scrollable::{Scrollbar, Scroller, StyleSheet};
/// A widget that can vertically display an infinite amount of content
/// with a scrollbar.

View file

@ -6,8 +6,8 @@
//! [`State`]: struct.State.html
use crate::Renderer;
pub use iced_graphics::slider::{Handle, HandleShape, Style, StyleSheet};
pub use iced_native::slider::State;
pub use iced_style::slider::{Handle, HandleShape, Style, StyleSheet};
/// An horizontal bar and a handle that selects a single value from a range of
/// values.

View file

@ -1,7 +0,0 @@
//! Write some text for your users to read.
use crate::Renderer;
/// A paragraph of text.
///
/// This is an alias of an `iced_native` text with an `iced_wgpu::Renderer`.
pub type Text = iced_native::Text<Renderer>;

View file

@ -6,8 +6,8 @@
//! [`State`]: struct.State.html
use crate::Renderer;
pub use iced_graphics::text_input::{Style, StyleSheet};
pub use iced_native::text_input::State;
pub use iced_style::text_input::{Style, StyleSheet};
/// A field that can be filled with text.
///

View file

@ -1,6 +1,4 @@
//! Display rendering results on windows.
mod backend;
mod swap_chain;
mod compositor;
pub use backend::Backend;
pub use swap_chain::SwapChain;
pub use compositor::Compositor;

View file

@ -1,23 +1,24 @@
use crate::{window::SwapChain, Renderer, Settings, Target};
use crate::{Renderer, Settings};
use iced_graphics::Viewport;
use iced_native::{futures, mouse};
use raw_window_handle::HasRawWindowHandle;
/// A window graphics backend for iced powered by `wgpu`.
#[derive(Debug)]
pub struct Backend {
pub struct Compositor {
device: wgpu::Device,
queue: wgpu::Queue,
format: wgpu::TextureFormat,
}
impl iced_native::window::Backend for Backend {
impl iced_graphics::window::Compositor for Compositor {
type Settings = Settings;
type Renderer = Renderer;
type Surface = wgpu::Surface;
type SwapChain = SwapChain;
type SwapChain = wgpu::SwapChain;
fn new(settings: Self::Settings) -> (Backend, Renderer) {
fn new(settings: Self::Settings) -> (Self, Renderer) {
let (mut device, queue) = futures::executor::block_on(async {
let adapter = wgpu::Adapter::request(
&wgpu::RequestAdapterOptions {
@ -43,10 +44,11 @@ impl iced_native::window::Backend for Backend {
.await
});
let renderer = Renderer::new(&mut device, settings);
let renderer =
Renderer::new(crate::Backend::new(&mut device, settings));
(
Backend {
Self {
device,
queue,
format: settings.format,
@ -67,19 +69,28 @@ impl iced_native::window::Backend for Backend {
surface: &Self::Surface,
width: u32,
height: u32,
) -> SwapChain {
SwapChain::new(&self.device, surface, self.format, width, height)
) -> Self::SwapChain {
self.device.create_swap_chain(
surface,
&wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format: self.format,
width,
height,
present_mode: wgpu::PresentMode::Mailbox,
},
)
}
fn draw<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
swap_chain: &mut SwapChain,
swap_chain: &mut Self::SwapChain,
viewport: &Viewport,
output: &<Self::Renderer as iced_native::Renderer>::Output,
scale_factor: f64,
overlay: &[T],
) -> mouse::Interaction {
let (frame, viewport) = swap_chain.next_frame().expect("Next frame");
let frame = swap_chain.get_next_texture().expect("Next frame");
let mut encoder = self.device.create_command_encoder(
&wgpu::CommandEncoderDescriptor { label: None },
@ -101,15 +112,12 @@ impl iced_native::window::Backend for Backend {
depth_stencil_attachment: None,
});
let mouse_interaction = renderer.draw(
let mouse_interaction = renderer.backend_mut().draw(
&mut self.device,
&mut encoder,
Target {
texture: &frame.view,
viewport,
},
&frame.view,
viewport,
output,
scale_factor,
overlay,
);

View file

@ -1,61 +0,0 @@
use crate::Viewport;
/// The rendering target of a window.
///
/// It represents a series of virtual framebuffers with a scale factor.
#[derive(Debug)]
pub struct SwapChain {
raw: wgpu::SwapChain,
viewport: Viewport,
}
impl SwapChain {}
impl SwapChain {
/// Creates a new [`SwapChain`] for the given surface.
///
/// [`SwapChain`]: struct.SwapChain.html
pub fn new(
device: &wgpu::Device,
surface: &wgpu::Surface,
format: wgpu::TextureFormat,
width: u32,
height: u32,
) -> SwapChain {
SwapChain {
raw: new_swap_chain(surface, format, width, height, device),
viewport: Viewport::new(width, height),
}
}
/// Returns the next frame of the [`SwapChain`] alongside its [`Viewport`].
///
/// [`SwapChain`]: struct.SwapChain.html
/// [`Viewport`]: ../struct.Viewport.html
pub fn next_frame(
&mut self,
) -> Result<(wgpu::SwapChainOutput, &Viewport), wgpu::TimeOut> {
let viewport = &self.viewport;
self.raw.get_next_texture().map(|output| (output, viewport))
}
}
fn new_swap_chain(
surface: &wgpu::Surface,
format: wgpu::TextureFormat,
width: u32,
height: u32,
device: &wgpu::Device,
) -> wgpu::SwapChain {
device.create_swap_chain(
&surface,
&wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format,
width,
height,
present_mode: wgpu::PresentMode::Mailbox,
},
)
}