Rename overlay::Content trait to Overlay
The `Overlay` struct is now `overlay::Element`.
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12 changed files with 186 additions and 184 deletions
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@ -1,34 +0,0 @@
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use crate::{layout, Clipboard, Event, Hasher, Layout, Point, Size};
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pub trait Content<Message, Renderer>
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where
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Renderer: crate::Renderer,
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{
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fn layout(
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&self,
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renderer: &Renderer,
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bounds: Size,
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position: Point,
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) -> layout::Node;
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fn draw(
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&self,
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renderer: &mut Renderer,
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defaults: &Renderer::Defaults,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output;
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fn hash_layout(&self, state: &mut Hasher, position: Point);
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fn on_event(
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&mut self,
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_event: Event,
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_layout: Layout<'_>,
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_cursor_position: Point,
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_messages: &mut Vec<Message>,
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_renderer: &Renderer,
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_clipboard: Option<&dyn Clipboard>,
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) {
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}
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}
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145
native/src/overlay/element.rs
Normal file
145
native/src/overlay/element.rs
Normal file
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@ -0,0 +1,145 @@
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pub use crate::Overlay;
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use crate::{layout, Clipboard, Event, Hasher, Layout, Point, Size, Vector};
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use std::rc::Rc;
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#[allow(missing_debug_implementations)]
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pub struct Element<'a, Message, Renderer> {
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position: Point,
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overlay: Box<dyn Overlay<Message, Renderer> + 'a>,
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}
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impl<'a, Message, Renderer> Element<'a, Message, Renderer>
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where
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Renderer: crate::Renderer,
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{
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pub fn new(
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position: Point,
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overlay: Box<dyn Overlay<Message, Renderer> + 'a>,
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) -> Self {
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Self { position, overlay }
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}
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pub fn translate(mut self, translation: Vector) -> Self {
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self.position = self.position + translation;
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self
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}
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pub fn map<B>(self, f: Rc<dyn Fn(Message) -> B>) -> Element<'a, B, Renderer>
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where
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Message: 'a,
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Renderer: 'a,
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B: 'static,
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{
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Element {
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position: self.position,
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overlay: Box::new(Map::new(self.overlay, f)),
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}
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}
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pub fn layout(&self, renderer: &Renderer, bounds: Size) -> layout::Node {
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self.overlay.layout(renderer, bounds, self.position)
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}
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pub fn draw(
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&self,
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renderer: &mut Renderer,
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defaults: &Renderer::Defaults,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output {
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self.overlay
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.draw(renderer, defaults, layout, cursor_position)
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}
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pub fn hash_layout(&self, state: &mut Hasher) {
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self.overlay.hash_layout(state, self.position);
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}
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pub fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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renderer: &Renderer,
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clipboard: Option<&dyn Clipboard>,
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) {
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self.overlay.on_event(
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event,
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layout,
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cursor_position,
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messages,
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renderer,
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clipboard,
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)
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}
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}
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struct Map<'a, A, B, Renderer> {
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content: Box<dyn Overlay<A, Renderer> + 'a>,
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mapper: Rc<dyn Fn(A) -> B>,
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}
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impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> {
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pub fn new(
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content: Box<dyn Overlay<A, Renderer> + 'a>,
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mapper: Rc<dyn Fn(A) -> B + 'static>,
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) -> Map<'a, A, B, Renderer> {
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Map { content, mapper }
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}
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}
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impl<'a, A, B, Renderer> Overlay<B, Renderer> for Map<'a, A, B, Renderer>
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where
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Renderer: crate::Renderer,
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{
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fn layout(
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&self,
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renderer: &Renderer,
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bounds: Size,
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position: Point,
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) -> layout::Node {
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self.content.layout(renderer, bounds, position)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<B>,
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renderer: &Renderer,
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clipboard: Option<&dyn Clipboard>,
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) {
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let mut original_messages = Vec::new();
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self.content.on_event(
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event,
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layout,
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cursor_position,
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&mut original_messages,
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renderer,
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clipboard,
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);
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original_messages
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.drain(..)
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.for_each(|message| messages.push((self.mapper)(message)));
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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defaults: &Renderer::Defaults,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output {
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self.content
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.draw(renderer, defaults, layout, cursor_position)
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}
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fn hash_layout(&self, state: &mut Hasher, position: Point) {
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self.content.hash_layout(state, position);
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}
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}
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@ -70,8 +70,8 @@ where
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self,
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position: Point,
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target_height: f32,
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) -> overlay::Overlay<'a, Message, Renderer> {
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overlay::Overlay::new(
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) -> overlay::Element<'a, Message, Renderer> {
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overlay::Element::new(
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position,
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Box::new(Overlay::new(self, target_height)),
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)
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@ -149,7 +149,7 @@ where
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}
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}
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impl<'a, Message, Renderer> overlay::Content<Message, Renderer>
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impl<'a, Message, Renderer> crate::Overlay<Message, Renderer>
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for Overlay<'a, Message, Renderer>
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where
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Renderer: self::Renderer,
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