Implement image support for canvas widget
This commit is contained in:
parent
87a613edd1
commit
0ceee1cf3a
16 changed files with 485 additions and 29 deletions
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@ -47,6 +47,62 @@ impl Rectangle<f32> {
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}
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}
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/// Creates a new square [`Rectangle`] with the center at the origin and
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/// with the given radius.
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pub fn with_radius(radius: f32) -> Self {
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Self {
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x: -radius,
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y: -radius,
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width: radius * 2.0,
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height: radius * 2.0,
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}
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}
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/// Creates a new axis-aligned [`Rectangle`] from the given vertices; returning the
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/// rotation in [`Radians`] that must be applied to the axis-aligned [`Rectangle`]
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/// to obtain the desired result.
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pub fn with_vertices(
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top_left: Point,
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top_right: Point,
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bottom_left: Point,
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) -> (Rectangle, Radians) {
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let width = (top_right.x - top_left.x).hypot(top_right.y - top_left.y);
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let height =
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(bottom_left.x - top_left.x).hypot(bottom_left.y - top_left.y);
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let rotation =
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(top_right.y - top_left.y).atan2(top_right.x - top_left.x);
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let rotation = if rotation < 0.0 {
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2.0 * std::f32::consts::PI + rotation
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} else {
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rotation
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};
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let position = {
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let center = Point::new(
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(top_right.x + bottom_left.x) / 2.0,
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(top_right.y + bottom_left.y) / 2.0,
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);
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let rotation = -rotation - std::f32::consts::PI * 2.0;
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Point::new(
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center.x + (top_left.x - center.x) * rotation.cos()
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- (top_left.y - center.y) * rotation.sin(),
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center.y
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+ (top_left.x - center.x) * rotation.sin()
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+ (top_left.y - center.y) * rotation.cos(),
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)
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};
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(
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Rectangle::new(position, Size::new(width, height)),
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Radians(rotation),
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)
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}
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/// Returns the [`Point`] at the center of the [`Rectangle`].
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pub fn center(&self) -> Point {
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Point::new(self.center_x(), self.center_y())
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@ -20,6 +20,7 @@ all-features = true
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[features]
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geometry = ["lyon_path"]
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image = ["dep:image", "kamadak-exif"]
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svg = []
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web-colors = []
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fira-sans = []
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@ -1,5 +1,7 @@
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//! Draw and generate geometry.
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use crate::core::{Point, Radians, Rectangle, Size, Vector};
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use crate::core::image;
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use crate::core::svg;
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use crate::core::{Color, Point, Radians, Rectangle, Size, Vector};
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use crate::geometry::{self, Fill, Path, Stroke, Text};
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/// The region of a surface that can be used to draw geometry.
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@ -75,6 +77,25 @@ where
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self.raw.fill_text(text);
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}
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/// Draws the given image on the [`Frame`] inside the given bounds.
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#[cfg(feature = "image")]
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pub fn draw_image(
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&mut self,
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handle: &image::Handle,
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bounds: Rectangle,
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filter_method: image::FilterMethod,
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rotation: impl Into<Radians>,
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opacity: f32,
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) {
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self.raw.draw_image(
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handle,
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bounds,
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filter_method,
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rotation.into(),
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opacity,
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);
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}
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/// Stores the current transform of the [`Frame`] and executes the given
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/// drawing operations, restoring the transform afterwards.
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///
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@ -116,8 +137,7 @@ where
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let mut frame = self.draft(region);
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let result = f(&mut frame);
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self.paste(frame, Point::new(region.x, region.y));
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self.paste(frame);
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result
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}
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@ -134,8 +154,8 @@ where
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}
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/// Draws the contents of the given [`Frame`] with origin at the given [`Point`].
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fn paste(&mut self, frame: Self, at: Point) {
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self.raw.paste(frame.raw, at);
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fn paste(&mut self, frame: Self) {
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self.raw.paste(frame.raw);
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}
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/// Applies a translation to the current transform of the [`Frame`].
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@ -186,7 +206,7 @@ pub trait Backend: Sized {
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fn scale_nonuniform(&mut self, scale: impl Into<Vector>);
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fn draft(&mut self, clip_bounds: Rectangle) -> Self;
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fn paste(&mut self, frame: Self, at: Point);
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fn paste(&mut self, frame: Self);
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fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>);
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@ -199,6 +219,24 @@ pub trait Backend: Sized {
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fill: impl Into<Fill>,
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);
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fn draw_image(
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&mut self,
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handle: &image::Handle,
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bounds: Rectangle,
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filter_method: image::FilterMethod,
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rotation: Radians,
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opacity: f32,
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);
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fn draw_svg(
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&mut self,
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handle: &svg::Handle,
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bounds: Rectangle,
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color: Option<Color>,
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rotation: Radians,
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opacity: f32,
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);
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fn into_geometry(self) -> Self::Geometry;
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}
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@ -231,7 +269,7 @@ impl Backend for () {
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fn scale_nonuniform(&mut self, _scale: impl Into<Vector>) {}
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fn draft(&mut self, _clip_bounds: Rectangle) -> Self {}
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fn paste(&mut self, _frame: Self, _at: Point) {}
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fn paste(&mut self, _frame: Self) {}
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fn stroke<'a>(&mut self, _path: &Path, _stroke: impl Into<Stroke<'a>>) {}
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@ -246,4 +284,24 @@ impl Backend for () {
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}
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fn into_geometry(self) -> Self::Geometry {}
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fn draw_image(
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&mut self,
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_handle: &image::Handle,
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_bounds: Rectangle,
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_filter_method: image::FilterMethod,
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_rotation: Radians,
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_opacity: f32,
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) {
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}
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fn draw_svg(
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&mut self,
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_handle: &svg::Handle,
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_bounds: Rectangle,
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_color: Option<Color>,
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_rotation: Radians,
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_opacity: f32,
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) {
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}
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}
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@ -23,6 +23,12 @@ pub enum Image {
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/// The opacity of the image.
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opacity: f32,
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/// If set to `true`, the image will be snapped to the pixel grid.
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///
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/// This can avoid graphical glitches, specially when using a
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/// [`image::FilterMethod::Nearest`].
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snap: bool,
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},
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/// A vector image.
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Vector {
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@ -572,6 +572,42 @@ mod geometry {
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delegate!(self, frame, frame.fill_text(text));
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}
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fn draw_image(
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&mut self,
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handle: &iced_wgpu::core::image::Handle,
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bounds: Rectangle,
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filter_method: iced_wgpu::core::image::FilterMethod,
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rotation: Radians,
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opacity: f32,
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) {
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delegate!(
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self,
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frame,
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frame.draw_image(
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handle,
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bounds,
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filter_method,
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rotation,
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opacity
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)
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);
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}
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fn draw_svg(
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&mut self,
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handle: &iced_wgpu::core::svg::Handle,
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bounds: Rectangle,
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color: Option<iced_wgpu::core::Color>,
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rotation: Radians,
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opacity: f32,
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) {
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delegate!(
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self,
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frame,
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frame.draw_svg(handle, bounds, color, rotation, opacity)
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);
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}
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fn push_transform(&mut self) {
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delegate!(self, frame, frame.push_transform());
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}
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@ -587,13 +623,13 @@ mod geometry {
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}
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}
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fn paste(&mut self, frame: Self, at: Point) {
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fn paste(&mut self, frame: Self) {
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match (self, frame) {
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(Self::Primary(target), Self::Primary(source)) => {
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target.paste(source, at);
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target.paste(source);
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}
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(Self::Secondary(target), Self::Secondary(source)) => {
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target.paste(source, at);
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target.paste(source);
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}
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_ => unreachable!(),
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}
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@ -15,7 +15,7 @@ workspace = true
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[features]
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image = ["iced_graphics/image"]
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svg = ["resvg"]
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svg = ["iced_graphics/svg", "resvg"]
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geometry = ["iced_graphics/geometry"]
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[dependencies]
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@ -556,6 +556,7 @@ impl Engine {
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bounds,
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rotation,
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opacity,
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snap: _,
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} => {
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let physical_bounds = *bounds * _transformation;
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@ -1,10 +1,12 @@
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use crate::core::image;
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use crate::core::svg;
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use crate::core::text::LineHeight;
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use crate::core::{Pixels, Point, Radians, Rectangle, Size, Vector};
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use crate::core::{Color, Pixels, Point, Radians, Rectangle, Size, Vector};
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use crate::graphics::cache::{self, Cached};
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use crate::graphics::geometry::fill::{self, Fill};
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use crate::graphics::geometry::stroke::{self, Stroke};
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use crate::graphics::geometry::{self, Path, Style};
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use crate::graphics::{Gradient, Text};
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use crate::graphics::{Gradient, Image, Text};
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use crate::Primitive;
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use std::rc::Rc;
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@ -13,6 +15,7 @@ use std::rc::Rc;
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pub enum Geometry {
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Live {
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text: Vec<Text>,
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images: Vec<Image>,
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primitives: Vec<Primitive>,
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clip_bounds: Rectangle,
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},
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@ -22,6 +25,7 @@ pub enum Geometry {
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#[derive(Debug, Clone)]
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pub struct Cache {
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pub text: Rc<[Text]>,
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pub images: Rc<[Image]>,
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pub primitives: Rc<[Primitive]>,
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pub clip_bounds: Rectangle,
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}
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@ -37,10 +41,12 @@ impl Cached for Geometry {
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match self {
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Self::Live {
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primitives,
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images,
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text,
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clip_bounds,
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} => Cache {
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primitives: Rc::from(primitives),
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images: Rc::from(images),
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text: Rc::from(text),
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clip_bounds,
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},
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@ -55,6 +61,7 @@ pub struct Frame {
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transform: tiny_skia::Transform,
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stack: Vec<tiny_skia::Transform>,
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primitives: Vec<Primitive>,
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images: Vec<Image>,
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text: Vec<Text>,
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}
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@ -68,6 +75,7 @@ impl Frame {
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clip_bounds,
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stack: Vec::new(),
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primitives: Vec::new(),
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images: Vec::new(),
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text: Vec::new(),
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transform: tiny_skia::Transform::from_translate(
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clip_bounds.x,
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@ -238,7 +246,7 @@ impl geometry::frame::Backend for Frame {
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Self::with_clip(clip_bounds)
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}
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fn paste(&mut self, frame: Self, _at: Point) {
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fn paste(&mut self, frame: Self) {
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self.primitives.extend(frame.primitives);
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self.text.extend(frame.text);
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}
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@ -269,10 +277,82 @@ impl geometry::frame::Backend for Frame {
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fn into_geometry(self) -> Geometry {
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Geometry::Live {
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primitives: self.primitives,
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images: self.images,
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text: self.text,
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clip_bounds: self.clip_bounds,
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}
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}
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fn draw_image(
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&mut self,
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handle: &image::Handle,
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bounds: Rectangle,
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filter_method: image::FilterMethod,
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rotation: Radians,
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opacity: f32,
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) {
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let (bounds, external_rotation) =
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transform_rectangle(bounds, self.transform);
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self.images.push(Image::Raster {
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handle: handle.clone(),
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filter_method,
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bounds,
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rotation: rotation + external_rotation,
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opacity,
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snap: false,
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});
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}
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fn draw_svg(
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&mut self,
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handle: &svg::Handle,
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bounds: Rectangle,
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color: Option<Color>,
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rotation: Radians,
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opacity: f32,
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) {
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let (bounds, external_rotation) =
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transform_rectangle(bounds, self.transform);
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self.images.push(Image::Vector {
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handle: handle.clone(),
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bounds,
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color,
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rotation: rotation + external_rotation,
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opacity,
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});
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}
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}
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fn transform_rectangle(
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rectangle: Rectangle,
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transform: tiny_skia::Transform,
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) -> (Rectangle, Radians) {
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let mut top_left = tiny_skia::Point {
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x: rectangle.x,
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y: rectangle.y,
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};
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let mut top_right = tiny_skia::Point {
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x: rectangle.x + rectangle.width,
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y: rectangle.y,
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};
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let mut bottom_left = tiny_skia::Point {
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x: rectangle.x,
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y: rectangle.y + rectangle.height,
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};
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transform.map_point(&mut top_left);
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transform.map_point(&mut top_right);
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transform.map_point(&mut bottom_left);
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Rectangle::with_vertices(
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Point::new(top_left.x, top_left.y),
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Point::new(top_right.x, top_right.y),
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Point::new(bottom_left.x, bottom_left.y),
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)
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}
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fn convert_path(path: &Path) -> Option<tiny_skia::Path> {
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|
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@ -116,6 +116,48 @@ impl Layer {
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}
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pub fn draw_image(
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&mut self,
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image: &Image,
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transformation: Transformation,
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) {
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match image {
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Image::Raster {
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handle,
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filter_method,
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bounds,
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rotation,
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opacity,
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snap: _,
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} => {
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self.draw_raster(
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handle.clone(),
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*filter_method,
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*bounds,
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transformation,
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*rotation,
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*opacity,
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);
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}
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Image::Vector {
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handle,
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color,
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bounds,
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rotation,
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opacity,
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} => {
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self.draw_svg(
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handle.clone(),
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*color,
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*bounds,
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transformation,
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*rotation,
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*opacity,
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);
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}
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}
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}
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pub fn draw_raster(
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&mut self,
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handle: image::Handle,
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filter_method: image::FilterMethod,
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@ -130,6 +172,7 @@ impl Layer {
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bounds: bounds * transformation,
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rotation,
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opacity,
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snap: false,
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};
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self.images.push(image);
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|
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@ -330,6 +330,7 @@ impl graphics::geometry::Renderer for Renderer {
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match geometry {
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Geometry::Live {
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primitives,
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images,
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text,
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clip_bounds,
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} => {
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@ -339,6 +340,10 @@ impl graphics::geometry::Renderer for Renderer {
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transformation,
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);
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for image in images {
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layer.draw_image(&image, transformation);
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}
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layer.draw_text_group(text, clip_bounds, transformation);
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}
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Geometry::Cache(cache) => {
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@ -348,6 +353,10 @@ impl graphics::geometry::Renderer for Renderer {
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transformation,
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);
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for image in cache.images.iter() {
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||||
layer.draw_image(image, transformation);
|
||||
}
|
||||
|
||||
layer.draw_text_cache(
|
||||
cache.text,
|
||||
cache.clip_bounds,
|
||||
|
|
@ -381,7 +390,7 @@ impl core::image::Renderer for Renderer {
|
|||
opacity: f32,
|
||||
) {
|
||||
let (layer, transformation) = self.layers.current_mut();
|
||||
layer.draw_image(
|
||||
layer.draw_raster(
|
||||
handle,
|
||||
filter_method,
|
||||
bounds,
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ all-features = true
|
|||
[features]
|
||||
geometry = ["iced_graphics/geometry", "lyon"]
|
||||
image = ["iced_graphics/image"]
|
||||
svg = ["resvg/text"]
|
||||
svg = ["iced_graphics/svg", "resvg/text"]
|
||||
web-colors = ["iced_graphics/web-colors"]
|
||||
webgl = ["wgpu/webgl"]
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,9 @@
|
|||
//! Build and draw geometry.
|
||||
use crate::core::image;
|
||||
use crate::core::svg;
|
||||
use crate::core::text::LineHeight;
|
||||
use crate::core::{
|
||||
Pixels, Point, Radians, Rectangle, Size, Transformation, Vector,
|
||||
Color, Pixels, Point, Radians, Rectangle, Size, Transformation, Vector,
|
||||
};
|
||||
use crate::graphics::cache::{self, Cached};
|
||||
use crate::graphics::color;
|
||||
|
|
@ -11,7 +13,7 @@ use crate::graphics::geometry::{
|
|||
};
|
||||
use crate::graphics::gradient::{self, Gradient};
|
||||
use crate::graphics::mesh::{self, Mesh};
|
||||
use crate::graphics::{self, Text};
|
||||
use crate::graphics::{self, Image, Text};
|
||||
use crate::text;
|
||||
use crate::triangle;
|
||||
|
||||
|
|
@ -19,16 +21,22 @@ use lyon::geom::euclid;
|
|||
use lyon::tessellation;
|
||||
|
||||
use std::borrow::Cow;
|
||||
use std::sync::Arc;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Geometry {
|
||||
Live { meshes: Vec<Mesh>, text: Vec<Text> },
|
||||
Live {
|
||||
meshes: Vec<Mesh>,
|
||||
images: Vec<Image>,
|
||||
text: Vec<Text>,
|
||||
},
|
||||
Cached(Cache),
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Cache {
|
||||
pub meshes: Option<triangle::Cache>,
|
||||
pub images: Option<Arc<[Image]>>,
|
||||
pub text: Option<text::Cache>,
|
||||
}
|
||||
|
||||
|
|
@ -45,7 +53,17 @@ impl Cached for Geometry {
|
|||
previous: Option<Self::Cache>,
|
||||
) -> Self::Cache {
|
||||
match self {
|
||||
Self::Live { meshes, text } => {
|
||||
Self::Live {
|
||||
meshes,
|
||||
images,
|
||||
text,
|
||||
} => {
|
||||
let images = if images.is_empty() {
|
||||
None
|
||||
} else {
|
||||
Some(Arc::from(images))
|
||||
};
|
||||
|
||||
if let Some(mut previous) = previous {
|
||||
if let Some(cache) = &mut previous.meshes {
|
||||
cache.update(meshes);
|
||||
|
|
@ -59,10 +77,13 @@ impl Cached for Geometry {
|
|||
previous.text = text::Cache::new(group, text);
|
||||
}
|
||||
|
||||
previous.images = images;
|
||||
|
||||
previous
|
||||
} else {
|
||||
Cache {
|
||||
meshes: triangle::Cache::new(meshes),
|
||||
images,
|
||||
text: text::Cache::new(group, text),
|
||||
}
|
||||
}
|
||||
|
|
@ -78,6 +99,7 @@ pub struct Frame {
|
|||
clip_bounds: Rectangle,
|
||||
buffers: BufferStack,
|
||||
meshes: Vec<Mesh>,
|
||||
images: Vec<Image>,
|
||||
text: Vec<Text>,
|
||||
transforms: Transforms,
|
||||
fill_tessellator: tessellation::FillTessellator,
|
||||
|
|
@ -96,6 +118,7 @@ impl Frame {
|
|||
clip_bounds: bounds,
|
||||
buffers: BufferStack::new(),
|
||||
meshes: Vec::new(),
|
||||
images: Vec::new(),
|
||||
text: Vec::new(),
|
||||
transforms: Transforms {
|
||||
previous: Vec::new(),
|
||||
|
|
@ -335,10 +358,11 @@ impl geometry::frame::Backend for Frame {
|
|||
Frame::with_clip(clip_bounds)
|
||||
}
|
||||
|
||||
fn paste(&mut self, frame: Frame, _at: Point) {
|
||||
fn paste(&mut self, frame: Frame) {
|
||||
self.meshes
|
||||
.extend(frame.buffers.into_meshes(frame.clip_bounds));
|
||||
|
||||
self.images.extend(frame.images);
|
||||
self.text.extend(frame.text);
|
||||
}
|
||||
|
||||
|
|
@ -348,9 +372,51 @@ impl geometry::frame::Backend for Frame {
|
|||
|
||||
Geometry::Live {
|
||||
meshes: self.meshes,
|
||||
images: self.images,
|
||||
text: self.text,
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_image(
|
||||
&mut self,
|
||||
handle: &image::Handle,
|
||||
bounds: Rectangle,
|
||||
filter_method: image::FilterMethod,
|
||||
rotation: Radians,
|
||||
opacity: f32,
|
||||
) {
|
||||
let (bounds, external_rotation) =
|
||||
self.transforms.current.transform_rectangle(bounds);
|
||||
|
||||
self.images.push(Image::Raster {
|
||||
handle: handle.clone(),
|
||||
filter_method,
|
||||
bounds,
|
||||
rotation: rotation + external_rotation,
|
||||
opacity,
|
||||
snap: false,
|
||||
});
|
||||
}
|
||||
|
||||
fn draw_svg(
|
||||
&mut self,
|
||||
handle: &svg::Handle,
|
||||
bounds: Rectangle,
|
||||
color: Option<Color>,
|
||||
rotation: Radians,
|
||||
opacity: f32,
|
||||
) {
|
||||
let (bounds, external_rotation) =
|
||||
self.transforms.current.transform_rectangle(bounds);
|
||||
|
||||
self.images.push(Image::Vector {
|
||||
handle: handle.clone(),
|
||||
color,
|
||||
bounds,
|
||||
rotation: rotation + external_rotation,
|
||||
opacity,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
enum Buffer {
|
||||
|
|
@ -518,6 +584,21 @@ impl Transform {
|
|||
|
||||
gradient
|
||||
}
|
||||
|
||||
fn transform_rectangle(
|
||||
&self,
|
||||
rectangle: Rectangle,
|
||||
) -> (Rectangle, Radians) {
|
||||
let top_left = self.transform_point(rectangle.position());
|
||||
let top_right = self.transform_point(
|
||||
rectangle.position() + Vector::new(rectangle.width, 0.0),
|
||||
);
|
||||
let bottom_left = self.transform_point(
|
||||
rectangle.position() + Vector::new(0.0, rectangle.height),
|
||||
);
|
||||
|
||||
Rectangle::with_vertices(top_left, top_right, bottom_left)
|
||||
}
|
||||
}
|
||||
struct GradientVertex2DBuilder {
|
||||
gradient: gradient::Packed,
|
||||
|
|
|
|||
|
|
@ -149,6 +149,8 @@ impl Pipeline {
|
|||
6 => Float32x2,
|
||||
// Layer
|
||||
7 => Sint32,
|
||||
// Snap
|
||||
8 => Uint32,
|
||||
),
|
||||
}],
|
||||
},
|
||||
|
|
@ -212,8 +214,6 @@ impl Pipeline {
|
|||
transformation: Transformation,
|
||||
scale: f32,
|
||||
) {
|
||||
let transformation = transformation * Transformation::scale(scale);
|
||||
|
||||
let nearest_instances: &mut Vec<Instance> = &mut Vec::new();
|
||||
let linear_instances: &mut Vec<Instance> = &mut Vec::new();
|
||||
|
||||
|
|
@ -226,6 +226,7 @@ impl Pipeline {
|
|||
bounds,
|
||||
rotation,
|
||||
opacity,
|
||||
snap,
|
||||
} => {
|
||||
if let Some(atlas_entry) =
|
||||
cache.upload_raster(device, encoder, handle)
|
||||
|
|
@ -235,6 +236,7 @@ impl Pipeline {
|
|||
[bounds.width, bounds.height],
|
||||
f32::from(*rotation),
|
||||
*opacity,
|
||||
*snap,
|
||||
atlas_entry,
|
||||
match filter_method {
|
||||
crate::core::image::FilterMethod::Nearest => {
|
||||
|
|
@ -268,6 +270,7 @@ impl Pipeline {
|
|||
size,
|
||||
f32::from(*rotation),
|
||||
*opacity,
|
||||
true,
|
||||
atlas_entry,
|
||||
nearest_instances,
|
||||
);
|
||||
|
|
@ -300,6 +303,7 @@ impl Pipeline {
|
|||
nearest_instances,
|
||||
linear_instances,
|
||||
transformation,
|
||||
scale,
|
||||
);
|
||||
|
||||
self.prepare_layer += 1;
|
||||
|
|
@ -375,9 +379,12 @@ impl Layer {
|
|||
nearest_instances: &[Instance],
|
||||
linear_instances: &[Instance],
|
||||
transformation: Transformation,
|
||||
scale_factor: f32,
|
||||
) {
|
||||
let uniforms = Uniforms {
|
||||
transform: transformation.into(),
|
||||
scale_factor,
|
||||
_padding: [0.0; 3],
|
||||
};
|
||||
|
||||
let bytes = bytemuck::bytes_of(&uniforms);
|
||||
|
|
@ -492,6 +499,7 @@ struct Instance {
|
|||
_position_in_atlas: [f32; 2],
|
||||
_size_in_atlas: [f32; 2],
|
||||
_layer: u32,
|
||||
_snap: u32,
|
||||
}
|
||||
|
||||
impl Instance {
|
||||
|
|
@ -502,6 +510,10 @@ impl Instance {
|
|||
#[derive(Debug, Clone, Copy, Zeroable, Pod)]
|
||||
struct Uniforms {
|
||||
transform: [f32; 16],
|
||||
scale_factor: f32,
|
||||
// Uniforms must be aligned to their largest member,
|
||||
// this uses a mat4x4<f32> which aligns to 16, so align to that
|
||||
_padding: [f32; 3],
|
||||
}
|
||||
|
||||
fn add_instances(
|
||||
|
|
@ -509,6 +521,7 @@ fn add_instances(
|
|||
image_size: [f32; 2],
|
||||
rotation: f32,
|
||||
opacity: f32,
|
||||
snap: bool,
|
||||
entry: &atlas::Entry,
|
||||
instances: &mut Vec<Instance>,
|
||||
) {
|
||||
|
|
@ -525,6 +538,7 @@ fn add_instances(
|
|||
image_size,
|
||||
rotation,
|
||||
opacity,
|
||||
snap,
|
||||
allocation,
|
||||
instances,
|
||||
);
|
||||
|
|
@ -554,8 +568,8 @@ fn add_instances(
|
|||
];
|
||||
|
||||
add_instance(
|
||||
position, center, size, rotation, opacity, allocation,
|
||||
instances,
|
||||
position, center, size, rotation, opacity, snap,
|
||||
allocation, instances,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -569,6 +583,7 @@ fn add_instance(
|
|||
size: [f32; 2],
|
||||
rotation: f32,
|
||||
opacity: f32,
|
||||
snap: bool,
|
||||
allocation: &atlas::Allocation,
|
||||
instances: &mut Vec<Instance>,
|
||||
) {
|
||||
|
|
@ -591,6 +606,7 @@ fn add_instance(
|
|||
(height as f32 - 1.0) / atlas::SIZE as f32,
|
||||
],
|
||||
_layer: layer as u32,
|
||||
_snap: snap as u32,
|
||||
};
|
||||
|
||||
instances.push(instance);
|
||||
|
|
|
|||
|
|
@ -113,6 +113,49 @@ impl Layer {
|
|||
}
|
||||
|
||||
pub fn draw_image(
|
||||
&mut self,
|
||||
image: &Image,
|
||||
transformation: Transformation,
|
||||
) {
|
||||
match image {
|
||||
Image::Raster {
|
||||
handle,
|
||||
filter_method,
|
||||
bounds,
|
||||
rotation,
|
||||
opacity,
|
||||
snap,
|
||||
} => {
|
||||
self.draw_raster(
|
||||
handle.clone(),
|
||||
*filter_method,
|
||||
*bounds,
|
||||
transformation,
|
||||
*rotation,
|
||||
*opacity,
|
||||
*snap,
|
||||
);
|
||||
}
|
||||
Image::Vector {
|
||||
handle,
|
||||
color,
|
||||
bounds,
|
||||
rotation,
|
||||
opacity,
|
||||
} => {
|
||||
self.draw_svg(
|
||||
handle.clone(),
|
||||
*color,
|
||||
*bounds,
|
||||
transformation,
|
||||
*rotation,
|
||||
*opacity,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_raster(
|
||||
&mut self,
|
||||
handle: crate::core::image::Handle,
|
||||
filter_method: crate::core::image::FilterMethod,
|
||||
|
|
@ -120,6 +163,7 @@ impl Layer {
|
|||
transformation: Transformation,
|
||||
rotation: Radians,
|
||||
opacity: f32,
|
||||
snap: bool,
|
||||
) {
|
||||
let image = Image::Raster {
|
||||
handle,
|
||||
|
|
@ -127,6 +171,7 @@ impl Layer {
|
|||
bounds: bounds * transformation,
|
||||
rotation,
|
||||
opacity,
|
||||
snap,
|
||||
};
|
||||
|
||||
self.images.push(image);
|
||||
|
|
|
|||
|
|
@ -536,13 +536,14 @@ impl core::image::Renderer for Renderer {
|
|||
opacity: f32,
|
||||
) {
|
||||
let (layer, transformation) = self.layers.current_mut();
|
||||
layer.draw_image(
|
||||
layer.draw_raster(
|
||||
handle,
|
||||
filter_method,
|
||||
bounds,
|
||||
transformation,
|
||||
rotation,
|
||||
opacity,
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -593,8 +594,17 @@ impl graphics::geometry::Renderer for Renderer {
|
|||
let (layer, transformation) = self.layers.current_mut();
|
||||
|
||||
match geometry {
|
||||
Geometry::Live { meshes, text } => {
|
||||
Geometry::Live {
|
||||
meshes,
|
||||
images,
|
||||
text,
|
||||
} => {
|
||||
layer.draw_mesh_group(meshes, transformation);
|
||||
|
||||
for image in images {
|
||||
layer.draw_image(&image, transformation);
|
||||
}
|
||||
|
||||
layer.draw_text_group(text, transformation);
|
||||
}
|
||||
Geometry::Cached(cache) => {
|
||||
|
|
@ -602,6 +612,12 @@ impl graphics::geometry::Renderer for Renderer {
|
|||
layer.draw_mesh_cache(meshes, transformation);
|
||||
}
|
||||
|
||||
if let Some(images) = cache.images {
|
||||
for image in images.iter() {
|
||||
layer.draw_image(image, transformation);
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(text) = cache.text {
|
||||
layer.draw_text_cache(text, transformation);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
struct Globals {
|
||||
transform: mat4x4<f32>,
|
||||
scale_factor: f32,
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> globals: Globals;
|
||||
|
|
@ -16,6 +17,7 @@ struct VertexInput {
|
|||
@location(5) atlas_pos: vec2<f32>,
|
||||
@location(6) atlas_scale: vec2<f32>,
|
||||
@location(7) layer: i32,
|
||||
@location(8) snap: u32,
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
|
|
@ -38,7 +40,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {
|
|||
out.opacity = input.opacity;
|
||||
|
||||
// Calculate the vertex position and move the center to the origin
|
||||
v_pos = round(input.pos) + v_pos * input.scale - input.center;
|
||||
v_pos = input.pos + v_pos * input.scale - input.center;
|
||||
|
||||
// Apply the rotation around the center of the image
|
||||
let cos_rot = cos(input.rotation);
|
||||
|
|
@ -51,7 +53,13 @@ fn vs_main(input: VertexInput) -> VertexOutput {
|
|||
);
|
||||
|
||||
// Calculate the final position of the vertex
|
||||
out.position = globals.transform * (vec4<f32>(input.center, 0.0, 0.0) + rotate * vec4<f32>(v_pos, 0.0, 1.0));
|
||||
out.position = vec4(vec2(globals.scale_factor), 1.0, 1.0) * (vec4<f32>(input.center, 0.0, 0.0) + rotate * vec4<f32>(v_pos, 0.0, 1.0));
|
||||
|
||||
if bool(input.snap) {
|
||||
out.position = round(out.position);
|
||||
}
|
||||
|
||||
out.position = globals.transform * out.position;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue