Removed some leftover debugging.
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734557bda5
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1 changed files with 0 additions and 4 deletions
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@ -92,7 +92,6 @@ impl Pipeline {
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) {
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) {
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//count the total number of vertices & indices we need to handle
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//count the total number of vertices & indices we need to handle
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let (total_vertices, total_indices) = meshes.attribute_count();
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let (total_vertices, total_indices) = meshes.attribute_count();
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println!("total vertices: {}, total indices: {}", total_vertices, total_indices);
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//Only create buffers if they need to be re-sized or don't exist
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//Only create buffers if they need to be re-sized or don't exist
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if needs_recreate(&self.vertex_buffer, total_vertices) {
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if needs_recreate(&self.vertex_buffer, total_vertices) {
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@ -136,14 +135,11 @@ impl Pipeline {
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mesh.origin.y,
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mesh.origin.y,
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);
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);
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println!("Mesh attribute data: Vertex: {:?}, Index: {:?}", mesh.buffers.vertices, mesh.buffers.indices);
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let vertices = bytemuck::cast_slice(&mesh.buffers.vertices);
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let vertices = bytemuck::cast_slice(&mesh.buffers.vertices);
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let indices = bytemuck::cast_slice(&mesh.buffers.indices);
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let indices = bytemuck::cast_slice(&mesh.buffers.indices);
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//TODO: it's (probably) more efficient to reduce this write command and
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//TODO: it's (probably) more efficient to reduce this write command and
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// iterate first and then upload
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// iterate first and then upload
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println!("vertex buffer len: {}, index length: {}", vertices.len(), indices.len());
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vertex_buffer.write(offset_v, vertices);
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vertex_buffer.write(offset_v, vertices);
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index_buffer.write(offset_i, indices);
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index_buffer.write(offset_i, indices);
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