Draft (very) basic incremental rendering for iced_tiny_skia

This commit is contained in:
Héctor Ramón Jiménez 2023-03-22 00:36:57 +01:00
parent 6fae8bf6cb
commit 0f7abffc0e
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GPG key ID: 140CC052C94F138E
10 changed files with 286 additions and 92 deletions

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@ -86,3 +86,6 @@ incremental = false
opt-level = 3
overflow-checks = false
strip = "debuginfo"
[patch.crates-io]
tiny-skia = { version = "0.8", git = "https://github.com/hecrj/tiny-skia.git", rev = "213890dcbb3754d51533f5b558d9f5ffa3bf6da1" }

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@ -6,7 +6,7 @@ use std::path::PathBuf;
use std::sync::Arc;
/// A handle of some image data.
#[derive(Debug, Clone)]
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Handle {
id: u64,
data: Data,
@ -156,6 +156,34 @@ impl std::fmt::Debug for Data {
}
}
impl PartialEq for Data {
fn eq(&self, other: &Self) -> bool {
match (self, other) {
(Self::Path(a), Self::Path(b)) => a == b,
(Self::Bytes(a), Self::Bytes(b)) => a.as_ref() == b.as_ref(),
(
Self::Rgba {
width: width_a,
height: height_a,
pixels: pixels_a,
},
Self::Rgba {
width: width_b,
height: height_b,
pixels: pixels_b,
},
) => {
width_a == width_b
&& height_a == height_b
&& pixels_a.as_ref() == pixels_b.as_ref()
}
_ => false,
}
}
}
impl Eq for Data {}
/// A [`Renderer`] that can render raster graphics.
///
/// [renderer]: crate::renderer

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@ -100,6 +100,30 @@ impl Rectangle<f32> {
}
}
/// Returns whether the [`Rectangle`] intersects with the given one.
pub fn intersects(&self, other: &Self) -> bool {
self.intersection(other).is_some()
}
/// Computes the union with the given [`Rectangle`].
pub fn union(&self, other: &Self) -> Self {
let x = self.x.min(other.x);
let y = self.y.min(other.y);
let lower_right_x = (self.x + self.width).max(other.x + other.width);
let lower_right_y = (self.y + self.height).max(other.y + other.height);
let width = lower_right_x - x;
let height = lower_right_y - y;
Rectangle {
x,
y,
width,
height,
}
}
/// Snaps the [`Rectangle`] to __unsigned__ integer coordinates.
pub fn snap(self) -> Rectangle<u32> {
Rectangle {
@ -109,6 +133,16 @@ impl Rectangle<f32> {
height: self.height as u32,
}
}
/// Expands the [`Rectangle`] a given amount.
pub fn expand(self, amount: f32) -> Self {
Self {
x: self.x - amount,
y: self.y - amount,
width: self.width + amount * 2.0,
height: self.height + amount * 2.0,
}
}
}
impl std::ops::Mul<f32> for Rectangle<f32> {

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@ -7,7 +7,7 @@ use std::path::PathBuf;
use std::sync::Arc;
/// A handle of Svg data.
#[derive(Debug, Clone)]
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Handle {
id: u64,
data: Arc<Data>,
@ -57,7 +57,7 @@ impl Hash for Handle {
}
/// The data of a vectorial image.
#[derive(Clone, Hash)]
#[derive(Clone, Hash, PartialEq, Eq)]
pub enum Data {
/// File data
Path(PathBuf),

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@ -7,7 +7,7 @@ use bytemuck::{Pod, Zeroable};
use std::sync::Arc;
/// A rendering primitive.
#[derive(Debug, Clone)]
#[derive(Debug, Clone, PartialEq)]
#[non_exhaustive]
pub enum Primitive {
/// A text primitive
@ -147,10 +147,153 @@ impl Primitive {
content: Box::new(self),
}
}
pub fn bounds(&self) -> Rectangle {
match self {
Self::Text {
bounds,
horizontal_alignment,
vertical_alignment,
..
} => {
let mut bounds = *bounds;
bounds.x = match horizontal_alignment {
alignment::Horizontal::Left => bounds.x,
alignment::Horizontal::Center => {
bounds.x - bounds.width / 2.0
}
alignment::Horizontal::Right => bounds.x - bounds.width,
};
bounds.y = match vertical_alignment {
alignment::Vertical::Top => bounds.y,
alignment::Vertical::Center => {
bounds.y - bounds.height / 2.0
}
alignment::Vertical::Bottom => bounds.y - bounds.height,
};
bounds.expand(1.0)
}
Self::Quad { bounds, .. }
| Self::Image { bounds, .. }
| Self::Svg { bounds, .. }
| Self::Clip { bounds, .. } => bounds.expand(1.0),
Self::SolidMesh { size, .. } | Self::GradientMesh { size, .. } => {
Rectangle::with_size(*size)
}
#[cfg(feature = "tiny-skia")]
Self::Fill { path, .. } | Self::Stroke { path, .. } => {
let bounds = path.bounds();
Rectangle {
x: bounds.x(),
y: bounds.y(),
width: bounds.width(),
height: bounds.height(),
}
.expand(1.0)
}
Self::Group { primitives } => primitives
.iter()
.map(Self::bounds)
.fold(Rectangle::with_size(Size::ZERO), |a, b| {
Rectangle::union(&a, &b)
}),
Self::Translate {
translation,
content,
} => content.bounds() + *translation,
Self::Cache { content } => content.bounds(),
}
}
pub fn damage(&self, other: &Self) -> Vec<Rectangle> {
match (self, other) {
(
Primitive::Group {
primitives: primitives_a,
},
Primitive::Group {
primitives: primitives_b,
},
) => return Self::damage_list(primitives_a, primitives_b),
(
Primitive::Clip {
bounds: bounds_a,
content: content_a,
},
Primitive::Clip {
bounds: bounds_b,
content: content_b,
},
) => {
if bounds_a == bounds_b {
return content_a.damage(content_b);
} else {
return vec![*bounds_a, *bounds_b];
}
}
(
Primitive::Translate {
translation: translation_a,
content: content_a,
},
Primitive::Translate {
translation: translation_b,
content: content_b,
},
) => {
if translation_a == translation_b {
return content_a.damage(content_b);
}
}
(
Primitive::Cache { content: content_a },
Primitive::Cache { content: content_b },
) => {
if Arc::ptr_eq(content_a, content_b) {
return vec![];
}
}
_ if self == other => return vec![],
_ => {}
}
let bounds_a = self.bounds();
let bounds_b = other.bounds();
if bounds_a == bounds_b {
vec![bounds_a]
} else {
vec![bounds_a, bounds_b]
}
}
pub fn damage_list(previous: &[Self], current: &[Self]) -> Vec<Rectangle> {
let damage =
previous.iter().zip(current).flat_map(|(a, b)| a.damage(b));
if previous.len() == current.len() {
damage.collect()
} else {
let (smaller, bigger) = if previous.len() < current.len() {
(previous, current)
} else {
(current, previous)
};
// Extend damage by the added/removed primitives
damage
.chain(bigger[smaller.len()..].iter().map(Primitive::bounds))
.collect()
}
}
}
/// A set of [`Vertex2D`] and indices representing a list of triangles.
#[derive(Clone, Debug)]
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct Mesh2D<T> {
/// The vertices of the mesh
pub vertices: Vec<T>,
@ -162,7 +305,7 @@ pub struct Mesh2D<T> {
}
/// A two-dimensional vertex.
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
#[derive(Copy, Clone, Debug, PartialEq, Zeroable, Pod)]
#[repr(C)]
pub struct Vertex2D {
/// The vertex position in 2D space.
@ -170,7 +313,7 @@ pub struct Vertex2D {
}
/// A two-dimensional vertex with a color.
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
#[derive(Copy, Clone, Debug, PartialEq, Zeroable, Pod)]
#[repr(C)]
pub struct ColoredVertex2D {
/// The vertex position in 2D space.

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@ -32,7 +32,7 @@ impl<B: Backend, T> Renderer<B, T> {
}
}
/// Returns the [`Backend`] of the [`Renderer`].
/// Returns a reference to the [`Backend`] of the [`Renderer`].
pub fn backend(&self) -> &B {
&self.backend
}

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@ -129,7 +129,7 @@ impl Debug {
pub fn render_finished(&mut self) {
self.render_durations
.push(time::Instant::now() - self.render_start);
.push(dbg!(time::Instant::now() - self.render_start));
}
pub fn log_message<Message: std::fmt::Debug>(&mut self, message: &Message) {

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@ -17,6 +17,9 @@ pub struct Backend {
#[cfg(feature = "svg")]
vector_pipeline: crate::vector::Pipeline,
last_primitives: Vec<Primitive>,
last_background_color: Color,
}
impl Backend {
@ -31,6 +34,9 @@ impl Backend {
#[cfg(feature = "svg")]
vector_pipeline: crate::vector::Pipeline::new(),
last_primitives: Vec::new(),
last_background_color: Color::BLACK,
}
}
@ -43,10 +49,48 @@ impl Backend {
background_color: Color,
overlay: &[T],
) {
pixels.fill(into_color(background_color));
let damage = if self.last_background_color == background_color {
Primitive::damage_list(&self.last_primitives, primitives)
} else {
vec![Rectangle::with_size(viewport.logical_size())]
};
if damage.is_empty() {
return;
}
self.last_primitives = primitives.to_vec();
self.last_background_color = background_color;
let scale_factor = viewport.scale_factor() as f32;
dbg!(&damage);
for region in &damage {
let region = *region * scale_factor;
pixels.fill_path(
&tiny_skia::PathBuilder::from_rect(
tiny_skia::Rect::from_xywh(
region.x,
region.y,
region.width.min(viewport.physical_width() as f32),
region.height.min(viewport.physical_height() as f32),
)
.expect("Create damage rectangle"),
),
&tiny_skia::Paint {
shader: tiny_skia::Shader::SolidColor(into_color(
background_color,
)),
..Default::default()
},
tiny_skia::FillRule::default(),
tiny_skia::Transform::identity(),
None,
);
}
for primitive in primitives {
self.draw_primitive(
primitive,
@ -55,6 +99,7 @@ impl Backend {
None,
scale_factor,
Vector::ZERO,
&damage,
);
}
@ -81,6 +126,7 @@ impl Backend {
None,
scale_factor,
Vector::ZERO,
&[],
);
}
@ -101,6 +147,7 @@ impl Backend {
clip_bounds: Option<Rectangle>,
scale_factor: f32,
translation: Vector,
damage: &[Rectangle],
) {
match primitive {
Primitive::Quad {
@ -110,6 +157,10 @@ impl Backend {
border_width,
border_color,
} => {
if !damage.iter().any(|damage| damage.intersects(bounds)) {
return;
}
let transform = tiny_skia::Transform::from_translate(
translation.x,
translation.y,
@ -165,6 +216,13 @@ impl Backend {
horizontal_alignment,
vertical_alignment,
} => {
if !damage
.iter()
.any(|damage| damage.intersects(&primitive.bounds()))
{
return;
}
self.text_pipeline.draw(
content,
(*bounds + translation) * scale_factor,
@ -179,6 +237,10 @@ impl Backend {
}
#[cfg(feature = "image")]
Primitive::Image { handle, bounds } => {
if !damage.iter().any(|damage| damage.intersects(bounds)) {
return;
}
let transform = tiny_skia::Transform::from_translate(
translation.x,
translation.y,
@ -248,6 +310,7 @@ impl Backend {
clip_bounds,
scale_factor,
translation,
damage,
);
}
}
@ -262,6 +325,7 @@ impl Backend {
clip_bounds,
scale_factor,
translation + *offset,
damage,
);
}
Primitive::Clip { bounds, content } => {
@ -284,6 +348,7 @@ impl Backend {
Some(bounds),
scale_factor,
translation,
damage,
);
if let Some(bounds) = clip_bounds {
@ -300,6 +365,7 @@ impl Backend {
clip_bounds,
scale_factor,
translation,
damage,
);
}
Primitive::SolidMesh { .. } | Primitive::GradientMesh { .. } => {

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@ -1,82 +0,0 @@
use crate::{Rectangle, Vector};
use std::sync::Arc;
#[derive(Debug, Clone)]
pub enum Primitive {
/// A group of primitives
Group {
/// The primitives of the group
primitives: Vec<Primitive>,
},
/// A clip primitive
Clip {
/// The bounds of the clip
bounds: Rectangle,
/// The content of the clip
content: Box<Primitive>,
},
/// A primitive that applies a translation
Translate {
/// The translation vector
translation: Vector,
/// The primitive to translate
content: Box<Primitive>,
},
/// A cached primitive.
///
/// This can be useful if you are implementing a widget where primitive
/// generation is expensive.
Cached {
/// The cached primitive
cache: Arc<Primitive>,
},
/// A basic primitive.
Basic(iced_graphics::Primitive),
}
impl iced_graphics::backend::Primitive for Primitive {
fn translate(self, translation: Vector) -> Self {
Self::Translate {
translation,
content: Box::new(self),
}
}
fn clip(self, bounds: Rectangle) -> Self {
Self::Clip {
bounds,
content: Box::new(self),
}
}
}
#[derive(Debug, Clone, Default)]
pub struct Recording(pub(crate) Vec<Primitive>);
impl iced_graphics::backend::Recording for Recording {
type Primitive = Primitive;
fn push(&mut self, primitive: Primitive) {
self.0.push(primitive);
}
fn push_basic(&mut self, basic: iced_graphics::Primitive) {
self.0.push(Primitive::Basic(basic));
}
fn group(self) -> Self::Primitive {
Primitive::Group { primitives: self.0 }
}
fn clear(&mut self) {
self.0.clear();
}
}
impl Recording {
pub fn primitives(&self) -> &[Primitive] {
&self.0
}
}

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@ -953,6 +953,8 @@ pub fn draw<Renderer>(
let render = |renderer: &mut Renderer| {
if let Some((cursor, color)) = cursor {
renderer.fill_quad(cursor, color);
} else {
renderer.with_translation(Vector::ZERO, |_| {});
}
renderer.fill_text(Text {