Implement image support for canvas widget
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87a613edd1
commit
0ceee1cf3a
16 changed files with 485 additions and 29 deletions
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@ -1,5 +1,6 @@
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struct Globals {
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transform: mat4x4<f32>,
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scale_factor: f32,
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}
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@group(0) @binding(0) var<uniform> globals: Globals;
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@ -16,6 +17,7 @@ struct VertexInput {
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@location(5) atlas_pos: vec2<f32>,
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@location(6) atlas_scale: vec2<f32>,
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@location(7) layer: i32,
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@location(8) snap: u32,
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}
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struct VertexOutput {
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@ -38,7 +40,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {
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out.opacity = input.opacity;
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// Calculate the vertex position and move the center to the origin
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v_pos = round(input.pos) + v_pos * input.scale - input.center;
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v_pos = input.pos + v_pos * input.scale - input.center;
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// Apply the rotation around the center of the image
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let cos_rot = cos(input.rotation);
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@ -51,7 +53,13 @@ fn vs_main(input: VertexInput) -> VertexOutput {
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);
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// Calculate the final position of the vertex
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out.position = globals.transform * (vec4<f32>(input.center, 0.0, 0.0) + rotate * vec4<f32>(v_pos, 0.0, 1.0));
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out.position = vec4(vec2(globals.scale_factor), 1.0, 1.0) * (vec4<f32>(input.center, 0.0, 0.0) + rotate * vec4<f32>(v_pos, 0.0, 1.0));
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if bool(input.snap) {
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out.position = round(out.position);
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}
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out.position = globals.transform * out.position;
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return out;
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}
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