Draft (very) basic incremental rendering for iced_tiny_skia
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10 changed files with 286 additions and 92 deletions
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@ -17,6 +17,9 @@ pub struct Backend {
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#[cfg(feature = "svg")]
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vector_pipeline: crate::vector::Pipeline,
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last_primitives: Vec<Primitive>,
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last_background_color: Color,
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}
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impl Backend {
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@ -31,6 +34,9 @@ impl Backend {
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#[cfg(feature = "svg")]
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vector_pipeline: crate::vector::Pipeline::new(),
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last_primitives: Vec::new(),
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last_background_color: Color::BLACK,
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}
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}
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@ -43,10 +49,48 @@ impl Backend {
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background_color: Color,
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overlay: &[T],
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) {
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pixels.fill(into_color(background_color));
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let damage = if self.last_background_color == background_color {
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Primitive::damage_list(&self.last_primitives, primitives)
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} else {
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vec![Rectangle::with_size(viewport.logical_size())]
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};
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if damage.is_empty() {
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return;
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}
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self.last_primitives = primitives.to_vec();
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self.last_background_color = background_color;
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let scale_factor = viewport.scale_factor() as f32;
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dbg!(&damage);
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for region in &damage {
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let region = *region * scale_factor;
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pixels.fill_path(
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&tiny_skia::PathBuilder::from_rect(
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tiny_skia::Rect::from_xywh(
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region.x,
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region.y,
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region.width.min(viewport.physical_width() as f32),
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region.height.min(viewport.physical_height() as f32),
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)
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.expect("Create damage rectangle"),
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),
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&tiny_skia::Paint {
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shader: tiny_skia::Shader::SolidColor(into_color(
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background_color,
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)),
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..Default::default()
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},
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tiny_skia::FillRule::default(),
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tiny_skia::Transform::identity(),
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None,
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);
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}
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for primitive in primitives {
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self.draw_primitive(
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primitive,
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@ -55,6 +99,7 @@ impl Backend {
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None,
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scale_factor,
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Vector::ZERO,
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&damage,
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);
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}
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@ -81,6 +126,7 @@ impl Backend {
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None,
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scale_factor,
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Vector::ZERO,
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&[],
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);
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}
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@ -101,6 +147,7 @@ impl Backend {
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clip_bounds: Option<Rectangle>,
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scale_factor: f32,
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translation: Vector,
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damage: &[Rectangle],
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) {
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match primitive {
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Primitive::Quad {
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@ -110,6 +157,10 @@ impl Backend {
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border_width,
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border_color,
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} => {
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if !damage.iter().any(|damage| damage.intersects(bounds)) {
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return;
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}
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let transform = tiny_skia::Transform::from_translate(
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translation.x,
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translation.y,
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@ -165,6 +216,13 @@ impl Backend {
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horizontal_alignment,
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vertical_alignment,
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} => {
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if !damage
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.iter()
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.any(|damage| damage.intersects(&primitive.bounds()))
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{
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return;
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}
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self.text_pipeline.draw(
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content,
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(*bounds + translation) * scale_factor,
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@ -179,6 +237,10 @@ impl Backend {
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}
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#[cfg(feature = "image")]
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Primitive::Image { handle, bounds } => {
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if !damage.iter().any(|damage| damage.intersects(bounds)) {
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return;
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}
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let transform = tiny_skia::Transform::from_translate(
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translation.x,
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translation.y,
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@ -248,6 +310,7 @@ impl Backend {
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clip_bounds,
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scale_factor,
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translation,
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damage,
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);
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}
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}
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@ -262,6 +325,7 @@ impl Backend {
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clip_bounds,
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scale_factor,
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translation + *offset,
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damage,
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);
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}
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Primitive::Clip { bounds, content } => {
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@ -284,6 +348,7 @@ impl Backend {
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Some(bounds),
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scale_factor,
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translation,
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damage,
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);
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if let Some(bounds) = clip_bounds {
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@ -300,6 +365,7 @@ impl Backend {
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clip_bounds,
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scale_factor,
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translation,
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damage,
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);
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}
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Primitive::SolidMesh { .. } | Primitive::GradientMesh { .. } => {
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@ -1,82 +0,0 @@
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use crate::{Rectangle, Vector};
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use std::sync::Arc;
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#[derive(Debug, Clone)]
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pub enum Primitive {
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/// A group of primitives
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Group {
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/// The primitives of the group
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primitives: Vec<Primitive>,
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},
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/// A clip primitive
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Clip {
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/// The bounds of the clip
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bounds: Rectangle,
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/// The content of the clip
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content: Box<Primitive>,
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},
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/// A primitive that applies a translation
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Translate {
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/// The translation vector
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translation: Vector,
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/// The primitive to translate
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content: Box<Primitive>,
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},
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/// A cached primitive.
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///
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/// This can be useful if you are implementing a widget where primitive
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/// generation is expensive.
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Cached {
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/// The cached primitive
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cache: Arc<Primitive>,
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},
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/// A basic primitive.
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Basic(iced_graphics::Primitive),
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}
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impl iced_graphics::backend::Primitive for Primitive {
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fn translate(self, translation: Vector) -> Self {
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Self::Translate {
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translation,
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content: Box::new(self),
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}
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}
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fn clip(self, bounds: Rectangle) -> Self {
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Self::Clip {
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bounds,
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content: Box::new(self),
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}
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}
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}
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#[derive(Debug, Clone, Default)]
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pub struct Recording(pub(crate) Vec<Primitive>);
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impl iced_graphics::backend::Recording for Recording {
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type Primitive = Primitive;
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fn push(&mut self, primitive: Primitive) {
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self.0.push(primitive);
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}
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fn push_basic(&mut self, basic: iced_graphics::Primitive) {
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self.0.push(Primitive::Basic(basic));
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}
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fn group(self) -> Self::Primitive {
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Primitive::Group { primitives: self.0 }
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}
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fn clear(&mut self) {
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self.0.clear();
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}
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}
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impl Recording {
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pub fn primitives(&self) -> &[Primitive] {
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&self.0
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}
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}
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