Implement image support for canvas widget

This commit is contained in:
Héctor Ramón Jiménez 2024-08-04 03:28:43 +02:00
parent 87a613edd1
commit 0ceee1cf3a
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GPG key ID: 7CC46565708259A7
16 changed files with 485 additions and 29 deletions

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@ -149,6 +149,8 @@ impl Pipeline {
6 => Float32x2,
// Layer
7 => Sint32,
// Snap
8 => Uint32,
),
}],
},
@ -212,8 +214,6 @@ impl Pipeline {
transformation: Transformation,
scale: f32,
) {
let transformation = transformation * Transformation::scale(scale);
let nearest_instances: &mut Vec<Instance> = &mut Vec::new();
let linear_instances: &mut Vec<Instance> = &mut Vec::new();
@ -226,6 +226,7 @@ impl Pipeline {
bounds,
rotation,
opacity,
snap,
} => {
if let Some(atlas_entry) =
cache.upload_raster(device, encoder, handle)
@ -235,6 +236,7 @@ impl Pipeline {
[bounds.width, bounds.height],
f32::from(*rotation),
*opacity,
*snap,
atlas_entry,
match filter_method {
crate::core::image::FilterMethod::Nearest => {
@ -268,6 +270,7 @@ impl Pipeline {
size,
f32::from(*rotation),
*opacity,
true,
atlas_entry,
nearest_instances,
);
@ -300,6 +303,7 @@ impl Pipeline {
nearest_instances,
linear_instances,
transformation,
scale,
);
self.prepare_layer += 1;
@ -375,9 +379,12 @@ impl Layer {
nearest_instances: &[Instance],
linear_instances: &[Instance],
transformation: Transformation,
scale_factor: f32,
) {
let uniforms = Uniforms {
transform: transformation.into(),
scale_factor,
_padding: [0.0; 3],
};
let bytes = bytemuck::bytes_of(&uniforms);
@ -492,6 +499,7 @@ struct Instance {
_position_in_atlas: [f32; 2],
_size_in_atlas: [f32; 2],
_layer: u32,
_snap: u32,
}
impl Instance {
@ -502,6 +510,10 @@ impl Instance {
#[derive(Debug, Clone, Copy, Zeroable, Pod)]
struct Uniforms {
transform: [f32; 16],
scale_factor: f32,
// Uniforms must be aligned to their largest member,
// this uses a mat4x4<f32> which aligns to 16, so align to that
_padding: [f32; 3],
}
fn add_instances(
@ -509,6 +521,7 @@ fn add_instances(
image_size: [f32; 2],
rotation: f32,
opacity: f32,
snap: bool,
entry: &atlas::Entry,
instances: &mut Vec<Instance>,
) {
@ -525,6 +538,7 @@ fn add_instances(
image_size,
rotation,
opacity,
snap,
allocation,
instances,
);
@ -554,8 +568,8 @@ fn add_instances(
];
add_instance(
position, center, size, rotation, opacity, allocation,
instances,
position, center, size, rotation, opacity, snap,
allocation, instances,
);
}
}
@ -569,6 +583,7 @@ fn add_instance(
size: [f32; 2],
rotation: f32,
opacity: f32,
snap: bool,
allocation: &atlas::Allocation,
instances: &mut Vec<Instance>,
) {
@ -591,6 +606,7 @@ fn add_instance(
(height as f32 - 1.0) / atlas::SIZE as f32,
],
_layer: layer as u32,
_snap: snap as u32,
};
instances.push(instance);